Limiters.cpp 18 KB

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  1. /*
  2. * Limiters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiters.h"
  12. #include "Updaters.h"
  13. #include "../GameLibrary.h"
  14. #include "../entities/faction/CFaction.h"
  15. #include "../entities/faction/CTownHandler.h"
  16. #include "../spells/CSpellHandler.h"
  17. #include "../CCreatureHandler.h"
  18. #include "../CCreatureSet.h"
  19. #include "../texts/CGeneralTextHandler.h"
  20. #include "../CSkillHandler.h"
  21. #include "../CStack.h"
  22. #include "../TerrainHandler.h"
  23. #include "../constants/StringConstants.h"
  24. #include "../battle/BattleInfo.h"
  25. #include "../json/JsonUtils.h"
  26. VCMI_LIB_NAMESPACE_BEGIN
  27. const std::map<std::string, TLimiterPtr> bonusLimiterMap =
  28. {
  29. {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
  30. {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
  31. {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
  32. {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
  33. {"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
  34. {"SAME_FACTION", std::make_shared<FactionLimiter>()},
  35. {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
  36. {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
  37. };
  38. static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
  39. {
  40. switch(node->getNodeType())
  41. {
  42. case CBonusSystemNode::STACK_BATTLE:
  43. return dynamic_cast<const CStack *>(node);
  44. default:
  45. return nullptr;
  46. }
  47. }
  48. static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
  49. {
  50. switch(node->getNodeType())
  51. {
  52. case CBonusSystemNode::STACK_INSTANCE:
  53. return (dynamic_cast<const CStackInstance *>(node));
  54. case CBonusSystemNode::STACK_BATTLE:
  55. return (dynamic_cast<const CStack *>(node))->base;
  56. default:
  57. return nullptr;
  58. }
  59. }
  60. static const CCreature * retrieveCreature(const CBonusSystemNode *node)
  61. {
  62. switch(node->getNodeType())
  63. {
  64. case CBonusSystemNode::CREATURE:
  65. return (dynamic_cast<const CCreature *>(node));
  66. case CBonusSystemNode::STACK_BATTLE:
  67. return (dynamic_cast<const CStack *>(node))->unitType();
  68. default:
  69. const CStackInstance * csi = retrieveStackInstance(node);
  70. if(csi)
  71. return csi->getCreature();
  72. return nullptr;
  73. }
  74. }
  75. ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
  76. {
  77. return ILimiter::EDecision::ACCEPT;
  78. }
  79. std::string ILimiter::toString() const
  80. {
  81. return typeid(*this).name();
  82. }
  83. JsonNode ILimiter::toJsonNode() const
  84. {
  85. JsonNode root;
  86. root["type"].String() = toString();
  87. return root;
  88. }
  89. void ILimiter::acceptUpdater(IUpdater& visitor) {}
  90. ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
  91. {
  92. const CCreature *c = retrieveCreature(&context.node);
  93. if(!c)
  94. return ILimiter::EDecision::NOT_APPLICABLE;
  95. auto accept = c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyUpgrade(c));
  96. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  97. //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
  98. }
  99. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
  100. : creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
  101. {
  102. }
  103. void CCreatureTypeLimiter::setCreature(const CreatureID & id)
  104. {
  105. creatureID = id;
  106. }
  107. std::string CCreatureTypeLimiter::toString() const
  108. {
  109. boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
  110. fmt % creatureID.toEntity(LIBRARY)->getJsonKey() % (includeUpgrades ? "true" : "false");
  111. return fmt.str();
  112. }
  113. JsonNode CCreatureTypeLimiter::toJsonNode() const
  114. {
  115. JsonNode root;
  116. root["type"].String() = "CREATURE_TYPE_LIMITER";
  117. root["parameters"].Vector().emplace_back(creatureID.toEntity(LIBRARY)->getJsonKey());
  118. root["parameters"].Vector().emplace_back(includeUpgrades);
  119. return root;
  120. }
  121. void CCreatureTypeLimiter::acceptUpdater(IUpdater & visitor)
  122. {
  123. visitor.visitLimiter(*this);
  124. }
  125. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
  126. : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
  127. {
  128. }
  129. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
  130. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
  131. {
  132. }
  133. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
  134. : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
  135. {
  136. }
  137. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
  138. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
