SelectionTab.cpp 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994
  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/Shortcut.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/Buttons.h"
  22. #include "../widgets/CTextInput.h"
  23. #include "../widgets/MiscWidgets.h"
  24. #include "../widgets/ObjectLists.h"
  25. #include "../widgets/Slider.h"
  26. #include "../widgets/TextControls.h"
  27. #include "../windows/GUIClasses.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../windows/CMapOverview.h"
  30. #include "../render/CAnimation.h"
  31. #include "../render/IImage.h"
  32. #include "../render/IRenderHandler.h"
  33. #include "../../CCallback.h"
  34. #include "../../lib/CConfigHandler.h"
  35. #include "../../lib/IGameSettings.h"
  36. #include "../../lib/filesystem/Filesystem.h"
  37. #include "../../lib/campaign/CampaignState.h"
  38. #include "../../lib/mapping/CMapInfo.h"
  39. #include "../../lib/mapping/CMapHeader.h"
  40. #include "../../lib/mapping/MapFormat.h"
  41. #include "../../lib/texts/CGeneralTextHandler.h"
  42. #include "../../lib/texts/TextOperations.h"
  43. #include "../../lib/TerrainHandler.h"
  44. bool mapSorter::operator()(const std::shared_ptr<ElementInfo> aaa, const std::shared_ptr<ElementInfo> bbb)
  45. {
  46. if(aaa->isFolder || bbb->isFolder)
  47. {
  48. if(aaa->isFolder != bbb->isFolder)
  49. return (aaa->isFolder > bbb->isFolder);
  50. else
  51. {
  52. if(boost::algorithm::starts_with(aaa->folderName, "..") || boost::algorithm::starts_with(bbb->folderName, ".."))
  53. return boost::algorithm::starts_with(aaa->folderName, "..");
  54. return boost::ilexicographical_compare(aaa->folderName, bbb->folderName);
  55. }
  56. }
  57. auto a = aaa->mapHeader.get();
  58. auto b = bbb->mapHeader.get();
  59. if(a && b) //if we are sorting scenarios
  60. {
  61. switch(sortBy)
  62. {
  63. case _format: //by map format (RoE, WoG, etc)
  64. return (a->version < b->version);
  65. break;
  66. case _loscon: //by loss conditions
  67. return (a->defeatIconIndex < b->defeatIconIndex);
  68. break;
  69. case _playerAm: //by player amount
  70. int playerAmntB;
  71. int humenPlayersB;
  72. int playerAmntA;
  73. int humenPlayersA;
  74. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  75. for(int i = 0; i < 8; i++)
  76. {
  77. if(a->players[i].canHumanPlay)
  78. {
  79. playerAmntA++;
  80. humenPlayersA++;
  81. }
  82. else if(a->players[i].canComputerPlay)
  83. {
  84. playerAmntA++;
  85. }
  86. if(b->players[i].canHumanPlay)
  87. {
  88. playerAmntB++;
  89. humenPlayersB++;
  90. }
  91. else if(b->players[i].canComputerPlay)
  92. {
  93. playerAmntB++;
  94. }
  95. }
  96. if(playerAmntB != playerAmntA)
  97. return (playerAmntA < playerAmntB);
  98. else
  99. return (humenPlayersA < humenPlayersB);
  100. break;
  101. case _size: //by size of map
  102. return (a->width < b->width);
  103. break;
  104. case _viccon: //by victory conditions
  105. return (a->victoryIconIndex < b->victoryIconIndex);
  106. break;
  107. case _name: //by name
  108. return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
  109. case _fileName: //by filename
  110. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  111. case _changeDate: //by changedate
  112. return aaa->lastWrite < bbb->lastWrite;
  113. default:
  114. return boost::ilexicographical_compare(a->name.toString(), b->name.toString());
  115. }
  116. }
  117. else //if we are sorting campaigns
  118. {
  119. switch(sortBy)
  120. {
  121. case _numOfMaps: //by number of maps in campaign
  122. return aaa->campaign->scenariosCount() < bbb->campaign->scenariosCount();
  123. case _name: //by name
  124. return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
  125. default:
  126. return boost::ilexicographical_compare(aaa->campaign->getNameTranslated(), bbb->campaign->getNameTranslated());
  127. }
  128. }
  129. }
  130. // pick sorting order based on selection
  131. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  132. {
  133. switch(Type)
  134. {
  135. case ESelectionScreen::newGame:
  136. return ESortBy::_name;
  137. case ESelectionScreen::loadGame:
  138. case ESelectionScreen::saveGame:
  139. return ESortBy::_fileName;
  140. case ESelectionScreen::campaignList:
  141. return ESortBy::_name;
  142. }
  143. // Should not reach here. But let's not crash the game.
