CommonConstructors.cpp 16 KB

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  1. /*
  2. * CommonConstructors.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CommonConstructors.h"
  12. #include "../CCreatureHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CHeroHandler.h"
  15. #include "../CModHandler.h"
  16. #include "../IGameCallback.h"
  17. #include "../StringConstants.h"
  18. #include "../TerrainHandler.h"
  19. #include "../mapObjects/CBank.h"
  20. #include "../mapObjects/CGHeroInstance.h"
  21. #include "../mapObjects/CGTownInstance.h"
  22. #include "../mapObjects/ObjectTemplate.h"
  23. #include "../mapping/CMapDefines.h"
  24. #include "JsonRandom.h"
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. bool CObstacleConstructor::isStaticObject()
  27. {
  28. return true;
  29. }
  30. void CTownInstanceConstructor::initTypeData(const JsonNode & input)
  31. {
  32. VLC->modh->identifiers.requestIdentifier("faction", input["faction"], [&](si32 index)
  33. {
  34. faction = (*VLC->townh)[index];
  35. });
  36. filtersJson = input["filters"];
  37. // change scope of "filters" to scope of object that is being loaded
  38. // since this filters require to resolve building ID's
  39. filtersJson.setMeta(input["faction"].meta);
  40. }
  41. void CTownInstanceConstructor::afterLoadFinalization()
  42. {
  43. assert(faction);
  44. for(const auto & entry : filtersJson.Struct())
  45. {
  46. filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
  47. {
  48. return BuildingID(VLC->modh->identifiers.getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value());
  49. });
  50. }
  51. }
  52. bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  53. {
  54. const auto * town = dynamic_cast<const CGTownInstance *>(object);
  55. auto buildTest = [&](const BuildingID & id)
  56. {
  57. return town->hasBuilt(id);
  58. };
  59. return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
  60. }
  61. CGObjectInstance * CTownInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  62. {
  63. CGTownInstance * obj = createTyped(tmpl);
  64. obj->town = faction->town;
  65. obj->tempOwner = PlayerColor::NEUTRAL;
  66. return obj;
  67. }
  68. void CTownInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  69. {
  70. auto templ = getOverride(CGObjectInstance::cb->getTile(object->pos)->terType->getId(), object);
  71. if(templ)
  72. object->appearance = templ;
  73. }
  74. void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
  75. {
  76. VLC->modh->identifiers.requestIdentifier(
  77. "heroClass",
  78. input["heroClass"],
  79. [&](si32 index) { heroClass = VLC->heroh->classes[index]; });
  80. filtersJson = input["filters"];
  81. }
  82. void CHeroInstanceConstructor::afterLoadFinalization()
  83. {
  84. for(const auto & entry : filtersJson.Struct())
  85. {
  86. filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
  87. {
  88. return HeroTypeID(VLC->modh->identifiers.getIdentifier("hero", node.Vector()[0]).value());
  89. });
  90. }
  91. }
  92. bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  93. {
  94. const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
  95. auto heroTest = [&](const HeroTypeID & id)
  96. {
  97. return hero->type->getId() == id;
  98. };
  99. if(filters.count(templ->stringID))
  100. {
  101. return filters.at(templ->stringID).test(heroTest);
  102. }
  103. return false;
  104. }
  105. CGObjectInstance * CHeroInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  106. {
  107. CGHeroInstance * obj = createTyped(tmpl);
  108. obj->type = nullptr; //FIXME: set to valid value. somehow.
