| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545 | /* * CMessage.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CMessage.h"#include "../CGameInfo.h"#include "../../lib/CGeneralTextHandler.h"#include "../../lib/TextOperations.h"#include "../windows/InfoWindows.h"#include "../widgets/Buttons.h"#include "../widgets/CComponent.h"#include "../widgets/Slider.h"#include "../widgets/TextControls.h"#include "../gui/CGuiHandler.h"#include "../render/CAnimation.h"#include "../render/IImage.h"#include "../render/IRenderHandler.h"#include "../render/Canvas.h"#include "../render/Graphics.h"#include "../render/IFont.h"#include "../renderSDL/SDL_Extensions.h"#include <SDL_surface.h>const int BETWEEN_COMPS_ROWS = 10;const int BEFORE_COMPONENTS = 30;const int BETWEEN_COMPS = 30;const int SIDE_MARGIN = 30;template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y){	std::pair<T,U> ret;	ret.first = std::max(x.first,y.first);	ret.second = std::max(x.second,y.second);	return ret;}//One image component + subtitles below itclass ComponentResolved : public CIntObject{public:	std::shared_ptr<CComponent> comp;	//blit component with image centered at this position	void showAll(Canvas & to) override;	//ComponentResolved();	ComponentResolved(std::shared_ptr<CComponent> Comp);	~ComponentResolved();};// Full set of components for blitting on dialog boxstruct ComponentsToBlit{	std::vector< std::vector<std::shared_ptr<ComponentResolved>>> comps;	int w, h;	void blitCompsOnSur(bool blitOr, int inter, int &curh, SDL_Surface *ret);	ComponentsToBlit(std::vector<std::shared_ptr<CComponent>> & SComps, int maxw, bool blitOr);	~ComponentsToBlit();};namespace{	std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;	std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;	std::shared_ptr<IImage> background;//todo: should be CFilledTexture}void CMessage::init(){	for(int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)	{		dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"));		dialogBorders[i]->preload();		for(int j=0; j < dialogBorders[i]->size(0); j++)		{			auto image = dialogBorders[i]->getImage(j, 0);			//assume blue color initially			if(i != 1)				image->playerColored(PlayerColor(i));			piecesOfBox[i].push_back(image);		}	}	background = GH.renderHandler().loadImage(ImagePath::builtin("DIBOXBCK.BMP"), EImageBlitMode::OPAQUE);}void CMessage::dispose(){	for(auto & item : dialogBorders)		item.reset();}SDL_Surface * CMessage::drawDialogBox(int w, int h, PlayerColor playerColor){	//prepare surface	SDL_Surface * ret = CSDL_Ext::newSurface(w,h);	for (int i=0; i<w; i+=background->width())//background	{		for (int j=0; j<h; j+=background->height())		{			background->draw(ret, i, j);		}	}	drawBorder(playerColor, ret, w, h);	return ret;}std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font ){	std::vector<std::string> ret;	boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));	// each iteration generates one output line	while (text.length())	{		ui32 lineWidth = 0;    //in characters or given char metric		ui32 wordBreak = -1;    //last position for line break (last space character)		ui32 currPos = 0;       //current position in text		bool opened = false;    //set to true when opening brace is found		std::string color = "";    //color found		size_t symbolSize = 0; // width of character, in bytes		size_t glyphWidth = 0; // width of printable glyph, pixels		// loops till line is full or end of text reached		while(currPos < text.length()  &&  text[currPos] != 0x0a  &&  lineWidth < maxLineWidth)		{			symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);			glyphWidth = graphics->fonts[font]->getGlyphWidth(text.data() + currPos);			// candidate for line break			if (ui8(text[currPos]) <= ui8(' '))				wordBreak = currPos;			/* We don't count braces in string length. */			if (text[currPos] == '{')			{				opened=true;				std::smatch match;   				std::regex expr("^\\{(#[0-9a-fA-F]{6})$");				std::string tmp = text.substr(currPos, 8);				if(std::regex_search(tmp, match, expr))				{					color = match[1].str();					currPos += 7;				}			}			else if (text[currPos]=='}')			{				opened=false;				color = "";			}			else				lineWidth += (ui32)glyphWidth;			currPos += (ui32)symbolSize;		}		// long line, create line break		if (currPos < text.length()  &&  (text[currPos] != 0x0a))		{			if (wordBreak != ui32(-1))				currPos = wordBreak;			else				currPos -= (ui32)symbolSize;		}		//non-blank line		if(currPos != 0)		{			ret.push_back(text.substr(0, currPos));			if (opened)				/* Close the brace for the current line. */				ret.back() += '}';			text.erase(0, currPos);		}		else if(text[currPos] == 0x0a)		{			ret.push_back(""); //add empty string, no extra actions needed		}		if (text.length() != 0 && text[0] == 0x0a)		{			/* Remove LF */			text.erase(0, 1);		}		else		{			// trim only if line does not starts with LF			// FIXME: necessary? All lines will be trimmed before returning anyway			boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" ")));		}		if (opened)		{			/* Add an opening brace for the next line. */			if (text.length() != 0)				text.insert(0, "{" + color);		}	}	/* Trim whitespaces of every line. */	for (auto & elem : ret)		boost::algorithm::trim(elem);	return ret;}std::string CMessage::guessHeader(const std::string & msg){	size_t begin = 0;	std::string delimeters = "{}";	size_t start = msg.find_first_of(delimeters[0], begin);	size_t end = msg.find_first_of(delimeters[1], start);	if(start > msg.size() || end > msg.size())		return "";	return msg.substr(begin, end);}int CMessage::guessHeight(const std::string & txt, int width, EFonts font){	const auto f = graphics->fonts[font];	auto lines = CMessage::breakText(txt, width, font);	int lineHeight = static_cast<int>(f->getLineHeight());	return lineHeight * (int)lines.size();}int CMessage::getEstimatedComponentHeight(int numComps){	if (numComps > 8) //Bigger than 8 components - return invalid value		return std::numeric_limits<int>::max();	else if (numComps > 2)		return 160; // 32px * 1 row + 20 to offset	else if (numComps)		return 118; // 118 px to offset	return 0;}void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player){	bool blitOr = false;	if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components		blitOr = true;	const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}};	assert(ret && ret->text);	for(int i = 0;		i < std::size(sizes)			&& sizes[i][0] < GH.screenDimensions().x - 150			&& sizes[i][1] < GH.screenDimensions().y - 150			&& ret->text->slider;		i++)	{		ret->text->resize(Point(sizes[i][0], sizes[i][1]));	}	if(ret->text->slider)	{		ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);	}	else	{		ret->text->resize(ret->text->label->textSize + Point(10, 10));	}	std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size	ComponentsToBlit comps(ret->components,500, blitOr);	if (ret->components.size())		winSize.second += 10 + comps.h; //space to first component	int bw = 0;	if (ret->buttons.size())	{		int bh = 0;		// Compute total width of buttons		bw = 20*((int)ret->buttons.size()-1); // space between all buttons		for(auto & elem : ret->buttons) //and add buttons width		{			bw+=elem->pos.w;			vstd::amax(bh, elem->pos.h);		}		winSize.second += 20 + bh;//before button + button	}	// Clip window size	vstd::amax(winSize.second, 50);	vstd::amax(winSize.first, 80);	vstd::amax(winSize.first, comps.w);	vstd::amax(winSize.first, bw);	vstd::amin(winSize.first, GH.screenDimensions().x - 150);	ret->bitmap = drawDialogBox (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player);	ret->pos.h=ret->bitmap->h;	ret->pos.w=ret->bitmap->w;	ret->center();	int curh = SIDE_MARGIN;	int xOffset = (ret->pos.w - ret->text->pos.w)/2;	if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically	{		if(ret->bitmap->h > ret->text->pos.h + 2*SIDE_MARGIN)			curh = (ret->bitmap->h - ret->text->pos.h)/2;	}	ret->text->moveBy(Point(xOffset, curh));	curh += ret->text->pos.h;	if (ret->components.size())	{		curh += BEFORE_COMPONENTS;		comps.blitCompsOnSur (blitOr, BETWEEN_COMPS, curh, ret->bitmap);	}	if(ret->buttons.size())	{		// Position the buttons at the bottom of the window		bw = (ret->bitmap->w/2) - (bw/2);		curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h;		for(auto & elem : ret->buttons)		{			elem->moveBy(Point(bw, curh));			bw += elem->pos.w + 20;		}	}	for(size_t i=0; i<ret->components.size(); i++)		ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));}void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y){	if(playerColor.isSpectator())		playerColor = PlayerColor(1);	auto & box = piecesOfBox.at(playerColor.getNum());	// Note: this code assumes that the corner dimensions are all the same.	