| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716 | #include "StdInc.h"#include "CBattleInterfaceClasses.h"#include "CBattleInterface.h"#include "../CBitmapHandler.h"#include "../CDefHandler.h"#include "../CGameInfo.h"#include "../CMessage.h"#include "../CMusicHandler.h"#include "../CPlayerInterface.h"#include "../CVideoHandler.h"#include "../Graphics.h"#include "../gui/CCursorHandler.h"#include "../gui/CGuiHandler.h"#include "../gui/SDL_Extensions.h"#include "../widgets/Buttons.h"#include "../widgets/TextControls.h"#include "../windows/CCreatureWindow.h"#include "../windows/CSpellWindow.h"#include "../../CCallback.h"#include "../../lib/BattleState.h"#include "../../lib/CConfigHandler.h"#include "../../lib/CCreatureHandler.h"#include "../../lib/CGameState.h"#include "../../lib/CGeneralTextHandler.h"#include "../../lib/CTownHandler.h"#include "../../lib/NetPacks.h"#include "../../lib/StartInfo.h"#include "../../lib/CondSh.h"/* * CBattleInterfaceClasses.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */void CBattleConsole::showAll(SDL_Surface * to){	Point textPos(pos.x + pos.w/2, pos.y + 17);	if(ingcAlter.size())	{		graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(ingcAlter, pos.w, FONT_SMALL), Colors::WHITE, textPos);	}	else if(alterTxt.size())	{		graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(alterTxt, pos.w, FONT_SMALL), Colors::WHITE, textPos);	}	else if(texts.size())	{		if(texts.size()==1)		{			graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);		}		else		{			graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);			textPos.y += 16;			graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown], pos.w, FONT_SMALL), Colors::WHITE, textPos);		}	}}bool CBattleConsole::addText(const std::string & text){	if(text.size()>70)		return false; //text too long!	int firstInToken = 0;	for(size_t i = 0; i < text.size(); ++i) //tokenize	{		if(text[i] == 10)		{			texts.push_back( text.substr(firstInToken, i-firstInToken) );			firstInToken = i+1;		}	}	texts.push_back( text.substr(firstInToken, text.size()) );	lastShown = texts.size()-1;	return true;}void CBattleConsole::alterText(const std::string &text){	//char buf[500];	//sprintf(buf, text.c_str());	//alterTxt = buf;	alterTxt = text;}void CBattleConsole::eraseText(ui32 pos){	if(pos < texts.size())	{		texts.erase(texts.begin() + pos);		if(lastShown == texts.size())			--lastShown;	}}void CBattleConsole::changeTextAt(const std::string & text, ui32 pos){	if(pos >= texts.size()) //no such pos		return;	texts[pos] = text;}void CBattleConsole::scrollUp(ui32 by){	if(lastShown > static_cast<int>(by))		lastShown -= by;}void CBattleConsole::scrollDown(ui32 by){	if(lastShown + by < texts.size())		lastShown += by;}CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0){}void CBattleHero::show(SDL_Surface * to){	//animation of flag	SDL_Rect temp_rect;	if(flip)	{		temp_rect = genRect(			flag->ourImages[flagAnim].bitmap->h,			flag->ourImages[flagAnim].bitmap->w,			pos.x + 61,			pos.y + 39);	}	else	{		temp_rect = genRect(			flag->ourImages[flagAnim].bitmap->h,			flag->ourImages[flagAnim].bitmap->w,			pos.x + 72,			pos.y + 39);	}	CSDL_Ext::blit8bppAlphaTo24bpp(		flag->ourImages[flagAnim].bitmap,		nullptr,		screen,		&temp_rect);	//animation of hero	SDL_Rect rect = pos;	CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[currentFrame].bitmap, nullptr, to, &rect);	if ( ++animCount == 4 )	{		animCount = 0;		if ( ++flagAnim >= flag->ourImages.size())			flagAnim = 0;		if ( ++currentFrame >= lastFrame)			switchToNextPhase();	}}void CBattleHero::setPhase(int newPhase){	nextPhase = newPhase;	switchToNextPhase(); //immediately switch to next phase and then restore idling phase	nextPhase = 0;}void CBattleHero::clickLeft(tribool down, bool previousState){	if(myOwner->spellDestSelectMode) //we are casting a spell		return;	if(!down && myHero != nullptr && myOwner->myTurn && myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell()) //check conditions	{		for(int it=0; it<GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield		{			if(myOwner->bfield[it]->hovered && myOwner->bfield[it]->strictHovered)				return;		}		CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);		auto  spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), myHero, myOwner->getCurrentPlayerInterface());		GH.pushInt(spellWindow);	}}void CBattleHero::switchToNextPhase(){	if (phase != nextPhase)	{		phase = nextPhase;		//find first and last frames of our animation		for (firstFrame = 0;		     firstFrame < dh->ourImages.size() && dh->ourImages[firstFrame].groupNumber != phase;		     firstFrame++);		for (lastFrame = firstFrame;			 lastFrame < dh->ourImages.size() && dh->ourImages[lastFrame].groupNumber == phase;			 lastFrame++);	}	currentFrame = firstFrame;}CBattleHero::CBattleHero(const std::string & defName, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner):    flip(flipG),    myHero(hero),    myOwner(owner),    phase(1),    nextPhase(0),    flagAnim(0),    animCount(0){	dh = CDefHandler::giveDef( defName );	for(auto & elem : dh->ourImages) //transforming images	{		if(flip)		{			SDL_Surface * hlp = CSDL_Ext::verticalFlip(elem.bitmap);			SDL_FreeSurface(elem.bitmap);			elem.bitmap = hlp;		}		CSDL_Ext::alphaTransform(elem.bitmap);	}	if(flip)		flag = CDefHandler::giveDef("CMFLAGR.DEF");	else		flag = CDefHandler::giveDef("CMFLAGL.DEF");	//coloring flag and adding transparency	for(auto & elem : flag->ourImages)	{		CSDL_Ext::alphaTransform(elem.bitmap);		graphics->blueToPlayersAdv(elem.bitmap, player);	}	addUsedEvents(LCLICK);	switchToNextPhase();}CBattleHero::~CBattleHero(){	delete dh;	delete flag;}CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner){	OBJ_CONSTRUCTION_CAPTURING_ALL;	pos = position;	background = new CPicture("comopbck.bmp");	background->colorize(owner->getCurrentPlayerInterface()->playerID);	viewGrid = new CToggleButton(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [=](bool on){owner->setPrintCellBorders(on);} );	viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());	movementShadow = new CToggleButton(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [=](bool on){owner->setPrintStackRange(on);});	movementShadow->setSelected(settings["battle"]["stackRange"].Bool());	mouseShadow = new CToggleButton(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [=](bool on){owner->setPrintMouseShadow(on);});	mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());	animSpeeds = new CToggleGroup([=](int value){ owner->setAnimSpeed(value);});	animSpeeds->addToggle(40,  new CToggleButton(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]));	animSpeeds->addToggle(63,  new CToggleButton(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]));	animSpeeds->addToggle(100, new CToggleButton(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]));	animSpeeds->setSelected(owner->getAnimSpeed());	setToDefault = new CButton (Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&]{ bDefaultf(); });	setToDefault->setImageOrder(1, 0, 2, 3);	exit = new CButton (Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&]{ bExitf();}, SDLK_RETURN);	exit->setImageOrder(1, 0, 2, 3);	//creating labels	labels.push_back(new CLabel(242,  32, FONT_BIG,    CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title	labels.push_back(new CLabel(122, 214, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed	labels.push_back(new CLabel(122, 293, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume	labels.push_back(new CLabel(122, 359, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume	labels.push_back(new CLabel(353,  66, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options	labels.push_back(new CLabel(353, 265, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info	//auto - combat options	labels.push_back(new CLabel(283,  86, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures	labels.push_back(new CLabel(283, 116, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells	labels.push_back(new CLabel(283, 146, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult	labels.push_back(new CLabel(283, 176, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista	labels.push_back(new CLabel(283, 206, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent	//creature info	labels.push_back(new CLabel(283, 285, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats	labels.push_back(new CLabel(283, 315, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only	//general options	labels.push_back(new CLabel(61,  57, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));	labels.push_back(new CLabel(61,  90, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));	labels.push_back(new CLabel(61, 123, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));	labels.push_back(new CLabel(61, 156, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));}void CBattleOptionsWindow::bDefaultf(){	//TODO: implement}void CBattleOptionsWindow::bExitf(){	GH.popIntTotally(this);}CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect & pos, CPlayerInterface &_owner): owner(_owner){	OBJ_CONSTRUCTION_CAPTURING_ALL;	this->pos = pos;	CPicture * bg = new CPicture("CPRESULT");	bg->colorize(owner.playerID);	exit = new CButton (Point(384, 505), "iok6432.def", std::make_pair("", ""), [&]{ bExitf();}, SDLK_RETURN);	exit->borderColor = Colors::METALLIC_GOLD;	if(br.winner==0) //attacker won	{		