12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439 |
- /*
- * CAdvMapInt.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CAdventureMapInterface.h"
- #include "CAdvMapPanel.h"
- #include "CAdventureOptions.h"
- #include "CInGameConsole.h"
- #include "CMinimap.h"
- #include "CResDataBar.h"
- #include "CList.h"
- #include "CInfoBar.h"
- #include "MapAudioPlayer.h"
- #include "../mapView/mapHandler.h"
- #include "../mapView/MapView.h"
- #include "../windows/CKingdomInterface.h"
- #include "../windows/CSpellWindow.h"
- #include "../windows/CTradeWindow.h"
- #include "../windows/GUIClasses.h"
- #include "../windows/InfoWindows.h"
- #include "../CGameInfo.h"
- #include "../CMusicHandler.h"
- #include "../CPlayerInterface.h"
- #include "../lobby/CSavingScreen.h"
- #include "../render/CAnimation.h"
- #include "../gui/CursorHandler.h"
- #include "../render/IImage.h"
- #include "../gui/CGuiHandler.h"
- #include "../widgets/TextControls.h"
- #include "../widgets/Buttons.h"
- #include "../windows/settings/SettingsMainWindow.h"
- #include "../CMT.h"
- #include "../PlayerLocalState.h"
- #include "../../CCallback.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/spells/CSpellHandler.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- #include "../../lib/CPathfinder.h"
- #include "../../lib/mapping/CMap.h"
- #include "../../lib/UnlockGuard.h"
- #include "../../lib/TerrainHandler.h"
- #include <SDL_keycode.h>
- #define ADVOPT (conf.go()->ac)
- std::shared_ptr<CAdventureMapInterface> adventureInt;
- CAdventureMapInterface::CAdventureMapInterface():
- minimap(new CMinimap(Rect(ADVOPT.minimapX, ADVOPT.minimapY, ADVOPT.minimapW, ADVOPT.minimapH))),
- statusbar(CGStatusBar::create(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG)),
- heroList(new CHeroList(ADVOPT.hlistSize, Point(ADVOPT.hlistX, ADVOPT.hlistY), ADVOPT.hlistAU, ADVOPT.hlistAD)),
- townList(new CTownList(ADVOPT.tlistSize, Point(ADVOPT.tlistX, ADVOPT.tlistY), ADVOPT.tlistAU, ADVOPT.tlistAD)),
- infoBar(new CInfoBar(Point(ADVOPT.infoboxX, ADVOPT.infoboxY))),
- resdatabar(new CResDataBar),
- mapAudio(new MapAudioPlayer()),
- terrain(new MapView(Point(ADVOPT.advmapX, ADVOPT.advmapY), Point(ADVOPT.advmapW, ADVOPT.advmapH))),
- state(EGameState::NOT_INITIALIZED),
- spellBeingCasted(nullptr),
- currentSelection(nullptr),
- activeMapPanel(nullptr),
- scrollingCursorSet(false)
- {
- pos.x = pos.y = 0;
- pos.w = GH.screenDimensions().x;
- pos.h = GH.screenDimensions().y;
- strongInterest = true; // handle all mouse move events to prevent dead mouse move space in fullscreen mode
- townList->onSelect = std::bind(&CAdventureMapInterface::selectionChanged,this);
- bg = IImage::createFromFile(ADVOPT.mainGraphic);
- if(!ADVOPT.worldViewGraphic.empty())
- {
- bgWorldView = IImage::createFromFile(ADVOPT.worldViewGraphic);
- }
- else
- {
- bgWorldView = nullptr;
- logGlobal->warn("ADVOPT.worldViewGraphic is empty => bitmap not loaded");
- }
- if (!bgWorldView)
- {
- logGlobal->warn("bgWorldView not defined in resolution config; fallback to VWorld.bmp");
- bgWorldView = IImage::createFromFile("VWorld.bmp");
- }
- worldViewIcons = std::make_shared<CAnimation>("VwSymbol");//todo: customize with ADVOPT
- worldViewIcons->preload();
- for(int g = 0; g < ADVOPT.gemG.size(); ++g)
- {
- gems.push_back(std::make_shared<CAnimImage>(ADVOPT.gemG[g], 0, 0, ADVOPT.gemX[g], ADVOPT.gemY[g]));
- }
- auto makeButton = [&](int textID, std::function<void()> callback, config::ButtonInfo info, int key) -> std::shared_ptr<CButton>
- {
- auto button = std::make_shared<CButton>(Point(info.x, info.y), info.defName, CGI->generaltexth->zelp[textID], callback, key, info.playerColoured);
- for(auto image : info.additionalDefs)
- button->addImage(image);
- return button;
- };
- kingOverview = makeButton(293, std::bind(&CAdventureMapInterface::fshowOverview,this), ADVOPT.kingOverview, SDLK_k);
- underground = makeButton(294, std::bind(&CAdventureMapInterface::fswitchLevel,this), ADVOPT.underground, SDLK_u);
- questlog = makeButton(295, std::bind(&CAdventureMapInterface::fshowQuestlog,this), ADVOPT.questlog, SDLK_q);
- sleepWake = makeButton(296, std::bind(&CAdventureMapInterface::fsleepWake,this), ADVOPT.sleepWake, SDLK_w);
- moveHero = makeButton(297, std::bind(&CAdventureMapInterface::fmoveHero,this), ADVOPT.moveHero, SDLK_m);
- spellbook = makeButton(298, std::bind(&CAdventureMapInterface::fshowSpellbok,this), ADVOPT.spellbook, SDLK_c);
- advOptions = makeButton(299, std::bind(&CAdventureMapInterface::fadventureOPtions,this), ADVOPT.advOptions, SDLK_a);
- sysOptions = makeButton(300, std::bind(&CAdventureMapInterface::fsystemOptions,this), ADVOPT.sysOptions, SDLK_o);
- nextHero = makeButton(301, std::bind(&CAdventureMapInterface::fnextHero,this), ADVOPT.nextHero, SDLK_h);
- endTurn = makeButton(302, std::bind(&CAdventureMapInterface::fendTurn,this), ADVOPT.endTurn, SDLK_e);
- int panelSpaceBottom = GH.screenDimensions().y - resdatabar->pos.h - 4;
- panelMain = std::make_shared<CAdvMapPanel>(nullptr, Point(0, 0));
- // TODO correct drawing position
- panelWorldView = std::make_shared<CAdvMapWorldViewPanel>(worldViewIcons, bgWorldView, Point(heroList->pos.x - 2, 195), panelSpaceBottom, LOCPLINT->playerID);
