CMainMenu.cpp 26 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../GameEngine.h"
  23. #include "../GameInstance.h"
  24. #include "../eventsSDL/InputHandler.h"
  25. #include "../gui/ShortcutHandler.h"
  26. #include "../gui/Shortcut.h"
  27. #include "../gui/WindowHandler.h"
  28. #include "../render/Canvas.h"
  29. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  30. #include "../globalLobby/GlobalLobbyClient.h"
  31. #include "../globalLobby/GlobalLobbyWindow.h"
  32. #include "../widgets/CComponent.h"
  33. #include "../widgets/Buttons.h"
  34. #include "../widgets/CTextInput.h"
  35. #include "../widgets/MiscWidgets.h"
  36. #include "../widgets/ObjectLists.h"
  37. #include "../widgets/TextControls.h"
  38. #include "../widgets/VideoWidget.h"
  39. #include "../windows/InfoWindows.h"
  40. #include "../CServerHandler.h"
  41. #include "../CPlayerInterface.h"
  42. #include "../Client.h"
  43. #include "../CMT.h"
  44. #include "../../CCallback.h"
  45. #include "../../lib/texts/CGeneralTextHandler.h"
  46. #include "../../lib/campaign/CampaignHandler.h"
  47. #include "../../lib/filesystem/Filesystem.h"
  48. #include "../../lib/filesystem/CCompressedStream.h"
  49. #include "../../lib/mapping/CMapInfo.h"
  50. #include "../../lib/modding/CModHandler.h"
  51. #include "../../lib/VCMIDirs.h"
  52. #include "../../lib/CStopWatch.h"
  53. #include "../../lib/CThreadHelper.h"
  54. #include "../../lib/CConfigHandler.h"
  55. #include "../../lib/GameConstants.h"
  56. #include "../../lib/CRandomGenerator.h"
  57. #include "../../lib/GameLibrary.h"
  58. #include "../../lib/json/JsonUtils.h"
  59. ISelectionScreenInfo * SEL = nullptr;
  60. static void do_quit()
  61. {
  62. ENGINE->dispatchMainThread([]()
  63. {
  64. handleQuit(false);
  65. });
  66. }
  67. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  68. : CWindowObject(BORDERED), config(configNode)
  69. {
  70. OBJECT_CONSTRUCTION;
  71. const auto& bgConfig = config["background"];
  72. if (bgConfig.isVector())
  73. background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
  74. if (bgConfig.isString())
  75. background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
  76. if(config["scalable"].Bool())
  77. background->scaleTo(ENGINE->screenDimensions());
  78. pos = background->center();
  79. for (const JsonNode& node : config["images"].Vector())
  80. {
  81. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
  82. images.push_back(image);
  83. }
  84. if(!config["video"].isNull())
  85. {
  86. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  87. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  88. }
  89. for(const JsonNode & node : config["items"].Vector())
  90. menuNameToEntry.push_back(node["name"].String());
  91. //Hardcoded entry
  92. menuNameToEntry.push_back("credits");
  93. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  94. if(config["video"].isNull())
  95. tabs->setRedrawParent(true);
  96. }
  97. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  98. {
  99. if(config["items"].Vector().size() == index)
  100. return std::make_shared<CreditsScreen>(this->pos);
  101. else
  102. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  103. }
  104. void CMenuScreen::show(Canvas & to)
  105. {
  106. // TODO: avoid excessive redraws
  107. CIntObject::showAll(to);
  108. }
  109. void CMenuScreen::activate()
  110. {
  111. CIntObject::activate();
  112. }
  113. void CMenuScreen::switchToTab(size_t index)
  114. {
  115. tabs->setActive(index);
  116. }
  117. void CMenuScreen::switchToTab(std::string name)
  118. {
  119. switchToTab(vstd::find_pos(menuNameToEntry, name));
  120. }
  121. size_t CMenuScreen::getActiveTab() const
  122. {
  123. return tabs->getActive();
  124. }
  125. //function for std::string -> std::function conversion for main menu
  126. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  127. {
  128. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  129. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  130. std::list<std::string> commands;
  131. boost::split(commands, string, boost::is_any_of("\t "));
  132. if(!commands.empty())
  133. {
  134. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  135. commands.pop_front();
  136. if(index > 3 || !commands.empty())
  137. {
  138. switch(index)
  139. {
  140. case 0: //to - switch to another tab, if such tab exists
  141. {
  142. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  143. if(index2 != menuType.size())
  144. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  145. break;
  146. }