  109. return obj;
  110. }
  111. void CHeroInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  112. {
  113. }
  114. bool CDwellingInstanceConstructor::hasNameTextID() const
  115. {
  116. return true;
  117. }
  118. void CDwellingInstanceConstructor::initTypeData(const JsonNode & input)
  119. {
  120. if (input.Struct().count("name") == 0)
  121. logMod->warn("Dwelling %s missing name!", getJsonKey());
  122. VLC->generaltexth->registerString( input.meta, getNameTextID(), input["name"].String());
  123. const JsonVector & levels = input["creatures"].Vector();
  124. const auto totalLevels = levels.size();
  125. availableCreatures.resize(totalLevels);
  126. for(auto currentLevel = 0; currentLevel < totalLevels; currentLevel++)
  127. {
  128. const JsonVector & creaturesOnLevel = levels[currentLevel].Vector();
  129. const auto creaturesNumber = creaturesOnLevel.size();
  130. availableCreatures[currentLevel].resize(creaturesNumber);
  131. for(auto currentCreature = 0; currentCreature < creaturesNumber; currentCreature++)
  132. {
  133. VLC->modh->identifiers.requestIdentifier("creature", creaturesOnLevel[currentCreature], [=] (si32 index)
  134. {
  135. availableCreatures[currentLevel][currentCreature] = VLC->creh->objects[index];
  136. });
  137. }
  138. assert(!availableCreatures[currentLevel].empty());
  139. }
  140. guards = input["guards"];
  141. }
  142. bool CDwellingInstanceConstructor::objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const
  143. {
  144. return false;
  145. }
  146. CGObjectInstance * CDwellingInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  147. {
  148. CGDwelling * obj = createTyped(tmpl);
  149. obj->creatures.resize(availableCreatures.size());
  150. for(const auto & entry : availableCreatures)
  151. {
  152. for(const CCreature * cre : entry)
  153. obj->creatures.back().second.push_back(cre->getId());
  154. }
  155. return obj;
  156. }
  157. void CDwellingInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator &rng) const
  158. {
  159. auto * dwelling = dynamic_cast<CGDwelling *>(object);
  160. dwelling->creatures.clear();
  161. dwelling->creatures.reserve(availableCreatures.size());
  162. for(const auto & entry : availableCreatures)
  163. {
  164. dwelling->creatures.resize(dwelling->creatures.size() + 1);
  165. for(const CCreature * cre : entry)
  166. dwelling->creatures.back().second.push_back(cre->getId());
  167. }
  168. bool guarded = false; //TODO: serialize for sanity
  169. if(guards.getType() == JsonNode::JsonType::DATA_BOOL) //simple switch
  170. {
  171. if(guards.Bool())
  172. {
  173. guarded = true;
  174. }
  175. }
  176. else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR) //custom guards (eg. Elemental Conflux)
  177. {
  178. for(auto & stack : JsonRandom::loadCreatures(guards, rng))
  179. {
  180. dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.type->getId(), stack.count));
  181. }
  182. }
  183. else //default condition - creatures are of level 5 or higher
  184. {
  185. for(auto creatureEntry : availableCreatures)
  186. {
  187. if(creatureEntry.at(0)->getLevel() >= 5)
  188. {
  189. guarded = true;
  190. break;
  191. }
  192. }
  193. }
  194. if(guarded)
  195. {
  196. for(auto creatureEntry : availableCreatures)
  197. {
  198. const CCreature * crea = creatureEntry.at(0);
  199. dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(crea->getId(), crea->getGrowth() * 3));
  200. }
  201. }
  202. }
  203. bool CDwellingInstanceConstructor::producesCreature(const CCreature * crea) const
  204. {
  205. for(const auto & entry : availableCreatures)
  206. {
  207. for(const CCreature * cre : entry)
  208. if(crea == cre)
  209. return true;
  210. }
  211. return false;
  212. }
  213. std::vector<const CCreature *> CDwellingInstanceConstructor::getProducedCreatures() const
  214. {
  215. std::vector<const CCreature *> creatures; //no idea why it's 2D, to be honest
  216. for(const auto & entry : availableCreatures)
  217. {
  218. for(const CCreature * cre : entry)
  219. creatures.push_back(cre);
  220. }
  221. return creatures;
  222. }
  223. void BoatInstanceConstructor::initTypeData(const JsonNode & input)
  224. {
  225. layer = EPathfindingLayer::SAIL;
  226. int pos = vstd::find_pos(NPathfindingLayer::names, input["layer"].String());
  227. if(pos != -1)
  228. layer = EPathfindingLayer(pos);
  229. onboardAssaultAllowed = input["onboardAssaultAllowed"].Bool();
  230. onboardVisitAllowed = input["onboardVisitAllowed"].Bool();
  231. actualAnimation = input["actualAnimation"].String();
  232. overlayAnimation = input["overlayAnimation"].String();
  233. for(int i = 0; i < flagAnimations.size() && i < input["flagAnimations"].Vector().size(); ++i)
