PacksForClient.h 29 KB

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  1. /*
  2. * PacksForClient.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtifactLocation.h"
  12. #include "Component.h"
  13. #include "EInfoWindowMode.h"
  14. #include "EOpenWindowMode.h"
  15. #include "EntityChanges.h"
  16. #include "NetPacksBase.h"
  17. #include "ObjProperty.h"
  18. #include "../CCreatureSet.h"
  19. #include "../ResourceSet.h"
  20. #include "../TurnTimerInfo.h"
  21. #include "../gameState/EVictoryLossCheckResult.h"
  22. #include "../gameState/RumorState.h"
  23. #include "../gameState/QuestInfo.h"
  24. #include "../gameState/TavernSlot.h"
  25. #include "../gameState/GameStatistics.h"
  26. #include "../int3.h"
  27. #include "../mapping/CMapDefines.h"
  28. #include "../spells/ViewSpellInt.h"
  29. class CClient;
  30. class CGameHandler;
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. class CGameState;
  33. class CArtifact;
  34. class CGObjectInstance;
  35. class CArtifactInstance;
  36. struct StackLocation;
  37. struct ArtSlotInfo;
  38. struct QuestInfo;
  39. class IBattleState;
  40. class BattleInfo;
  41. // This one teleport-specific, but has to be available everywhere in callbacks and netpacks
  42. // For now it's will be there till teleports code refactored and moved into own file
  43. using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
  44. /***********************************************************************************************************/
  45. struct DLL_LINKAGE PackageApplied : public CPackForClient
  46. {
  47. PackageApplied() = default;
  48. explicit PackageApplied(ui8 Result)
  49. : result(Result)
  50. {
  51. }
  52. void visitTyped(ICPackVisitor & visitor) override;
  53. ui8 result = 0; //0 - something went wrong, request hasn't been realized; 1 - OK
  54. ui32 packType = 0; //type id of applied package
  55. ui32 requestID = 0; //an ID given by client to the request that was applied
  56. PlayerColor player;
  57. template <typename Handler> void serialize(Handler & h)
  58. {
  59. h & result;
  60. h & packType;
  61. h & requestID;
  62. h & player;
  63. }
  64. };
  65. struct DLL_LINKAGE SystemMessage : public CPackForClient
  66. {
  67. explicit SystemMessage(MetaString Text)
  68. : text(std::move(Text))
  69. {
  70. }
  71. SystemMessage() = default;
  72. void visitTyped(ICPackVisitor & visitor) override;
  73. MetaString text;
  74. template <typename Handler> void serialize(Handler & h)
  75. {
  76. h & text;
  77. }
  78. };
  79. struct DLL_LINKAGE PlayerBlocked : public CPackForClient
  80. {
  81. enum EReason { UPCOMING_BATTLE, ONGOING_MOVEMENT };
  82. enum EMode { BLOCKADE_STARTED, BLOCKADE_ENDED };
  83. EReason reason = UPCOMING_BATTLE;
  84. EMode startOrEnd = BLOCKADE_STARTED;
  85. PlayerColor player;
  86. void visitTyped(ICPackVisitor & visitor) override;
  87. template <typename Handler> void serialize(Handler & h)
  88. {
  89. h & reason;
  90. h & startOrEnd;
  91. h & player;
  92. }
  93. };
  94. struct DLL_LINKAGE PlayerCheated : public CPackForClient
  95. {
  96. PlayerColor player;
  97. bool losingCheatCode = false;
  98. bool winningCheatCode = false;
  99. void visitTyped(ICPackVisitor & visitor) override;
  100. template <typename Handler> void serialize(Handler & h)
  101. {
  102. h & player;
  103. h & losingCheatCode;
  104. h & winningCheatCode;
  105. }
  106. };
  107. struct DLL_LINKAGE TurnTimeUpdate : public CPackForClient
  108. {
  109. PlayerColor player;
  110. TurnTimerInfo turnTimer;
  111. template <typename Handler> void serialize(Handler & h)
  112. {
  113. h & player;
  114. h & turnTimer;
  115. }
  116. };
  117. struct DLL_LINKAGE PlayerStartsTurn : public Query
  118. {
  119. PlayerColor player;
  120. void visitTyped(ICPackVisitor & visitor) override;
  121. template <typename Handler> void serialize(Handler & h)
  122. {
  123. h & queryID;
  124. h & player;
  125. }
  126. };
  127. struct DLL_LINKAGE DaysWithoutTown : public CPackForClient
  128. {
  129. PlayerColor player;
  130. std::optional<int32_t> daysWithoutCastle;
  131. void visitTyped(ICPackVisitor & visitor) override;
  132. template <typename Handler> void serialize(Handler & h)
  133. {
  134. h & player;
  135. h & daysWithoutCastle;
  136. }
  137. };
  138. struct DLL_LINKAGE EntitiesChanged : public CPackForClient
  139. {
  140. std::vector<EntityChanges> changes;
