inspector.cpp 25 KB

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  1. /*
  2. * inspector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "inspector.h"
  12. #include "../lib/ArtifactUtils.h"
  13. #include "../lib/CArtHandler.h"
  14. #include "../lib/spells/CSpellHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CRandomGenerator.h"
  17. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../lib/mapObjects/ObjectTemplate.h"
  20. #include "../lib/mapping/CMap.h"
  21. #include "../lib/constants/StringConstants.h"
  22. #include "townbulidingswidget.h"
  23. #include "armywidget.h"
  24. #include "messagewidget.h"
  25. #include "rewardswidget.h"
  26. #include "questwidget.h"
  27. #include "heroskillswidget.h"
  28. #include "portraitwidget.h"
  29. #include "PickObjectDelegate.h"
  30. #include "../mapcontroller.h"
  31. static QList<std::pair<QString, QVariant>> CharacterIdentifiers
  32. {
  33. {QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
  34. {QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))},
  35. {QObject::tr("Agressive"), QVariant::fromValue(int(CGCreature::Character::AGRESSIVE))},
  36. {QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))},
  37. {QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))},
  38. };
  39. //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
  40. Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
  41. {
  42. logGlobal->info("New object instance initialized");
  43. ///IMPORTANT! initialize order should be from base objects to derived objects
  44. INIT_OBJ_TYPE(CGResource);
  45. INIT_OBJ_TYPE(CGArtifact);
  46. INIT_OBJ_TYPE(CArmedInstance);
  47. INIT_OBJ_TYPE(CGShipyard);
  48. INIT_OBJ_TYPE(CGGarrison);
  49. INIT_OBJ_TYPE(CGMine);
  50. INIT_OBJ_TYPE(CGDwelling);
  51. INIT_OBJ_TYPE(CGTownInstance);
  52. INIT_OBJ_TYPE(CGCreature);
  53. INIT_OBJ_TYPE(CGHeroPlaceholder);
  54. INIT_OBJ_TYPE(CGHeroInstance);
  55. INIT_OBJ_TYPE(CGSignBottle);
  56. INIT_OBJ_TYPE(CGLighthouse);
  57. //INIT_OBJ_TYPE(CRewardableObject);
  58. //INIT_OBJ_TYPE(CGPandoraBox);
  59. //INIT_OBJ_TYPE(CGEvent);
  60. //INIT_OBJ_TYPE(CGSeerHut);
  61. }
  62. void Initializer::initialize(CArmedInstance * o)
  63. {
  64. if(!o) return;
  65. }
  66. void Initializer::initialize(CGSignBottle * o)
  67. {
  68. if(!o) return;
  69. }
  70. void Initializer::initialize(CGCreature * o)
  71. {
  72. if(!o) return;
  73. o->character = CGCreature::Character::HOSTILE;
  74. if(!o->hasStackAtSlot(SlotID(0)))
  75. o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
  76. }
  77. void Initializer::initialize(CGDwelling * o)
  78. {
  79. if(!o) return;
  80. o->tempOwner = defaultPlayer;
  81. switch(o->ID)
  82. {
  83. case Obj::RANDOM_DWELLING:
  84. case Obj::RANDOM_DWELLING_LVL:
  85. case Obj::RANDOM_DWELLING_FACTION:
  86. o->initRandomObjectInfo();
  87. }
  88. }
  89. void Initializer::initialize(CGGarrison * o)
  90. {
  91. if(!o) return;
  92. o->tempOwner = defaultPlayer;
  93. o->removableUnits = true;
  94. }
  95. void Initializer::initialize(CGShipyard * o)
  96. {
  97. if(!o) return;
  98. o->tempOwner = defaultPlayer;
  99. }
  100. void Initializer::initialize(CGLighthouse * o)
  101. {
  102. if(!o) return;
  103. o->tempOwner = defaultPlayer;
  104. }
  105. void Initializer::initialize(CGHeroPlaceholder * o)
  106. {
  107. if(!o) return;
  108. if(!o->powerRank.has_value() && !o->heroType.has_value())
  109. o->powerRank = 0;
  110. if(o->powerRank.has_value() && o->heroType.has_value())
  111. o->powerRank.reset();
  112. }
  113. void Initializer::initialize(CGHeroInstance * o)
  114. {
  115. if(!o)
  116. return;
  117. o->tempOwner = defaultPlayer;
  118. if(o->ID == Obj::PRISON)
  119. {
  120. o->subID = 0;
  121. o->tempOwner = PlayerColor::NEUTRAL;
  122. }
  123. if(o->ID == Obj::HERO)
  124. {
  125. for(auto t : VLC->heroh->objects)
  126. {
  127. if(t->heroClass->getId() == HeroClassID(o->subID))
  128. {
  129. o->type = t;
  130. break;
  131. }
  132. }
  133. }
  134. if(o->type)
  135. {
  136. // o->type = VLC->heroh->objects.at(o->subID);
  137. o->gender = o->type->gender;
  138. o->randomizeArmy(o->type->heroClass->faction);
  139. }
  140. }
  141. void Initializer::initialize(CGTownInstance * o)
  142. {
  143. if(!o) return;
  144. const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
  145. int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
  146. o->builtBuildings.insert(BuildingID::DEFAULT);
