CRmgTemplateZone.h 7.3 KB

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  1. /*
  2. * CRmgTemplateZone.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "CMapGenerator.h"
  13. #include "float3.h"
  14. #include "../int3.h"
  15. #include "../ResourceSet.h" //for TResource (?)
  16. #include "../mapObjects/ObjectTemplate.h"
  17. class CMapGenerator;
  18. class CTileInfo;
  19. class int3;
  20. class CGObjectInstance;
  21. class ObjectTemplate;
  22. namespace ETemplateZoneType
  23. {
  24. enum ETemplateZoneType
  25. {
  26. PLAYER_START,
  27. CPU_START,
  28. TREASURE,
  29. JUNCTION
  30. };
  31. }
  32. class DLL_LINKAGE CTileInfo
  33. {
  34. public:
  35. CTileInfo();
  36. float getNearestObjectDistance() const;
  37. void setNearestObjectDistance(float value);
  38. bool isBlocked() const;
  39. bool shouldBeBlocked() const;
  40. bool isPossible() const;
  41. bool isFree() const;
  42. bool isUsed() const;
  43. void setOccupied(ETileType::ETileType value);
  44. ETerrainType getTerrainType() const;
  45. void setTerrainType(ETerrainType value);
  46. private:
  47. float nearestObjectDistance;
  48. ETileType::ETileType occupied;
  49. ETerrainType terrain;
  50. };
  51. class DLL_LINKAGE CTreasureInfo
  52. {
  53. public:
  54. ui32 min;
  55. ui32 max;
  56. ui16 density;
  57. ui16 threshold; //how much must RNG roll to pick that zone
  58. };
  59. struct DLL_LINKAGE ObjectInfo
  60. {
  61. ObjectTemplate templ;
  62. ui32 value;
  63. ui16 probability;
  64. ui32 maxPerZone;
  65. ui32 maxPerMap;
  66. std::function<CGObjectInstance *()> generateObject;
  67. void setTemplate (si32 type, si32 subtype, ETerrainType terrain);
  68. bool operator==(const ObjectInfo& oi) const { return (templ == oi.templ); }
  69. };
  70. struct DLL_LINKAGE CTreasurePileInfo
  71. {
  72. std::set<int3> visitableFromBottomPositions; //can be visited only from bottom or side
  73. std::set<int3> visitableFromTopPositions; //they can be visited from any direction
  74. std::set<int3> blockedPositions;
  75. std::set<int3> occupiedPositions; //blocked + visitable
  76. int3 nextTreasurePos;
  77. };
  78. /// The CRmgTemplateZone describes a zone in a template.
  79. class DLL_LINKAGE CRmgTemplateZone
  80. {
  81. public:
  82. class DLL_LINKAGE CTownInfo
  83. {
  84. public:
  85. CTownInfo();
  86. int getTownCount() const; /// Default: 0
  87. void setTownCount(int value);
  88. int getCastleCount() const; /// Default: 0
  89. void setCastleCount(int value);
  90. int getTownDensity() const; /// Default: 0
  91. void setTownDensity(int value);
  92. int getCastleDensity() const; /// Default: 0
  93. void setCastleDensity(int value);
  94. private:
  95. int townCount, castleCount, townDensity, castleDensity;
  96. };
  97. CRmgTemplateZone();
  98. TRmgTemplateZoneId getId() const; /// Default: 0
  99. void setId(TRmgTemplateZoneId value);
  100. ETemplateZoneType::ETemplateZoneType getType() const; /// Default: ETemplateZoneType::PLAYER_START
  101. void setType(ETemplateZoneType::ETemplateZoneType value);
  102. int getSize() const; /// Default: 1
  103. void setSize(int value);
  104. boost::optional<int> getOwner() const;
  105. void setOwner(boost::optional<int> value);
  106. const CTownInfo & getPlayerTowns() const;
  107. void setPlayerTowns(const CTownInfo & value);
  108. const CTownInfo & getNeutralTowns() const;
  109. void setNeutralTowns(const CTownInfo & value);
  110. bool getTownsAreSameType() const; /// Default: false
  111. void setTownsAreSameType(bool value);
  112. const std::set<TFaction> & getTownTypes() const; /// Default: all
  113. void setTownTypes(const std::set<TFaction> & value);
  114. std::set<TFaction> getDefaultTownTypes() const;
  115. bool getMatchTerrainToTown() const; /// Default: true
  116. void setMatchTerrainToTown(bool value);
  117. const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
  118. void setTerrainTypes(const std::set<ETerrainType> & value);
  119. std::set<ETerrainType> getDefaultTerrainTypes() const;
  120. void setMinesAmount (TResource res, ui16 amount);
