VCMIDirs.cpp 19 KB

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  1. /*
  2. * VCMIDirs.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "VCMIDirs.h"
  12. #include "json/JsonNode.h"
  13. #ifdef VCMI_IOS
  14. #include "iOS_utils.h"
  15. #elif defined(VCMI_ANDROID)
  16. #include "CAndroidVMHelper.h"
  17. #endif
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. namespace bfs = boost::filesystem;
  20. bfs::path IVCMIDirs::userLogsPath() const { return userCachePath(); }
  21. bfs::path IVCMIDirs::userSavePath() const { return userDataPath() / "Saves"; }
  22. bfs::path IVCMIDirs::userExtractedPath() const { return userCachePath() / "extracted"; }
  23. bfs::path IVCMIDirs::fullLibraryPath(const std::string &desiredFolder, const std::string &baseLibName) const
  24. {
  25. return libraryPath() / desiredFolder / libraryName(baseLibName);
  26. }
  27. std::string IVCMIDirs::genHelpString() const
  28. {
  29. std::vector<std::string> tempVec;
  30. for (const bfs::path & path : dataPaths())
  31. tempVec.push_back(path.string());
  32. const auto gdStringA = boost::algorithm::join(tempVec, ":");
  33. return
  34. " game data: " + gdStringA + "\n"
  35. " libraries: " + libraryPath().string() + "\n"
  36. " server: " + serverPath().string() + "\n"
  37. "\n"
  38. " user data: " + userDataPath().string() + "\n"
  39. " user cache: " + userCachePath().string() + "\n"
  40. " user config: " + userConfigPath().string() + "\n"
  41. " user logs: " + userLogsPath().string() + "\n"
  42. " user saves: " + userSavePath().string() + "\n"
  43. " user extracted: " + userExtractedPath().string() + "\n";
  44. }
  45. void IVCMIDirs::init()
  46. {
  47. // TODO: Log errors
  48. bfs::create_directories(userDataPath());
  49. bfs::create_directories(userCachePath());
  50. bfs::create_directories(userConfigPath());
  51. bfs::create_directories(userLogsPath());
  52. bfs::create_directories(userSavePath());
  53. }
  54. #ifdef VCMI_WINDOWS
  55. #ifdef __MINGW32__
  56. #define _WIN32_IE 0x0500
  57. #ifndef CSIDL_MYDOCUMENTS
  58. #define CSIDL_MYDOCUMENTS CSIDL_PERSONAL
  59. #endif
  60. #endif // __MINGW32__
  61. #include <windows.h>
  62. #include <shlobj.h>
  63. class VCMIDirsWIN32 final : public IVCMIDirs
  64. {
  65. public:
  66. VCMIDirsWIN32();
  67. bfs::path userDataPath() const override;
  68. bfs::path userCachePath() const override;
  69. bfs::path userConfigPath() const override;
  70. bfs::path userLogsPath() const override;
  71. bfs::path userSavePath() const override;
  72. std::vector<bfs::path> dataPaths() const override;
  73. bfs::path clientPath() const override;
  74. bfs::path mapEditorPath() const override;
  75. bfs::path serverPath() const override;
  76. bfs::path libraryPath() const override;
  77. bfs::path binaryPath() const override;
  78. std::string libraryName(const std::string& basename) const override;
  79. protected:
  80. std::unique_ptr<JsonNode> dirsConfig;
  81. bfs::path getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const;
  82. std::wstring utf8ToWstring(const std::string& str) const;
  83. std::string pathToUtf8(const bfs::path& path) const;
  84. };
  85. VCMIDirsWIN32::VCMIDirsWIN32()
  86. {
  87. wchar_t currentPath[MAX_PATH];
  88. GetModuleFileNameW(nullptr, currentPath, MAX_PATH);
  89. auto configPath = bfs::path(currentPath).parent_path() / "config" / "dirs.json";
  90. if (!bfs::exists(configPath))
  91. return;
  92. std::ifstream in(pathToUtf8(configPath), std::ios::binary);
  93. if (!in)
  94. return;
  95. std::string buffer((std::istreambuf_iterator<char>(in)), {});
  96. dirsConfig = std::make_unique<JsonNode>(reinterpret_cast<const std::byte*>(buffer.data()), buffer.size(), pathToUtf8(configPath));
  97. }
  98. std::string VCMIDirsWIN32::pathToUtf8(const bfs::path& path) const
  99. {
  100. std::wstring wstr = path.wstring();
  101. int size = WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, nullptr, 0, nullptr, nullptr);
  102. std::string result(size - 1, 0);
  103. WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, result.data(), size, nullptr, nullptr);
  104. return result;
  105. }
  106. std::wstring VCMIDirsWIN32::utf8ToWstring(const std::string& str) const
  107. {
  108. std::wstring result;
  109. int size_needed = MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, nullptr, 0);
  110. if (size_needed > 0)
  111. {
  112. result.resize(size_needed - 1);
  113. MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, result.data(), size_needed);