  141. void visitTyped(ICPackVisitor & visitor) override;
  142. template <typename Handler> void serialize(Handler & h)
  143. {
  144. h & changes;
  145. }
  146. };
  147. struct DLL_LINKAGE SetResources : public CPackForClient
  148. {
  149. void visitTyped(ICPackVisitor & visitor) override;
  150. bool abs = true; //false - changes by value; 1 - sets to value
  151. PlayerColor player;
  152. ResourceSet res; //res[resid] => res amount
  153. template <typename Handler> void serialize(Handler & h)
  154. {
  155. h & abs;
  156. h & player;
  157. h & res;
  158. }
  159. };
  160. struct DLL_LINKAGE SetPrimSkill : public CPackForClient
  161. {
  162. void visitTyped(ICPackVisitor & visitor) override;
  163. ui8 abs = 0; //0 - changes by value; 1 - sets to value
  164. ObjectInstanceID id;
  165. PrimarySkill which = PrimarySkill::ATTACK;
  166. si64 val = 0;
  167. template <typename Handler> void serialize(Handler & h)
  168. {
  169. h & abs;
  170. h & id;
  171. h & which;
  172. h & val;
  173. }
  174. };
  175. struct DLL_LINKAGE SetSecSkill : public CPackForClient
  176. {
  177. void visitTyped(ICPackVisitor & visitor) override;
  178. ui8 abs = 0; //0 - changes by value; 1 - sets to value
  179. ObjectInstanceID id;
  180. SecondarySkill which;
  181. ui16 val = 0;
  182. template <typename Handler> void serialize(Handler & h)
  183. {
  184. h & abs;
  185. h & id;
  186. h & which;
  187. h & val;
  188. }
  189. };
  190. struct DLL_LINKAGE HeroVisitCastle : public CPackForClient
  191. {
  192. void visitTyped(ICPackVisitor & visitor) override;
  193. ui8 flags = 0; //1 - start
  194. ObjectInstanceID tid;
  195. ObjectInstanceID hid;
  196. bool start() const //if hero is entering castle (if false - leaving)
  197. {
  198. return flags & 1;
  199. }
  200. template <typename Handler> void serialize(Handler & h)
  201. {
  202. h & flags;
  203. h & tid;
  204. h & hid;
  205. }
  206. };
  207. struct DLL_LINKAGE ChangeSpells : public CPackForClient
  208. {
  209. void visitTyped(ICPackVisitor & visitor) override;
  210. ui8 learn = 1; //1 - gives spell, 0 - takes
  211. ObjectInstanceID hid;
  212. std::set<SpellID> spells;
  213. template <typename Handler> void serialize(Handler & h)
  214. {
  215. h & learn;
  216. h & hid;
  217. h & spells;
  218. }
  219. };
  220. struct DLL_LINKAGE SetResearchedSpells : public CPackForClient
  221. {
  222. void visitTyped(ICPackVisitor & visitor) override;
  223. ui8 level = 0;
  224. ObjectInstanceID tid;
  225. std::vector<SpellID> spells;
  226. bool accepted;
  227. template <typename Handler> void serialize(Handler & h)
  228. {
  229. h & level;
  230. h & tid;
  231. h & spells;
  232. h & accepted;
  233. }
  234. };
  235. struct DLL_LINKAGE SetMana : public CPackForClient
  236. {
  237. void visitTyped(ICPackVisitor & visitor) override;
  238. SetMana() = default;
  239. SetMana(ObjectInstanceID hid, si32 val, bool absolute)
  240. : hid(hid)
  241. , val(val)
  242. , absolute(absolute)
  243. {}
  244. ObjectInstanceID hid;
  245. si32 val = 0;
  246. bool absolute = true;
  247. template <typename Handler> void serialize(Handler & h)
  248. {
  249. h & val;
  250. h & hid;
  251. h & absolute;
  252. }
  253. };
  254. struct DLL_LINKAGE SetMovePoints : public CPackForClient
  255. {
  256. SetMovePoints() = default;
  257. SetMovePoints(ObjectInstanceID hid, si32 val, bool absolute)
  258. : hid(hid)
  259. , val(val)
  260. , absolute(absolute)
  261. {}
  262. ObjectInstanceID hid;
  263. si32 val = 0;
  264. bool absolute = true;
  265. void visitTyped(ICPackVisitor & visitor) override;
  266. template <typename Handler> void serialize(Handler & h)
  267. {
  268. h & val;
  269. h & hid;
  270. h & absolute;
  271. }
  272. };
  273. struct DLL_LINKAGE FoWChange : public CPackForClient
  274. {
  275. std::unordered_set<int3> tiles;
  276. PlayerColor player;
  277. ETileVisibility mode;
  278. bool waitForDialogs = false;
  279. void visitTyped(ICPackVisitor & visitor) override;
  280. template <typename Handler> void serialize(Handler & h)
  281. {
  282. h & tiles;
  283. h & player;
  284. h & mode;
  285. h & waitForDialogs;
  286. }
  287. };
  288. struct DLL_LINKAGE SetAvailableHero : public CPackForClient
  289. {
  290. SetAvailableHero()
  291. {
  292. army.clearSlots();
  293. }
  294. TavernHeroSlot slotID;
  295. TavernSlotRole roleID;
  296. PlayerColor player;
