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- /*
- * NetPacksBase.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../constants/EntityIdentifiers.h"
- #include "../serializer/Serializeable.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGameState;
- class CConnection;
- class ICPackVisitor;
- struct DLL_LINKAGE CPack : public Serializeable
- {
- CPack() = default;
- virtual ~CPack() = default;
- template <typename Handler> void serialize(Handler &h)
- {
- logNetwork->error("CPack serialized... this should not happen!");
- throw std::runtime_error("CPack serialized... this should not happen!");
- }
- void visit(ICPackVisitor & cpackVisitor);
- protected:
- /// For basic types of netpacks hierarchy like CPackForClient. Called first.
- virtual void visitBasic(ICPackVisitor & cpackVisitor);
- /// For leaf types of netpacks hierarchy. Called after visitBasic.
- virtual void visitTyped(ICPackVisitor & cpackVisitor);
- };
- struct DLL_LINKAGE CPackForClient : public CPack
- {
- protected:
- void visitBasic(ICPackVisitor & cpackVisitor) override;
- };
- struct DLL_LINKAGE Query : public CPackForClient
- {
- QueryID queryID; // equals to -1 if it is not an actual query (and should not be answered)
- };
- struct PackForClientBattle : public CPackForClient
- {
- BattleID battleID;
- void visitTyped(ICPackVisitor & visitor) override;
- };
- struct DLL_LINKAGE CPackForServer : public CPack
- {
- mutable PlayerColor player = PlayerColor::NEUTRAL;
- mutable uint32_t requestID = 0;
- template <typename Handler> void serialize(Handler &h)
- {
- h & player;
- h & requestID;
- }
- protected:
- void visitBasic(ICPackVisitor & cpackVisitor) override;
- };
- struct DLL_LINKAGE CPackForLobby : public CPack
- {
- virtual bool isForServer() const;
- protected:
- void visitBasic(ICPackVisitor & cpackVisitor) override;
- };
- VCMI_LIB_NAMESPACE_END
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