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- /*
- * CScenarioInfoScreen.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CScenarioInfoScreen.h"
- #include "OptionsTab.h"
- #include "../CPlayerInterface.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../gui/Shortcut.h"
- #include "../widgets/Buttons.h"
- #include "../../CCallback.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/mapping/CMapInfo.h"
- #include "../../lib/mapping/CMapHeader.h"
- #include "../../lib/GameLibrary.h"
- CScenarioInfoScreen::CScenarioInfoScreen()
- {
- OBJECT_CONSTRUCTION;
- pos.w = 800;
- pos.h = 600;
- pos = center();
- localSi = new StartInfo(*GAME->interface()->cb->getStartInfo());
- localMi = new CMapInfo();
- localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*GAME->interface()->cb->getMapHeader()));
- screenType = ESelectionScreen::scenarioInfo;
- card = std::make_shared<InfoCard>();
- opt = std::make_shared<OptionsTab>();
- opt->recActions = UPDATE | SHOWALL;
- opt->recreate();
- card->changeSelection();
- card->iconDifficulty->setSelected(getCurrentDifficulty());
- buttonBack = std::make_shared<CButton>(Point(584, 535), AnimationPath::builtin("SCNRBACK.DEF"), LIBRARY->generaltexth->zelp[105], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
- }
- CScenarioInfoScreen::~CScenarioInfoScreen()
- {
- vstd::clear_pointer(localSi);
- vstd::clear_pointer(localMi);
- }
- const CMapInfo * CScenarioInfoScreen::getMapInfo()
- {
- return localMi;
- }
- const StartInfo * CScenarioInfoScreen::getStartInfo()
- {
- return localSi;
- }
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