  297. HeroTypeID hid; //HeroTypeID::NONE if no hero
  298. CSimpleArmy army;
  299. bool replenishPoints;
  300. void visitTyped(ICPackVisitor & visitor) override;
  301. template <typename Handler> void serialize(Handler & h)
  302. {
  303. h & slotID;
  304. h & roleID;
  305. h & player;
  306. h & hid;
  307. h & army;
  308. h & replenishPoints;
  309. }
  310. };
  311. struct DLL_LINKAGE GiveBonus : public CPackForClient
  312. {
  313. using VariantType = VariantIdentifier<ObjectInstanceID, PlayerColor, BattleID>;
  314. enum class ETarget : int8_t
  315. {
  316. OBJECT,
  317. PLAYER,
  318. BATTLE,
  319. HERO_COMMANDER
  320. };
  321. explicit GiveBonus(ETarget Who = ETarget::OBJECT)
  322. :who(Who)
  323. {
  324. }
  325. GiveBonus(ETarget who, const VariantType & id, const Bonus & bonus)
  326. : who(who)
  327. , id(id)
  328. , bonus(bonus)
  329. {
  330. }
  331. ETarget who = ETarget::OBJECT;
  332. VariantType id;
  333. Bonus bonus;
  334. void visitTyped(ICPackVisitor & visitor) override;
  335. template <typename Handler> void serialize(Handler & h)
  336. {
  337. h & bonus;
  338. h & id;
  339. h & who;
  340. assert(id.getNum() != -1);
  341. }
  342. };
  343. struct DLL_LINKAGE ChangeObjPos : public CPackForClient
  344. {
  345. /// Object to move
  346. ObjectInstanceID objid;
  347. /// New position of visitable tile of an object
  348. int3 nPos;
  349. /// Player that initiated this action, if any
  350. PlayerColor initiator;
  351. void visitTyped(ICPackVisitor & visitor) override;
  352. template <typename Handler> void serialize(Handler & h)
  353. {
  354. h & objid;
  355. h & nPos;
  356. h & initiator;
  357. }
  358. };
  359. struct DLL_LINKAGE PlayerEndsTurn : public CPackForClient
  360. {
  361. PlayerColor player;
  362. void visitTyped(ICPackVisitor & visitor) override;
  363. template <typename Handler> void serialize(Handler & h)
  364. {
  365. h & player;
  366. }
  367. };
  368. struct DLL_LINKAGE PlayerEndsGame : public CPackForClient
  369. {
  370. PlayerColor player;
  371. EVictoryLossCheckResult victoryLossCheckResult;
  372. StatisticDataSet statistic;
  373. void visitTyped(ICPackVisitor & visitor) override;
  374. template <typename Handler> void serialize(Handler & h)
  375. {
  376. h & player;
  377. h & victoryLossCheckResult;
  378. h & statistic;
  379. }
  380. };
  381. struct DLL_LINKAGE PlayerReinitInterface : public CPackForClient
  382. {
  383. std::vector<PlayerColor> players;
  384. ui8 playerConnectionId; //PLAYER_AI for AI player
  385. void visitTyped(ICPackVisitor & visitor) override;
  386. template <typename Handler> void serialize(Handler & h)
  387. {
  388. h & players;
  389. h & playerConnectionId;
  390. }
  391. };
  392. struct DLL_LINKAGE RemoveBonus : public CPackForClient
  393. {
  394. explicit RemoveBonus(GiveBonus::ETarget Who = GiveBonus::ETarget::OBJECT)
  395. :who(Who)
  396. {
  397. }
  398. GiveBonus::ETarget who; //who receives bonus
  399. VariantIdentifier<HeroTypeID, PlayerColor, BattleID, ObjectInstanceID> whoID;
  400. //vars to identify bonus: its source
  401. BonusSource source;
  402. BonusSourceID id; //source id
  403. //used locally: copy of removed bonus
  404. Bonus bonus;
  405. void visitTyped(ICPackVisitor & visitor) override;
  406. template <typename Handler> void serialize(Handler & h)
  407. {
  408. h & source;
  409. h & id;
  410. h & who;
  411. h & whoID;
  412. }
  413. };
  414. struct DLL_LINKAGE SetCommanderProperty : public CPackForClient
  415. {
  416. enum ECommanderProperty { ALIVE, BONUS, SECONDARY_SKILL, EXPERIENCE, SPECIAL_SKILL };
  417. ObjectInstanceID heroid;
  418. ECommanderProperty which = ALIVE;
  419. TExpType amount = 0; //0 for dead, >0 for alive
  420. si32 additionalInfo = 0; //for secondary skills choice
  421. Bonus accumulatedBonus;
  422. void visitTyped(ICPackVisitor & visitor) override;
  423. template <typename Handler> void serialize(Handler & h)
  424. {
  425. h & heroid;
  426. h & which;
  427. h & amount;
  428. h & additionalInfo;
  429. h & accumulatedBonus;
  430. }
  431. };
  432. struct DLL_LINKAGE AddQuest : public CPackForClient
  433. {
  434. PlayerColor player;
  435. QuestInfo quest;
  436. void visitTyped(ICPackVisitor & visitor) override;
  437. template <typename Handler> void serialize(Handler & h)
  438. {
  439. h & player;
  440. h & quest;
  441. }
  442. };
  443. struct DLL_LINKAGE UpdateArtHandlerLists : public CPackForClient
