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| /* * CObjectClassesHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CObjectClassesHandler.h"#include "../filesystem/Filesystem.h"#include "../filesystem/CBinaryReader.h"#include "../VCMI_Lib.h"#include "../GameConstants.h"#include "../StringConstants.h"#include "../CGeneralTextHandler.h"#include "../CModHandler.h"#include "../JsonNode.h"#include "../CSoundBase.h"#include "CRewardableConstructor.h"#include "CommonConstructors.h"#include "MapObjects.h"VCMI_LIB_NAMESPACE_BEGINCObjectClassesHandler::CObjectClassesHandler(){#define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;#define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>	// list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code	//Note: should be in sync with registerTypesMapObjectTypes function	SET_HANDLER_CLASS("configurable", CRewardableConstructor);	SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);	SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);	SET_HANDLER_CLASS("town", CTownInstanceConstructor);	SET_HANDLER_CLASS("bank", CBankInstanceConstructor);	SET_HANDLER_CLASS("static", CObstacleConstructor);	SET_HANDLER_CLASS("", CObstacleConstructor);	SET_HANDLER("randomArtifact", CGArtifact);	SET_HANDLER("randomHero", CGHeroInstance);	SET_HANDLER("randomResource", CGResource);	SET_HANDLER("randomTown", CGTownInstance);	SET_HANDLER("randomMonster", CGCreature);	SET_HANDLER("randomDwelling", CGDwelling);	SET_HANDLER("generic", CGObjectInstance);	SET_HANDLER("cartographer", CCartographer);	SET_HANDLER("artifact", CGArtifact);	SET_HANDLER("blackMarket", CGBlackMarket);	SET_HANDLER("boat", CGBoat);	SET_HANDLER("borderGate", CGBorderGate);	SET_HANDLER("borderGuard", CGBorderGuard);	SET_HANDLER("monster", CGCreature);	SET_HANDLER("denOfThieves", CGDenOfthieves);	SET_HANDLER("event", CGEvent);	SET_HANDLER("garrison", CGGarrison);	SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);	SET_HANDLER("keymaster", CGKeymasterTent);	SET_HANDLER("lighthouse", CGLighthouse);	SET_HANDLER("magi", CGMagi);	SET_HANDLER("market", CGMarket);	SET_HANDLER("mine", CGMine);	SET_HANDLER("obelisk", CGObelisk);	SET_HANDLER("observatory", CGObservatory);	SET_HANDLER("pandora", CGPandoraBox);	SET_HANDLER("prison", CGHeroInstance);	SET_HANDLER("questGuard", CGQuestGuard);	SET_HANDLER("resource", CGResource);	SET_HANDLER("scholar", CGScholar);	SET_HANDLER("seerHut", CGSeerHut);	SET_HANDLER("shipyard", CGShipyard);	SET_HANDLER("shrine", CGShrine);	SET_HANDLER("sign", CGSignBottle);	SET_HANDLER("siren", CGSirens);	SET_HANDLER("monolith", CGMonolith);	SET_HANDLER("subterraneanGate", CGSubterraneanGate);	SET_HANDLER("whirlpool", CGWhirlpool);	SET_HANDLER("university", CGUniversity);	SET_HANDLER("witch", CGWitchHut);	SET_HANDLER("terrain", CGTerrainPatch);#undef SET_HANDLER_CLASS#undef SET_HANDLER}CObjectClassesHandler::~CObjectClassesHandler(){	for(auto p : objects)		delete p;}std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize){	CLegacyConfigParser parser("Data/Objects.txt");	size_t totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else	parser.endLine();	for (size_t i = 0; i < totalNumber; i++)	{		auto tmpl = new ObjectTemplate;		tmpl->readTxt(parser);		parser.endLine();		std::pair<si32, si32> key(tmpl->id.num, tmpl->subid);		legacyTemplates.insert(std::make_pair(key, std::shared_ptr<const ObjectTemplate>(tmpl)));	}	objects.resize(256);	std::vector<JsonNode> ret(dataSize);// create storage for 256 objects	assert(dataSize == 256);	CLegacyConfigParser namesParser("Data/ObjNames.txt");	for (size_t i=0; i<256; i++)	{		ret[i]["base"]["name"].String() = namesParser.readString();		namesParser.endLine();	}	JsonNode cregen1;	JsonNode cregen4;	CLegacyConfigParser cregen1Parser("data/crgen1");	do	{		JsonNode subObject;		subObject["name"].String() = cregen1Parser.readString();		cregen1.Vector().push_back(subObject);	}	while(cregen1Parser.endLine());	CLegacyConfigParser cregen4Parser("data/crgen4");	do	{		JsonNode subObject;		subObject["name"].String() = cregen4Parser.readString();		