  121. std::map<TResource, ui16> getMinesInfo() const;
  122. void setMonsterStrength (EMonsterStrength::EMonsterStrength val);
  123. float3 getCenter() const;
  124. void setCenter(const float3 &f);
  125. int3 getPos() const;
  126. void setPos(const int3 &pos);
  127. void addTile (const int3 &pos);
  128. void initFreeTiles (CMapGenerator* gen);
  129. std::set<int3> getTileInfo () const;
  130. void discardDistantTiles (CMapGenerator* gen, float distance);
  131. void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
  132. bool addMonster(CMapGenerator* gen, int3 &pos, si32 strength, bool clearSurroundingTiles = true, bool zoneGuard = false);
  133. bool createTreasurePile(CMapGenerator* gen, int3 &pos, float minDistance);
  134. bool fill (CMapGenerator* gen);
  135. bool placeMines (CMapGenerator* gen);
  136. void initTownType (CMapGenerator* gen);
  137. void paintZoneTerrain (CMapGenerator* gen, ETerrainType terrainType);
  138. void initTerrainType (CMapGenerator* gen);
  139. void createBorder(CMapGenerator* gen);
  140. void fractalize(CMapGenerator* gen);
  141. bool createRequiredObjects(CMapGenerator* gen);
  142. void createTreasures(CMapGenerator* gen);
  143. void createObstacles(CMapGenerator* gen);
  144. bool crunchPath (CMapGenerator* gen, const int3 &src, const int3 &dst, TRmgTemplateZoneId zone, std::set<int3>* clearedTiles = nullptr);
  145. std::vector<int3> getAccessibleOffsets (CMapGenerator* gen, CGObjectInstance* object);
  146. void setTotalDensity (ui16 val);
  147. ui16 getTotalDensity () const;
  148. void addConnection(TRmgTemplateZoneId otherZone);
  149. std::vector<TRmgTemplateZoneId> getConnections() const;
  150. void addTreasureInfo(CTreasureInfo & info);
  151. std::vector<CTreasureInfo> getTreasureInfo();
  152. std::set<int3>* getFreePaths();
  153. ObjectInfo getRandomObject (CMapGenerator* gen, CTreasurePileInfo &info, ui32 desiredValue, ui32 maxValue, ui32 currentValue);
  154. void placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard = false);
  155. private:
  156. //template info
  157. TRmgTemplateZoneId id;
  158. ETemplateZoneType::ETemplateZoneType type;
  159. int size;
  160. boost::optional<int> owner;
  161. CTownInfo playerTowns, neutralTowns;
  162. bool townsAreSameType;
  163. std::set<TFaction> townTypes;
  164. bool matchTerrainToTown;
  165. std::set<ETerrainType> terrainTypes;
  166. std::map<TResource, ui16> mines; //obligatory mines to spawn in this zone
  167. si32 townType;
  168. ETerrainType terrainType;
  169. EMonsterStrength::EMonsterStrength zoneMonsterStrength;
  170. ui16 totalDensity;
  171. std::vector<CTreasureInfo> treasureInfo;
  172. std::vector<ObjectInfo> possibleObjects;
  173. //content info
  174. std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
  175. std::vector<CGObjectInstance*> objects;
  176. //placement info
  177. int3 pos;
  178. float3 center;
  179. std::set<int3> tileinfo; //irregular area assined to zone
  180. std::set<int3> possibleTiles; //optimization purposes for treasure generation
  181. std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
  182. std::set<int3> freePaths; //core paths of free tiles that all other objects will be linked to
  183. bool pointIsIn(int x, int y);
  184. void addAllPossibleObjects (CMapGenerator* gen); //add objects, including zone-specific, to possibleObjects
  185. bool isAccessibleFromAnywhere (CMapGenerator* gen, ObjectTemplate &appearance, int3 &tile, const std::set<int3> &tilesBlockedByObject) const;
  186. bool findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos);
  187. bool findPlaceForTreasurePile(CMapGenerator* gen, float min_dist, int3 &pos);
  188. bool canObstacleBePlacedHere(CMapGenerator* gen, ObjectTemplate &temp, int3 &pos);
  189. void checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
  190. void placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, bool updateDistance = true);
  191. bool guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str, bool zoneGuard = false, bool addToFreePaths = false);
  192. };