  147. case 1: //open campaign selection window
  148. {
  149. return std::bind(&CMainMenu::openCampaignScreen, GAME->mainmenu(), commands.front());
  150. break;
  151. }
  152. case 2: //start
  153. {
  154. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  155. {
  156. case 0:
  157. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
  158. case 1:
  159. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  160. case 2:
  161. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
  162. case 3:
  163. return []() { CMainMenu::startTutorial(); };
  164. }
  165. break;
  166. }
  167. case 3: //load
  168. {
  169. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  170. {
  171. case 0:
  172. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
  173. case 1:
  174. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  175. case 2:
  176. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
  177. case 3:
  178. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
  179. }
  180. }
  181. break;
  182. case 4: //exit
  183. {
  184. return []() { CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };
  185. }
  186. break;
  187. case 5: //highscores
  188. {
  189. return []() { CMainMenu::openHighScoreScreen(); };
  190. }
  191. }
  192. }
  193. }
  194. logGlobal->error("Failed to parse command: %s", string);
  195. return std::function<void()>();
  196. }
  197. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  198. {
  199. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  200. std::pair<std::string, std::string> help;
  201. if(!button["help"].isNull() && button["help"].Float() > 0)
  202. help = LIBRARY->generaltexth->zelp[(size_t)button["help"].Float()];
  203. int posx = static_cast<int>(button["x"].Float());
  204. if(posx < 0)
  205. posx = pos.w + posx;
  206. int posy = static_cast<int>(button["y"].Float());
  207. if(posy < 0)
  208. posy = pos.h + posy;
  209. EShortcut shortcut = ENGINE->shortcuts().findShortcut(button["shortcut"].String());
  210. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  211. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  212. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  213. if (button["center"].Bool())
  214. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  215. return result;
  216. }
  217. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  218. {
  219. OBJECT_CONSTRUCTION;
  220. setRedrawParent(true);
  221. pos = parent->pos;
  222. for(const JsonNode & node : config["images"].Vector())
  223. images.push_back(CMainMenu::createPicture(node));
  224. for (const JsonNode& node : config["buttons"].Vector())
  225. {
  226. auto tokens = node["command"].String().find(' ');
  227. std::pair<std::string, std::string> commandParts = {
  228. node["command"].String().substr(0, tokens),
  229. (tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
  230. };
  231. if (commandParts.first == "campaigns")
  232. {
  233. const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
  234. if (!campaign.isStruct())
  235. {
  236. logGlobal->warn("Campaign set %s not found", commandParts.second);
  237. continue;
  238. }
  239. bool fileExists = false;
  240. for (const auto& item : campaign["items"].Vector())
  241. {
  242. std::string filename = item["file"].String();
  243. if (CResourceHandler::get()->existsResource(ResourcePath(filename, EResType::CAMPAIGN)))
  244. {
  245. fileExists = true;
  246. break;
  247. }
  248. }
  249. if (!fileExists)
  250. {
  251. logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
  252. continue;
  253. }
  254. }
  255. buttons.push_back(createButton(parent, node));
  256. buttons.back()->setHoverable(true);
  257. buttons.back()->setRedrawParent(true);
  258. }
  259. }
  260. CMainMenuConfig::CMainMenuConfig()
  261. : campaignSets(JsonUtils::assembleFromFiles("config/campaignSets.json"))
  262. , config(JsonPath::builtin("config/mainmenu.json"))
  263. {
  264. if (!config["scenario-selection"].isStruct())
  265. // Fallback for 1.6 mods
  266. if (config["game-select"].Vector().empty())
  267. handleFatalError("The main menu configuration file mainmenu.json is invalid or corrupted. Please check the file for errors, verify your mod setup, or reinstall VCMI to resolve the issue.", false);
  268. }
  269. const CMainMenuConfig & CMainMenuConfig::get()
  270. {
  271. static const CMainMenuConfig config;
  272. return config;
  273. }
  274. const JsonNode & CMainMenuConfig::getConfig() const
  275. {
  276. return config;
  277. }
  278. const JsonNode & CMainMenuConfig::getCampaigns() const
