artifactwidget.cpp 2.1 KB

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  1. /*
  2. * herosspellwidget.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "artifactwidget.h"
  12. #include "ui_artifactwidget.h"
  13. #include "inspector.h"
  14. #include "../../lib/GameLibrary.h"
  15. #include "../../lib/constants/StringConstants.h"
  16. #include "../../lib/entities/artifact/ArtifactUtils.h"
  17. #include "../../lib/entities/artifact/CArtHandler.h"
  18. #include "../../lib/entities/artifact/CArtifactFittingSet.h"
  19. ArtifactWidget::ArtifactWidget(CArtifactFittingSet & fittingSet, QWidget * parent) :
  20. QDialog(parent),
  21. ui(new Ui::ArtifactWidget),
  22. fittingSet(fittingSet)
  23. {
  24. ui->setupUi(this);
  25. connect(ui->saveButton, &QPushButton::clicked, this, [this]()
  26. {
  27. saveArtifact(ui->artifact->currentData().toInt(), ArtifactPosition(ui->possiblePositions->currentData().toInt()));
  28. close();
  29. });
  30. connect(ui->cancelButton, &QPushButton::clicked, this, &ArtifactWidget::close);
  31. connect(ui->possiblePositions, static_cast<void(QComboBox::*) (int)> (&QComboBox::currentIndexChanged), this, &ArtifactWidget::fillArtifacts);
  32. std::vector<ArtifactPosition> possiblePositions;
  33. for(const auto & slot : ArtifactUtils::allWornSlots())
  34. {
  35. if(fittingSet.isPositionFree(slot))
  36. {
  37. ui->possiblePositions->addItem(QString::fromStdString(NArtifactPosition::namesHero[slot.num]), slot.num);
  38. }
  39. }
  40. ui->possiblePositions->addItem(QString::fromStdString(NArtifactPosition::backpack), ArtifactPosition::BACKPACK_START);
  41. fillArtifacts();
  42. }
  43. void ArtifactWidget::fillArtifacts()
  44. {
  45. ui->artifact->clear();
  46. auto currentSlot = ui->possiblePositions->currentData().toInt();
  47. for (const auto& art : LIBRARY->arth->getDefaultAllowed())
  48. {
  49. auto artifact = art.toArtifact();
  50. // forbid spell scroll for now as require special handling
  51. if (artifact->canBePutAt(&fittingSet, currentSlot, true) && artifact->getId() != ArtifactID::SPELL_SCROLL) {
  52. ui->artifact->addItem(QString::fromStdString(artifact->getNameTranslated()), QVariant::fromValue(artifact->getIndex()));
  53. }
  54. }
  55. }
  56. ArtifactWidget::~ArtifactWidget()
  57. {
  58. delete ui;
  59. }