// Horizontal borders	int start_x = x + box[0]->width();	const int stop_x = x + w - box[1]->width();	const int bottom_y = y+h-box[7]->height()+1;	while (start_x < stop_x) {		int cur_w = stop_x - start_x;		if (cur_w > box[6]->width())			cur_w = box[6]->width();		// Top border		Rect srcR(0, 0, cur_w, box[6]->height());		Rect dstR(start_x, y, 0, 0);		box[6]->draw(ret, &dstR, &srcR);		// Bottom border		dstR.y = bottom_y;		box[7]->draw(ret, &dstR, &srcR);		start_x += cur_w;	}	// Vertical borders	int start_y = y + box[0]->height();	const int stop_y = y + h - box[2]->height()+1;	const int right_x = x+w-box[5]->width();	while (start_y < stop_y) {		int cur_h = stop_y - start_y;		if (cur_h > box[4]->height())			cur_h = box[4]->height();		// Left border		Rect srcR(0, 0, box[4]->width(), cur_h);		Rect dstR(x, start_y, 0, 0);		box[4]->draw(ret, &dstR, &srcR);		// Right border		dstR.x = right_x;		box[5]->draw(ret, &dstR, &srcR);		start_y += cur_h;	}	//corners	Rect dstR(x, y, box[0]->width(), box[0]->height());	box[0]->draw(ret, &dstR, nullptr);	dstR=Rect(x+w-box[1]->width(), y,   box[1]->width(), box[1]->height());	box[1]->draw(ret, &dstR, nullptr);	dstR=Rect(x, y+h-box[2]->height()+1, box[2]->width(), box[2]->height());	box[2]->draw(ret, &dstR, nullptr);	dstR=Rect(x+w-box[3]->width(), y+h-box[3]->height()+1, box[3]->width(), box[3]->height());	box[3]->draw(ret, &dstR, nullptr);}ComponentResolved::ComponentResolved(std::shared_ptr<CComponent> Comp):	comp(Comp){	//Temporary assign ownership on comp	if (parent)		parent->removeChild(this);	if (comp->parent)	{		comp->parent->addChild(this);		comp->parent->removeChild(comp.get());	}	addChild(comp.get());	defActions = 255 - DISPOSE;	pos.x = pos.y = 0;	pos.w = comp->pos.w;	pos.h = comp->pos.h;}ComponentResolved::~ComponentResolved(){	if (parent)	{		removeChild(comp.get());		parent->addChild(comp.get());	}}void ComponentResolved::showAll(Canvas & to){	CIntObject::showAll(to);	comp->showAll(to);}ComponentsToBlit::~ComponentsToBlit() = default;ComponentsToBlit::ComponentsToBlit(std::vector<std::shared_ptr<CComponent>> & SComps, int maxw, bool blitOr){	int orWidth = static_cast<int>(graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]));	w = h = 0;	if(SComps.empty())		return;	comps.resize(1);	int curw = 0;	int curr = 0; //current row	for(auto & SComp : SComps)	{		auto cur = std::make_shared<ComponentResolved>(SComp);		int toadd = (cur->pos.w + BETWEEN_COMPS + (blitOr ? orWidth : 0));		if (curw + toadd > maxw)		{			curr++;			vstd::amax(w,curw);			curw = cur->pos.w;			comps.resize(curr+1);		}		else		{			curw += toadd;			vstd::amax(w,curw);		}		comps[curr].push_back(cur);	}	for(auto & elem : comps)	{		int maxHeight = 0;		for(size_t j=0;j<elem.size();j++)			vstd::amax(maxHeight, elem[j]->pos.h);		h += maxHeight + BETWEEN_COMPS_ROWS;	}}void ComponentsToBlit::blitCompsOnSur( bool blitOr, int inter, int &curh, SDL_Surface *ret ){	int orWidth = static_cast<int>(graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]));	for (auto & elem : comps)//for each row	{		int totalw=0, maxHeight=0;		for(size_t j=0;j<elem.size();j++)//find max height & total width in this row		{			auto cur = elem[j];			totalw += cur->pos.w;			vstd::amax(maxHeight, cur->pos.h);		}		//add space between comps in this row		if(blitOr)			totalw += (inter*2+orWidth) * ((int)elem.size() - 1);		else			totalw += (inter) * ((int)elem.size() - 1);		int middleh = curh + maxHeight/2;//axis for image aligment		int curw = ret->w/2 - totalw/2;		for(size_t j=0;j<elem.size();j++)		{			auto cur = elem[j];			cur->moveTo(Point(curw, curh));			//blit component			Canvas canvas = Canvas::createFromSurface(ret);			cur->showAll(canvas);			curw += cur->pos.w;			//if there is subsequent component blit "or"			if(j<(elem.size()-1))			{				if(blitOr)				{					curw+=inter;					graphics->fonts[FONT_MEDIUM]->renderTextLeft(ret, CGI->generaltexth->allTexts[4], Colors::WHITE,							Point(curw,middleh-((int)graphics->fonts[FONT_MEDIUM]->getLineHeight()/2)));					curw+=orWidth;				}				curw+=inter;			}		}		curh += maxHeight + BETWEEN_COMPS_ROWS;	}}
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