AdventureSpellMechanics.cpp 7.6 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../mapObjects/CGHeroInstance.h"
  14. #include "../NetPacks.h"
  15. #include "../BattleState.h"
  16. #include "../CGameState.h"
  17. #include "../CGameInfoCallback.h"
  18. ///AdventureBonusingMechanics
  19. bool AdventureBonusingMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  20. {
  21. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  22. const int subtype = schoolLevel >= 2 ? 1 : 2; //adv or expert
  23. GiveBonus gb;
  24. gb.id = parameters.caster->id.getNum();
  25. gb.bonus = Bonus(Bonus::ONE_DAY, bonusTypeID, Bonus::SPELL_EFFECT, 0, owner->id, subtype);
  26. env->sendAndApply(&gb);
  27. return true;
  28. }
  29. ///SummonBoatMechanics
  30. bool SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  31. {
  32. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  33. //check if spell works at all
  34. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  35. {
  36. InfoWindow iw;
  37. iw.player = parameters.caster->tempOwner;
  38. iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  39. iw.text.addReplacement(parameters.caster->name);
  40. env->sendAndApply(&iw);
  41. return true;
  42. }
  43. //try to find unoccupied boat to summon
  44. const CGBoat * nearest = nullptr;
  45. double dist = 0;
  46. int3 summonPos = parameters.caster->bestLocation();
  47. if(summonPos.x < 0)
  48. {
  49. env->complain("There is no water tile available!");
  50. return false;
  51. }
  52. for(const CGObjectInstance * obj : env->getMap()->objects)
  53. {
  54. if(obj && obj->ID == Obj::BOAT)
  55. {
  56. const CGBoat *b = static_cast<const CGBoat*>(obj);
  57. if(b->hero)
  58. continue; //we're looking for unoccupied boat
  59. double nDist = b->pos.dist2d(parameters.caster->getPosition());
  60. if(!nearest || nDist < dist) //it's first boat or closer than previous
  61. {
  62. nearest = b;
  63. dist = nDist;
  64. }
  65. }
  66. }
  67. if(nullptr != nearest) //we found boat to summon
  68. {
  69. ChangeObjPos cop;
  70. cop.objid = nearest->id;
  71. cop.nPos = summonPos + int3(1,0,0);;
  72. cop.flags = 1;
  73. env->sendAndApply(&cop);
  74. }
  75. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  76. {
  77. InfoWindow iw;
  78. iw.player = parameters.caster->tempOwner;
  79. iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
  80. env->sendAndApply(&iw);
  81. }
  82. else //create boat
  83. {
  84. NewObject no;
  85. no.ID = Obj::BOAT;
  86. no.subID = parameters.caster->getBoatType();
  87. no.pos = summonPos + int3(1,0,0);;
  88. env->sendAndApply(&no);
  89. }
  90. return true;
  91. }
  92. ///ScuttleBoatMechanics
  93. bool ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
  94. {
  95. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  96. //check if spell works at all
  97. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  98. {
  99. InfoWindow iw;
  100. iw.player = parameters.caster->tempOwner;
  101. iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  102. iw.text.addReplacement(parameters.caster->name);
  103. env->sendAndApply(&iw);
  104. return true;
  105. }
  106. if(!env->getMap()->isInTheMap(parameters.pos))
  107. {
  108. env->complain("Invalid dst tile for scuttle!");
  109. return false;
  110. }
  111. //TODO: test range, visibility
  112. const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
  113. if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
  114. {
  115. env->complain("There is no boat to scuttle!");
  116. return false;
  117. }
  118. RemoveObject ro;
  119. ro.id = t->visitableObjects.back()->id;
  120. env->sendAndApply(&ro);
  121. return true;
  122. }
  123. ///DimensionDoorMechanics
  124. bool DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
  125. {
  126. if(!env->getMap()->isInTheMap(parameters.pos))
  127. {
  128. env->complain("Destination is out of map!");
  129. return false;
  130. }
  131. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  132. const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
  133. if(nullptr == dest)
  134. {
  135. env->complain("Destination tile doesn't exist!");
  136. return false;
  137. }
  138. if(nullptr == curr)
  139. {
  140. env->complain("Source tile doesn't exist!");
  141. return false;
  142. }
  143. if(parameters.caster->movement <= 0)
  144. {
  145. env->complain("Hero needs movement points to cast Dimension Door!");
  146. return false;
  147. }
  148. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  149. if(parameters.caster->getBonusesCount(Bonus::SPELL_EFFECT, SpellID::DIMENSION_DOOR) >= owner->getPower(schoolLevel)) //limit casts per turn
  150. {
  151. InfoWindow iw;
  152. iw.player = parameters.caster->tempOwner;
  153. iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
  154. iw.text.addReplacement(parameters.caster->name);
  155. env->sendAndApply(&iw);
  156. return true;
  157. }
  158. GiveBonus gb;
  159. gb.id = parameters.caster->id.getNum();
  160. gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
  161. env->sendAndApply(&gb);
  162. if(!dest->isClear(curr)) //wrong dest tile
  163. {
  164. InfoWindow iw;
  165. iw.player = parameters.caster->tempOwner;
  166. iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
  167. env->sendAndApply(&iw);
  168. }
  169. else if(env->moveHero(parameters.caster->id, parameters.pos + parameters.caster->getVisitableOffset(), true))
  170. {
  171. SetMovePoints smp;
  172. smp.hid = parameters.caster->id;
  173. smp.val = std::max<ui32>(0, parameters.caster->movement - 300);
  174. env->sendAndApply(&smp);
  175. }
  176. return true;
  177. }
  178. ///TownPortalMechanics
  179. bool TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters& parameters) const
  180. {
  181. if (!env->getMap()->isInTheMap(parameters.pos))
  182. {
  183. env->complain("Destination tile not present!");
  184. return false;
  185. }
  186. TerrainTile tile = env->getMap()->getTile(parameters.pos);
  187. if (tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
  188. {
  189. env->complain("Town not found for Town Portal!");
  190. return false;
  191. }
  192. CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());
  193. if (town->tempOwner != parameters.caster->tempOwner)
  194. {
  195. env->complain("Can't teleport to another player!");
  196. return false;
  197. }
  198. if (town->visitingHero)
  199. {
  200. env->complain("Can't teleport to occupied town!");
  201. return false;
  202. }
  203. if (parameters.caster->getSpellSchoolLevel(owner) < 2)
  204. {
  205. si32 dist = town->pos.dist2dSQ(parameters.caster->pos);
  206. ObjectInstanceID nearest = town->id; //nearest town's ID
  207. for(const CGTownInstance * currTown : env->getCb()->getPlayer(parameters.caster->tempOwner)->towns)
  208. {
  209. si32 currDist = currTown->pos.dist2dSQ(parameters.caster->pos);
  210. if (currDist < dist)
  211. {
  212. nearest = currTown->id;
  213. dist = currDist;
  214. }
  215. }
  216. if (town->id != nearest)
  217. {
  218. env->complain("This hero can only teleport to nearest town!");
  219. return false;
  220. }
  221. }
  222. env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1);
  223. return true;
  224. }
  225. bool ViewAirMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
  226. {
  227. return true; //implemented on client side
  228. }
  229. bool ViewEarthMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
  230. {
  231. return true; //implemented on client side
  232. }