cregen4.Vector().push_back(subObject);	}	while(cregen4Parser.endLine());	ret[Obj::CREATURE_GENERATOR1]["subObjects"] = cregen1;	ret[Obj::CREATURE_GENERATOR4]["subObjects"] = cregen4;	return ret;}void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj){	auto object = loadSubObjectFromJson(scope, VLC->modh->normalizeIdentifier(scope, CModHandler::scopeBuiltin(), identifier), entry, obj, obj->objects.size());	assert(object);	obj->objects.push_back(object);	registerObject(scope, obj->getIdentifier(), identifier, object->subtype);}void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index){	//TODO: load name for subobjects	auto object = loadSubObjectFromJson(scope, VLC->modh->normalizeIdentifier(scope, CModHandler::scopeBuiltin(), identifier), entry, obj, index);	assert(object);	assert(obj->objects[index] == nullptr); // ensure that this id was not loaded before	obj->objects[index] = object;	registerObject(scope, obj->getIdentifier(), identifier, object->subtype);}TObjectTypeHandler CObjectClassesHandler::loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index){	if(!handlerConstructors.count(obj->handlerName))	{		logGlobal->error("Handler with name %s was not found!", obj->handlerName);		return nullptr;	}	auto createdObject = handlerConstructors.at(obj->handlerName)();	createdObject->modName = scope;	createdObject->setType(obj->id, index);	createdObject->setTypeName(obj->getIdentifier(), identifier);	createdObject->init(entry);	auto range = legacyTemplates.equal_range(std::make_pair(obj->id, index));	for (auto & templ : boost::make_iterator_range(range.first, range.second))	{		createdObject->addTemplate(templ.second);	}	legacyTemplates.erase(range.first, range.second);	logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->getIdentifier(), obj->id, identifier, index);	return createdObject;}std::string ObjectClass::getIdentifier() const{	return identifier + "Object";}ObjectClass * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index){	auto obj = new ObjectClass(scope, name);	obj->handlerName = json["handler"].String();	obj->base = json["base"];	obj->id = index;	obj->objects.resize(json["lastReservedIndex"].Float() + 1);	for (auto subData : json["types"].Struct())	{		if (!subData.second["index"].isNull())		{			if (subData.second["index"].meta != "core")				logMod->warn("Object %s:%s from mod %s - attempt to load object with preset index!", name, subData.first, scope);			size_t subIndex = subData.second["index"].Integer();			loadSubObject(scope, subData.first, subData.second, obj, subIndex);		}		else			loadSubObject(scope, subData.first, subData.second, obj);	}	return obj;}void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data){	auto object = loadFromJson(scope, data, VLC->modh->normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name), objects.size());	objects.push_back(object);	VLC->modh->identifiers.registerObject(scope, "object", name, object->id);}void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index){	auto object = loadFromJson(scope, data, VLC->modh->normalizeIdentifier(scope, CModHandler::scopeBuiltin(), name), index);	assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before	objects[(si32)index] = object;	VLC->modh->identifiers.registerObject(scope, "object", name, object->id);}void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID){	config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL	assert(ID < objects.size());	assert(objects[ID]);	if ( subID >= objects[ID]->objects.size())		objects[ID]->objects.resize(subID+1);	JsonUtils::inherit(config, objects.at(ID)->base);	loadSubObject(config.meta, identifier, config, objects[ID], subID);}void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID){	assert(ID < objects.size());	assert(objects[ID]);	assert(subID < objects[ID]->objects.size());	objects[ID]->objects[subID] = nullptr;}std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const{	return std::vector<bool>(); //TODO?}TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const{	assert(type < objects.size());	assert(objects[type]);	assert(subtype < objects[type]->objects.size());	return objects.at(type)->objects.at(subtype);}TObjectTypeHandler CObjectClassesHandler::getHandlerFor(std::string scope, std::string type, std::string subtype) const{	boost::optional<si32> id = VLC->modh->identifiers.getIdentifier(scope, "object", type, false);	if(id)	{		auto object = objects[id.get()];		boost::optional<si32> subID = VLC->modh->identifiers.getIdentifier(scope, object->getIdentifier(), subtype, false);		if (subID)			return object->objects[subID.get()];	}	std::string errorString = "Failed to find object of type " + type + "::" + subtype;	logGlobal->error(errorString);	throw std::runtime_error(errorString);}TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const{	return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);}std::set<si32> CObjectClassesHandler::knownObjects() const{	std::set<si32> ret;	for (auto entry : objects)		if (entry)			ret.insert(entry->id);	return ret;}std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const{	assert(primaryID < objects.size());	assert(objects[primaryID]);	std::set<si32> ret;	for (auto entry : objects.at(primaryID)->objects)		if (entry)			ret.insert(entry->subtype);	return ret;}void CObjectClassesHandler::beforeValidate(JsonNode & object){	for (auto & entry : object["types"].Struct())	{		if (object.Struct().count("subObjects"))		{			auto const & vector = object["subObjects"].Vector();			if (!entry.second.Struct().count("index"))				continue;			size_t index = entry.second["index"].Integer();			if (index < vector.size())				JsonUtils::inherit(entry.second, vector[index]);		}		JsonUtils::inherit(entry.second, object["base"]);		for (auto & templ : entry.second["templates"].Struct())			JsonUtils::inherit(templ.second, entry.second["base"]);	}	object.Struct().erase("subObjects");}void CObjectClassesHandler::afterLoadFinalization(){	for(auto entry : objects)	{		if (!entry)			continue;		for(auto obj : entry->objects)		{			if (!obj)				continue;			obj->afterLoadFinalization();			if(obj->getTemplates().empty())				logGlobal->warn("No templates found for %s:%s", entry->getIdentifier(), obj->getIdentifier());		}	}	//duplicate existing two-way portals to make reserve for RMG	auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->objects;	size_t portalCount = portalVec.size();	for (size_t i = portalCount; i < 100; ++i)		portalVec.push_back(portalVec[static_cast<si32>(i % portalCount)]);}std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const{	return getHandlerFor(type, subtype)->getNameTranslated();}SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const{	if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL)		subtype = 0;	assert(type < objects.size());	assert(objects[type]);	assert(subtype < objects[type]->objects.size());	return getHandlerFor(type, subtype)->getSounds();}std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const{	return objects.at(type)->handlerName;}AObjectTypeHandler::AObjectTypeHandler():	type(-1), subtype(-1){}AObjectTypeHandler::~AObjectTypeHandler(){}void AObjectTypeHandler::setType(si32 type, si32 subtype){	this->type = type;	this->subtype = subtype;}void AObjectTypeHandler::setTypeName(std::string type, std::string subtype){	this->typeName = type;	this->subTypeName = subtype;}std::string AObjectTypeHandler::getIdentifier() const{	return modName + ":" + subTypeName;}std::string AObjectTypeHandler::getTypeName(){	return typeName;}std::string AObjectTypeHandler::getSubTypeName(){	return subTypeName;}static ui32 loadJsonOrMax(const JsonNode & input){	if (input.isNull())		return std::numeric_limits<ui32>::max();	else		return static_cast<ui32>(input.Float());}void AObjectTypeHandler::init(const JsonNode & input){	base = input["base"];	if (!input["rmg"].isNull())	{		rmgInfo.value =     static_cast<ui32>(input["rmg"]["value"].Float());		rmgInfo.mapLimit =  loadJsonOrMax(input["rmg"]["mapLimit"]);		rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);		rmgInfo.rarity =    static_cast<ui32>(input["rmg"]["rarity"].Float());	} // else block is not needed - set in constructor	for (auto entry : input["templates"].Struct())	{		entry.second.setType(JsonNode::JsonType::DATA_STRUCT);		JsonUtils::inherit(entry.second, base);		auto tmpl = new ObjectTemplate;		tmpl->id = Obj(type);		tmpl->subid = subtype;		tmpl->stringID = entry.first; // FIXME: create "fullID" - type.object.template?		