  144. return ESortBy::_name;
  145. }
  146. SelectionTab::SelectionTab(ESelectionScreen Type)
  147. : CIntObject(LCLICK | SHOW_POPUP | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}, curFolder(""), currentMapSizeFilter(0), showRandom(false)
  148. {
  149. OBJECT_CONSTRUCTION;
  150. generalSortingBy = getSortBySelectionScreen(tabType);
  151. sortingBy = _format;
  152. bool enableUiEnhancements = settings["general"]["enableUiEnhancements"].Bool();
  153. if(tabType != ESelectionScreen::campaignList)
  154. {
  155. background = std::make_shared<CPicture>(ImagePath::builtin("SCSELBCK.bmp"), 0, 6);
  156. pos = background->pos;
  157. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), ImagePath::builtin("GSSTRIP.bmp"));
  158. inputName->setFilterFilename();
  159. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  160. // TODO: Global constants?
  161. constexpr std::array sizes = {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, 0};
  162. constexpr std::array filterIconNmes = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  163. constexpr std::array filterShortcuts = { EShortcut::MAPS_SIZE_S, EShortcut::MAPS_SIZE_M, EShortcut::MAPS_SIZE_L, EShortcut::MAPS_SIZE_XL, EShortcut::MAPS_SIZE_ALL };
  164. for(int i = 0; i < 5; i++)
  165. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), AnimationPath::builtin(filterIconNmes[i]), CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true), filterShortcuts[i]));
  166. constexpr std::array xpos = {23, 55, 88, 121, 306, 339};
  167. constexpr std::array sortIconNames = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  168. constexpr std::array sortShortcuts = { EShortcut::MAPS_SORT_PLAYERS, EShortcut::MAPS_SORT_SIZE, EShortcut::MAPS_SORT_FORMAT, EShortcut::MAPS_SORT_NAME, EShortcut::MAPS_SORT_VICTORY, EShortcut::MAPS_SORT_DEFEAT };
  169. for(int i = 0; i < 6; i++)
  170. {
  171. ESortBy criteria = (ESortBy)i;
  172. if(criteria == _name)
  173. criteria = generalSortingBy;
  174. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), AnimationPath::builtin(sortIconNames[i]), CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria), sortShortcuts[i]));
  175. }
  176. }
  177. int positionsToShow = 18;
  178. std::string tabTitle;
  179. switch(tabType)
  180. {
  181. case ESelectionScreen::newGame:
  182. tabTitle = CGI->generaltexth->arraytxt[229];
  183. break;
  184. case ESelectionScreen::loadGame:
  185. tabTitle = CGI->generaltexth->arraytxt[230];
  186. break;
  187. case ESelectionScreen::saveGame:
  188. positionsToShow = 16;
  189. tabTitle = CGI->generaltexth->arraytxt[231];
  190. break;
  191. case ESelectionScreen::campaignList:
  192. tabTitle = CGI->generaltexth->allTexts[726];
  193. setRedrawParent(true); // we use parent background so we need to make sure it's will be redrawn too
  194. pos.w = parent->pos.w;
  195. pos.h = parent->pos.h;
  196. pos.x += 3;
  197. pos.y += 6;
  198. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), AnimationPath::builtin("CamCusM.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps), EShortcut::MAPS_SORT_MAPS));
  199. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), AnimationPath::builtin("CamCusL.DEF"), CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name), EShortcut::MAPS_SORT_NAME));
  200. break;
  201. default:
  202. assert(0);
  203. break;
  204. }
  205. if(enableUiEnhancements)
  206. {
  207. auto sortByDate = std::make_shared<CButton>(Point(371, 85), AnimationPath::builtin("selectionTabSortDate"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.sortDate")), std::bind(&SelectionTab::sortBy, this, ESortBy::_changeDate), EShortcut::MAPS_SORT_CHANGEDATE);
  208. sortByDate->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("lobby/selectionTabSortDate")));
  209. buttonsSortBy.push_back(sortByDate);
  210. }