- panelMain->addChildColorableButton(kingOverview);
- panelMain->addChildColorableButton(underground);
- panelMain->addChildColorableButton(questlog);
- panelMain->addChildColorableButton(sleepWake);
- panelMain->addChildColorableButton(moveHero);
- panelMain->addChildColorableButton(spellbook);
- panelMain->addChildColorableButton(advOptions);
- panelMain->addChildColorableButton(sysOptions);
- panelMain->addChildColorableButton(nextHero);
- panelMain->addChildColorableButton(endTurn);
- // TODO move configs to resolutions.json, similarly to previous buttons
- config::ButtonInfo worldViewBackConfig = config::ButtonInfo();
- worldViewBackConfig.defName = "IOK6432.DEF";
- worldViewBackConfig.x = GH.screenDimensions().x - 73;
- worldViewBackConfig.y = 343 + 195;
- worldViewBackConfig.playerColoured = false;
- panelWorldView->addChildToPanel(
- makeButton(288, std::bind(&CAdventureMapInterface::fworldViewBack,this), worldViewBackConfig, SDLK_ESCAPE), ACTIVATE | DEACTIVATE);
- config::ButtonInfo worldViewPuzzleConfig = config::ButtonInfo();
- worldViewPuzzleConfig.defName = "VWPUZ.DEF";
- worldViewPuzzleConfig.x = GH.screenDimensions().x - 188;
- worldViewPuzzleConfig.y = 343 + 195;
- worldViewPuzzleConfig.playerColoured = false;
- panelWorldView->addChildToPanel( // no help text for this one
- std::make_shared<CButton>(Point(worldViewPuzzleConfig.x, worldViewPuzzleConfig.y), worldViewPuzzleConfig.defName, std::pair<std::string, std::string>(),
- std::bind(&CPlayerInterface::showPuzzleMap,LOCPLINT), SDLK_p, worldViewPuzzleConfig.playerColoured), ACTIVATE | DEACTIVATE);
- config::ButtonInfo worldViewScale1xConfig = config::ButtonInfo();
- worldViewScale1xConfig.defName = "VWMAG1.DEF";
- worldViewScale1xConfig.x = GH.screenDimensions().x - 191;
- worldViewScale1xConfig.y = 23 + 195;
- worldViewScale1xConfig.playerColoured = false;
- panelWorldView->addChildToPanel( // help text is wrong for this button
- makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale1x,this), worldViewScale1xConfig, SDLK_1), ACTIVATE | DEACTIVATE);
- config::ButtonInfo worldViewScale2xConfig = config::ButtonInfo();
- worldViewScale2xConfig.defName = "VWMAG2.DEF";
- worldViewScale2xConfig.x = GH.screenDimensions().x- 191 + 63;
- worldViewScale2xConfig.y = 23 + 195;
- worldViewScale2xConfig.playerColoured = false;
- panelWorldView->addChildToPanel( // help text is wrong for this button
- makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale2x,this), worldViewScale2xConfig, SDLK_2), ACTIVATE | DEACTIVATE);
- config::ButtonInfo worldViewScale4xConfig = config::ButtonInfo();
- worldViewScale4xConfig.defName = "VWMAG4.DEF";
- worldViewScale4xConfig.x = GH.screenDimensions().x- 191 + 126;
- worldViewScale4xConfig.y = 23 + 195;
- worldViewScale4xConfig.playerColoured = false;
- panelWorldView->addChildToPanel( // help text is wrong for this button
- makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale4x,this), worldViewScale4xConfig, SDLK_4), ACTIVATE | DEACTIVATE);
- config::ButtonInfo worldViewUndergroundConfig = config::ButtonInfo();
- worldViewUndergroundConfig.defName = "IAM010.DEF";
- worldViewUndergroundConfig.additionalDefs.push_back("IAM003.DEF");
- worldViewUndergroundConfig.x = GH.screenDimensions().x - 115;
- worldViewUndergroundConfig.y = 343 + 195;
- worldViewUndergroundConfig.playerColoured = true;
- worldViewUnderground = makeButton(294, std::bind(&CAdventureMapInterface::fswitchLevel,this), worldViewUndergroundConfig, SDLK_u);
- panelWorldView->addChildColorableButton(worldViewUnderground);
- onCurrentPlayerChanged(LOCPLINT->playerID);
- int iconColorMultiplier = currentPlayerID.getNum() * 19;
- int wvLeft = heroList->pos.x - 2; // TODO correct drawing position
- //int wvTop = 195;
- for (int i = 0; i < 5; ++i)
- {
- panelWorldView->addChildIcon(std::pair<int, Point>(i, Point(5, 58 + i * 20)), iconColorMultiplier);
- panelWorldView->addChildToPanel(std::make_shared<CLabel>(wvLeft + 45, 263 + i * 20, EFonts::FONT_SMALL, ETextAlignment::TOPLEFT,
- Colors::WHITE, CGI->generaltexth->allTexts[612 + i]));
- }
- for (int i = 0; i < 7; ++i)
- {
- panelWorldView->addChildIcon(std::pair<int, Point>(i + 5, Point(5, 182 + i * 20)), iconColorMultiplier);
- panelWorldView->addChildIcon(std::pair<int, Point>(i + 12, Point(160, 182 + i * 20)), iconColorMultiplier);
- panelWorldView->addChildToPanel(std::make_shared<CLabel>(wvLeft + 45, 387 + i * 20, EFonts::FONT_SMALL, ETextAlignment::TOPLEFT,
- Colors::WHITE, CGI->generaltexth->allTexts[619 + i]));
- }
- panelWorldView->addChildToPanel(std::make_shared<CLabel>(wvLeft + 5, 367, EFonts::FONT_SMALL, ETextAlignment::TOPLEFT,
- Colors::WHITE, CGI->generaltexth->allTexts[617]));
- panelWorldView->addChildToPanel(std::make_shared<CLabel>(wvLeft + 45, 367, EFonts::FONT_SMALL, ETextAlignment::TOPLEFT,
- Colors::WHITE, CGI->generaltexth->allTexts[618]));
- activeMapPanel = panelMain;
- exitWorldView();
- underground->block(!CGI->mh->getMap()->twoLevel);
- questlog->block(!CGI->mh->getMap()->quests.size());
- worldViewUnderground->block(!CGI->mh->getMap()->twoLevel);
- }