  147. if(lvl > -1) o->builtBuildings.insert(BuildingID::TAVERN);
  148. if(lvl > 0) o->builtBuildings.insert(BuildingID::FORT);
  149. if(lvl > 1) o->builtBuildings.insert(BuildingID::CITADEL);
  150. if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE);
  151. if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL);
  152. for(auto spell : VLC->spellh->objects) //add all regular spells to town
  153. {
  154. if(!spell->isSpecial() && !spell->isCreatureAbility())
  155. o->possibleSpells.push_back(spell->id);
  156. }
  157. }
  158. void Initializer::initialize(CGArtifact * o)
  159. {
  160. if(!o) return;
  161. if(o->ID == Obj::SPELL_SCROLL)
  162. {
  163. std::vector<SpellID> out;
  164. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  165. {
  166. if(VLC->spellh->getDefaultAllowed().at(spell->id))
  167. {
  168. out.push_back(spell->id);
  169. }
  170. }
  171. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  172. o->storedArtifact = a;
  173. }
  174. }
  175. void Initializer::initialize(CGMine * o)
  176. {
  177. if(!o) return;
  178. o->tempOwner = defaultPlayer;
  179. if(o->isAbandoned())
  180. {
  181. for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
  182. o->abandonedMineResources.insert(r);
  183. }
  184. else
  185. {
  186. o->producedResource = GameResID(o->subID);
  187. o->producedQuantity = o->defaultResProduction();
  188. }
  189. }
  190. void Initializer::initialize(CGResource * o)
  191. {
  192. if(!o) return;
  193. o->amount = CGResource::RANDOM_AMOUNT;
  194. }
  195. //===============IMPLEMENT PROPERTIES SETUP===============================
  196. void Inspector::updateProperties(CArmedInstance * o)
  197. {
  198. if(!o) return;
  199. auto * delegate = new ArmyDelegate(*o);
  200. addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
  201. }
  202. void Inspector::updateProperties(CGDwelling * o)
  203. {
  204. if(!o) return;
  205. addProperty("Owner", o->tempOwner, false);
  206. if(dynamic_cast<CCreGenAsCastleInfo*>(o->info))
  207. {
  208. auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
  209. addProperty("Same as town", PropertyEditorPlaceholder(), delegate, false);
  210. }
  211. }
  212. void Inspector::updateProperties(CGLighthouse * o)
  213. {
  214. if(!o) return;
  215. addProperty("Owner", o->tempOwner, false);
  216. }
  217. void Inspector::updateProperties(CGGarrison * o)
  218. {
  219. if(!o) return;
  220. addProperty("Owner", o->tempOwner, false);
  221. addProperty("Removable units", o->removableUnits, false);
  222. }
  223. void Inspector::updateProperties(CGShipyard * o)
  224. {
  225. if(!o) return;
  226. addProperty("Owner", o->tempOwner, false);
  227. }
  228. void Inspector::updateProperties(CGHeroPlaceholder * o)
  229. {
  230. if(!o) return;
  231. bool type = false;
  232. if(o->heroType.has_value())
  233. type = true;
  234. else if(!o->powerRank.has_value())
  235. assert(0); //one of values must be initialized
  236. {
  237. auto * delegate = new InspectorDelegate;
  238. delegate->options = {{"POWER RANK", QVariant::fromValue(false)}, {"HERO TYPE", QVariant::fromValue(true)}};
  239. addProperty("Placeholder type", delegate->options[type].first, delegate, false);
  240. }
  241. addProperty("Power rank", o->powerRank.has_value() ? o->powerRank.value() : 0, type);
  242. {
  243. auto * delegate = new InspectorDelegate;
  244. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  245. {
  246. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  247. }
  248. addProperty("Hero type", o->heroType.has_value() ? VLC->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
  249. }
  250. }
  251. void Inspector::updateProperties(CGHeroInstance * o)
  252. {
  253. if(!o) return;
  254. addProperty("Owner", o->tempOwner, o->ID == Obj::PRISON); //field is not editable for prison
  255. addProperty<int>("Experience", o->exp, false);
  256. addProperty("Hero class", o->type ? o->type->heroClass->getNameTranslated() : "", true);
  257. { //Gender
  258. auto * delegate = new InspectorDelegate;
  259. delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}};
  260. addProperty<std::string>("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false);
  261. }
  262. addProperty("Name", o->getNameTranslated(), false);
  263. addProperty("Biography", o->getBiographyTranslated(), new MessageDelegate, false);
  264. addProperty("Portrait", PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
  265. auto * delegate = new HeroSkillsDelegate(*o);
