FlaggableMapObject.cpp 2.8 KB

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  1. /*
  2. * FlaggableMapObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "FlaggableMapObject.h"
  12. #include "CGHeroInstance.h"
  13. #include "../callback/IGameCallback.h"
  14. #include "../networkPacks/PacksForClient.h"
  15. #include "../mapObjectConstructors/FlaggableInstanceConstructor.h"
  16. #include "../gameState/GameStatePackVisitor.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. const IOwnableObject * FlaggableMapObject::asOwnable() const
  19. {
  20. return this;
  21. }
  22. ResourceSet FlaggableMapObject::dailyIncome() const
  23. {
  24. return getFlaggableHandler()->getDailyIncome();
  25. }
  26. std::vector<CreatureID> FlaggableMapObject::providedCreatures() const
  27. {
  28. return {};
  29. }
  30. void FlaggableMapObject::onHeroVisit( const CGHeroInstance * h ) const
  31. {
  32. if (cb->getPlayerRelations(h->getOwner(), getOwner()) != PlayerRelations::ENEMIES)
  33. return; // H3 behavior - revisiting owned Lighthouse is a no-op
  34. if (getOwner().isValidPlayer())
  35. takeBonusFrom(getOwner());
  36. cb->setOwner(this, h->getOwner()); //not ours? flag it!
  37. InfoWindow iw;
  38. iw.player = h->getOwner();
  39. iw.text.appendTextID(getFlaggableHandler()->getVisitMessageTextID());
  40. cb->showInfoDialog(&iw);
  41. giveBonusTo(h->getOwner());
  42. }
  43. void FlaggableMapObject::markAsDeleted() const
  44. {
  45. if(getOwner().isValidPlayer())
  46. takeBonusFrom(getOwner());
  47. }
  48. void FlaggableMapObject::initObj(vstd::RNG & rand)
  49. {
  50. if(getOwner().isValidPlayer())
  51. {
  52. // FIXME: This is dirty hack
  53. giveBonusTo(getOwner(), true);
  54. }
  55. }
  56. std::shared_ptr<FlaggableInstanceConstructor> FlaggableMapObject::getFlaggableHandler() const
  57. {
  58. return std::dynamic_pointer_cast<FlaggableInstanceConstructor>(getObjectHandler());
  59. }
  60. void FlaggableMapObject::giveBonusTo(const PlayerColor & player, bool onInit) const
  61. {
  62. for (auto const & bonus : getFlaggableHandler()->getProvidedBonuses())
  63. {
  64. GiveBonus gb(GiveBonus::ETarget::PLAYER);
  65. gb.id = player;
  66. gb.bonus = *bonus;
  67. // FIXME: better place for this code?
  68. gb.bonus.duration = BonusDuration::PERMANENT;
  69. gb.bonus.source = BonusSource::OBJECT_INSTANCE;
  70. gb.bonus.sid = BonusSourceID(id);
  71. // FIXME: This is really dirty hack
  72. // Proper fix would be to make FlaggableMapObject into bonus system node
  73. // Unfortunately this will cause saves breakage
  74. if(onInit)
  75. {
  76. GameStatePackVisitor visitor(cb->gameState());
  77. gb.visit(visitor);
  78. }
  79. else
  80. cb->sendAndApply(gb);
  81. }
  82. }
  83. void FlaggableMapObject::takeBonusFrom(const PlayerColor & player) const
  84. {
  85. RemoveBonus rb(GiveBonus::ETarget::PLAYER);
  86. rb.whoID = player;
  87. rb.source = BonusSource::OBJECT_INSTANCE;
  88. rb.id = BonusSourceID(id);
  89. cb->sendAndApply(rb);
  90. }
  91. void FlaggableMapObject::serializeJsonOptions(JsonSerializeFormat& handler)
  92. {
  93. serializeJsonOwner(handler);
  94. }
  95. VCMI_LIB_NAMESPACE_END