- void CAdventureMapInterface::fshowOverview()
- {
- GH.pushIntT<CKingdomInterface>();
- }
- void CAdventureMapInterface::fworldViewBack()
- {
- exitWorldView();
- auto hero = getCurrentHero();
- if (hero)
- centerOnObject(hero);
- }
- void CAdventureMapInterface::fworldViewScale1x()
- {
- // TODO set corresponding scale button to "selected" mode
- openWorldView(7);
- }
- void CAdventureMapInterface::fworldViewScale2x()
- {
- openWorldView(11);
- }
- void CAdventureMapInterface::fworldViewScale4x()
- {
- openWorldView(16);
- }
- void CAdventureMapInterface::fswitchLevel()
- {
- // with support for future multi-level maps :)
- int maxLevels = CGI->mh->getMap()->levels();
- if (maxLevels < 2)
- return;
- terrain->onMapLevelSwitched();
- }
- void CAdventureMapInterface::onMapViewMoved(const Rect & visibleArea, int mapLevel)
- {
- underground->setIndex(mapLevel, true);
- underground->redraw();
- worldViewUnderground->setIndex(mapLevel, true);
- worldViewUnderground->redraw();
- minimap->onMapViewMoved(visibleArea, mapLevel);
- }
- void CAdventureMapInterface::onAudioResumed()
- {
- mapAudio->onAudioResumed();
- }
- void CAdventureMapInterface::onAudioPaused()
- {
- mapAudio->onAudioPaused();
- }
- void CAdventureMapInterface::fshowQuestlog()
- {
- LOCPLINT->showQuestLog();
- }
- void CAdventureMapInterface::fsleepWake()
- {
- const CGHeroInstance *h = getCurrentHero();
- if (!h)
- return;
- bool newSleep = !isHeroSleeping(h);
- setHeroSleeping(h, newSleep);
- updateSleepWake(h);
- if (newSleep)
- {
- fnextHero();
- //moveHero.block(true);
- //uncomment to enable original HoMM3 behaviour:
- //move button is disabled for hero going to sleep, even though it's enabled when you reselect him
- }
- // redraw to update the image of sleep/wake button
- panelMain->redraw();
- }
- void CAdventureMapInterface::fmoveHero()
- {
- const CGHeroInstance *h = getCurrentHero();
- if (!h || !LOCPLINT->localState->hasPath(h) || CGI->mh->hasOngoingAnimations())
- return;
- LOCPLINT->moveHero(h, LOCPLINT->localState->getPath(h));
- }
- void CAdventureMapInterface::fshowSpellbok()
- {
- if (!getCurrentHero()) //checking necessary values
- return;
- centerOnObject(currentSelection);
- GH.pushIntT<CSpellWindow>(getCurrentHero(), LOCPLINT, false);
- }
- void CAdventureMapInterface::fadventureOPtions()
- {
- GH.pushIntT<CAdventureOptions>();
- }
- void CAdventureMapInterface::fsystemOptions()
- {
- GH.pushIntT<SettingsMainWindow>();
- }
- void CAdventureMapInterface::fnextHero()
- {
- auto hero = dynamic_cast<const CGHeroInstance*>(currentSelection);
- int next = getNextHeroIndex(vstd::find_pos(LOCPLINT->localState->wanderingHeroes, hero));
- if (next < 0)
- return;
- setSelection(LOCPLINT->localState->wanderingHeroes[next], true);
- }
- void CAdventureMapInterface::fendTurn()
- {
- if(!LOCPLINT->makingTurn)
- return;
- if(settings["adventure"]["heroReminder"].Bool())
- {
- for(auto hero : LOCPLINT->localState->wanderingHeroes)
- {
- if(!isHeroSleeping(hero) && hero->movement > 0)
- {
- // Only show hero reminder if conditions met:
- // - There still movement points
- // - Hero don't have a path or there not points for first step on path
- LOCPLINT->localState->verifyPath(hero);
- if(!LOCPLINT->localState->hasPath(hero))
- {
- LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], std::bind(&CAdventureMapInterface::endingTurn, this), nullptr );
- return;
- }
- auto path = LOCPLINT->localState->getPath(hero);
- if (path.nodes.size() < 2 || path.nodes[path.nodes.size() - 2].turns)
- {
- LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], std::bind(&CAdventureMapInterface::endingTurn, this), nullptr );
- return;
- }
- }
- }
- }
- endingTurn();
- }
- void CAdventureMapInterface::updateSleepWake(const CGHeroInstance *h)
- {
- sleepWake->block(!h);
- if (!h)
- return;
- bool state = isHeroSleeping(h);
- sleepWake->setIndex(state ? 1 : 0, true);
- sleepWake->assignedKeys.clear();
- sleepWake->assignedKeys.insert(state ? SDLK_w : SDLK_z);
- }
- void CAdventureMapInterface::updateSpellbook(const CGHeroInstance *h)
- {
- spellbook->block(!h);
- }
- int CAdventureMapInterface::getNextHeroIndex(int startIndex)
- {
- if (LOCPLINT->localState->wanderingHeroes.size() == 0)
- return -1;
- if (startIndex < 0)
- startIndex = 0;
- int i = startIndex;
- do
- {
- i++;
- if (i >= LOCPLINT->localState->wanderingHeroes.size())
- i = 0;
- }
- while (((LOCPLINT->localState->wanderingHeroes[i]->movement == 0) || isHeroSleeping(LOCPLINT->localState->wanderingHeroes[i])) && (i != startIndex));
- if ((LOCPLINT->localState->wanderingHeroes[i]->movement != 0) && !isHeroSleeping(LOCPLINT->localState->wanderingHeroes[i]))
- return i;
- else
- return -1;
- }
- void CAdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
- {
- heroList->update(h);
- if (h == getCurrentHero())
- infoBar->showSelection();
- int start = vstd::find_pos(LOCPLINT->localState->wanderingHeroes, h);
- int next = getNextHeroIndex(start);
- if (next < 0)
- {
- nextHero->block(true);
- return;
- }
- const CGHeroInstance *nextH = LOCPLINT->localState->wanderingHeroes[next];
- bool noActiveHeroes = (next == start) && ((nextH->movement == 0) || isHeroSleeping(nextH));
