CBankInstanceConstructor.cpp 6.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252
  1. /*
  2. * CBankInstanceConstructor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBankInstanceConstructor.h"
  12. #include "../JsonRandom.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../IGameCallback.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. bool CBankInstanceConstructor::hasNameTextID() const
  17. {
  18. return true;
  19. }
  20. void CBankInstanceConstructor::initTypeData(const JsonNode & input)
  21. {
  22. if (input.Struct().count("name") == 0)
  23. logMod->warn("Bank %s missing name!", getJsonKey());
  24. VLC->generaltexth->registerString(input.meta, getNameTextID(), input["name"].String());
  25. levels = input["levels"].Vector();
  26. bankResetDuration = static_cast<si32>(input["resetDuration"].Float());
  27. blockVisit = input["blockedVisitable"].Bool();
  28. coastVisitable = input["coastVisitable"].Bool();
  29. }
  30. BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
  31. {
  32. BankConfig bc;
  33. bc.chance = static_cast<ui32>(level["chance"].Float());
  34. bc.guards = JsonRandom::loadCreatures(level["guards"], rng);
  35. bc.upgradeChance = static_cast<ui32>(level["upgrade_chance"].Float());
  36. bc.combatValue = static_cast<ui32>(level["combat_value"].Float());
  37. std::vector<SpellID> spells;
  38. IObjectInterface::cb->getAllowedSpells(spells);
  39. bc.resources = ResourceSet(level["reward"]["resources"]);
  40. bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng);
  41. bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng);
  42. bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, spells);
  43. bc.value = static_cast<ui32>(level["value"].Float());
  44. return bc;
  45. }
  46. void CBankInstanceConstructor::randomizeObject(CBank * bank, CRandomGenerator & rng) const
  47. {
  48. bank->resetDuration = bankResetDuration;
  49. bank->blockVisit = blockVisit;
  50. bank->coastVisitable = coastVisitable;
  51. si32 totalChance = 0;
  52. for(const auto & node : levels)
  53. totalChance += static_cast<si32>(node["chance"].Float());
  54. assert(totalChance != 0);
  55. si32 selectedChance = rng.nextInt(totalChance - 1);
  56. int cumulativeChance = 0;
  57. for(const auto & node : levels)
  58. {
  59. cumulativeChance += static_cast<int>(node["chance"].Float());
  60. if(selectedChance < cumulativeChance)
  61. {
  62. bank->setConfig(generateConfig(node, rng));
  63. break;
  64. }
  65. }
  66. }
  67. CBankInfo::CBankInfo(const JsonVector & Config) :
  68. config(Config)
  69. {
  70. assert(!Config.empty());
  71. }
  72. static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount)
  73. {
  74. army.totalStrength += crea->getFightValue() * amount;
  75. bool walker = true;
  76. if(crea->hasBonusOfType(BonusType::SHOOTER))
  77. {
  78. army.shootersStrength += crea->getFightValue() * amount;
  79. walker = false;
  80. }
  81. if(crea->hasBonusOfType(BonusType::FLYING))
  82. {
  83. army.flyersStrength += crea->getFightValue() * amount;
  84. walker = false;
  85. }
  86. if(walker)
  87. army.walkersStrength += crea->getFightValue() * amount;
  88. }
  89. IObjectInfo::CArmyStructure CBankInfo::minGuards() const
  90. {
  91. std::vector<IObjectInfo::CArmyStructure> armies;
  92. for(auto configEntry : config)
  93. {
  94. auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
  95. IObjectInfo::CArmyStructure army;
  96. for(auto & stack : stacks)
  97. {
  98. assert(!stack.allowedCreatures.empty());
  99. auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
  100. {
  101. return a->getFightValue() < b->getFightValue();
  102. });
  103. addStackToArmy(army, *weakest, stack.minAmount);
  104. }
  105. armies.push_back(army);
  106. }
  107. return *boost::range::min_element(armies);
  108. }
  109. IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
  110. {
  111. std::vector<IObjectInfo::CArmyStructure> armies;
  112. for(auto configEntry : config)
  113. {
  114. auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
  115. IObjectInfo::CArmyStructure army;
  116. for(auto & stack : stacks)
  117. {
  118. assert(!stack.allowedCreatures.empty());
  119. auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
  120. {
  121. return a->getFightValue() < b->getFightValue();
  122. });
  123. addStackToArmy(army, *strongest, stack.maxAmount);
  124. }
  125. armies.push_back(army);
  126. }
  127. return *boost::range::max_element(armies);
  128. }
  129. TPossibleGuards CBankInfo::getPossibleGuards() const
  130. {
  131. TPossibleGuards out;
  132. for(const JsonNode & configEntry : config)
  133. {
  134. const JsonNode & guardsInfo = configEntry["guards"];
  135. auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
  136. IObjectInfo::CArmyStructure army;
  137. for(auto stack : stacks)
  138. {
  139. army.totalStrength += stack.allowedCreatures.front()->getAIValue() * (stack.minAmount + stack.maxAmount) / 2;
  140. //TODO: add fields for flyers, walkers etc...
  141. }
  142. ui8 chance = static_cast<ui8>(configEntry["chance"].Float());
  143. out.push_back(std::make_pair(chance, army));
  144. }
  145. return out;
  146. }
  147. std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward() const
  148. {
  149. std::vector<PossibleReward<TResources>> result;
  150. for(const JsonNode & configEntry : config)
  151. {
  152. const JsonNode & resourcesInfo = configEntry["reward"]["resources"];
  153. if(!resourcesInfo.isNull())
  154. {
  155. result.emplace_back(configEntry["chance"].Integer(), TResources(resourcesInfo));
  156. }
  157. }
  158. return result;
  159. }
  160. std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
  161. {
  162. std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
  163. for(const JsonNode & configEntry : config)
  164. {
  165. const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
  166. auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
  167. for(auto stack : stacks)
  168. {
  169. const auto * creature = stack.allowedCreatures.front();
  170. aproximateReward.emplace_back(configEntry["chance"].Integer(), CStackBasicDescriptor(creature, (stack.minAmount + stack.maxAmount) / 2));
  171. }
  172. }
  173. return aproximateReward;
  174. }
  175. bool CBankInfo::givesResources() const
  176. {
  177. for(const JsonNode & node : config)
  178. if(!node["reward"]["resources"].isNull())
  179. return true;
  180. return false;
  181. }
  182. bool CBankInfo::givesArtifacts() const
  183. {
  184. for(const JsonNode & node : config)
  185. if(!node["reward"]["artifacts"].isNull())
  186. return true;
  187. return false;
  188. }
  189. bool CBankInfo::givesCreatures() const
  190. {
  191. for(const JsonNode & node : config)
  192. if(!node["reward"]["creatures"].isNull())
  193. return true;
  194. return false;
  195. }
  196. bool CBankInfo::givesSpells() const
  197. {
  198. for(const JsonNode & node : config)
  199. if(!node["reward"]["spells"].isNull())
  200. return true;
  201. return false;
  202. }
  203. std::unique_ptr<IObjectInfo> CBankInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  204. {
  205. return std::unique_ptr<IObjectInfo>(new CBankInfo(levels));
  206. }
  207. VCMI_LIB_NAMESPACE_END