  279. {
  280. return campaignSets;
  281. }
  282. CMainMenu::CMainMenu()
  283. {
  284. pos.w = ENGINE->screenDimensions().x;
  285. pos.h = ENGINE->screenDimensions().y;
  286. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  287. OBJECT_CONSTRUCTION;
  288. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  289. }
  290. CMainMenu::~CMainMenu() = default;
  291. void CMainMenu::playIntroVideos()
  292. {
  293. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  294. if(ENGINE->video().open(VideoPath::builtin(video), scaleFactor))
  295. ENGINE->windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  296. else
  297. cb(true);
  298. };
  299. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  300. if(!skipped)
  301. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  302. if(!skipped)
  303. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  304. playMusic();
  305. });
  306. else
  307. playMusic();
  308. });
  309. else
  310. playMusic();
  311. });
  312. }
  313. void CMainMenu::playMusic()
  314. {
  315. ENGINE->music().playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  316. }
  317. void CMainMenu::activate()
  318. {
  319. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  320. if (pos.dimensions() != ENGINE->screenDimensions())
  321. onScreenResize();
  322. CIntObject::activate();
  323. }
  324. void CMainMenu::onScreenResize()
  325. {
  326. pos.w = ENGINE->screenDimensions().x;
  327. pos.h = ENGINE->screenDimensions().y;
  328. menu = nullptr;
  329. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  330. backgroundAroundMenu->pos = pos;
  331. }
  332. void CMainMenu::makeActiveInterface()
  333. {
  334. ENGINE->windows().pushWindow(GAME->mainmenu());
  335. ENGINE->windows().pushWindow(menu);
  336. menu->switchToTab(menu->getActiveTab());
  337. }
  338. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  339. {
  340. GAME->server().resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  341. GAME->server().loadMode = loadMode;
  342. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>(host);
  343. }
  344. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  345. {
  346. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  347. ourCampaign->campaignSet = campaignSet;
  348. openCampaignLobby(ourCampaign);
  349. }
  350. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  351. {
  352. GAME->server().resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  353. GAME->server().campaignStateToSend = campaign;
  354. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>();
  355. }
  356. void CMainMenu::openCampaignScreen(std::string name)
  357. {
  358. auto const & config = CMainMenuConfig::get().getCampaigns();
  359. if(!vstd::contains(config.Struct(), name))
  360. {
  361. logGlobal->error("Unknown campaign set: %s", name);
  362. return;
  363. }
  364. bool campaignsFound = true;
  365. for (auto const & entry : config[name]["items"].Vector())
  366. {
  367. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  368. if(entry["optional"].Bool())
  369. continue;
  370. if(!CResourceHandler::get()->existsResource(resourceID))
  371. campaignsFound = false;
  372. }
  373. if (!campaignsFound)
  374. {
  375. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  376. return;
  377. }
  378. ENGINE->windows().createAndPushWindow<CCampaignScreen>(config, name);
  379. }
  380. void CMainMenu::startTutorial()
  381. {
  382. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  383. if(!CResourceHandler::get()->existsResource(tutorialMap))
  384. {
  385. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  386. return;
  387. }
  388. auto mapInfo = std::make_shared<CMapInfo>();
  389. mapInfo->mapInit(tutorialMap.getName());
  390. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  391. GAME->server().startMapAfterConnection(mapInfo);
  392. }
  393. void CMainMenu::openHighScoreScreen()
  394. {
  395. ENGINE->windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  396. return;
  397. }
  398. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  399. {
  400. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  401. }
  402. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  403. : screenType(ScreenType)
  404. {
  405. OBJECT_CONSTRUCTION;
  406. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  407. pos = background->center(); //center, window has size of bg graphic
  408. const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
  409. if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
  410. picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