- nextHero->block(noActiveHeroes);
- if(!h)
- {
- moveHero->block(true);
- return;
- }
- //default value is for everywhere but CPlayerInterface::moveHero, because paths are not updated from there immediately
- bool hasPath = LOCPLINT->localState->hasPath(h);
- moveHero->block(!(bool)hasPath || (h->movement == 0));
- }
- void CAdventureMapInterface::onTownChanged(const CGTownInstance * town)
- {
- townList->update(town);
- infoBar->showSelection();
- }
- void CAdventureMapInterface::showInfoBoxMessage(const std::vector<Component> & components, std::string message, int timer)
- {
- infoBar->pushComponents(components, message, timer);
- }
- void CAdventureMapInterface::activate()
- {
- CIntObject::activate();
- if (!(active & KEYBOARD))
- CIntObject::activate(KEYBOARD);
- screenBuf = screen;
- GH.statusbar = statusbar;
-
- if(LOCPLINT)
- {
- LOCPLINT->cingconsole->activate();
- LOCPLINT->cingconsole->pos = this->pos;
- }
-
- if(state != EGameState::ENEMY_TURN)
- {
- assert(state == EGameState::MAKING_TURN);
- activeMapPanel->activate();
- if (state == EGameState::MAKING_TURN)
- {
- heroList->activate();
- townList->activate();
- infoBar->activate();
- }
- minimap->activate();
- terrain->activate();
- statusbar->activate();
- GH.fakeMouseMove(); //to restore the cursor
- }
- }
- void CAdventureMapInterface::deactivate()
- {
- CIntObject::deactivate();
- if(state != EGameState::ENEMY_TURN)
- {
- assert(state == EGameState::MAKING_TURN);
- CCS->curh->set(Cursor::Map::POINTER);
- activeMapPanel->deactivate();
- if (state == EGameState::MAKING_TURN)
- {
- heroList->deactivate();
- townList->deactivate();
- infoBar->deactivate();
- }
- minimap->deactivate();
- terrain->deactivate();
- statusbar->deactivate();
- }
- }
- void CAdventureMapInterface::showAll(SDL_Surface * to)
- {
- bg->draw(to, 0, 0);
- if(state != EGameState::MAKING_TURN)
- return;
- heroList->showAll(to);
- townList->showAll(to);
- infoBar->showAll(to);
- activeMapPanel->showAll(to);
- minimap->showAll(to);
- terrain->showAll(to);
- show(to);
- resdatabar->showAll(to);
- statusbar->show(to);
- LOCPLINT->cingconsole->show(to);
- }
- bool CAdventureMapInterface::isHeroSleeping(const CGHeroInstance *hero)
- {
- if (!hero)
- return false;
- return vstd::contains(LOCPLINT->localState->sleepingHeroes, hero);
- }
- void CAdventureMapInterface::onHeroWokeUp(const CGHeroInstance * hero)
- {
- if (!isHeroSleeping(hero))
- return;
- sleepWake->clickLeft(true, false);
- sleepWake->clickLeft(false, true);
- //could've just called
- //fsleepWake();
- //but no authentic button click/sound ;-)
- }
- void CAdventureMapInterface::setHeroSleeping(const CGHeroInstance *hero, bool sleep)
- {
- if (sleep)
- LOCPLINT->localState->sleepingHeroes.push_back(hero); //FIXME: should we check for existence?
- else
- LOCPLINT->localState->sleepingHeroes -= hero;
- onHeroChanged(hero);
- }
- void CAdventureMapInterface::show(SDL_Surface * to)
- {
- if(state != EGameState::MAKING_TURN)
- return;
- handleMapScrollingUpdate();
- for(int i = 0; i < 4; i++)
- {
- if(settings["session"]["spectate"].Bool())
- gems[i]->setFrame(PlayerColor(1).getNum());
- else
- gems[i]->setFrame(LOCPLINT->playerID.getNum());
- }
- minimap->show(to);
- terrain->show(to);
- for(int i = 0; i < 4; i++)
- gems[i]->showAll(to);
- LOCPLINT->cingconsole->show(to);
- infoBar->show(to);
- statusbar->showAll(to);
- }
- void CAdventureMapInterface::handleMapScrollingUpdate()
- {
- uint32_t timePassed = GH.mainFPSmng->getElapsedMilliseconds();
- uint32_t scrollSpeedPixels = settings["adventure"]["scrollSpeedPixels"].Float();
- uint32_t scrollDistance = scrollSpeedPixels * timePassed / 1000;
- bool scrollingActive = !GH.isKeyboardCtrlDown() && isActive() && state == EGameState::MAKING_TURN;
- Point cursorPosition = GH.getCursorPosition();
- Point scrollDirection;
- if (cursorPosition.x < 15)
- scrollDirection.x = -1;
- if (cursorPosition.x > GH.screenDimensions().x - 15)
- scrollDirection.x = +1;
- if (cursorPosition.y < 15)
- scrollDirection.y = -1;
- if (cursorPosition.y > GH.screenDimensions().y - 15)
- scrollDirection.y = +1;
- Point scrollDelta = scrollDirection * scrollDistance;
- if (scrollingActive && scrollDelta != Point(0,0))
- terrain->onMapScrolled(scrollDelta);
- if (scrollDelta == Point(0,0) && !scrollingCursorSet)
- return;
- if(scrollDelta.x > 0)
- {
- if(scrollDelta.y < 0)
- CCS->curh->set(Cursor::Map::SCROLL_NORTHEAST);
- if(scrollDelta.y > 0)
- CCS->curh->set(Cursor::Map::SCROLL_SOUTHEAST);
- if(scrollDelta.y == 0)
- CCS->curh->set(Cursor::Map::SCROLL_EAST);
- }
- if(scrollDelta.x < 0)
- {
- if(scrollDelta.y < 0)
- CCS->curh->set(Cursor::Map::SCROLL_NORTHWEST);
- if(scrollDelta.y > 0)
- CCS->curh->set(Cursor::Map::SCROLL_SOUTHWEST);
- if(scrollDelta.y == 0)
- CCS->curh->set(Cursor::Map::SCROLL_WEST);
- }
- if (scrollDelta.x == 0)
- {
- if(scrollDelta.y < 0)
- CCS->curh->set(Cursor::Map::SCROLL_NORTH);
- if(scrollDelta.y > 0)
- CCS->curh->set(Cursor::Map::SCROLL_SOUTH);
- if(scrollDelta.y == 0)
- CCS->curh->set(Cursor::Map::POINTER);
- }
- }
- void CAdventureMapInterface::selectionChanged()
- {
- const CGTownInstance *to = LOCPLINT->localState->ownedTowns[townList->getSelectedIndex()];