try		{			tmpl->readJson(entry.second);			templates.push_back(std::shared_ptr<const ObjectTemplate>(tmpl));		}		catch (const std::exception & e)		{			logGlobal->warn("Failed to load terrains for object %s: %s", entry.first, e.what());		}	}	VLC->generaltexth->registerString(getNameTextID(), input["name"].String());	for(const JsonNode & node : input["sounds"]["ambient"].Vector())		sounds.ambient.push_back(node.String());	for(const JsonNode & node : input["sounds"]["visit"].Vector())		sounds.visit.push_back(node.String());	for(const JsonNode & node : input["sounds"]["removal"].Vector())		sounds.removal.push_back(node.String());	if(input["aiValue"].isNull())		aiValue = boost::none;	else		aiValue = static_cast<boost::optional<si32>>(input["aiValue"].Integer());	if(input["battleground"].getType() == JsonNode::JsonType::DATA_STRING)		battlefield = input["battleground"].String();	else		battlefield = boost::none;	initTypeData(input);}bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const{	return false; // by default there are no overrides}void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const{	obj->ID = Obj(type);	obj->subID = subtype;	obj->typeName = typeName;	obj->subTypeName = subTypeName;}void AObjectTypeHandler::initTypeData(const JsonNode & input){	// empty implementation for overrides}std::string AObjectTypeHandler::getNameTextID() const{	return TextIdentifier( typeName, modName, subTypeName, "name" ).get();}std::string AObjectTypeHandler::getNameTranslated() const{	return VLC->generaltexth->translate(getNameTextID());}SObjectSounds AObjectTypeHandler::getSounds() const{	return sounds;}void AObjectTypeHandler::addTemplate(std::shared_ptr<const ObjectTemplate> templ){	templates.push_back(templ);}void AObjectTypeHandler::addTemplate(JsonNode config){	config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null	JsonUtils::inherit(config, base);	auto tmpl = new ObjectTemplate;	tmpl->id = Obj(type);	tmpl->subid = subtype;	tmpl->stringID.clear(); // TODO?	tmpl->readJson(config);	templates.emplace_back(tmpl);}std::vector<std::shared_ptr<const ObjectTemplate>> AObjectTypeHandler::getTemplates() const{	return templates;}BattleField AObjectTypeHandler::getBattlefield() const{	return battlefield ? BattleField::fromString(battlefield.get()) : BattleField::NONE;}std::vector<std::shared_ptr<const ObjectTemplate>>AObjectTypeHandler::getTemplates(TerrainId terrainType) const{	std::vector<std::shared_ptr<const ObjectTemplate>> templates = getTemplates();	std::vector<std::shared_ptr<const ObjectTemplate>> filtered;	std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), [&](std::shared_ptr<const ObjectTemplate> obj)	{		return obj->canBePlacedAt(terrainType);	});	// H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here	// Perhaps we should re-define faulty templates and remove this workaround (already done for resources)	if (type == Obj::ARTIFACT || type == Obj::MONSTER)		return templates;	else		return filtered;}std::shared_ptr<const ObjectTemplate> AObjectTypeHandler::getOverride(TerrainId terrainType, const CGObjectInstance * object) const{	std::vector<std::shared_ptr<const ObjectTemplate>> ret = getTemplates(terrainType);	for (const auto & tmpl: ret)	{		if (objectFilter(object, tmpl))			return tmpl;	}	return std::shared_ptr<const ObjectTemplate>(); //empty}const RandomMapInfo & AObjectTypeHandler::getRMGInfo(){	return rmgInfo;}boost::optional<si32> AObjectTypeHandler::getAiValue() const{	return aiValue;}bool AObjectTypeHandler::isStaticObject(){	return false; // most of classes are not static}void AObjectTypeHandler::afterLoadFinalization(){}VCMI_LIB_NAMESPACE_END
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