  211. for(int i = 0; i < positionsToShow; i++)
  212. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25)));
  213. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  214. slider = std::make_shared<CSlider>(Point(372, 86 + (enableUiEnhancements ? 30 : 0)), (tabType != ESelectionScreen::saveGame ? 480 : 430) - (enableUiEnhancements ? 30 : 0), std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
  215. slider->setPanningStep(24);
  216. // create scroll bounds that encompass all area in this UI element to the left of slider (including area of slider itself)
  217. // entire screen can't be used in here since map description might also have slider
  218. slider->setScrollBounds(Rect(pos.x - slider->pos.x, 0, slider->pos.x + slider->pos.w - pos.x, slider->pos.h ));
  219. filter(0);
  220. }
  221. void SelectionTab::toggleMode()
  222. {
  223. if(CSH->isGuest())
  224. {
  225. allItems.clear();
  226. curItems.clear();
  227. if(slider)
  228. slider->block(true);
  229. }
  230. else
  231. {
  232. switch(tabType)
  233. {
  234. case ESelectionScreen::newGame:
  235. {
  236. inputName->disable();
  237. auto files = getFiles("Maps/", EResType::MAP);
  238. files.erase(ResourcePath("Maps/Tutorial.tut", EResType::MAP));
  239. parseMaps(files);
  240. break;
  241. }
  242. case ESelectionScreen::loadGame:
  243. inputName->disable();
  244. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  245. break;
  246. case ESelectionScreen::saveGame:
  247. parseSaves(getFiles("Saves/", EResType::SAVEGAME));
  248. inputName->enable();
  249. inputName->activate();
  250. restoreLastSelection();
  251. break;
  252. case ESelectionScreen::campaignList:
  253. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  254. break;
  255. default:
  256. assert(0);
  257. break;
  258. }
  259. if(slider)
  260. {
  261. slider->block(false);
  262. filter(0);
  263. }
  264. if(CSH->campaignStateToSend)
  265. {
  266. CSH->setCampaignState(CSH->campaignStateToSend);
  267. CSH->campaignStateToSend.reset();
  268. }
  269. else
  270. {
  271. restoreLastSelection();
  272. }
  273. }
  274. slider->setAmount((int)curItems.size());
  275. updateListItems();
  276. redraw();
  277. }
  278. void SelectionTab::clickReleased(const Point & cursorPosition)
  279. {
  280. int line = getLine();
  281. if(line != -1)
  282. {
  283. select(line);
  284. }
  285. #ifdef VCMI_MOBILE
  286. // focus input field if clicked inside it
  287. else if(inputName && inputName->isActive() && inputNameRect.isInside(cursorPosition))
  288. inputName->giveFocus();
  289. #endif
  290. }
  291. void SelectionTab::keyPressed(EShortcut key)
  292. {
  293. int moveBy = 0;
  294. switch(key)
  295. {
  296. case EShortcut::MOVE_UP:
  297. moveBy = -1;
  298. break;
  299. case EShortcut::MOVE_DOWN:
  300. moveBy = +1;
  301. break;
  302. case EShortcut::MOVE_PAGE_UP:
  303. moveBy = -(int)listItems.size() + 1;
  304. break;
  305. case EShortcut::MOVE_PAGE_DOWN:
  306. moveBy = +(int)listItems.size() - 1;
  307. break;
  308. case EShortcut::MOVE_FIRST:
  309. select(-slider->getValue());
  310. return;
  311. case EShortcut::MOVE_LAST:
  312. select((int)curItems.size() - slider->getValue());
  313. return;
  314. default:
  315. return;
  316. }
  317. select((int)selectionPos - slider->getValue() + moveBy);
  318. }
  319. void SelectionTab::clickDouble(const Point & cursorPosition)
  320. {
  321. int position = getLine();
  322. int itemIndex = position + slider->getValue();
  323. if(itemIndex >= curItems.size())
  324. return;
  325. auto clickedItem = curItems[itemIndex];
  326. auto selectedItem = getSelectedMapInfo();
  327. if (clickedItem != selectedItem)
  328. {
  329. // double-click BUT player hit different item than he had selected
  330. // ignore - clickReleased would still trigger and update selection.