- if (currentSelection != to)
- setSelection(to);
- }
- void CAdventureMapInterface::centerOnTile(int3 on)
- {
- terrain->onCenteredTile(on);
- }
- void CAdventureMapInterface::centerOnObject(const CGObjectInstance * obj)
- {
- terrain->onCenteredObject(obj);
- }
- void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
- {
- if (state != EGameState::MAKING_TURN)
- return;
- const CGHeroInstance *h = getCurrentHero(); //selected hero
- const CGTownInstance *t = getCurrentTown(); //selected town
- switch(key)
- {
- case SDLK_g:
- if(GH.topInt()->type & BLOCK_ADV_HOTKEYS)
- return;
- {
- //find first town with tavern
- auto itr = range::find_if(LOCPLINT->localState->ownedTowns, [](const CGTownInstance * town)
- {
- return town->hasBuilt(BuildingID::TAVERN);
- });
- if(itr != LOCPLINT->localState->ownedTowns.end())
- LOCPLINT->showThievesGuildWindow(*itr);
- else
- LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
- }
- return;
- case SDLK_i:
- if(isActive())
- CAdventureOptions::showScenarioInfo();
- return;
- case SDLK_s:
- if(isActive())
- GH.pushIntT<CSavingScreen>();
- return;
- case SDLK_l:
- if(isActive())
- LOCPLINT->proposeLoadingGame();
- return;
- case SDLK_d:
- {
- if(h && isActive() && LOCPLINT->makingTurn)
- LOCPLINT->tryDiggging(h);
- return;
- }
- case SDLK_p:
- if(isActive())
- LOCPLINT->showPuzzleMap();
- return;
- case SDLK_v:
- if(isActive())
- LOCPLINT->viewWorldMap();
- return;
- case SDLK_r:
- if(isActive() && GH.isKeyboardCtrlDown())
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.adventureMap.confirmRestartGame"),
- [](){ GH.pushUserEvent(EUserEvent::RESTART_GAME); }, nullptr);
- }
- return;
- case SDLK_SPACE: //space - try to revisit current object with selected hero
- {
- if(!isActive())
- return;
- if(h)
- {
- LOCPLINT->cb->moveHero(h,h->pos);
- }
- }
- return;
- case SDLK_RETURN:
- {
- if(!isActive() || !currentSelection)
- return;
- if(h)
- LOCPLINT->openHeroWindow(h);
- else if(t)
- LOCPLINT->openTownWindow(t);
- return;
- }
- case SDLK_ESCAPE:
- {
- //FIXME: this case is never executed since AdvMapInt is disabled while in spellcasting mode
- if(!isActive() || GH.topInt().get() != this || !spellBeingCasted)
- return;
- abortCastingMode();
- return;
- }
- case SDLK_t:
- {
- //act on key down if marketplace windows is not already opened
- if(GH.topInt()->type & BLOCK_ADV_HOTKEYS)
- return;
- if(GH.isKeyboardCtrlDown()) //CTRL + T => open marketplace
- {
- //check if we have any marketplace
- const CGTownInstance *townWithMarket = nullptr;
- for(const CGTownInstance *t : LOCPLINT->cb->getTownsInfo())
- {
- if(t->hasBuilt(BuildingID::MARKETPLACE))
- {
- townWithMarket = t;
- break;
- }
- }
- if(townWithMarket) //if any town has marketplace, open window
- GH.pushIntT<CMarketplaceWindow>(townWithMarket);
- else //if not - complain
- LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
- }
- else if(isActive()) //no ctrl, advmapint is on the top => switch to town
- {
- townList->selectNext();
- }
- return;
- }
- case SDLK_LALT:
- case SDLK_RALT:
- {
- //fake mouse use to trigger onTileHovered()
- GH.fakeMouseMove();
- return;
- }
- default:
- {
- auto direction = keyToMoveDirection(key);
- if (!direction)
- return;
- if(!h || !isActive())
- return;
- if (CGI->mh->hasOngoingAnimations())
- return;
- if(*direction == Point(0,0))
- {
- centerOnObject(h);
- return;
- }
- int3 dst = h->visitablePos() + int3(direction->x, direction->y, 0);
- if (!CGI->mh->isInMap((dst)))
- return;
- if ( !LOCPLINT->localState->setPath(h, dst))
- return;
- const CGPath & path = LOCPLINT->localState->getPath(h);
- if (path.nodes.size() > 2)
- onHeroChanged(h);
- else
- if(!path.nodes[0].turns)
- LOCPLINT->moveHero(h, path);
- }
- return;
- }
- }
- std::optional<Point> CAdventureMapInterface::keyToMoveDirection(const SDL_Keycode & key)
- {
- switch (key) {
- case SDLK_DOWN: return Point( 0, +1);
- case SDLK_LEFT: return Point(-1, 0);
- case SDLK_RIGHT: return Point(+1, 0);
- case SDLK_UP: return Point( 0, -1);
- case SDLK_KP_1: return Point(-1, +1);
- case SDLK_KP_2: return Point( 0, +1);
- case SDLK_KP_3: return Point(+1, +1);
- case SDLK_KP_4: return Point(-1, 0);
- case SDLK_KP_5: return Point( 0, 0);
- case SDLK_KP_6: return Point(+1, 0);
- case SDLK_KP_7: return Point(-1, -1);
- case SDLK_KP_8: return Point( 0, -1);
- case SDLK_KP_9: return Point(+1, -1);
- }
- return std::nullopt;
- }
- void CAdventureMapInterface::setSelection(const CArmedInstance *sel, bool centerView)
- {
- assert(sel);
- if(currentSelection != sel)
- infoBar->popAll();
- currentSelection = sel;
- mapAudio->onSelectionChanged(sel);
- if(centerView)
- centerOnObject(sel);
- if(sel->ID==Obj::TOWN)
- {
- auto town = dynamic_cast<const CGTownInstance*>(sel);
- infoBar->showTownSelection(town);
- townList->select(town);
- heroList->select(nullptr);
- updateSleepWake(nullptr);
- onHeroChanged(nullptr);
- updateSpellbook(nullptr);
- }
- else //hero selected
- {
- auto hero = dynamic_cast<const CGHeroInstance*>(sel);
- infoBar->showHeroSelection(hero);
- heroList->select(hero);
- townList->select(nullptr);
- LOCPLINT->localState->verifyPath(hero);
- updateSleepWake(hero);