  444. {
  445. std::map<ArtifactID, int> allocatedArtifacts;
  446. void visitTyped(ICPackVisitor & visitor) override;
  447. template <typename Handler> void serialize(Handler & h)
  448. {
  449. h & allocatedArtifacts;
  450. }
  451. };
  452. struct DLL_LINKAGE ChangeFormation : public CPackForClient
  453. {
  454. ObjectInstanceID hid;
  455. EArmyFormation formation{};
  456. void visitTyped(ICPackVisitor & visitor) override;
  457. template <typename Handler> void serialize(Handler & h)
  458. {
  459. h & hid;
  460. h & formation;
  461. }
  462. };
  463. struct DLL_LINKAGE RemoveObject : public CPackForClient
  464. {
  465. RemoveObject() = default;
  466. RemoveObject(const ObjectInstanceID & objectID, const PlayerColor & initiator)
  467. : objectID(objectID)
  468. , initiator(initiator)
  469. {
  470. }
  471. void visitTyped(ICPackVisitor & visitor) override;
  472. /// ID of removed object
  473. ObjectInstanceID objectID;
  474. /// Player that initiated this action, if any
  475. PlayerColor initiator;
  476. template <typename Handler> void serialize(Handler & h)
  477. {
  478. h & objectID;
  479. h & initiator;
  480. }
  481. };
  482. struct DLL_LINKAGE TryMoveHero : public CPackForClient
  483. {
  484. enum EResult
  485. {
  486. FAILED,
  487. SUCCESS,
  488. TELEPORTATION,
  489. BLOCKING_VISIT,
  490. EMBARK,
  491. DISEMBARK
  492. };
  493. /// ID of moved hero
  494. ObjectInstanceID id;
  495. /// Movement points that hero will have after movement
  496. ui32 movePoints = 0;
  497. /// Result of movement attempt. FAILED should generally never happen unless client requested invalid operation
  498. EResult result = FAILED;
  499. /// Hero anchor position from which hero moves
  500. int3 start;
  501. /// Hero anchor position to which hero moves
  502. int3 end;
  503. /// Tiles that were revealed by this move
  504. std::unordered_set<int3> fowRevealed;
  505. /// If hero moves on guarded tile, this field will be set to visitable pos of attacked wandering monster
  506. int3 attackedFrom;
  507. void visitTyped(ICPackVisitor & visitor) override;
  508. bool stopMovement() const
  509. {
  510. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  511. }
  512. template <typename Handler> void serialize(Handler & h)
  513. {
  514. h & id;
  515. h & result;
  516. h & start;
  517. h & end;
  518. h & movePoints;
  519. h & fowRevealed;
  520. h & attackedFrom;
  521. }
  522. };
  523. struct DLL_LINKAGE NewStructures : public CPackForClient
  524. {
  525. ObjectInstanceID tid;
  526. std::set<BuildingID> bid;
  527. si16 built = 0;
  528. void visitTyped(ICPackVisitor & visitor) override;
  529. template <typename Handler> void serialize(Handler & h)
  530. {
  531. h & tid;
  532. h & bid;
  533. h & built;
  534. }
  535. };
  536. struct DLL_LINKAGE RazeStructures : public CPackForClient
  537. {
  538. ObjectInstanceID tid;
  539. std::set<BuildingID> bid;
  540. si16 destroyed = 0;
  541. void visitTyped(ICPackVisitor & visitor) override;
  542. template <typename Handler> void serialize(Handler & h)
  543. {
  544. h & tid;
  545. h & bid;
  546. h & destroyed;
  547. }
  548. };
  549. struct DLL_LINKAGE SetAvailableCreatures : public CPackForClient
  550. {
  551. ObjectInstanceID tid;
  552. std::vector<std::pair<ui32, std::vector<CreatureID> > > creatures;
  553. void visitTyped(ICPackVisitor & visitor) override;
  554. template <typename Handler> void serialize(Handler & h)
  555. {
  556. h & tid;
  557. h & creatures;
  558. }
  559. };
  560. struct DLL_LINKAGE SetHeroesInTown : public CPackForClient
  561. {
  562. ObjectInstanceID tid; //id of town
  563. ObjectInstanceID visiting; //id of visiting hero
  564. ObjectInstanceID garrison; //id of hero in garrison
  565. void visitTyped(ICPackVisitor & visitor) override;
  566. template <typename Handler> void serialize(Handler & h)
  567. {
  568. h & tid;
  569. h & visiting;
  570. h & garrison;
  571. }
  572. };
  573. struct DLL_LINKAGE HeroRecruited : public CPackForClient
  574. {
  575. HeroTypeID hid; //subID of hero
  576. ObjectInstanceID tid;
  577. ObjectInstanceID boatId;
  578. int3 tile;
  579. PlayerColor player;
  580. void visitTyped(ICPackVisitor & visitor) override;
  581. template <typename Handler> void serialize(Handler & h)
  582. {
  583. h & hid;
  584. h & tid;
  585. h & boatId;
  586. h & tile;
  587. h & player;