  331. // After which another (3rd) click if it happens would still register as double-click
  332. return;
  333. }
  334. if(itemIndex >= 0 && curItems[itemIndex]->isFolder)
  335. {
  336. select(position);
  337. return;
  338. }
  339. if(getLine() != -1) //double clicked scenarios list
  340. {
  341. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickPressed(cursorPosition);
  342. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickReleased(cursorPosition);
  343. }
  344. }
  345. void SelectionTab::showPopupWindow(const Point & cursorPosition)
  346. {
  347. int position = getLine();
  348. int py = position + slider->getValue();
  349. if(py >= curItems.size())
  350. return;
  351. if(!curItems[py]->isFolder)
  352. {
  353. std::string creationDateTime;
  354. std::string author;
  355. std::string mapVersion;
  356. if(tabType != ESelectionScreen::campaignList)
  357. {
  358. author = curItems[py]->mapHeader->author.toString() + (!curItems[py]->mapHeader->authorContact.toString().empty() ? (" <" + curItems[py]->mapHeader->authorContact.toString() + ">") : "");
  359. mapVersion = curItems[py]->mapHeader->mapVersion.toString();
  360. creationDateTime = tabType == ESelectionScreen::newGame && curItems[py]->mapHeader->creationDateTime ? TextOperations::getFormattedDateTimeLocal(curItems[py]->mapHeader->creationDateTime) : curItems[py]->date;
  361. }
  362. else
  363. {
  364. author = curItems[py]->campaign->getAuthor() + (!curItems[py]->campaign->getAuthorContact().empty() ? (" <" + curItems[py]->campaign->getAuthorContact() + ">") : "");
  365. mapVersion = curItems[py]->campaign->getCampaignVersion();
  366. creationDateTime = curItems[py]->campaign->getCreationDateTime() ? TextOperations::getFormattedDateTimeLocal(curItems[py]->campaign->getCreationDateTime()) : curItems[py]->date;
  367. }
  368. GH.windows().createAndPushWindow<CMapOverview>(
  369. curItems[py]->getNameTranslated(),
  370. curItems[py]->fullFileURI,
  371. creationDateTime,
  372. author,
  373. mapVersion,
  374. ResourcePath(curItems[py]->fileURI),
  375. tabType
  376. );
  377. }
  378. else
  379. CRClickPopup::createAndPush(curItems[py]->folderName);
  380. }
  381. auto SelectionTab::checkSubfolder(std::string path)
  382. {
  383. struct Ret
  384. {
  385. std::string folderName;
  386. std::string baseFolder;
  387. bool parentExists;
  388. bool fileInFolder;
  389. } ret;
  390. ret.parentExists = (curFolder != "");
  391. ret.fileInFolder = false;
  392. std::vector<std::string> filetree;
  393. // delete first element (e.g. 'MAPS')
  394. boost::split(filetree, path, boost::is_any_of("/"));
  395. filetree.erase(filetree.begin());
  396. std::string pathWithoutPrefix = boost::algorithm::join(filetree, "/");
  397. if(!filetree.empty())
  398. {
  399. filetree.pop_back();
  400. ret.baseFolder = boost::algorithm::join(filetree, "/");
  401. }
  402. else
  403. ret.baseFolder = "";
  404. if(boost::algorithm::starts_with(ret.baseFolder, curFolder))
  405. {
  406. std::string folder = ret.baseFolder.substr(curFolder.size());
  407. if(folder != "")
  408. {
  409. boost::split(filetree, folder, boost::is_any_of("/"));
  410. ret.folderName = filetree[0];
  411. }
  412. }
  413. if(boost::algorithm::starts_with(pathWithoutPrefix, curFolder))
  414. if(boost::count(pathWithoutPrefix.substr(curFolder.size()), '/') == 0)
  415. ret.fileInFolder = true;
  416. return ret;
  417. }
  418. // A new size filter (Small, Medium, ...) has been selected. Populate
  419. // selMaps with the relevant data.