  411. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  412. textTitle->setText(LIBRARY->generaltexth->zelp[263].second);
  413. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  414. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  415. playerName->setText(getPlayersNames()[0]);
  416. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  417. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), LIBRARY->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
  418. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), LIBRARY->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  419. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
  420. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
  421. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[288], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  422. }
  423. void CMultiMode::openLobby()
  424. {
  425. close();
  426. GAME->server().getGlobalLobby().activateInterface();
  427. }
  428. void CMultiMode::hostTCP(EShortcut shortcut)
  429. {
  430. auto savedScreenType = screenType;
  431. close();
  432. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
  433. }
  434. void CMultiMode::joinTCP(EShortcut shortcut)
  435. {
  436. auto savedScreenType = screenType;
  437. close();
  438. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
  439. }
  440. std::vector<std::string> CMultiMode::getPlayersNames()
  441. {
  442. std::vector<std::string> playerNames;
  443. std::string playerNameStr = settings["general"]["playerName"].String();
  444. if (playerNameStr == "Player")
  445. playerNameStr = LIBRARY->generaltexth->translate("core.genrltxt.434");
  446. playerNames.push_back(playerNameStr);
  447. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  448. {
  449. const std::string &nameStr = playerName.String();
  450. if (!nameStr.empty())
  451. {
  452. playerNames.push_back(nameStr);
  453. }
  454. }
  455. return playerNames;
  456. }
  457. void CMultiMode::onNameChange(std::string newText)
  458. {
  459. Settings name = settings.write["general"]["playerName"];
  460. name->String() = newText;
  461. }
  462. CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
  463. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  464. {
  465. OBJECT_CONSTRUCTION;
  466. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  467. pos = background->center(); //center, window has size of bg graphic
  468. std::string text;
  469. switch (shortcut)
  470. {
  471. case EShortcut::MAIN_MENU_HOTSEAT:
  472. text = LIBRARY->generaltexth->allTexts[446];
  473. boost::replace_all(text, "\t", "\n");
  474. break;
  475. case EShortcut::MAIN_MENU_HOST_GAME:
  476. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP");
  477. break;
  478. case EShortcut::MAIN_MENU_JOIN_GAME:
  479. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP");
  480. break;
  481. }
  482. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  483. for(int i = 0; i < inputNames.size(); i++)
  484. {
  485. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  486. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  487. }
  488. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  489. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  490. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  491. for(int i = 0; i < playerNames.size(); i++)
  492. {
  493. inputNames[i]->setText(playerNames[i]);
  494. }
  495. #ifndef VCMI_MOBILE
  496. inputNames[0]->giveFocus();
  497. #endif
  498. }
  499. void CMultiPlayers::onChange(std::string newText)
  500. {
  501. }
  502. void CMultiPlayers::enterSelectionScreen()
  503. {
  504. std::vector<std::string> playerNames;
  505. for(auto playerName : inputNames)
  506. {
  507. if (playerName->getText().length())
  508. playerNames.push_back(playerName->getText());
  509. }
  510. Settings playerName = settings.write["general"]["playerName"];
  511. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  512. multiPlayerNames->Vector().clear();
  513. if (!playerNames.empty())
  514. {
  515. playerName->String() = playerNames.front();
  516. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  517. {
  518. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  519. }
  520. }
  521. else
  522. {
  523. // Without the check the saving crashes directly.
  524. // When empty reset the player's name. This would translate to it being
  525. // the default for the next run. But enables deleting players, by just
  526. // deleting the names, otherwise some UI element should have been added.