  139. {
  140. }
  141. ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
  142. {
  143. boost::container::static_vector<CSelector, 4> selectorSegments;
  144. if (type != BonusType::NONE)
  145. selectorSegments.push_back(Selector::type()(type));
  146. if(isSubtypeRelevant)
  147. selectorSegments.push_back(Selector::subtype()(subtype));
  148. if(isSourceRelevant && isSourceIDRelevant)
  149. selectorSegments.push_back(Selector::source(source, sid));
  150. else if (isSourceRelevant)
  151. selectorSegments.push_back(Selector::sourceTypeSel(source));
  152. auto mySelector = selectorSegments.empty() ? Selector::none : selectorSegments[0];
  153. for (size_t i = 1; i <selectorSegments.size(); ++i)
  154. mySelector = mySelector.And(selectorSegments[i]);
  155. //if we have a bonus of required type accepted, limiter should accept also this bonus
  156. if(context.alreadyAccepted.getFirst(mySelector))
  157. return ILimiter::EDecision::ACCEPT;
  158. //if there are no matching bonuses pending, we can (and must) reject right away
  159. if(!context.stillUndecided.getFirst(mySelector))
  160. return ILimiter::EDecision::DISCARD;
  161. //do not accept for now but it may change if more bonuses gets included
  162. return ILimiter::EDecision::NOT_SURE;
  163. }
  164. std::string HasAnotherBonusLimiter::toString() const
  165. {
  166. std::string typeName = vstd::findKey(bonusNameMap, type);
  167. if(isSubtypeRelevant)
  168. {
  169. boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
  170. fmt % typeName % subtype.toString();
  171. return fmt.str();
  172. }
  173. else
  174. {
  175. boost::format fmt("HasAnotherBonusLimiter(type=%s)");
  176. fmt % typeName;
  177. return fmt.str();
  178. }
  179. }
  180. JsonNode HasAnotherBonusLimiter::toJsonNode() const
  181. {
  182. JsonNode root;
  183. std::string typeName = vstd::findKey(bonusNameMap, type);
  184. auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
  185. root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
  186. root["parameters"].Vector().emplace_back(typeName);
  187. if(isSubtypeRelevant)
  188. root["parameters"].Vector().emplace_back(subtype.toString());
  189. if(isSourceRelevant)
  190. root["parameters"].Vector().emplace_back(sourceTypeName);
  191. return root;
  192. }
  193. void HasAnotherBonusLimiter::acceptUpdater(IUpdater & visitor)
  194. {
  195. visitor.visitLimiter(*this);
  196. }
  197. ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
  198. {
  199. const auto * stack = retrieveStackBattle(&context.node);
  200. if(!stack)
  201. return ILimiter::EDecision::NOT_APPLICABLE;
  202. auto accept = false;
  203. for (const auto & hex : stack->getHexes())
  204. accept |= applicableHexes.contains(hex);
  205. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  206. }
  207. UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
  208. applicableHexes(applicableHexes)
  209. {
  210. }
  211. JsonNode UnitOnHexLimiter::toJsonNode() const
  212. {
  213. JsonNode root;
  214. root["type"].String() = "UNIT_ON_HEXES";
  215. for(const auto & hex : applicableHexes)
  216. root["parameters"].Vector().emplace_back(hex.toInt());
  217. return root;
  218. }
  219. void UnitOnHexLimiter::acceptUpdater(IUpdater& visitor)
  220. {
  221. visitor.visitLimiter(*this);
  222. }
  223. CreatureTerrainLimiter::CreatureTerrainLimiter()
  224. : terrainType(ETerrainId::NATIVE_TERRAIN)
  225. {
  226. }
  227. CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
  228. terrainType(terrain)
  229. {
  230. }
  231. ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
  232. {
  233. if (context.node.getNodeType() != CBonusSystemNode::STACK_BATTLE && context.node.getNodeType() != CBonusSystemNode::STACK_INSTANCE)
  234. return ILimiter::EDecision::NOT_APPLICABLE;
  235. if (terrainType == ETerrainId::NATIVE_TERRAIN)
  236. {
  237. auto selector = Selector::type()(BonusType::TERRAIN_NATIVE);
  238. if(context.alreadyAccepted.getFirst(selector))
  239. return ILimiter::EDecision::ACCEPT;
  240. if(context.stillUndecided.getFirst(selector))
  241. return ILimiter::EDecision::NOT_SURE;
  242. // TODO: CStack and CStackInstance need some common base type that represents any stack
  243. // Closest existing class is ACreature, however it is also used as base for CCreature, which is not a stack
  244. if (context.node.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  245. {
  246. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  247. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  248. if (unit->getCurrentTerrain() == unitNativeTerrain)
  249. return ILimiter::EDecision::ACCEPT;
  250. }
  251. else
  252. {