  234. flagAnimations[i] = input["flagAnimations"].Vector()[i].String();
  235. bonuses = JsonRandom::loadBonuses(input["bonuses"]);
  236. }
  237. CGObjectInstance * BoatInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  238. {
  239. CGBoat * boat = createTyped(tmpl);
  240. boat->layer = layer;
  241. boat->actualAnimation = actualAnimation;
  242. boat->overlayAnimation = overlayAnimation;
  243. boat->flagAnimations = flagAnimations;
  244. for(auto & b : bonuses)
  245. boat->addNewBonus(std::make_shared<Bonus>(b));
  246. return boat;
  247. }
  248. void BoatInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  249. {
  250. }
  251. void MarketInstanceConstructor::initTypeData(const JsonNode & input)
  252. {
  253. for(auto & element : input["modes"].Vector())
  254. {
  255. if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
  256. marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
  257. }
  258. marketEfficiency = input["efficiency"].isNull() ? 5 : input["efficiency"].Integer();
  259. predefinedOffer = input["offer"];
  260. title = input["title"].String();
  261. speech = input["speech"].String();
  262. }
  263. CGObjectInstance * MarketInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  264. {
  265. CGMarket * market = nullptr;
  266. if(marketModes.size() == 1)
  267. {
  268. switch(*marketModes.begin())
  269. {
  270. case EMarketMode::ARTIFACT_RESOURCE:
  271. case EMarketMode::RESOURCE_ARTIFACT:
  272. market = new CGBlackMarket;
  273. break;
  274. case EMarketMode::RESOURCE_SKILL:
  275. market = new CGUniversity;
  276. break;
  277. }
  278. }
  279. if(!market)
  280. market = new CGMarket;
  281. preInitObject(market);
  282. if(tmpl)
  283. market->appearance = tmpl;
  284. market->marketModes = marketModes;
  285. market->marketEfficiency = marketEfficiency;
  286. market->title = market->getObjectName();
  287. if(!title.empty())
  288. market->title = VLC->generaltexth->translate(title);
  289. if (!speech.empty())
  290. market->speech = VLC->generaltexth->translate(speech);
  291. return market;
  292. }
  293. void MarketInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  294. {
  295. if(auto * university = dynamic_cast<CGUniversity *>(object))
  296. {
  297. for(auto skill : JsonRandom::loadSecondary(predefinedOffer, rng))
  298. university->skills.push_back(skill.first.getNum());
  299. }
  300. }
  301. bool CBankInstanceConstructor::hasNameTextID() const
  302. {
  303. return true;
  304. }
  305. void CBankInstanceConstructor::initTypeData(const JsonNode & input)
  306. {
  307. if (input.Struct().count("name") == 0)
  308. logMod->warn("Bank %s missing name!", getJsonKey());
  309. VLC->generaltexth->registerString(input.meta, getNameTextID(), input["name"].String());
  310. levels = input["levels"].Vector();
  311. bankResetDuration = static_cast<si32>(input["resetDuration"].Float());
  312. }
  313. CGObjectInstance *CBankInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  314. {
  315. return createTyped(tmpl);
  316. }
  317. BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
  318. {
  319. BankConfig bc;
  320. bc.chance = static_cast<ui32>(level["chance"].Float());
  321. bc.guards = JsonRandom::loadCreatures(level["guards"], rng);
  322. bc.upgradeChance = static_cast<ui32>(level["upgrade_chance"].Float());
  323. bc.combatValue = static_cast<ui32>(level["combat_value"].Float());
  324. std::vector<SpellID> spells;
  325. for (size_t i=0; i<6; i++)
  326. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  327. bc.resources = ResourceSet(level["reward"]["resources"]);
  328. bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng);
  329. bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng);
  330. bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, spells);
  331. bc.value = static_cast<ui32>(level["value"].Float());
  332. return bc;
  333. }
  334. void CBankInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  335. {
  336. auto * bank = dynamic_cast<CBank *>(object);
  337. bank->resetDuration = bankResetDuration;
  338. si32 totalChance = 0;
  339. for(const auto & node : levels)
  340. totalChance += static_cast<si32>(node["chance"].Float());
  341. assert(totalChance != 0);
  342. si32 selectedChance = rng.nextInt(totalChance - 1);
  343. int cumulativeChance = 0;
  344. for(const auto & node : levels)
  345. {
  346. cumulativeChance += static_cast<int>(node["chance"].Float());
  347. if(selectedChance < cumulativeChance)
  348. {
  349. bank->setConfig(generateConfig(node, rng));
  350. break;
  351. }
  352. }
  353. }
  354. CBankInfo::CBankInfo(const JsonVector & Config) :
  355. config(Config)