  266. addProperty("Skills", PropertyEditorPlaceholder(), delegate, false);
  267. if(o->type)
  268. { //Hero type
  269. auto * delegate = new InspectorDelegate;
  270. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  271. {
  272. if(controller.map()->allowedHeroes.at(i))
  273. {
  274. if(o->ID == Obj::PRISON || (o->type && VLC->heroh->objects[i]->heroClass->getIndex() == o->type->heroClass->getIndex()))
  275. {
  276. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  277. }
  278. }
  279. }
  280. addProperty("Hero type", o->type->getNameTranslated(), delegate, false);
  281. }
  282. }
  283. void Inspector::updateProperties(CGTownInstance * o)
  284. {
  285. if(!o) return;
  286. addProperty("Town name", o->getNameTranslated(), false);
  287. auto * delegate = new TownBuildingsDelegate(*o);
  288. addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
  289. }
  290. void Inspector::updateProperties(CGArtifact * o)
  291. {
  292. if(!o) return;
  293. addProperty("Message", o->message, false);
  294. CArtifactInstance * instance = o->storedArtifact;
  295. if(instance)
  296. {
  297. SpellID spellId = instance->getScrollSpellID();
  298. if(spellId != SpellID::NONE)
  299. {
  300. auto * delegate = new InspectorDelegate;
  301. for(auto spell : VLC->spellh->objects)
  302. {
  303. if(controller.map()->allowedSpells.at(spell->id))
  304. delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
  305. }
  306. addProperty("Spell", VLC->spellh->getById(spellId)->getNameTranslated(), delegate, false);
  307. }
  308. }
  309. }
  310. void Inspector::updateProperties(CGMine * o)
  311. {
  312. if(!o) return;
  313. addProperty("Owner", o->tempOwner, false);
  314. addProperty("Resource", o->producedResource);
  315. addProperty("Productivity", o->producedQuantity, false);
  316. }
  317. void Inspector::updateProperties(CGResource * o)
  318. {
  319. if(!o) return;
  320. addProperty("Amount", o->amount, false);
  321. addProperty("Message", o->message, false);
  322. }
  323. void Inspector::updateProperties(CGSignBottle * o)
  324. {
  325. if(!o) return;
  326. addProperty("Message", o->message, new MessageDelegate, false);
  327. }
  328. void Inspector::updateProperties(CGCreature * o)
  329. {
  330. if(!o) return;
  331. addProperty("Message", o->message, false);
  332. { //Character
  333. auto * delegate = new InspectorDelegate;
  334. delegate->options = CharacterIdentifiers;
  335. addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
  336. }
  337. addProperty("Never flees", o->neverFlees, false);
  338. addProperty("Not growing", o->notGrowingTeam, false);
  339. addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
  340. addProperty("Army", PropertyEditorPlaceholder(), true);
  341. addProperty("Amount", o->stacks[SlotID(0)]->count, false);
  342. //addProperty("Resources reward", o->resources); //TODO: implement in setProperty
  343. }
  344. void Inspector::updateProperties(CRewardableObject * o)
  345. {
  346. if(!o) return;
  347. auto * delegate = new RewardsDelegate(*controller.map(), *o);
  348. addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
  349. }
  350. void Inspector::updateProperties(CGPandoraBox * o)
  351. {
  352. if(!o) return;
  353. addProperty("Message", o->message, new MessageDelegate, false);
  354. }
  355. void Inspector::updateProperties(CGEvent * o)
  356. {
  357. if(!o) return;
  358. addProperty("Remove after", o->removeAfterVisit, false);
  359. addProperty("Human trigger", o->humanActivate, false);
  360. addProperty("Cpu trigger", o->computerActivate, false);
  361. //ui8 availableFor; //players whom this event is available for
  362. }
  363. void Inspector::updateProperties(CGSeerHut * o)
  364. {
  365. if(!o || !o->quest) return;
  366. addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
  367. addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
  368. addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
  369. addProperty("Repeat quest", o->quest->repeatedQuest, false);
  370. addProperty("Time limit", o->quest->lastDay, false);
  371. { //Quest
  372. auto * delegate = new QuestDelegate(controller, *o->quest);
  373. addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
  374. }
  375. }
  376. void Inspector::updateProperties(CGQuestGuard * o)
  377. {
  378. if(!o || !o->quest) return;
  379. addProperty("Reward", PropertyEditorPlaceholder(), nullptr, true);
  380. addProperty("Repeat quest", o->quest->repeatedQuest, true);
  381. }