- onHeroChanged(hero);
- updateSpellbook(hero);
- }
- townList->redraw();
- heroList->redraw();
- }
- bool CAdventureMapInterface::isActive()
- {
- return active & ~CIntObject::KEYBOARD;
- }
- void CAdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_set<int3>> positions)
- {
- if (positions)
- minimap->updateTiles(*positions);
- else
- minimap->update();
- }
- void CAdventureMapInterface::onHotseatWaitStarted(PlayerColor playerID)
- {
- onCurrentPlayerChanged(playerID);
- state = EGameState::HOTSEAT_WAIT;
- }
- void CAdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID)
- {
- if(settings["session"]["spectate"].Bool())
- return;
- adjustActiveness(true);
- mapAudio->onEnemyTurnStarted();
- minimap->setAIRadar(true);
- infoBar->startEnemyTurn(LOCPLINT->cb->getCurrentPlayer());
- minimap->showAll(screen);//force refresh on inactive object
- infoBar->showAll(screen);//force refresh on inactive object
- }
- void CAdventureMapInterface::adjustActiveness(bool aiTurnStart)
- {
- bool wasActive = isActive();
- if(wasActive)
- deactivate();
- if (aiTurnStart)
- state = EGameState::ENEMY_TURN;
- else
- state = EGameState::MAKING_TURN;
- if(wasActive)
- activate();
- }
- void CAdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
- {
- currentSelection = nullptr;
- if (playerID == currentPlayerID)
- return;
- currentPlayerID = playerID;
- bg->playerColored(currentPlayerID);
- panelMain->setPlayerColor(currentPlayerID);
- panelWorldView->setPlayerColor(currentPlayerID);
- panelWorldView->recolorIcons(currentPlayerID, currentPlayerID.getNum() * 19);
- resdatabar->colorize(currentPlayerID);
- }
- void CAdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
- {
- onCurrentPlayerChanged(playerID);
- state = EGameState::MAKING_TURN;
- if(LOCPLINT->cb->getCurrentPlayer() == LOCPLINT->playerID
- || settings["session"]["spectate"].Bool())
- {
- adjustActiveness(false);
- minimap->setAIRadar(false);
- infoBar->showSelection();
- }
- heroList->update();
- townList->update();
- const CGHeroInstance * heroToSelect = nullptr;
- // find first non-sleeping hero
- for (auto hero : LOCPLINT->localState->wanderingHeroes)
- {
- if (boost::range::find(LOCPLINT->localState->sleepingHeroes, hero) == LOCPLINT->localState->sleepingHeroes.end())
- {
- heroToSelect = hero;
- break;
- }
- }
- bool centerView = !settings["session"]["autoSkip"].Bool();
- //select first hero if available.
- if (heroToSelect != nullptr)
- {
- setSelection(heroToSelect, centerView);
- }
- else if (LOCPLINT->localState->ownedTowns.size())
- setSelection(LOCPLINT->localState->ownedTowns.front(), centerView);
- else
- setSelection(LOCPLINT->localState->wanderingHeroes.front());
- //show new day animation and sound on infobar
- infoBar->showDate();
- onHeroChanged(nullptr);
- showAll(screen);
- mapAudio->onPlayerTurnStarted();
- if(settings["session"]["autoSkip"].Bool() && !GH.isKeyboardShiftDown())
- {
- if(CInfoWindow *iw = dynamic_cast<CInfoWindow *>(GH.topInt().get()))
- iw->close();
- endingTurn();
- }
- }
- void CAdventureMapInterface::endingTurn()
- {
- if(settings["session"]["spectate"].Bool())
- return;
- LOCPLINT->makingTurn = false;
- LOCPLINT->cb->endTurn();
- mapAudio->onPlayerTurnEnded();
- }
- const CGObjectInstance* CAdventureMapInterface::getActiveObject(const int3 &mapPos)
- {
- std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mapPos); //blocking objects at tile
- if (bobjs.empty())
- return nullptr;
- return *boost::range::max_element(bobjs, &CMapHandler::compareObjectBlitOrder);
- /*
- if (bobjs.back()->ID == Obj::HERO)
- return bobjs.back();
- else
- return bobjs.front();*/
- }
- void CAdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
- {
- if(state != EGameState::MAKING_TURN)
- return;
- //FIXME: this line breaks H3 behavior for Dimension Door
- if(!LOCPLINT->cb->isVisible(mapPos))
- return;
- if(!LOCPLINT->makingTurn)
- return;
- const TerrainTile *tile = LOCPLINT->cb->getTile(mapPos);
- const CGObjectInstance *topBlocking = getActiveObject(mapPos);
- int3 selPos = currentSelection->getSightCenter();
- if(spellBeingCasted && isInScreenRange(selPos, mapPos))
- {
- const TerrainTile *heroTile = LOCPLINT->cb->getTile(selPos);
- switch(spellBeingCasted->id)
- {
- case SpellID::SCUTTLE_BOAT: //Scuttle Boat
- if(topBlocking && topBlocking->ID == Obj::BOAT)
- leaveCastingMode(mapPos);
- break;
- case SpellID::DIMENSION_DOOR:
- if(!tile || tile->isClear(heroTile))
- leaveCastingMode(mapPos);
- break;
- }
- return;
- }
- //check if we can select this object
- bool canSelect = topBlocking && topBlocking->ID == Obj::HERO && topBlocking->tempOwner == LOCPLINT->playerID;
- canSelect |= topBlocking && topBlocking->ID == Obj::TOWN && LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, topBlocking->tempOwner);
- bool isHero = false;
- if(currentSelection->ID != Obj::HERO) //hero is not selected (presumably town)
- {
- if(currentSelection == topBlocking) //selected town clicked
- LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(topBlocking));
- else if(canSelect)
- setSelection(static_cast<const CArmedInstance*>(topBlocking), false);
- }
- else if(const CGHeroInstance * currentHero = getCurrentHero()) //hero is selected