  356. {
  357. assert(!Config.empty());
  358. }
  359. static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount)
  360. {
  361. army.totalStrength += crea->getFightValue() * amount;
  362. bool walker = true;
  363. if(crea->hasBonusOfType(BonusType::SHOOTER))
  364. {
  365. army.shootersStrength += crea->getFightValue() * amount;
  366. walker = false;
  367. }
  368. if(crea->hasBonusOfType(BonusType::FLYING))
  369. {
  370. army.flyersStrength += crea->getFightValue() * amount;
  371. walker = false;
  372. }
  373. if(walker)
  374. army.walkersStrength += crea->getFightValue() * amount;
  375. }
  376. IObjectInfo::CArmyStructure CBankInfo::minGuards() const
  377. {
  378. std::vector<IObjectInfo::CArmyStructure> armies;
  379. for(auto configEntry : config)
  380. {
  381. auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
  382. IObjectInfo::CArmyStructure army;
  383. for(auto & stack : stacks)
  384. {
  385. assert(!stack.allowedCreatures.empty());
  386. auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
  387. {
  388. return a->getFightValue() < b->getFightValue();
  389. });
  390. addStackToArmy(army, *weakest, stack.minAmount);
  391. }
  392. armies.push_back(army);
  393. }
  394. return *boost::range::min_element(armies);
  395. }
  396. IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
  397. {
  398. std::vector<IObjectInfo::CArmyStructure> armies;
  399. for(auto configEntry : config)
  400. {
  401. auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
  402. IObjectInfo::CArmyStructure army;
  403. for(auto & stack : stacks)
  404. {
  405. assert(!stack.allowedCreatures.empty());
  406. auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
  407. {
  408. return a->getFightValue() < b->getFightValue();
  409. });
  410. addStackToArmy(army, *strongest, stack.maxAmount);
  411. }
  412. armies.push_back(army);
  413. }
  414. return *boost::range::max_element(armies);
  415. }
  416. TPossibleGuards CBankInfo::getPossibleGuards() const
  417. {
  418. TPossibleGuards out;
  419. for(const JsonNode & configEntry : config)
  420. {
  421. const JsonNode & guardsInfo = configEntry["guards"];
  422. auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
  423. IObjectInfo::CArmyStructure army;
  424. for(auto stack : stacks)
  425. {
  426. army.totalStrength += stack.allowedCreatures.front()->getAIValue() * (stack.minAmount + stack.maxAmount) / 2;
  427. //TODO: add fields for flyers, walkers etc...
  428. }
  429. ui8 chance = static_cast<ui8>(configEntry["chance"].Float());
  430. out.push_back(std::make_pair(chance, army));
  431. }
  432. return out;
  433. }
  434. std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward() const
  435. {
  436. std::vector<PossibleReward<TResources>> result;
  437. for(const JsonNode & configEntry : config)
  438. {
  439. const JsonNode & resourcesInfo = configEntry["reward"]["resources"];
  440. if(!resourcesInfo.isNull())
  441. {
  442. result.emplace_back(configEntry["chance"].Integer(), TResources(resourcesInfo));
  443. }
  444. }
  445. return result;
  446. }
  447. std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
  448. {
  449. std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
  450. for(const JsonNode & configEntry : config)
  451. {
  452. const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
  453. auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
  454. for(auto stack : stacks)
  455. {
  456. const auto * creature = stack.allowedCreatures.front();
  457. aproximateReward.emplace_back(configEntry["chance"].Integer(), CStackBasicDescriptor(creature, (stack.minAmount + stack.maxAmount) / 2));
  458. }
  459. }
  460. return aproximateReward;
  461. }
  462. bool CBankInfo::givesResources() const
  463. {
  464. for(const JsonNode & node : config)
  465. if(!node["reward"]["resources"].isNull())
  466. return true;
  467. return false;
  468. }
  469. bool CBankInfo::givesArtifacts() const
  470. {
  471. for(const JsonNode & node : config)
  472. if(!node["reward"]["artifacts"].isNull())
  473. return true;
  474. return false;
  475. }
  476. bool CBankInfo::givesCreatures() const
  477. {
  478. for(const JsonNode & node : config)
  479. if(!node["reward"]["creatures"].isNull())
  480. return true;
  481. return false;
  482. }
  483. bool CBankInfo::givesSpells() const
  484. {
  485. for(const JsonNode & node : config)
  486. if(!node["reward"]["spells"].isNull())
  487. return true;
  488. return false;
  489. }
  490. std::unique_ptr<IObjectInfo> CBankInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  491. {
  492. return std::unique_ptr<IObjectInfo>(new CBankInfo(levels));
  493. }
  494. VCMI_LIB_NAMESPACE_END