  382. void Inspector::updateProperties()
  383. {
  384. if(!obj)
  385. return;
  386. table->setRowCount(0); //cleanup table
  387. addProperty("Indentifier", obj);
  388. addProperty("ID", obj->ID.getNum());
  389. addProperty("SubID", obj->subID);
  390. addProperty("InstanceName", obj->instanceName);
  391. addProperty("TypeName", obj->typeName);
  392. addProperty("SubTypeName", obj->subTypeName);
  393. if(!dynamic_cast<CGHeroInstance*>(obj))
  394. {
  395. auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  396. addProperty("IsStatic", factory->isStaticObject());
  397. }
  398. auto * delegate = new InspectorDelegate();
  399. delegate->options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum())});
  400. for(int p = 0; p < controller.map()->players.size(); ++p)
  401. if(controller.map()->players[p].canAnyonePlay())
  402. delegate->options.push_back({QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[p]), QVariant::fromValue(PlayerColor(p).getNum())});
  403. addProperty("Owner", obj->tempOwner, delegate, true);
  404. UPDATE_OBJ_PROPERTIES(CArmedInstance);
  405. UPDATE_OBJ_PROPERTIES(CGResource);
  406. UPDATE_OBJ_PROPERTIES(CGArtifact);
  407. UPDATE_OBJ_PROPERTIES(CGMine);
  408. UPDATE_OBJ_PROPERTIES(CGGarrison);
  409. UPDATE_OBJ_PROPERTIES(CGShipyard);
  410. UPDATE_OBJ_PROPERTIES(CGDwelling);
  411. UPDATE_OBJ_PROPERTIES(CGTownInstance);
  412. UPDATE_OBJ_PROPERTIES(CGCreature);
  413. UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
  414. UPDATE_OBJ_PROPERTIES(CGHeroInstance);
  415. UPDATE_OBJ_PROPERTIES(CGSignBottle);
  416. UPDATE_OBJ_PROPERTIES(CGLighthouse);
  417. UPDATE_OBJ_PROPERTIES(CRewardableObject);
  418. UPDATE_OBJ_PROPERTIES(CGPandoraBox);
  419. UPDATE_OBJ_PROPERTIES(CGEvent);
  420. UPDATE_OBJ_PROPERTIES(CGSeerHut);
  421. UPDATE_OBJ_PROPERTIES(CGQuestGuard);
  422. table->show();
  423. }
  424. //===============IMPLEMENT PROPERTY UPDATE================================
  425. void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
  426. {
  427. if(!item->data(Qt::UserRole).isNull())
  428. {
  429. setProperty(key, item->data(Qt::UserRole));
  430. return;
  431. }
  432. if(item->flags() & Qt::ItemIsUserCheckable)
  433. {
  434. setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
  435. return;
  436. }
  437. setProperty(key, item->text());
  438. }
  439. void Inspector::setProperty(const QString & key, const QVariant & value)
  440. {
  441. if(!obj)
  442. return;
  443. if(key == "Owner")
  444. obj->tempOwner = PlayerColor(value.toInt());
  445. SET_PROPERTIES(CArmedInstance);
  446. SET_PROPERTIES(CGTownInstance);
  447. SET_PROPERTIES(CGArtifact);
  448. SET_PROPERTIES(CGMine);
  449. SET_PROPERTIES(CGResource);
  450. SET_PROPERTIES(CGDwelling);
  451. SET_PROPERTIES(CGGarrison);
  452. SET_PROPERTIES(CGCreature);
  453. SET_PROPERTIES(CGHeroPlaceholder);
  454. SET_PROPERTIES(CGHeroInstance);
  455. SET_PROPERTIES(CGShipyard);
  456. SET_PROPERTIES(CGSignBottle);
  457. SET_PROPERTIES(CGLighthouse);
  458. SET_PROPERTIES(CRewardableObject);
  459. SET_PROPERTIES(CGPandoraBox);
  460. SET_PROPERTIES(CGEvent);
  461. SET_PROPERTIES(CGSeerHut);
  462. SET_PROPERTIES(CGQuestGuard);
  463. }
  464. void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
  465. {
  466. if(!o) return;
  467. }
  468. void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value)
  469. {
  470. if(!o) return;
  471. }
  472. void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
  473. {
  474. if(!o) return;
  475. }
  476. void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
  477. {
  478. if(!o) return;
  479. if(key == "Message")
  480. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  481. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  482. }
  483. void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
  484. {
  485. if(!o) return;
  486. if(key == "Remove after")
  487. o->removeAfterVisit = value.toBool();
  488. if(key == "Human trigger")
  489. o->humanActivate = value.toBool();
  490. if(key == "Cpu trigger")
  491. o->computerActivate = value.toBool();
  492. }
  493. void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
  494. {
  495. if(!o) return;
  496. if(key == "Town name")
  497. o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
  498. TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
  499. }
  500. void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
  501. {
  502. if(!o) return;
  503. if(key == "Message")