  588. }
  589. };
  590. struct DLL_LINKAGE GiveHero : public CPackForClient
  591. {
  592. ObjectInstanceID id; //object id
  593. ObjectInstanceID boatId;
  594. PlayerColor player;
  595. void visitTyped(ICPackVisitor & visitor) override;
  596. template <typename Handler> void serialize(Handler & h)
  597. {
  598. h & id;
  599. h & boatId;
  600. h & player;
  601. }
  602. };
  603. struct DLL_LINKAGE OpenWindow : public Query
  604. {
  605. EOpenWindowMode window;
  606. ObjectInstanceID object;
  607. ObjectInstanceID visitor;
  608. void visitTyped(ICPackVisitor & visitor) override;
  609. template <typename Handler> void serialize(Handler & h)
  610. {
  611. h & queryID;
  612. h & window;
  613. h & object;
  614. h & visitor;
  615. }
  616. };
  617. struct DLL_LINKAGE NewObject : public CPackForClient
  618. {
  619. /// Object ID to create
  620. std::shared_ptr<CGObjectInstance> newObject;
  621. /// Which player initiated creation of this object
  622. PlayerColor initiator;
  623. void visitTyped(ICPackVisitor & visitor) override;
  624. template <typename Handler> void serialize(Handler & h)
  625. {
  626. h & newObject;
  627. h & initiator;
  628. }
  629. };
  630. struct DLL_LINKAGE SetAvailableArtifacts : public CPackForClient
  631. {
  632. //two variants: id < 0: set artifact pool for Artifact Merchants in towns; id >= 0: set pool for adv. map Black Market (id is the id of Black Market instance then)
  633. ObjectInstanceID id;
  634. std::vector<ArtifactID> arts;
  635. void visitTyped(ICPackVisitor & visitor) override;
  636. template <typename Handler> void serialize(Handler & h)
  637. {
  638. h & id;
  639. h & arts;
  640. }
  641. };
  642. struct DLL_LINKAGE CGarrisonOperationPack : CPackForClient
  643. {
  644. };
  645. struct DLL_LINKAGE ChangeStackCount : CGarrisonOperationPack
  646. {
  647. ObjectInstanceID army;
  648. SlotID slot;
  649. TQuantity count;
  650. bool absoluteValue; //if not -> count will be added (or subtracted if negative)
  651. void visitTyped(ICPackVisitor & visitor) override;
  652. template <typename Handler> void serialize(Handler & h)
  653. {
  654. h & army;
  655. h & slot;
  656. h & count;
  657. h & absoluteValue;
  658. }
  659. };
  660. struct DLL_LINKAGE SetStackType : CGarrisonOperationPack
  661. {
  662. ObjectInstanceID army;
  663. SlotID slot;
  664. CreatureID type;
  665. void visitTyped(ICPackVisitor & visitor) override;
  666. template <typename Handler> void serialize(Handler & h)
  667. {
  668. h & army;
  669. h & slot;
  670. h & type;
  671. }
  672. };
  673. struct DLL_LINKAGE EraseStack : CGarrisonOperationPack
  674. {
  675. ObjectInstanceID army;
  676. SlotID slot;
  677. void visitTyped(ICPackVisitor & visitor) override;
  678. template <typename Handler> void serialize(Handler & h)
  679. {
  680. h & army;
  681. h & slot;
  682. }
  683. };
  684. struct DLL_LINKAGE SwapStacks : CGarrisonOperationPack
  685. {
  686. ObjectInstanceID srcArmy;
  687. ObjectInstanceID dstArmy;
  688. SlotID srcSlot;
  689. SlotID dstSlot;
  690. void visitTyped(ICPackVisitor & visitor) override;
  691. template <typename Handler> void serialize(Handler & h)
  692. {
  693. h & srcArmy;
  694. h & dstArmy;
  695. h & srcSlot;
  696. h & dstSlot;
  697. }
  698. };
  699. struct DLL_LINKAGE InsertNewStack : CGarrisonOperationPack
  700. {
  701. ObjectInstanceID army;
  702. SlotID slot;
  703. CreatureID type;
  704. TQuantity count = 0;
  705. void visitTyped(ICPackVisitor & visitor) override;
  706. template <typename Handler> void serialize(Handler & h)
  707. {
  708. h & army;
  709. h & slot;
  710. h & type;
  711. h & count;
  712. }
  713. };
  714. ///moves creatures from src stack to dst slot, may be used for merging/splittint/moving stacks
  715. struct DLL_LINKAGE RebalanceStacks : CGarrisonOperationPack
  716. {
  717. ObjectInstanceID srcArmy;
  718. ObjectInstanceID dstArmy;
  719. SlotID srcSlot;
  720. SlotID dstSlot;
  721. TQuantity count;
  722. void visitTyped(ICPackVisitor & visitor) override;
  723. template <typename Handler> void serialize(Handler & h)
  724. {
  725. h & srcArmy;
  726. h & dstArmy;
  727. h & srcSlot;
  728. h & dstSlot;
  729. h & count;
  730. }
  731. };
  732. struct DLL_LINKAGE BulkRebalanceStacks : CGarrisonOperationPack
  733. {
  734. std::vector<RebalanceStacks> moves;
  735. void visitTyped(ICPackVisitor & visitor) override;