- {
- isHero = true;
- const CGPathNode *pn = LOCPLINT->cb->getPathsInfo(currentHero)->getPathInfo(mapPos);
- if(currentHero == topBlocking) //clicked selected hero
- {
- LOCPLINT->openHeroWindow(currentHero);
- return;
- }
- else if(canSelect && pn->turns == 255 ) //selectable object at inaccessible tile
- {
- setSelection(static_cast<const CArmedInstance*>(topBlocking), false);
- return;
- }
- else //still here? we need to move hero if we clicked end of already selected path or calculate a new path otherwise
- {
- if(LOCPLINT->localState->hasPath(currentHero) &&
- LOCPLINT->localState->getPath(currentHero).endPos() == mapPos)//we'll be moving
- {
- if(!CGI->mh->hasOngoingAnimations())
- LOCPLINT->moveHero(currentHero, LOCPLINT->localState->getPath(currentHero));
- return;
- }
- else //remove old path and find a new one if we clicked on accessible tile
- {
- LOCPLINT->localState->setPath(currentHero, mapPos);
- onHeroChanged(currentHero);
- }
- }
- } //end of hero is selected "case"
- else
- {
- throw std::runtime_error("Nothing is selected...");
- }
- const auto shipyard = ourInaccessibleShipyard(topBlocking);
- if(isHero && shipyard != nullptr)
- {
- LOCPLINT->showShipyardDialogOrProblemPopup(shipyard);
- }
- }
- void CAdventureMapInterface::onTileHovered(const int3 &mapPos)
- {
- if(state == EGameState::MAKING_TURN)
- return;
- if(!currentSelection) //may occur just at the start of game (fake move before full intiialization)
- return;
- if(!LOCPLINT->cb->isVisible(mapPos))
- {
- CCS->curh->set(Cursor::Map::POINTER);
- statusbar->clear();
- return;
- }
- auto objRelations = PlayerRelations::ALLIES;
- const CGObjectInstance *objAtTile = getActiveObject(mapPos);
- if(objAtTile)
- {
- objRelations = LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, objAtTile->tempOwner);
- std::string text = getCurrentHero() ? objAtTile->getHoverText(getCurrentHero()) : objAtTile->getHoverText(LOCPLINT->playerID);
- boost::replace_all(text,"\n"," ");
- statusbar->write(text);
- }
- else
- {
- std::string hlp = CGI->mh->getTerrainDescr(mapPos, false);
- statusbar->write(hlp);
- }
- if(spellBeingCasted)
- {
- switch(spellBeingCasted->id)
- {
- case SpellID::SCUTTLE_BOAT:
- if(objAtTile && objAtTile->ID == Obj::BOAT)
- CCS->curh->set(Cursor::Map::SCUTTLE_BOAT);
- else
- CCS->curh->set(Cursor::Map::POINTER);
- return;
- case SpellID::DIMENSION_DOOR:
- {
- const TerrainTile * t = LOCPLINT->cb->getTile(mapPos, false);
- int3 hpos = currentSelection->getSightCenter();
- if((!t || t->isClear(LOCPLINT->cb->getTile(hpos))) && isInScreenRange(hpos, mapPos))
- CCS->curh->set(Cursor::Map::TELEPORT);
- else
- CCS->curh->set(Cursor::Map::POINTER);
- return;
- }
- }
- }
- if(currentSelection->ID == Obj::TOWN)
- {
- if(objAtTile)
- {
- if(objAtTile->ID == Obj::TOWN && objRelations != PlayerRelations::ENEMIES)
- CCS->curh->set(Cursor::Map::TOWN);
- else if(objAtTile->ID == Obj::HERO && objRelations == PlayerRelations::SAME_PLAYER)
- CCS->curh->set(Cursor::Map::HERO);
- else
- CCS->curh->set(Cursor::Map::POINTER);
- }
- else
- CCS->curh->set(Cursor::Map::POINTER);
- }
- else if(const CGHeroInstance * hero = getCurrentHero())
- {
- std::array<Cursor::Map, 4> cursorMove = { Cursor::Map::T1_MOVE, Cursor::Map::T2_MOVE, Cursor::Map::T3_MOVE, Cursor::Map::T4_MOVE, };
- std::array<Cursor::Map, 4> cursorAttack = { Cursor::Map::T1_ATTACK, Cursor::Map::T2_ATTACK, Cursor::Map::T3_ATTACK, Cursor::Map::T4_ATTACK, };
- std::array<Cursor::Map, 4> cursorSail = { Cursor::Map::T1_SAIL, Cursor::Map::T2_SAIL, Cursor::Map::T3_SAIL, Cursor::Map::T4_SAIL, };
- std::array<Cursor::Map, 4> cursorDisembark = { Cursor::Map::T1_DISEMBARK, Cursor::Map::T2_DISEMBARK, Cursor::Map::T3_DISEMBARK, Cursor::Map::T4_DISEMBARK, };
- std::array<Cursor::Map, 4> cursorExchange = { Cursor::Map::T1_EXCHANGE, Cursor::Map::T2_EXCHANGE, Cursor::Map::T3_EXCHANGE, Cursor::Map::T4_EXCHANGE, };
- std::array<Cursor::Map, 4> cursorVisit = { Cursor::Map::T1_VISIT, Cursor::Map::T2_VISIT, Cursor::Map::T3_VISIT, Cursor::Map::T4_VISIT, };
- std::array<Cursor::Map, 4> cursorSailVisit = { Cursor::Map::T1_SAIL_VISIT, Cursor::Map::T2_SAIL_VISIT, Cursor::Map::T3_SAIL_VISIT, Cursor::Map::T4_SAIL_VISIT, };
- const CGPathNode * pathNode = LOCPLINT->cb->getPathsInfo(hero)->getPathInfo(mapPos);
- assert(pathNode);
- if((GH.isKeyboardAltDown() || settings["gameTweaks"]["forceMovementInfo"].Bool()) && pathNode->reachable()) //overwrite status bar text with movement info
- {
- showMoveDetailsInStatusbar(*hero, *pathNode);
- }
- int turns = pathNode->turns;
- vstd::amin(turns, 3);
- switch(pathNode->action)
- {
- case CGPathNode::NORMAL:
- case CGPathNode::TELEPORT_NORMAL:
- if(pathNode->layer == EPathfindingLayer::LAND)
- CCS->curh->set(cursorMove[turns]);
- else
- CCS->curh->set(cursorSailVisit[turns]);
- break;
- case CGPathNode::VISIT:
- case CGPathNode::BLOCKING_VISIT:
- case CGPathNode::TELEPORT_BLOCKING_VISIT:
- if(objAtTile && objAtTile->ID == Obj::HERO)
- {
- if(currentSelection == objAtTile)
- CCS->curh->set(Cursor::Map::HERO);
- else
- CCS->curh->set(cursorExchange[turns]);
- }
- else if(pathNode->layer == EPathfindingLayer::LAND)