  253. const auto * unit = dynamic_cast<const CStackInstance *>(&context.node);
  254. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  255. if (unit->getCurrentTerrain() == unitNativeTerrain)
  256. return ILimiter::EDecision::ACCEPT;
  257. }
  258. }
  259. else
  260. {
  261. if (context.node.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  262. {
  263. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  264. if (unit->getCurrentTerrain() == terrainType)
  265. return ILimiter::EDecision::ACCEPT;
  266. }
  267. else
  268. {
  269. const auto * unit = dynamic_cast<const CStackInstance*>(&context.node);
  270. if (unit->getCurrentTerrain() == terrainType)
  271. return ILimiter::EDecision::ACCEPT;
  272. }
  273. }
  274. return ILimiter::EDecision::DISCARD;
  275. }
  276. std::string CreatureTerrainLimiter::toString() const
  277. {
  278. boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
  279. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  280. fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
  281. return fmt.str();
  282. }
  283. JsonNode CreatureTerrainLimiter::toJsonNode() const
  284. {
  285. JsonNode root;
  286. root["type"].String() = "CREATURE_TERRAIN_LIMITER";
  287. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  288. root["parameters"].Vector().emplace_back(terrainName);
  289. return root;
  290. }
  291. void CreatureTerrainLimiter::acceptUpdater(IUpdater & visitor)
  292. {
  293. visitor.visitLimiter(*this);
  294. }
  295. FactionLimiter::FactionLimiter(FactionID creatureFaction)
  296. : faction(creatureFaction)
  297. {
  298. }
  299. ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
  300. {
  301. const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
  302. if(bearer)
  303. {
  304. if(faction != FactionID::DEFAULT)
  305. return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  306. switch(context.b.source)
  307. {
  308. case BonusSource::CREATURE_ABILITY:
  309. return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  310. case BonusSource::TOWN_STRUCTURE:
  311. return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  312. //TODO: other sources of bonuses
  313. }
  314. }
  315. return ILimiter::EDecision::NOT_APPLICABLE; //Discard by default
  316. }
  317. std::string FactionLimiter::toString() const
  318. {
  319. boost::format fmt("FactionLimiter(faction=%s)");
  320. fmt % LIBRARY->factions()->getById(faction)->getJsonKey();
  321. return fmt.str();
  322. }
  323. JsonNode FactionLimiter::toJsonNode() const
  324. {
  325. JsonNode root;
  326. root["type"].String() = "FACTION_LIMITER";
  327. root["parameters"].Vector().emplace_back(LIBRARY->factions()->getById(faction)->getJsonKey());
  328. return root;
  329. }
  330. void FactionLimiter::acceptUpdater(IUpdater & visitor)
  331. {
  332. visitor.visitLimiter(*this);
  333. }
  334. CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
  335. minLevel(minLevel),
  336. maxLevel(maxLevel)
  337. {
  338. }
  339. ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
  340. {
  341. const auto *c = retrieveCreature(&context.node);
  342. if (!c)
  343. return ILimiter::EDecision::NOT_APPLICABLE;
  344. auto accept = c->getLevel() < maxLevel && c->getLevel() >= minLevel;
  345. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
  346. }
  347. std::string CreatureLevelLimiter::toString() const
  348. {
  349. boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
  350. fmt % minLevel % maxLevel;
  351. return fmt.str();
  352. }
  353. JsonNode CreatureLevelLimiter::toJsonNode() const
  354. {
  355. JsonNode root;
  356. root["type"].String() = "CREATURE_LEVEL_LIMITER";
  357. root["parameters"].Vector().emplace_back(minLevel);
  358. root["parameters"].Vector().emplace_back(maxLevel);
  359. return root;
  360. }
  361. void CreatureLevelLimiter::acceptUpdater(IUpdater& visitor)
  362. {
  363. visitor.visitLimiter(*this);
  364. }
  365. CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
  366. : alignment(Alignment)
  367. {
  368. }
  369. ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
  370. {
  371. const auto * c = retrieveCreature(&context.node);
  372. if(c) {
  373. if(alignment == EAlignment::GOOD && c->isGood())
  374. return ILimiter::EDecision::ACCEPT;
  375. if(alignment == EAlignment::EVIL && c->isEvil())
  376. return ILimiter::EDecision::ACCEPT;
  377. if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
  378. return ILimiter::EDecision::ACCEPT;
  379. return ILimiter::EDecision::DISCARD;
  380. }
  381. return ILimiter::EDecision::NOT_APPLICABLE;
  382. }
  383. std::string CreatureAlignmentLimiter::toString() const
  384. {
  385. boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