  736. template <typename Handler>
  737. void serialize(Handler & h)
  738. {
  739. h & moves;
  740. }
  741. };
  742. struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
  743. {
  744. };
  745. struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
  746. {
  747. PutArtifact() = default;
  748. explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
  749. : al(dst), askAssemble(askAssemble), id(id)
  750. {
  751. }
  752. ArtifactLocation al;
  753. bool askAssemble;
  754. ArtifactInstanceID id;
  755. void visitTyped(ICPackVisitor & visitor) override;
  756. template <typename Handler> void serialize(Handler & h)
  757. {
  758. h & al;
  759. h & askAssemble;
  760. h & id;
  761. }
  762. };
  763. struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
  764. {
  765. ObjectInstanceID artHolder;
  766. ArtifactID artId;
  767. SpellID spellId;
  768. ArtifactPosition pos;
  769. void visitTyped(ICPackVisitor & visitor) override;
  770. template <typename Handler> void serialize(Handler & h)
  771. {
  772. h & artHolder;
  773. h & artId;
  774. h & spellId;
  775. h & pos;
  776. }
  777. };
  778. struct DLL_LINKAGE BulkEraseArtifacts : CArtifactOperationPack
  779. {
  780. ObjectInstanceID artHolder;
  781. std::vector<ArtifactPosition> posPack;
  782. std::optional<SlotID> creature;
  783. void visitTyped(ICPackVisitor & visitor) override;
  784. template <typename Handler> void serialize(Handler & h)
  785. {
  786. h & artHolder;
  787. h & posPack;
  788. h & creature;
  789. }
  790. };
  791. struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
  792. {
  793. PlayerColor interfaceOwner;
  794. ObjectInstanceID srcArtHolder;
  795. ObjectInstanceID dstArtHolder;
  796. std::optional<SlotID> srcCreature;
  797. std::optional<SlotID> dstCreature;
  798. BulkMoveArtifacts()
  799. : interfaceOwner(PlayerColor::NEUTRAL)
  800. , srcArtHolder(ObjectInstanceID::NONE)
  801. , dstArtHolder(ObjectInstanceID::NONE)
  802. , srcCreature(std::nullopt)
  803. , dstCreature(std::nullopt)
  804. {
  805. }
  806. BulkMoveArtifacts(const PlayerColor & interfaceOwner, const ObjectInstanceID srcArtHolder, const ObjectInstanceID dstArtHolder, bool swap)
  807. : interfaceOwner(interfaceOwner)
  808. , srcArtHolder(srcArtHolder)
  809. , dstArtHolder(dstArtHolder)
  810. , srcCreature(std::nullopt)
  811. , dstCreature(std::nullopt)
  812. {
  813. }
  814. std::vector<MoveArtifactInfo> artsPack0;
  815. std::vector<MoveArtifactInfo> artsPack1;
  816. void visitTyped(ICPackVisitor & visitor) override;
  817. template <typename Handler> void serialize(Handler & h)
  818. {
  819. h & interfaceOwner;
  820. h & artsPack0;
  821. h & artsPack1;
  822. h & srcArtHolder;
  823. h & dstArtHolder;
  824. h & srcCreature;
  825. h & dstCreature;
  826. }
  827. };
  828. struct DLL_LINKAGE AssembledArtifact : CArtifactOperationPack
  829. {
  830. ArtifactLocation al;
  831. ArtifactID artId;
  832. void visitTyped(ICPackVisitor & visitor) override;
  833. template <typename Handler> void serialize(Handler & h)
  834. {
  835. h & al;
  836. h & artId;
  837. }
  838. };
  839. struct DLL_LINKAGE DisassembledArtifact : CArtifactOperationPack
  840. {
  841. ArtifactLocation al;
  842. void visitTyped(ICPackVisitor & visitor) override;
  843. template <typename Handler> void serialize(Handler & h)
  844. {
  845. h & al;
  846. }
  847. };
  848. struct DLL_LINKAGE HeroVisit : public CPackForClient
  849. {
  850. PlayerColor player;
  851. ObjectInstanceID heroId;
  852. ObjectInstanceID objId;
  853. bool starting; //false -> ending
  854. void visitTyped(ICPackVisitor & visitor) override;
  855. template <typename Handler> void serialize(Handler & h)
  856. {
  857. h & player;
  858. h & heroId;
  859. h & objId;
  860. h & starting;
  861. }
  862. };
  863. struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
  864. {
  865. EInfoWindowMode type = EInfoWindowMode::MODAL;
  866. MetaString text;
  867. std::vector<Component> components;
  868. PlayerColor player;
  869. ui16 soundID = 0;
  870. void visitTyped(ICPackVisitor & visitor) override;
  871. template <typename Handler> void serialize(Handler & h)
  872. {
  873. h & type;
  874. h & text;
  875. h & components;
  876. h & player;
  877. h & soundID;
  878. }
  879. InfoWindow() = default;
  880. };
  881. struct DLL_LINKAGE NewTurn : public CPackForClient
  882. {
  883. void visitTyped(ICPackVisitor & visitor) override;