  420. void SelectionTab::filter(int size, bool selectFirst)
  421. {
  422. if(size == -1)
  423. size = currentMapSizeFilter;
  424. currentMapSizeFilter = size;
  425. curItems.clear();
  426. for(auto elem : allItems)
  427. {
  428. if((elem->mapHeader && (!size || elem->mapHeader->width == size)) || tabType == ESelectionScreen::campaignList)
  429. {
  430. if(showRandom)
  431. curFolder = "RANDOMMAPS/";
  432. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(elem->originalFileURI);
  433. if((showRandom && baseFolder != "RANDOMMAPS") || (!showRandom && baseFolder == "RANDOMMAPS"))
  434. continue;
  435. if(parentExists && !showRandom)
  436. {
  437. auto folder = std::make_shared<ElementInfo>();
  438. folder->isFolder = true;
  439. folder->folderName = ".. (" + curFolder + ")";
  440. auto itemIt = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return boost::starts_with(e->folderName, ".."); });
  441. if (itemIt == curItems.end()) {
  442. curItems.push_back(folder);
  443. }
  444. }
  445. auto folder = std::make_shared<ElementInfo>();
  446. folder->isFolder = true;
  447. folder->folderName = folderName;
  448. auto itemIt = boost::range::find_if(curItems, [folder](std::shared_ptr<ElementInfo> e) { return e->folderName == folder->folderName; });
  449. if (itemIt == curItems.end() && folderName != "") {
  450. curItems.push_back(folder);
  451. }
  452. if(fileInFolder)
  453. curItems.push_back(elem);
  454. }
  455. }
  456. if(curItems.size())
  457. {
  458. slider->block(false);
  459. slider->setAmount((int)curItems.size());
  460. sort();
  461. if(selectFirst)
  462. {
  463. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  464. if(firstPos < curItems.size())
  465. {
  466. slider->scrollTo(firstPos);
  467. callOnSelect(curItems[firstPos]);
  468. selectAbs(firstPos);
  469. }
  470. }
  471. }
  472. else
  473. {
  474. updateListItems();
  475. redraw();
  476. slider->block(true);
  477. if(callOnSelect)
  478. callOnSelect(nullptr);
  479. }
  480. }
  481. void SelectionTab::sortBy(int criteria)
  482. {
  483. if(criteria == sortingBy)
  484. {
  485. sortModeAscending = !sortModeAscending;
  486. }
  487. else
  488. {
  489. sortingBy = (ESortBy)criteria;
  490. sortModeAscending = true;
  491. }
  492. sort();
  493. selectAbs(-1);
  494. }
  495. void SelectionTab::sort()
  496. {
  497. if(sortingBy != generalSortingBy)
  498. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  499. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  500. int firstMapIndex = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  501. if(!sortModeAscending)
  502. std::reverse(std::next(curItems.begin(), firstMapIndex), curItems.end());
  503. updateListItems();
  504. redraw();
  505. }
  506. void SelectionTab::select(int position)
  507. {
  508. if(!curItems.size())
  509. return;
  510. // New selection. py is the index in curItems.
  511. int py = position + slider->getValue();
  512. vstd::amax(py, 0);
  513. vstd::amin(py, curItems.size() - 1);
  514. selectionPos = py;
  515. if(position < 0)
  516. slider->scrollBy(position);
  517. else if(position >= listItems.size())
  518. slider->scrollBy(position - (int)listItems.size() + 1);
  519. if(curItems[py]->isFolder) {
  520. if(boost::starts_with(curItems[py]->folderName, ".."))