  386. fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
  387. return fmt.str();
  388. }
  389. JsonNode CreatureAlignmentLimiter::toJsonNode() const
  390. {
  391. JsonNode root;
  392. root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
  393. root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
  394. return root;
  395. }
  396. void CreatureAlignmentLimiter::acceptUpdater(IUpdater & visitor)
  397. {
  398. visitor.visitLimiter(*this);
  399. }
  400. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  401. :minRank(Min), maxRank(Max)
  402. {
  403. }
  404. RankRangeLimiter::RankRangeLimiter()
  405. {
  406. minRank = maxRank = -1;
  407. }
  408. ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
  409. {
  410. const CStackInstance * csi = retrieveStackInstance(&context.node);
  411. if(csi)
  412. {
  413. if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
  414. return ILimiter::EDecision::DISCARD;
  415. if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
  416. return ILimiter::EDecision::ACCEPT;
  417. return ILimiter::EDecision::DISCARD;
  418. }
  419. return ILimiter::EDecision::NOT_APPLICABLE;
  420. }
  421. void RankRangeLimiter::acceptUpdater(IUpdater & visitor)
  422. {
  423. visitor.visitLimiter(*this);
  424. }
  425. OppositeSideLimiter::OppositeSideLimiter(PlayerColor Owner):
  426. owner(std::move(Owner))
  427. {
  428. }
  429. ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
  430. {
  431. auto contextOwner = context.node.getOwner();
  432. auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
  433. return decision;
  434. }
  435. void OppositeSideLimiter::acceptUpdater(IUpdater & visitor)
  436. {
  437. visitor.visitLimiter(*this);
  438. }
  439. // Aggregate/Boolean Limiters
  440. AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
  441. limiters(std::move(limiters))
  442. {
  443. }
  444. void AggregateLimiter::add(const TLimiterPtr & limiter)
  445. {
  446. if(limiter)
  447. limiters.push_back(limiter);
  448. }
  449. JsonNode AggregateLimiter::toJsonNode() const
  450. {
  451. JsonNode result;
  452. result.Vector().emplace_back(getAggregator());
  453. for(const auto & l : limiters)
  454. result.Vector().push_back(l->toJsonNode());
  455. return result;
  456. }
  457. void AggregateLimiter::acceptUpdater(IUpdater & visitor)
  458. {
  459. visitor.visitLimiter(*this);
  460. }
  461. const std::string AllOfLimiter::aggregator = "allOf";
  462. const std::string & AllOfLimiter::getAggregator() const
  463. {
  464. return aggregator;
  465. }
  466. AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
  467. AggregateLimiter(limiters)
  468. {
  469. }
  470. ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
  471. {
  472. bool wasntSure = false;
  473. for(const auto & limiter : limiters)
  474. {
  475. auto result = limiter->limit(context);
  476. if(result == ILimiter::EDecision::DISCARD || result == ILimiter::EDecision::NOT_APPLICABLE)
  477. return result;
  478. if(result == ILimiter::EDecision::NOT_SURE)
  479. wasntSure = true;
  480. }
  481. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  482. }
  483. const std::string AnyOfLimiter::aggregator = "anyOf";
  484. const std::string & AnyOfLimiter::getAggregator() const
  485. {
  486. return aggregator;
  487. }
  488. AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
  489. AggregateLimiter(limiters)
  490. {
  491. }
  492. ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
  493. {
  494. bool wasntSure = false;
  495. for(const auto & limiter : limiters)
  496. {
  497. auto result = limiter->limit(context);
  498. if(result == ILimiter::EDecision::ACCEPT)
  499. return result;
  500. if(result == ILimiter::EDecision::NOT_SURE)
  501. wasntSure = true;
  502. }
  503. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
  504. }
  505. const std::string NoneOfLimiter::aggregator = "noneOf";
  506. const std::string & NoneOfLimiter::getAggregator() const
  507. {
  508. return aggregator;
  509. }
  510. NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
  511. AggregateLimiter(limiters)
  512. {
  513. }
  514. ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
  515. {
  516. bool wasntSure = false;
  517. for(const auto & limiter : limiters)
  518. {
  519. auto result = limiter->limit(context);
  520. if(result == ILimiter::EDecision::NOT_APPLICABLE)
  521. return ILimiter::EDecision::NOT_APPLICABLE;
  522. if(result == ILimiter::EDecision::ACCEPT)
  523. return ILimiter::EDecision::DISCARD;
  524. if(result == ILimiter::EDecision::NOT_SURE)
  525. wasntSure = true;
  526. }
  527. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  528. }
  529. VCMI_LIB_NAMESPACE_END