  884. ui32 day = 0;
  885. CreatureID creatureid; //for creature weeks
  886. EWeekType specialWeek = EWeekType::NORMAL;
  887. std::vector<SetMovePoints> heroesMovement;
  888. std::vector<SetMana> heroesMana;
  889. std::vector<SetAvailableCreatures> availableCreatures;
  890. std::map<PlayerColor, ResourceSet> playerIncome;
  891. std::optional<RumorState> newRumor; // only on new weeks
  892. std::optional<InfoWindow> newWeekNotification; // only on new week
  893. NewTurn() = default;
  894. template <typename Handler> void serialize(Handler & h)
  895. {
  896. h & day;
  897. h & creatureid;
  898. h & specialWeek;
  899. h & heroesMovement;
  900. h & heroesMana;
  901. h & availableCreatures;
  902. h & playerIncome;
  903. h & newRumor;
  904. h & newWeekNotification;
  905. }
  906. };
  907. struct DLL_LINKAGE SetObjectProperty : public CPackForClient
  908. {
  909. ObjectInstanceID id;
  910. ObjProperty what{};
  911. ObjPropertyID identifier;
  912. SetObjectProperty() = default;
  913. void visitTyped(ICPackVisitor & visitor) override;
  914. template <typename Handler> void serialize(Handler & h)
  915. {
  916. h & id;
  917. h & what;
  918. h & identifier;
  919. }
  920. };
  921. struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
  922. {
  923. enum VisitMode
  924. {
  925. VISITOR_ADD_HERO, // mark hero as one that have visited this object
  926. VISITOR_ADD_PLAYER, // mark player as one that have visited this object instance
  927. VISITOR_SCOUTED, // marks targeted team as having scouted this object
  928. VISITOR_CLEAR, // clear all visitors from this object (object reset)
  929. };
  930. VisitMode mode = VISITOR_CLEAR; // uses VisitMode enum
  931. ObjectInstanceID object;
  932. ObjectInstanceID hero; // note: hero owner will be also marked as "visited" this object
  933. void visitTyped(ICPackVisitor & visitor) override;
  934. ChangeObjectVisitors() = default;
  935. ChangeObjectVisitors(VisitMode mode, const ObjectInstanceID & object, const ObjectInstanceID & heroID = ObjectInstanceID(-1))
  936. : mode(mode)
  937. , object(object)
  938. , hero(heroID)
  939. {
  940. }
  941. template <typename Handler> void serialize(Handler & h)
  942. {
  943. h & object;
  944. h & hero;
  945. h & mode;
  946. }
  947. };
  948. struct DLL_LINKAGE ChangeArtifactsCostume : public CPackForClient
  949. {
  950. std::map<ArtifactPosition, ArtifactID> costumeSet;
  951. uint32_t costumeIdx = 0;
  952. const PlayerColor player = PlayerColor::NEUTRAL;
  953. void visitTyped(ICPackVisitor & visitor) override;
  954. ChangeArtifactsCostume() = default;
  955. ChangeArtifactsCostume(const PlayerColor & player, const uint32_t costumeIdx)
  956. : costumeIdx(costumeIdx)
  957. , player(player)
  958. {
  959. }
  960. template <typename Handler> void serialize(Handler & h)
  961. {
  962. h & costumeSet;
  963. h & costumeIdx;
  964. h & player;
  965. }
  966. };
  967. struct DLL_LINKAGE HeroLevelUp : public Query
  968. {
  969. PlayerColor player;
  970. ObjectInstanceID heroId;
  971. PrimarySkill primskill = PrimarySkill::ATTACK;
  972. std::vector<SecondarySkill> skills;
  973. void visitTyped(ICPackVisitor & visitor) override;
  974. template <typename Handler> void serialize(Handler & h)
  975. {
  976. h & queryID;
  977. h & player;
  978. h & heroId;
  979. h & primskill;
  980. h & skills;
  981. }
  982. };
  983. struct DLL_LINKAGE CommanderLevelUp : public Query
  984. {
  985. PlayerColor player;
  986. ObjectInstanceID heroId;
  987. std::vector<ui32> skills; //0-5 - secondary skills, val-100 - special skill
  988. void visitTyped(ICPackVisitor & visitor) override;
  989. template <typename Handler> void serialize(Handler & h)
  990. {
  991. h & queryID;
  992. h & player;
  993. h & heroId;
  994. h & skills;
  995. }
  996. };
  997. //A dialog that requires making decision by player - it may contain components to choose between or has yes/no options
  998. //Client responds with QueryReply, where answer: 0 - cancel pressed, choice doesn't matter; 1/2/... - first/second/... component selected and OK pressed
  999. //Until sending reply player won't be allowed to take any actions
  1000. struct DLL_LINKAGE BlockingDialog : public Query
  1001. {
  1002. enum { ALLOW_CANCEL = 1, SELECTION = 2, SAFE_TO_AUTOACCEPT = 4 };
  1003. MetaString text;
  1004. std::vector<Component> components;
  1005. PlayerColor player;
