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							- #pragma once
 
- #include "../widgets/CArtifactHolder.h"
 
- #include "CWindowObject.h"
 
- #include "../../lib/FunctionList.h"
 
- /*
 
-  * CTradeWindow.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class IMarket;
 
- class CSlider;
 
- class CTextBox;
 
- class CTradeWindow : public CWindowObject, public CWindowWithArtifacts //base for markets and altar of sacrifice
 
- {
 
- public:
 
- 	enum EType
 
- 	{
 
- 		RESOURCE, PLAYER, ARTIFACT_TYPE, CREATURE, CREATURE_PLACEHOLDER, ARTIFACT_PLACEHOLDER, ARTIFACT_INSTANCE
 
- 	};
 
- 	class CTradeableItem : public CIntObject
 
- 	{
 
- 		CAnimImage * image;
 
- 		std::string getFilename();
 
- 		int getIndex();
 
- 	public:
 
- 		const CArtifactInstance *hlp; //holds ptr to artifact instance id type artifact
 
- 		EType type;
 
- 		int id;
 
- 		const int serial;
 
- 		const bool left;
 
- 		std::string subtitle; //empty if default
 
- 		void setType(EType newType);
 
- 		void setID(int newID);
 
- 		const CArtifactInstance *getArtInstance() const;
 
- 		void setArtInstance(const CArtifactInstance *art);
 
- 		CFunctionList<void()> callback;
 
- 		bool downSelection;
 
- 		void showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to);
 
- 		void clickRight(tribool down, bool previousState);
 
- 		void hover (bool on);
 
- 		void showAll(SDL_Surface * to);
 
- 		void clickLeft(tribool down, bool previousState);
 
- 		std::string getName(int number = -1) const;
 
- 		CTradeableItem(Point pos, EType Type, int ID, bool Left, int Serial);
 
- 	};
 
- 	const IMarket *market;
 
- 	const CGHeroInstance *hero;
 
- 	CArtifactsOfHero *arts;
 
- 	//all indexes: 1 = left, 0 = right
 
- 	std::vector<CTradeableItem*> items[2];
 
- 	CTradeableItem *hLeft, *hRight; //highlighted items (nullptr if no highlight)
 
- 	EType itemsType[2];
 
- 	EMarketMode::EMarketMode mode;//0 - res<->res; 1 - res<->plauer; 2 - buy artifact; 3 - sell artifact
 
- 	CButton *ok, *max, *deal;
 
- 	CSlider *slider; //for choosing amount to be exchanged
 
- 	bool readyToTrade;
 
- 	CTradeWindow(std::string bgName, const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode); //c
 
- 	void showAll(SDL_Surface * to);
 
- 	void initSubs(bool Left);
 
- 	void initTypes();
 
- 	void initItems(bool Left);
 
- 	std::vector<int> *getItemsIds(bool Left); //nullptr if default
 
- 	void getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const;
 
- 	void removeItems(const std::set<CTradeableItem *> &toRemove);
 
- 	void removeItem(CTradeableItem * t);
 
- 	void getEmptySlots(std::set<CTradeableItem *> &toRemove);
 
- 	void setMode(EMarketMode::EMarketMode Mode); //mode setter
 
- 	void artifactSelected(CArtPlace *slot); //used when selling artifacts -> called when user clicked on artifact slot
 
- 	virtual void getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const = 0;
 
- 	virtual void selectionChanged(bool side) = 0; //true == left
 
- 	virtual Point selectionOffset(bool Left) const = 0;
 
- 	virtual std::string selectionSubtitle(bool Left) const = 0;
 
- 	virtual void garrisonChanged() = 0;
 
- 	virtual void artifactsChanged(bool left) = 0;
 
- };
 
- class CMarketplaceWindow : public CTradeWindow
 
- {
 
- 	bool printButtonFor(EMarketMode::EMarketMode M) const;
 
- 	std::string getBackgroundForMode(EMarketMode::EMarketMode mode);
 
- public:
 
- 	int r1, r2; //suggested amounts of traded resources
 
- 	bool madeTransaction; //if player made at least one transaction
 
- 	CTextBox *traderText;
 
- 	void setMax();
 
- 	void sliderMoved(int to);
 
- 	void makeDeal();
 
- 	void selectionChanged(bool side); //true == left
 
- 	CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero = nullptr, EMarketMode::EMarketMode Mode = EMarketMode::RESOURCE_RESOURCE); //c-tor
 
- 	~CMarketplaceWindow(); //d-tor
 
- 	Point selectionOffset(bool Left) const;
 
- 	std::string selectionSubtitle(bool Left) const;
 
- 	void garrisonChanged(); //removes creatures with count 0 from the list (apparently whole stack has been sold)
 
- 	void artifactsChanged(bool left);
 
- 	void resourceChanged(int type, int val);
 
- 	void getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const;
 
- 	void updateTraderText();
 
- };
 
- class CAltarWindow : public CTradeWindow
 
- {
 
- 	CAnimImage * artIcon;
 
- public:
 
- 	CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode); //c-tor
 
- 	void getExpValues();
 
- 	~CAltarWindow(); //d-tor
 
- 	std::vector<int> sacrificedUnits, //[slot_nr] -> how many creatures from that slot will be sacrificed
 
- 		expPerUnit;
 
- 	CButton *sacrificeAll, *sacrificeBackpack;
 
- 	CLabel *expToLevel, *expOnAltar;
 
- 	void selectionChanged(bool side); //true == left
 
- 	void SacrificeAll();
 
- 	void SacrificeBackpack();
 
- 	void putOnAltar(int backpackIndex);
 
- 	bool putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art);
 
- 	void makeDeal();
 
- 	void showAll(SDL_Surface * to);
 
- 	void blockTrade();
 
- 	void sliderMoved(int to);
 
- 	void getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const;
 
- 	void mimicCres();
 
- 	Point selectionOffset(bool Left) const;
 
- 	std::string selectionSubtitle(bool Left) const;
 
- 	void garrisonChanged();
 
- 	void artifactsChanged(bool left);
 
- 	void calcTotalExp();
 
- 	void setExpToLevel();
 
- 	void updateRight(CTradeableItem *toUpdate);
 
- 	void artifactPicked();
 
- 	int firstFreeSlot();
 
- 	void moveFromSlotToAltar(ArtifactPosition slotID, CTradeableItem* altarSlot, const CArtifactInstance *art);
 
- };
 
 
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