new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);		new CLabel(408, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);	}	else //if(br.winner==1)	{		new CLabel( 59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]);		new CLabel(412, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]);	}	new CLabel(232, 302, FONT_BIG, CENTER, Colors::YELLOW,  CGI->generaltexth->allTexts[407]);	new CLabel(232, 332, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]);	new CLabel(232, 428, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]);	std::string sideNames[2] = {"N/A", "N/A"};	for(int i = 0; i < 2; i++)	{		auto heroInfo = owner.cb->battleGetHeroInfo(i);		const int xs[] = {21, 392};		if(heroInfo.portrait >= 0) //attacking hero 		{			new CAnimImage("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38);			sideNames[i] = heroInfo.name;		}		else		{			auto stacks = owner.cb->battleGetAllStacks();			vstd::erase_if(stacks, [i](const CStack *stack) //erase stack of other side and not coming from garrison				{ return stack->attackerOwned == i  ||  !stack->base; });			auto best = vstd::maxElementByFun(stacks, [](const CStack *stack){ return stack->type->AIValue; });			if(best != stacks.end()) //should be always but to be safe...			{				new CAnimImage("TWCRPORT", (*best)->type->idNumber+2, 0, xs[i], 38);				sideNames[i] = CGI->creh->creatures[(*best)->type->idNumber]->namePl;			}		}	}	//printing attacker and defender's names	new CLabel( 89, 37, FONT_SMALL, TOPLEFT, Colors::WHITE, sideNames[0]);	new CLabel( 381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, sideNames[1]);	//printing casualties	for(int step = 0; step < 2; ++step)	{		if(br.casualties[step].size()==0)		{			new CLabel( 235, 360 + 97*step, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]);		}		else		{			int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture			int yPos = 344 + step*97;			for(auto & elem : br.casualties[step])			{				new CAnimImage("CPRSMALL", CGI->creh->creatures[elem.first]->iconIndex, 0, xPos, yPos);				std::ostringstream amount;				amount<<elem.second;				new CLabel( xPos+16, yPos + 42, FONT_SMALL, CENTER, Colors::WHITE, amount.str());				xPos += 42;			}		}	}	//printing result description	bool weAreAttacker = !(owner.cb->battleGetMySide());	if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won	{		int text=-1;		switch(br.result)		{		case BattleResult::NORMAL: text = 304; break;		case BattleResult::ESCAPE: text = 303; break;		case BattleResult::SURRENDER: text = 302; break;		}		CCS->musich->playMusic("Music/Win Battle", false);		CCS->videoh->open("WIN3.BIK");		std::string str = CGI->generaltexth->allTexts[text];		const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();		if (ourHero)		{			str += CGI->generaltexth->allTexts[305];			boost::algorithm::replace_first(str,"%s",ourHero->name);			boost::algorithm::replace_first(str,"%d",boost::lexical_cast<std::string>(br.exp[weAreAttacker?0:1]));		}				new CTextBox(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);	}	else // we lose	{		switch(br.result)		{		case BattleResult::NORMAL:			{				CCS->musich->playMusic("Music/LoseCombat", false);				CCS->videoh->open("LBSTART.BIK");				new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[311]);				break;			}		case BattleResult::ESCAPE: //flee			{				CCS->musich->playMusic("Music/Retreat Battle", false);				CCS->videoh->open("RTSTART.BIK");				new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[310]);				break;			}		case BattleResult::SURRENDER:			{				CCS->musich->playMusic("Music/Surrender Battle", false);				CCS->videoh->open("SURRENDER.BIK");				new CLabel(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[309]);				break;			}		}	}}CBattleResultWindow::~CBattleResultWindow(){}void CBattleResultWindow::activate(){	owner.showingDialog->set(true);	CIntObject::activate();}void CBattleResultWindow::show(SDL_Surface * to){	CIntObject::show(to);	CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);}void CBattleResultWindow::bExitf(){	if(LOCPLINT->cb->getStartInfo()->mode == StartInfo::DUEL)	{		CGuiHandler::pushSDLEvent(SDL_QUIT);		return;	}	CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon	GH.popIntTotally(this);	if(dynamic_cast<CBattleInterface*>(GH.topInt()))		GH.popInts(1); //pop battle interface if present	//Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle, 	//so we can be sure that there is no dialogs left on GUI stack.	