  1006. ui8 flags = 0;
  1007. ui16 soundID = 0;
  1008. bool cancel() const
  1009. {
  1010. return flags & ALLOW_CANCEL;
  1011. }
  1012. bool selection() const
  1013. {
  1014. return flags & SELECTION;
  1015. }
  1016. bool safeToAutoaccept() const
  1017. {
  1018. return flags & SAFE_TO_AUTOACCEPT;
  1019. }
  1020. BlockingDialog(bool yesno, bool Selection)
  1021. {
  1022. if(yesno) flags |= ALLOW_CANCEL;
  1023. if(Selection) flags |= SELECTION;
  1024. }
  1025. BlockingDialog() = default;
  1026. void visitTyped(ICPackVisitor & visitor) override;
  1027. template <typename Handler> void serialize(Handler & h)
  1028. {
  1029. h & queryID;
  1030. h & text;
  1031. h & components;
  1032. h & player;
  1033. h & flags;
  1034. h & soundID;
  1035. }
  1036. };
  1037. struct DLL_LINKAGE GarrisonDialog : public Query
  1038. {
  1039. ObjectInstanceID objid;
  1040. ObjectInstanceID hid;
  1041. bool removableUnits = false;
  1042. void visitTyped(ICPackVisitor & visitor) override;
  1043. template <typename Handler> void serialize(Handler & h)
  1044. {
  1045. h & queryID;
  1046. h & objid;
  1047. h & hid;
  1048. h & removableUnits;
  1049. }
  1050. };
  1051. struct DLL_LINKAGE ExchangeDialog : public Query
  1052. {
  1053. PlayerColor player;
  1054. ObjectInstanceID hero1;
  1055. ObjectInstanceID hero2;
  1056. void visitTyped(ICPackVisitor & visitor) override;
  1057. template <typename Handler> void serialize(Handler & h)
  1058. {
  1059. h & queryID;
  1060. h & player;
  1061. h & hero1;
  1062. h & hero2;
  1063. }
  1064. };
  1065. struct DLL_LINKAGE TeleportDialog : public Query
  1066. {
  1067. TeleportDialog() = default;
  1068. TeleportDialog(const ObjectInstanceID & hero, const TeleportChannelID & Channel)
  1069. : hero(hero)
  1070. , channel(Channel)
  1071. {
  1072. }
  1073. ObjectInstanceID hero;
  1074. TeleportChannelID channel;
  1075. TTeleportExitsList exits;
  1076. bool impassable = false;
  1077. void visitTyped(ICPackVisitor & visitor) override;
  1078. template <typename Handler> void serialize(Handler & h)
  1079. {
  1080. h & queryID;
  1081. h & hero;
  1082. h & channel;
  1083. h & exits;
  1084. h & impassable;
  1085. }
  1086. };
  1087. struct DLL_LINKAGE MapObjectSelectDialog : public Query
  1088. {
  1089. PlayerColor player;
  1090. Component icon;
  1091. MetaString title;
  1092. MetaString description;
  1093. std::vector<ObjectInstanceID> objects;
  1094. void visitTyped(ICPackVisitor & visitor) override;
  1095. template <typename Handler> void serialize(Handler & h)
  1096. {
  1097. h & queryID;
  1098. h & player;
  1099. h & icon;
  1100. h & title;
  1101. h & description;
  1102. h & objects;
  1103. }
  1104. };
  1105. struct DLL_LINKAGE AdvmapSpellCast : public CPackForClient
  1106. {
  1107. ObjectInstanceID casterID;
  1108. SpellID spellID;
  1109. template <typename Handler> void serialize(Handler & h)
  1110. {
  1111. h & casterID;
  1112. h & spellID;
  1113. }
  1114. protected:
  1115. void visitTyped(ICPackVisitor & visitor) override;
  1116. };
  1117. struct DLL_LINKAGE ShowWorldViewEx : public CPackForClient
  1118. {
  1119. PlayerColor player;
  1120. bool showTerrain; // TODO: send terrain state
  1121. std::vector<ObjectPosInfo> objectPositions;
  1122. template <typename Handler> void serialize(Handler & h)
  1123. {
  1124. h & player;
  1125. h & showTerrain;
  1126. h & objectPositions;
  1127. }
  1128. protected:
  1129. void visitTyped(ICPackVisitor & visitor) override;
  1130. };
  1131. struct DLL_LINKAGE PlayerMessageClient : public CPackForClient
  1132. {
  1133. PlayerMessageClient() = default;
  1134. PlayerMessageClient(const PlayerColor & Player, std::string Text)
  1135. : player(Player)
  1136. , text(std::move(Text))
  1137. {
  1138. }
  1139. void visitTyped(ICPackVisitor & visitor) override;
  1140. PlayerColor player;
  1141. std::string text;
  1142. template <typename Handler> void serialize(Handler & h)
  1143. {
  1144. h & player;
  1145. h & text;
  1146. }
  1147. };
  1148. struct DLL_LINKAGE CenterView : public CPackForClient
  1149. {
  1150. PlayerColor player;
  1151. int3 pos;
  1152. ui32 focusTime = 0; //ms
  1153. void visitTyped(ICPackVisitor & visitor) override;
  1154. template <typename Handler> void serialize(Handler & h)
  1155. {
  1156. h & pos;
  1157. h & player;
  1158. h & focusTime;
  1159. }
  1160. };
  1161. VCMI_LIB_NAMESPACE_END