  521. {
  522. std::vector<std::string> filetree;
  523. boost::split(filetree, curFolder, boost::is_any_of("/"));
  524. filetree.pop_back();
  525. filetree.pop_back();
  526. curFolder = filetree.size() > 0 ? boost::algorithm::join(filetree, "/") + "/" : "";
  527. }
  528. else
  529. curFolder += curItems[py]->folderName + "/";
  530. filter(-1);
  531. slider->scrollTo(0);
  532. int firstPos = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  533. if(firstPos < curItems.size())
  534. {
  535. selectAbs(firstPos);
  536. }
  537. return;
  538. }
  539. rememberCurrentSelection();
  540. if(inputName && inputName->isActive())
  541. {
  542. auto filename = *CResourceHandler::get()->getResourceName(ResourcePath(curItems[py]->fileURI, EResType::SAVEGAME));
  543. inputName->setText(filename.stem().string());
  544. }
  545. updateListItems();
  546. redraw();
  547. if(callOnSelect)
  548. callOnSelect(curItems[py]);
  549. }
  550. void SelectionTab::selectAbs(int position)
  551. {
  552. if(position == -1)
  553. position = boost::range::find_if(curItems, [](std::shared_ptr<ElementInfo> e) { return !e->isFolder; }) - curItems.begin();
  554. select(position - slider->getValue());
  555. }
  556. void SelectionTab::sliderMove(int slidPos)
  557. {
  558. if(!slider)
  559. return; // ignore spurious call when slider is being created
  560. updateListItems();
  561. redraw();
  562. }
  563. void SelectionTab::updateListItems()
  564. {
  565. // elemIdx is the index of the maps or saved game to display on line 0
  566. // slider->capacity contains the number of available screen lines
  567. // slider->positionsAmnt is the number of elements after filtering
  568. int elemIdx = slider->getValue();
  569. for(auto item : listItems)
  570. {
  571. if(elemIdx < curItems.size())
  572. {
  573. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  574. elemIdx++;
  575. }
  576. else
  577. {
  578. item->updateItem();
  579. }
  580. }
  581. }
  582. bool SelectionTab::receiveEvent(const Point & position, int eventType) const
  583. {
  584. // FIXME: widget should instead have well-defined pos so events will be filtered using standard routine
  585. return getLine(position - pos.topLeft()) != -1;
  586. }
  587. int SelectionTab::getLine() const
  588. {
  589. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  590. return getLine(clickPos);
  591. }
  592. int SelectionTab::getLine(const Point & clickPos) const
  593. {
  594. int line = -1;
  595. // Ignore clicks on save name area
  596. int maxPosY;
  597. if(tabType == ESelectionScreen::saveGame)
  598. maxPosY = 516;
  599. else
  600. maxPosY = 564;
  601. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  602. {
  603. line = (clickPos.y - 115) / 25; //which line
  604. }
  605. return line;
  606. }
  607. void SelectionTab::selectFileName(std::string fname)
  608. {
  609. boost::to_upper(fname);
  610. for(int i = (int)allItems.size() - 1; i >= 0; i--)
  611. {
  612. if(allItems[i]->fileURI == fname)
  613. {
  614. auto [folderName, baseFolder, parentExists, fileInFolder] = checkSubfolder(allItems[i]->originalFileURI);
  615. curFolder = baseFolder != "" ? baseFolder + "/" : "";
  616. }
  617. }
  618. filter(-1);
  619. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  620. {
  621. if(curItems[i]->fileURI == fname)
  622. {
  623. slider->scrollTo(i);
  624. selectAbs(i);
  625. return;
  626. }
  627. }
  628. selectAbs(-1);
  629. if(tabType == ESelectionScreen::saveGame && inputName->getText().empty())
  630. inputName->setText("NEWGAME");
  631. }
  632. void SelectionTab::selectNewestFile()
  633. {
  634. time_t newestTime = 0;
  635. std::string newestFile = "";
  636. for(int i = static_cast<int>(allItems.size()) - 1; i >= 0; i--)
  637. if(allItems[i]->lastWrite > newestTime)
  638. {
  639. newestTime = allItems[i]->lastWrite;
  640. newestFile = allItems[i]->fileURI;
  641. }
  642. selectFileName(newestFile);
  643. }
  644. std::shared_ptr<ElementInfo> SelectionTab::getSelectedMapInfo() const
  645. {
  646. return curItems.empty() || curItems[selectionPos]->isFolder ? nullptr : curItems[selectionPos];
  647. }
  648. void SelectionTab::rememberCurrentSelection()
  649. {
  650. if(getSelectedMapInfo()->isFolder)
  651. return;
  652. // TODO: this can be more elegant
  653. if(tabType == ESelectionScreen::newGame)