  527. playerName->clear();
  528. }
  529. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  530. }
  531. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  532. {
  533. OBJECT_CONSTRUCTION;
  534. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  535. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  536. textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  537. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  538. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  539. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  540. if(host && !settings["session"]["donotstartserver"].Bool())
  541. {
  542. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  543. buttonOk->block(true);
  544. startConnection();
  545. }
  546. else
  547. {
  548. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  549. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  550. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  551. inputPort->setFilterNumber(0, 65535);
  552. inputAddress->giveFocus();
  553. }
  554. inputAddress->setText(host ? GAME->server().getLocalHostname() : GAME->server().getRemoteHostname());
  555. inputPort->setText(std::to_string(host ? GAME->server().getLocalPort() : GAME->server().getRemotePort()));
  556. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  557. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  558. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  559. }
  560. void CSimpleJoinScreen::connectToServer()
  561. {
  562. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  563. buttonOk->block(true);
  564. ENGINE->input().stopTextInput();
  565. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  566. }
  567. void CSimpleJoinScreen::leaveScreen()
  568. {
  569. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  570. GAME->server().setState(EClientState::CONNECTION_CANCELLED);
  571. }
  572. void CSimpleJoinScreen::onChange(const std::string & newText)
  573. {
  574. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  575. }
  576. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  577. {
  578. if(addr.empty())
  579. GAME->server().startLocalServerAndConnect(false);
  580. else
  581. GAME->server().connectToServer(addr, port);
  582. }
  583. CLoadingScreen::CLoadingScreen()
  584. : CLoadingScreen(getBackground())
  585. {
  586. }
  587. CLoadingScreen::CLoadingScreen(ImagePath background)
  588. : CWindowObject(BORDERED, background)
  589. {
  590. OBJECT_CONSTRUCTION;
  591. addUsedEvents(TIME);
  592. ENGINE->music().stopMusic(5000);
  593. const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
  594. const auto& backgroundConfig = conf["background"];
  595. if (!backgroundConfig.Vector().empty())
  596. backimg = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(backgroundConfig.Vector(), CRandomGenerator::getDefault())));
  597. for (const JsonNode& node : conf["images"].Vector())
  598. {
  599. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
  600. images.push_back(image);
  601. }
  602. const auto& loadframeConfig = conf["loadframe"];
  603. if (loadframeConfig.isStruct())
  604. {
  605. loadFrame = std::make_shared<CPicture>(
  606. ImagePath::fromJson(*RandomGeneratorUtil::nextItem(loadframeConfig["name"].Vector(), CRandomGenerator::getDefault())),
  607. loadframeConfig["x"].Integer(),
  608. loadframeConfig["y"].Integer()
  609. );
  610. }
  611. const auto& loadbarConfig = conf["loadbar"];
  612. if (loadbarConfig.isStruct())
  613. {
  614. AnimationPath loadbarPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(loadbarConfig["name"].Vector(), CRandomGenerator::getDefault()));
  615. const int posx = loadbarConfig["x"].Integer();
  616. const int posy = loadbarConfig["y"].Integer();
  617. const int blockSize = loadbarConfig["size"].Integer();
  618. const int blocksAmount = loadbarConfig["amount"].Integer();
  619. for (int i = 0; i < blocksAmount; ++i)
  620. {
  621. progressBlocks.push_back(std::make_shared<CAnimImage>(loadbarPath, i, 0, posx + i * blockSize, posy));
  622. progressBlocks.back()->deactivate();
  623. progressBlocks.back()->visible = false;
  624. }
  625. }
  626. }
  627. CLoadingScreen::~CLoadingScreen()
  628. {
  629. }
  630. void CLoadingScreen::tick(uint32_t msPassed)
  631. {
  632. if(!progressBlocks.empty())
  633. {
  634. int status = float(get()) / 255.f * progressBlocks.size();
  635. for(int i = 0; i < status; ++i)
  636. {
  637. progressBlocks.at(i)->activate();
  638. progressBlocks.at(i)->visible = true;
  639. }
  640. }
  641. }
  642. ImagePath CLoadingScreen::getBackground()
  643. {
  644. ImagePath fname = ImagePath::builtin("loadbar");
  645. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  646. if(conf.isStruct())
  647. {
  648. if(conf["background"].isVector())
  649. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  650. if(conf["background"].isString())
  651. return ImagePath::fromJson(conf["background"]);
  652. return fname;
  653. }
  654. if(conf.isVector() && !conf.Vector().empty())
  655. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  656. return fname;
  657. }