| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155 | 
							- #pragma once
 
- #include "../gui/CIntObject.h"
 
- /*
 
-  * MiscWidgets.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class CLabel;
 
- class CCreatureAnim;
 
- class CComponent;
 
- class CGGarrison;
 
- class CSelectableComponent;
 
- struct InfoAboutArmy;
 
- class CArmedInstance;
 
- class IBonusBearer;
 
- class CAnimImage;
 
- /// Shows a text by moving the mouse cursor over the object
 
- class CHoverableArea: public virtual CIntObject
 
- {
 
- public:
 
- 	std::string hoverText;
 
- 	virtual void hover (bool on) override;
 
- 	CHoverableArea();
 
- 	virtual ~CHoverableArea();
 
- };
 
- /// Can interact on left and right mouse clicks, plus it shows a text when by hovering over it
 
- class LRClickableAreaWText: public CHoverableArea
 
- {
 
- public:
 
- 	std::string text;
 
- 	LRClickableAreaWText();
 
- 	LRClickableAreaWText(const Rect &Pos, const std::string &HoverText = "", const std::string &ClickText = "");
 
- 	virtual ~LRClickableAreaWText();
 
- 	void init();
 
- 	virtual void clickLeft(tribool down, bool previousState) override;
 
- 	virtual void clickRight(tribool down, bool previousState) override;
 
- };
 
- /// base class for hero/town/garrison tooltips
 
- class CArmyTooltip : public CIntObject
 
- {
 
- 	void init(const InfoAboutArmy &army);
 
- public:
 
- 	CArmyTooltip(Point pos, const InfoAboutArmy &army);
 
- 	CArmyTooltip(Point pos, const CArmedInstance * army);
 
- };
 
- /// Class for hero tooltip. Does not have any background!
 
- /// background for infoBox: ADSTATHR
 
- /// background for tooltip: HEROQVBK
 
- class CHeroTooltip : public CArmyTooltip
 
- {
 
- 	void init(const InfoAboutHero &hero);
 
- public:
 
- 	CHeroTooltip(Point pos, const InfoAboutHero &hero);
 
- 	CHeroTooltip(Point pos, const CGHeroInstance * hero);
 
- };
 
- /// Class for town tooltip. Does not have any background!
 
- /// background for infoBox: ADSTATCS
 
- /// background for tooltip: TOWNQVBK
 
- class CTownTooltip : public CArmyTooltip
 
- {
 
- 	void init(const InfoAboutTown &town);
 
- public:
 
- 	CTownTooltip(Point pos, const InfoAboutTown &town);
 
- 	CTownTooltip(Point pos, const CGTownInstance * town);
 
- };
 
- /// draws picture with creature on background, use Animated=true to get animation
 
- class CCreaturePic : public CIntObject
 
- {
 
- private:
 
- 	CPicture *bg;
 
- 	CCreatureAnim *anim; //displayed animation
 
- 	CLabel * amount;
 
- 	void show(SDL_Surface *to) override;
 
- public:
 
- 	CCreaturePic(int x, int y, const CCreature *cre, bool Big=true, bool Animated=true); //c-tor
 
- 	void setAmount(int newAmount);
 
- };
 
- /// Resource bar like that at the bottom of the adventure map screen
 
- class CMinorResDataBar : public CIntObject
 
- {
 
- public:
 
- 	SDL_Surface *bg; //background bitmap
 
- 	void show(SDL_Surface * to) override;
 
- 	void showAll(SDL_Surface * to) override;
 
- 	CMinorResDataBar(); //c-tor
 
- 	~CMinorResDataBar(); //d-tor
 
- };
 
- /// Opens hero window by left-clicking on it
 
- class CHeroArea: public CIntObject
 
- {
 
- 	const CGHeroInstance * hero;
 
- public:
 
- 	CHeroArea(int x, int y, const CGHeroInstance * _hero);
 
- 	void clickLeft(tribool down, bool previousState) override;
 
- 	void clickRight(tribool down, bool previousState) override;
 
- 	void hover(bool on) override;
 
- };
 
- /// Can interact on left and right mouse clicks
 
- class LRClickableAreaWTextComp: public LRClickableAreaWText
 
- {
 
- public:
 
- 	int baseType;
 
- 	int bonusValue, type;
 
- 	virtual void clickLeft(tribool down, bool previousState) override;
 
- 	virtual void clickRight(tribool down, bool previousState) override;
 
- 	LRClickableAreaWTextComp(const Rect &Pos = Rect(0,0,0,0), int BaseType = -1);
 
- 	CComponent * createComponent() const;
 
- };
 
- /// Opens town screen by left-clicking on it
 
- class LRClickableAreaOpenTown: public LRClickableAreaWTextComp
 
- {
 
- public:
 
- 	const CGTownInstance * town;
 
- 	void clickLeft(tribool down, bool previousState) override;
 
- 	void clickRight(tribool down, bool previousState) override;
 
- 	LRClickableAreaOpenTown();
 
- };
 
- class MoraleLuckBox : public LRClickableAreaWTextComp
 
- {
 
- 	CAnimImage *image;
 
- public:
 
- 	bool morale; //true if morale, false if luck
 
- 	bool small;
 
- 	void set(const IBonusBearer *node);
 
- 	MoraleLuckBox(bool Morale, const Rect &r, bool Small=false);
 
- };
 
 
  |