  504. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  505. TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
  506. }
  507. void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
  508. {
  509. if(!o) return;
  510. if(key == "Productivity")
  511. o->producedQuantity = value.toString().toInt();
  512. }
  513. void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
  514. {
  515. if(!o) return;
  516. if(key == "Message")
  517. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  518. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  519. if(o->storedArtifact && key == "Spell")
  520. {
  521. o->storedArtifact = ArtifactUtils::createScroll(SpellID(value.toInt()));
  522. }
  523. }
  524. void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
  525. {
  526. if(!o) return;
  527. if(key == "Same as town")
  528. {
  529. if(auto * info = dynamic_cast<CCreGenAsCastleInfo*>(o->info))
  530. {
  531. info->instanceId = "";
  532. if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
  533. info->instanceId = town->instanceName;
  534. }
  535. }
  536. }
  537. void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
  538. {
  539. if(!o) return;
  540. if(key == "Removable units")
  541. o->removableUnits = value.toBool();
  542. }
  543. void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
  544. {
  545. if(!o) return;
  546. if(key == "Placeholder type")
  547. {
  548. if(value.toBool())
  549. {
  550. if(!o->heroType.has_value())
  551. o->heroType = HeroTypeID(0);
  552. o->powerRank.reset();
  553. }
  554. else
  555. {
  556. if(!o->powerRank.has_value())
  557. o->powerRank = 0;
  558. o->heroType.reset();
  559. }
  560. updateProperties();
  561. }
  562. if(key == "Power rank")
  563. o->powerRank = value.toInt();
  564. if(key == "Hero type")
  565. {
  566. o->heroType.value() = HeroTypeID(value.toInt());
  567. }
  568. }
  569. void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
  570. {
  571. if(!o) return;
  572. if(key == "Gender")
  573. o->gender = EHeroGender(value.toInt());
  574. if(key == "Name")
  575. o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  576. TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
  577. if(key == "Biography")
  578. o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  579. TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
  580. if(key == "Experience")
  581. o->exp = value.toString().toInt();
  582. if(key == "Hero type")
  583. {
  584. for(auto t : VLC->heroh->objects)
  585. {
  586. if(t->getId() == value.toInt())
  587. {
  588. o->subID = value.toInt();
  589. o->type = t.get();
  590. }
  591. }
  592. o->gender = o->type->gender;
  593. o->randomizeArmy(o->type->heroClass->faction);
  594. updateProperties(); //updating other properties after change
  595. }
  596. }
  597. void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
  598. {
  599. if(!o) return;
  600. }
  601. void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
  602. {
  603. if(!o) return;
  604. if(key == "Amount")
  605. o->amount = value.toString().toInt();
  606. }
  607. void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
  608. {
  609. if(!o) return;
  610. if(key == "Message")
  611. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  612. TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
  613. if(key == "Character")
  614. o->character = CGCreature::Character(value.toInt());
  615. if(key == "Never flees")
  616. o->neverFlees = value.toBool();
  617. if(key == "Not growing")
  618. o->notGrowingTeam = value.toBool();
  619. if(key == "Amount")
  620. o->stacks[SlotID(0)]->count = value.toString().toInt();
  621. }
  622. void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
  623. {
  624. if(!o) return;
  625. if(key == "First visit text")
  626. o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  627. TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
  628. if(key == "Next visit text")
  629. o->quest->nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  630. TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
  631. if(key == "Completed text")
  632. o->quest->completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  633. TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
  634. if(key == "Repeat quest")
  635. o->quest->repeatedQuest = value.toBool();
  636. if(key == "Time limit")
  637. o->quest->lastDay = value.toString().toInt();
  638. }
  639. void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