intTmp.showingDialog->setn(false);	CCS->videoh->close();}Point CClickableHex::getXYUnitAnim(BattleHex hexNum, const CStack * stack, CBattleInterface * cbi){	assert(cbi);	Point ret(-500, -500); //returned value	if(stack && stack->position < 0) //creatures in turrets	{		switch(stack->position)		{		case -2: //keep			ret = cbi->siegeH->town->town->clientInfo.siegePositions[18];			break;		case -3: //lower turret			ret = cbi->siegeH->town->town->clientInfo.siegePositions[19];			break;		case -4: //upper turret			ret = cbi->siegeH->town->town->clientInfo.siegePositions[20];			break;			}	}	else	{		static const Point basePos(-190, -139); // position of creature in topleft corner		static const int imageShiftX = 30; // X offset to base pos for facing right stacks, negative for facing left		ret.x = basePos.x + 22 * ( (hexNum.getY() + 1)%2 ) + 44 * hexNum.getX();		ret.y = basePos.y + 42 * hexNum.getY();		if (stack)		{			if(cbi->creDir[stack->ID])				ret.x += imageShiftX;			else				ret.x -= imageShiftX;			//shifting position for double - hex creatures			if(stack->doubleWide())			{				if(stack->attackerOwned)				{					if(cbi->creDir[stack->ID])						ret.x -= 44;				}				else				{					if(!cbi->creDir[stack->ID])						ret.x += 44;				}			}		}	}	//returning	return ret +CPlayerInterface::battleInt->pos;}void CClickableHex::hover(bool on){	hovered = on;	//Hoverable::hover(on);	if(!on && setAlterText)	{		myInterface->console->alterTxt = std::string();		setAlterText = false;	}}CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), hovered(false), strictHovered(false), myInterface(nullptr){	addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);}void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent){	if(myInterface->cellShade)	{		if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex		{			strictHovered = false;		}		else //hovered pixel is inside hex		{			strictHovered = true;		}	}	if(hovered && strictHovered) //print attacked creature to console	{		const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);		if(myInterface->console->alterTxt.size() == 0 &&attackedStack != nullptr &&			attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&			attackedStack->alive())		{			const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl;			auto txt = boost::format (CGI->generaltexth->allTexts[220]) % attackedName;			myInterface->console->alterTxt = boost::to_string(txt);			setAlterText = true;		}	}	else if(setAlterText)	{		myInterface->console->alterTxt = std::string();		setAlterText = false;	}}void CClickableHex::clickLeft(tribool down, bool previousState){	if(!down && hovered && strictHovered) //we've been really clicked!	{		myInterface->hexLclicked(myNumber);	}}void CClickableHex::clickRight(tribool down, bool previousState){	const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info	if(hovered && strictHovered && myst!=nullptr)	{		if(!myst->alive()) return;		if(down)		{			GH.pushInt(new CStackWindow(myst, true));		}	}}void CStackQueue::update(){	stacksSorted.clear();	owner->getCurrentPlayerInterface()->cb->battleGetStackQueue(stacksSorted, stackBoxes.size());	if(stacksSorted.size())	{		for (int i = 0; i < stackBoxes.size() ; i++)		{			stackBoxes[i]->setStack(stacksSorted[i]);		}	}	else	{		//no stacks on battlefield... what to do with queue?	}}CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner):embedded(Embedded), owner(_owner){	OBJ_CONSTRUCTION_CAPTURING_ALL;	if(embedded)	{		bg = nullptr;		pos.w = QUEUE_SIZE * 37;		pos.h = 46;		pos.x = screen->w/2 - pos.w/2;		pos.y = (screen->h - 600)/2 + 10;	}	else	{		bg = BitmapHandler::loadBitmap("DIBOXBCK");		pos.w = 800;		pos.h = 85;	}	stackBoxes.resize(QUEUE_SIZE);	for (int i = 0; i < stackBoxes.size(); i++)	{		stackBoxes[i] = new StackBox(embedded);		stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80)*i, 0));	}}CStackQueue::~CStackQueue(){	SDL_FreeSurface(bg);}void CStackQueue::showAll(SDL_Surface * to){	blitBg(to);	CIntObject::showAll(to);}void CStackQueue::blitBg( SDL_Surface * to ){	if(bg)	{		SDL_SetClipRect(to, &pos);		CSDL_Ext::fillTexture(to, bg);		SDL_SetClipRect(to, nullptr);	}}void CStackQueue::StackBox::showAll(SDL_Surface * to){	assert(stack);	bg->colorize(stack->owner);	CIntObject::showAll(to);	if(small)		printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 7, FONT_SMALL, Colors::WHITE, to);	else		printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 8, FONT_MEDIUM, Colors::WHITE, to);}void CStackQueue::StackBox::setStack( const CStack *stack ){	this->stack = stack;	assert(stack);	icon->setFrame(stack->getCreature()->iconIndex);}CStackQueue::StackBox::StackBox(bool small):    stack(nullptr),    small(small){	OBJ_CONSTRUCTION_CAPTURING_ALL;	bg = new CPicture(small ? "StackQueueSmall" : "StackQueueLarge" );	if (small)	{		icon = new CAnimImage("CPRSMALL", 0, 0, 5, 2);	}	else		icon = new CAnimImage("TWCRPORT", 0, 0, 9, 1);	pos.w = bg->pos.w;	pos.h = bg->pos.h;}
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