  654. {
  655. Settings lastMap = settings.write["general"]["lastMap"];
  656. lastMap->String() = getSelectedMapInfo()->fileURI;
  657. }
  658. else if(tabType == ESelectionScreen::loadGame)
  659. {
  660. Settings lastSave = settings.write["general"]["lastSave"];
  661. lastSave->String() = getSelectedMapInfo()->fileURI;
  662. }
  663. else if(tabType == ESelectionScreen::campaignList)
  664. {
  665. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  666. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  667. }
  668. }
  669. void SelectionTab::restoreLastSelection()
  670. {
  671. switch(tabType)
  672. {
  673. case ESelectionScreen::newGame:
  674. selectFileName(settings["general"]["lastMap"].String());
  675. break;
  676. case ESelectionScreen::campaignList:
  677. selectFileName(settings["general"]["lastCampaign"].String());
  678. break;
  679. case ESelectionScreen::loadGame:
  680. selectNewestFile();
  681. break;
  682. case ESelectionScreen::saveGame:
  683. selectFileName(settings["general"]["lastSave"].String());
  684. }
  685. }
  686. bool SelectionTab::isMapSupported(const CMapInfo & info)
  687. {
  688. switch (info.mapHeader->version)
  689. {
  690. case EMapFormat::ROE:
  691. return CGI->engineSettings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["supported"].Bool();
  692. case EMapFormat::AB:
  693. return CGI->engineSettings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["supported"].Bool();
  694. case EMapFormat::SOD:
  695. return CGI->engineSettings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["supported"].Bool();
  696. case EMapFormat::CHR:
  697. return CGI->engineSettings()->getValue(EGameSettings::MAP_FORMAT_CHRONICLES)["supported"].Bool();
  698. case EMapFormat::WOG:
  699. return CGI->engineSettings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["supported"].Bool();
  700. case EMapFormat::HOTA:
  701. return CGI->engineSettings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["supported"].Bool();
  702. case EMapFormat::VCMI:
  703. return CGI->engineSettings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["supported"].Bool();
  704. }
  705. return false;
  706. }
  707. void SelectionTab::parseMaps(const std::unordered_set<ResourcePath> & files)
  708. {
  709. logGlobal->debug("Parsing %d maps", files.size());
  710. allItems.clear();
  711. for(auto & file : files)
  712. {
  713. try
  714. {
  715. auto mapInfo = std::make_shared<ElementInfo>();
  716. mapInfo->mapInit(file.getName());
  717. mapInfo->name = mapInfo->getNameForList();
  718. if (isMapSupported(*mapInfo))
  719. allItems.push_back(mapInfo);
  720. }
  721. catch(std::exception & e)
  722. {
  723. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  724. }
  725. }
  726. }
  727. void SelectionTab::parseSaves(const std::unordered_set<ResourcePath> & files)
  728. {
  729. for(auto & file : files)
  730. {
  731. try
  732. {
  733. auto mapInfo = std::make_shared<ElementInfo>();
  734. mapInfo->saveInit(file);
  735. // Filter out other game modes
  736. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == EStartMode::CAMPAIGN;
  737. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  738. bool isTutorial = boost::to_upper_copy(mapInfo->scenarioOptionsOfSave->mapname) == "MAPS/TUTORIAL";
  739. switch(CSH->getLoadMode())
  740. {
  741. case ELoadMode::SINGLE:
  742. if(isCampaign || isTutorial)
  743. mapInfo->mapHeader.reset();
  744. break;
  745. case ELoadMode::CAMPAIGN:
  746. if(!isCampaign)
  747. mapInfo->mapHeader.reset();
  748. break;
  749. case ELoadMode::TUTORIAL:
  750. if(!isTutorial)
  751. mapInfo->mapHeader.reset();
  752. break;
  753. case ELoadMode::MULTI:
  754. if(!isMultiplayer)
  755. mapInfo->mapHeader.reset();
  756. break;
  757. default:
  758. assert(0);
  759. mapInfo->mapHeader.reset();
  760. break;
  761. }
  762. allItems.push_back(mapInfo);
  763. }
  764. catch(const std::exception & e)
  765. {
  766. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  767. }
  768. }
  769. }
  770. void SelectionTab::parseCampaigns(const std::unordered_set<ResourcePath> & files)
  771. {
  772. allItems.reserve(files.size());
  773. for(auto & file : files)
  774. {
  775. auto info = std::make_shared<ElementInfo>();
  776. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  777. info->fileURI = file.getName();