  640. {
  641. if(!o) return;
  642. }
  643. //===============IMPLEMENT PROPERTY VALUE TYPE============================
  644. QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
  645. {
  646. auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
  647. item->setFlags(Qt::NoItemFlags);
  648. return item;
  649. }
  650. QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
  651. {
  652. auto item = new QTableWidgetItem("...");
  653. item->setFlags(Qt::NoItemFlags);
  654. return item;
  655. }
  656. QTableWidgetItem * Inspector::addProperty(unsigned int value)
  657. {
  658. auto * item = new QTableWidgetItem(QString::number(value));
  659. item->setFlags(Qt::NoItemFlags);
  660. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  661. return item;
  662. }
  663. QTableWidgetItem * Inspector::addProperty(int value)
  664. {
  665. auto * item = new QTableWidgetItem(QString::number(value));
  666. item->setFlags(Qt::NoItemFlags);
  667. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  668. return item;
  669. }
  670. QTableWidgetItem * Inspector::addProperty(bool value)
  671. {
  672. auto item = new QTableWidgetItem;
  673. item->setFlags(Qt::ItemIsUserCheckable);
  674. item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
  675. return item;
  676. }
  677. QTableWidgetItem * Inspector::addProperty(const std::string & value)
  678. {
  679. return addProperty(QString::fromStdString(value));
  680. }
  681. QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
  682. {
  683. return addProperty(VLC->generaltexth->translate(value.get()));
  684. }
  685. QTableWidgetItem * Inspector::addProperty(const MetaString & value)
  686. {
  687. return addProperty(value.toString());
  688. }
  689. QTableWidgetItem * Inspector::addProperty(const QString & value)
  690. {
  691. auto * item = new QTableWidgetItem(value);
  692. item->setFlags(Qt::NoItemFlags);
  693. return item;
  694. }
  695. QTableWidgetItem * Inspector::addProperty(const int3 & value)
  696. {
  697. auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
  698. item->setFlags(Qt::NoItemFlags);
  699. return item;
  700. }
  701. QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
  702. {
  703. auto str = QObject::tr("UNFLAGGABLE");
  704. if(value == PlayerColor::NEUTRAL)
  705. str = QObject::tr("neutral");
  706. if(value.isValidPlayer())
  707. str = QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[value]);
  708. auto * item = new QTableWidgetItem(str);
  709. item->setFlags(Qt::NoItemFlags);
  710. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  711. return item;
  712. }
  713. QTableWidgetItem * Inspector::addProperty(const GameResID & value)
  714. {
  715. auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[value.toEnum()]));
  716. item->setFlags(Qt::NoItemFlags);
  717. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  718. return item;
  719. }
  720. QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
  721. {
  722. auto * item = new QTableWidgetItem;
  723. item->setFlags(Qt::NoItemFlags);
  724. item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
  725. for(auto & i : CharacterIdentifiers)
  726. {
  727. if(i.second.toInt() == value)
  728. {
  729. item->setText(i.first);
  730. break;
  731. }
  732. }
  733. return item;
  734. }
  735. //========================================================================
  736. Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
  737. {
  738. }
  739. /*
  740. * Delegates
  741. */
  742. QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  743. {
  744. return new QComboBox(parent);
  745. }
  746. void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  747. {
  748. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  749. {
  750. for(auto & i : options)
  751. {
  752. ed->addItem(i.first);
  753. ed->setItemData(ed->count() - 1, i.second);
  754. }
  755. }
  756. else
  757. {
  758. QStyledItemDelegate::setEditorData(editor, index);
  759. }
  760. }
  761. void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  762. {
  763. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  764. {
  765. if(!options.isEmpty())
  766. {
  767. QMap<int, QVariant> data;
  768. data[Qt::DisplayRole] = options[ed->currentIndex()].first;
  769. data[Qt::UserRole] = options[ed->currentIndex()].second;
  770. model->setItemData(index, data);
  771. }
  772. }
  773. else
  774. {
  775. QStyledItemDelegate::setModelData(editor, model, index);
  776. }
  777. }