BattleSpellMechanics.h 3.8 KB

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  1. /*
  2. * BattleSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CDefaultSpellMechanics.h"
  12. class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
  13. {
  14. public:
  15. ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
  16. std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
  17. };
  18. class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
  19. {
  20. public:
  21. CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
  22. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  23. protected:
  24. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  25. };
  26. class DLL_LINKAGE CureMechanics : public DefaultSpellMechanics
  27. {
  28. public:
  29. CureMechanics(CSpell * s): DefaultSpellMechanics(s){};
  30. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  31. };
  32. class DLL_LINKAGE DispellMechanics : public DefaultSpellMechanics
  33. {
  34. public:
  35. DispellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  36. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  37. };
  38. class DLL_LINKAGE HypnotizeMechanics : public DefaultSpellMechanics
  39. {
  40. public:
  41. HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
  42. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  43. };
  44. class DLL_LINKAGE ObstacleMechanics : public DefaultSpellMechanics
  45. {
  46. public:
  47. ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
  48. protected:
  49. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  50. };
  51. class DLL_LINKAGE WallMechanics : public ObstacleMechanics
  52. {
  53. public:
  54. WallMechanics(CSpell * s): ObstacleMechanics(s){};
  55. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
  56. };
  57. class DLL_LINKAGE RemoveObstacleMechanics : public DefaultSpellMechanics
  58. {
  59. public:
  60. RemoveObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
  61. protected:
  62. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  63. };
  64. ///all rising spells
  65. class DLL_LINKAGE RisingSpellMechanics : public DefaultSpellMechanics
  66. {
  67. public:
  68. RisingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  69. };
  70. class DLL_LINKAGE SacrificeMechanics : public RisingSpellMechanics
  71. {
  72. public:
  73. SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
  74. protected:
  75. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  76. };
  77. ///all rising spells but SACRIFICE
  78. class DLL_LINKAGE SpecialRisingSpellMechanics : public RisingSpellMechanics
  79. {
  80. public:
  81. SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
  82. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  83. };
  84. class DLL_LINKAGE SummonMechanics : public DefaultSpellMechanics
  85. {
  86. public:
  87. SummonMechanics(CSpell * s): DefaultSpellMechanics(s){};
  88. protected:
  89. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  90. };
  91. class DLL_LINKAGE TeleportMechanics: public DefaultSpellMechanics
  92. {
  93. public:
  94. TeleportMechanics(CSpell * s): DefaultSpellMechanics(s){};
  95. protected:
  96. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  97. };