- CCS->curh->set(cursorVisit[turns]);
- else
- CCS->curh->set(cursorSailVisit[turns]);
- break;
- case CGPathNode::BATTLE:
- case CGPathNode::TELEPORT_BATTLE:
- CCS->curh->set(cursorAttack[turns]);
- break;
- case CGPathNode::EMBARK:
- CCS->curh->set(cursorSail[turns]);
- break;
- case CGPathNode::DISEMBARK:
- CCS->curh->set(cursorDisembark[turns]);
- break;
- default:
- if(objAtTile && objRelations != PlayerRelations::ENEMIES)
- {
- if(objAtTile->ID == Obj::TOWN)
- CCS->curh->set(Cursor::Map::TOWN);
- else if(objAtTile->ID == Obj::HERO && objRelations == PlayerRelations::SAME_PLAYER)
- CCS->curh->set(Cursor::Map::HERO);
- else
- CCS->curh->set(Cursor::Map::POINTER);
- }
- else
- CCS->curh->set(Cursor::Map::POINTER);
- break;
- }
- }
- if(ourInaccessibleShipyard(objAtTile))
- {
- CCS->curh->set(Cursor::Map::T1_SAIL);
- }
- }
- void CAdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
- {
- const int maxMovementPointsAtStartOfLastTurn = pathNode.turns > 0 ? hero.maxMovePoints(pathNode.layer == EPathfindingLayer::LAND) : hero.movement;
- const int movementPointsLastTurnCost = maxMovementPointsAtStartOfLastTurn - pathNode.moveRemains;
- const int remainingPointsAfterMove = pathNode.turns == 0 ? pathNode.moveRemains : 0;
- std::string result = VLC->generaltexth->translate("vcmi.adventureMap", pathNode.turns > 0 ? "moveCostDetails" : "moveCostDetailsNoTurns");
- boost::replace_first(result, "%TURNS", std::to_string(pathNode.turns));
- boost::replace_first(result, "%POINTS", std::to_string(movementPointsLastTurnCost));
- boost::replace_first(result, "%REMAINING", std::to_string(remainingPointsAfterMove));
- statusbar->write(result);
- }
- void CAdventureMapInterface::onTileRightClicked(const int3 &mapPos)
- {
- if(state != EGameState::MAKING_TURN)
- return;
- if(spellBeingCasted)
- {
- abortCastingMode();
- return;
- }
- if(!LOCPLINT->cb->isVisible(mapPos))
- {
- CRClickPopup::createAndPush(VLC->generaltexth->allTexts[61]); //Uncharted Territory
- return;
- }
- const CGObjectInstance * obj = getActiveObject(mapPos);
- if(!obj)
- {
- // Bare or undiscovered terrain
- const TerrainTile * tile = LOCPLINT->cb->getTile(mapPos);
- if(tile)
- {
- std::string hlp = CGI->mh->getTerrainDescr(mapPos, true);
- CRClickPopup::createAndPush(hlp);
- }
- return;
- }
- CRClickPopup::createAndPush(obj, GH.getCursorPosition(), ETextAlignment::CENTER);
- }
- void CAdventureMapInterface::enterCastingMode(const CSpell * sp)
- {
- assert(sp->id == SpellID::SCUTTLE_BOAT || sp->id == SpellID::DIMENSION_DOOR);
- spellBeingCasted = sp;
- deactivate();
- terrain->activate();
- GH.fakeMouseMove();
- }
- void CAdventureMapInterface::abortCastingMode()
- {
- assert(spellBeingCasted);
- spellBeingCasted = nullptr;
- terrain->deactivate();
- activate();
- }
- void CAdventureMapInterface::leaveCastingMode(const int3 & dest)
- {
- SpellID id = spellBeingCasted->id;
- abortCastingMode();
- // if(cast)
- LOCPLINT->cb->castSpell(getCurrentHero(), id, dest);
- // else
- // LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[731]); //Spell cancelled
- }
- const CGHeroInstance * CAdventureMapInterface::getCurrentHero() const
- {
- if(currentSelection && currentSelection->ID == Obj::HERO)
- return dynamic_cast<const CGHeroInstance *>(currentSelection);
- else
- return nullptr;
- }
- const CGTownInstance * CAdventureMapInterface::getCurrentTown() const
- {
- if(currentSelection && currentSelection->ID == Obj::TOWN)
- return dynamic_cast<const CGTownInstance *>(currentSelection);
- else
- return nullptr;
- }
- const CArmedInstance * CAdventureMapInterface::getCurrentArmy() const
- {
- if (currentSelection)
- return dynamic_cast<const CArmedInstance *>(currentSelection);
- else
- return nullptr;
- }
- Rect CAdventureMapInterface::terrainAreaPixels() const
- {
- return terrain->pos;
- }
- const IShipyard * CAdventureMapInterface::ourInaccessibleShipyard(const CGObjectInstance *obj) const
- {
- const IShipyard *ret = IShipyard::castFrom(obj);
- if(!ret ||
- obj->tempOwner != currentPlayerID ||
- (CCS->curh->get<Cursor::Map>() != Cursor::Map::T1_SAIL && CCS->curh->get<Cursor::Map>() != Cursor::Map::POINTER))
- return nullptr;
- return ret;
- }
- void CAdventureMapInterface::exitWorldView()
- {
- state = EGameState::MAKING_TURN;
- panelMain->activate();
- panelWorldView->deactivate();
- activeMapPanel = panelMain;
- townList->activate();
- heroList->activate();
- infoBar->activate();
- redraw();
- terrain->onViewMapActivated();
- }
- void CAdventureMapInterface::openWorldView(int tileSize)
- {
- state = EGameState::WORLD_VIEW;
- panelMain->deactivate();
- panelWorldView->activate();
- activeMapPanel = panelWorldView;
- townList->deactivate();
- heroList->deactivate();
- infoBar->showSelection(); // to prevent new day animation interfering world view mode
- infoBar->deactivate();
- redraw();
- terrain->onViewWorldActivated(tileSize);
- }
- void CAdventureMapInterface::openWorldView()
- {
- openWorldView(11);
- }
- void CAdventureMapInterface::openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain)
- {
- openWorldView(11);
- terrain->onViewSpellActivated(11, objectPositions, showTerrain);
- }
|