  778. info->campaignInit();
  779. if(info->campaign)
  780. allItems.push_back(info);
  781. }
  782. }
  783. std::unordered_set<ResourcePath> SelectionTab::getFiles(std::string dirURI, EResType resType)
  784. {
  785. boost::to_upper(dirURI);
  786. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  787. {
  788. return boost::algorithm::starts_with(mount, dirURI);
  789. });
  790. std::unordered_set<ResourcePath> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourcePath & ident)
  791. {
  792. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  793. });
  794. return ret;
  795. }
  796. SelectionTab::ListItem::ListItem(Point position)
  797. : CIntObject(LCLICK, position)
  798. {
  799. OBJECT_CONSTRUCTION;
  800. pictureEmptyLine = std::make_shared<CPicture>(ImagePath::builtin("camcust"), Rect(25, 121, 349, 26), -8, -14);
  801. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "", 185);
  802. labelName->setAutoRedraw(false);
  803. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  804. labelAmountOfPlayers->setAutoRedraw(false);
  805. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  806. labelNumberOfCampaignMaps->setAutoRedraw(false);
  807. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  808. labelMapSizeLetter->setAutoRedraw(false);
  809. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  810. iconFolder = std::make_shared<CPicture>(ImagePath::builtin("lobby/iconFolder.png"), -8, -12);
  811. iconFormat = std::make_shared<CAnimImage>(AnimationPath::builtin("SCSELC.DEF"), 0, 0, 59, -12);
  812. iconVictoryCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRVICT.DEF"), 0, 0, 277, -12);
  813. iconLossCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRLOSS.DEF"), 0, 0, 310, -12);
  814. }
  815. void SelectionTab::ListItem::updateItem(std::shared_ptr<ElementInfo> info, bool selected)
  816. {
  817. if(!info)
  818. {
  819. labelAmountOfPlayers->disable();
  820. labelMapSizeLetter->disable();
  821. iconFolder->disable();
  822. pictureEmptyLine->disable();
  823. iconFormat->disable();
  824. iconVictoryCondition->disable();
  825. iconLossCondition->disable();
  826. labelNumberOfCampaignMaps->disable();
  827. labelName->disable();
  828. return;
  829. }
  830. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  831. if(info->isFolder)
  832. {
  833. labelAmountOfPlayers->disable();
  834. labelMapSizeLetter->disable();
  835. iconFolder->enable();
  836. pictureEmptyLine->enable();
  837. iconFormat->disable();
  838. iconVictoryCondition->disable();
  839. iconLossCondition->disable();
  840. labelNumberOfCampaignMaps->disable();
  841. labelName->enable();
  842. labelName->setMaxWidth(316);
  843. labelName->setText(info->folderName);
  844. labelName->setColor(color);
  845. return;
  846. }
  847. labelName->enable();
  848. if(info->campaign)
  849. {
  850. labelAmountOfPlayers->disable();
  851. labelMapSizeLetter->disable();
  852. iconFolder->disable();
  853. pictureEmptyLine->disable();
  854. iconFormat->disable();
  855. iconVictoryCondition->disable();
  856. iconLossCondition->disable();
  857. labelNumberOfCampaignMaps->enable();
  858. std::ostringstream ostr(std::ostringstream::out);
  859. ostr << info->campaign->scenariosCount();
  860. labelNumberOfCampaignMaps->setText(ostr.str());
  861. labelNumberOfCampaignMaps->setColor(color);
  862. labelName->setMaxWidth(316);
  863. }
  864. else
  865. {
  866. labelNumberOfCampaignMaps->disable();
  867. std::ostringstream ostr(std::ostringstream::out);
  868. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  869. labelAmountOfPlayers->enable();
  870. labelAmountOfPlayers->setText(ostr.str());
  871. labelAmountOfPlayers->setColor(color);
  872. labelMapSizeLetter->enable();
  873. labelMapSizeLetter->setText(info->getMapSizeName());
  874. labelMapSizeLetter->setColor(color);
  875. iconFolder->disable();
  876. pictureEmptyLine->disable();
  877. iconFormat->enable();
  878. iconFormat->setFrame(info->getMapSizeFormatIconId());
  879. iconVictoryCondition->enable();
  880. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  881. iconLossCondition->enable();
  882. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  883. labelName->setMaxWidth(185);
  884. }
  885. labelName->setText(info->name);
  886. labelName->setColor(color);
  887. }