  114. }
  115. return result;
  116. }
  117. bfs::path VCMIDirsWIN32::getPathFromConfigOrDefault(const std::string& key, const std::function<bfs::path()>& fallbackFunc) const
  118. {
  119. if (!dirsConfig || !dirsConfig->isStruct())
  120. return fallbackFunc();
  121. const JsonNode& node = (*dirsConfig)[key];
  122. if (!node.isString())
  123. return fallbackFunc();
  124. std::wstring raw = utf8ToWstring(node.String());
  125. wchar_t expanded[MAX_PATH];
  126. if (ExpandEnvironmentStringsW(raw.c_str(), expanded, MAX_PATH))
  127. return bfs::path(expanded);
  128. else
  129. return bfs::path(raw);
  130. }
  131. static bfs::path getDefaultUserDataPath()
  132. {
  133. wchar_t profileDir[MAX_PATH];
  134. if (SHGetSpecialFolderPathW(nullptr, profileDir, CSIDL_MYDOCUMENTS, FALSE) != FALSE)
  135. return bfs::path(profileDir) / "My Games" / "vcmi";
  136. return bfs::path(".");
  137. }
  138. bfs::path VCMIDirsWIN32::userDataPath() const
  139. {
  140. return getPathFromConfigOrDefault("userDataPath", [this] { return getDefaultUserDataPath(); });
  141. }
  142. bfs::path VCMIDirsWIN32::userCachePath() const
  143. {
  144. return getPathFromConfigOrDefault("userCachePath", [this] { return userDataPath() / "cache"; });
  145. }
  146. bfs::path VCMIDirsWIN32::userConfigPath() const
  147. {
  148. return getPathFromConfigOrDefault("userConfigPath", [this] { return userDataPath() / "config"; });
  149. }
  150. bfs::path VCMIDirsWIN32::userLogsPath() const
  151. {
  152. return getPathFromConfigOrDefault("userLogsPath", [this] { return userDataPath() / "logs"; });
  153. }
  154. bfs::path VCMIDirsWIN32::userSavePath() const
  155. {
  156. return getPathFromConfigOrDefault("userSavePath", [this] { return userDataPath() / "Saves"; });
  157. }
  158. std::vector<bfs::path> VCMIDirsWIN32::dataPaths() const
  159. {
  160. return std::vector<bfs::path>(1, bfs::path("."));
  161. }
  162. bfs::path VCMIDirsWIN32::clientPath() const { return binaryPath() / "VCMI_client.exe"; }
  163. bfs::path VCMIDirsWIN32::mapEditorPath() const { return binaryPath() / "VCMI_mapeditor.exe"; }
  164. bfs::path VCMIDirsWIN32::serverPath() const { return binaryPath() / "VCMI_server.exe"; }
  165. bfs::path VCMIDirsWIN32::libraryPath() const { return "."; }
  166. bfs::path VCMIDirsWIN32::binaryPath() const { return "."; }
  167. std::string VCMIDirsWIN32::libraryName(const std::string& basename) const { return basename + ".dll"; }
  168. #elif defined(VCMI_UNIX)
  169. class IVCMIDirsUNIX : public IVCMIDirs
  170. {
  171. public:
  172. bfs::path clientPath() const override;
  173. bfs::path mapEditorPath() const override;
  174. bfs::path serverPath() const override;
  175. virtual bool developmentMode() const;
  176. };
  177. bool IVCMIDirsUNIX::developmentMode() const
  178. {
  179. // We want to be able to run VCMI from single directory. E.g to run from build output directory
  180. const bool hasConfigs = bfs::exists("config") && bfs::exists("Mods");
  181. const bool hasBinaries = bfs::exists("vcmiclient") || bfs::exists("vcmiserver") || bfs::exists("vcmilobby");
  182. return hasConfigs && hasBinaries;
  183. }
  184. bfs::path IVCMIDirsUNIX::clientPath() const { return binaryPath() / "vcmiclient"; }
  185. bfs::path IVCMIDirsUNIX::mapEditorPath() const { return binaryPath() / "vcmieditor"; }
  186. bfs::path IVCMIDirsUNIX::serverPath() const { return binaryPath() / "vcmiserver"; }
  187. #ifdef VCMI_APPLE
  188. class VCMIDirsApple : public IVCMIDirsUNIX
  189. {
  190. public:
  191. bfs::path userConfigPath() const override;
  192. std::string libraryName(const std::string& basename) const override;
  193. };
  194. bfs::path VCMIDirsApple::userConfigPath() const { return userDataPath() / "config"; }
  195. std::string VCMIDirsApple::libraryName(const std::string& basename) const { return "lib" + basename + ".dylib"; }
  196. #ifdef VCMI_IOS
  197. class VCMIDirsIOS final : public VCMIDirsApple
  198. {
  199. public:
  200. bfs::path userDataPath() const override;
  201. bfs::path userCachePath() const override;
  202. bfs::path userLogsPath() const override;
  203. std::vector<bfs::path> dataPaths() const override;
  204. bfs::path libraryPath() const override;
  205. bfs::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;
  206. bfs::path binaryPath() const override;
  207. };
  208. bfs::path VCMIDirsIOS::userDataPath() const { return {iOS_utils::documentsPath()}; }
  209. bfs::path VCMIDirsIOS::userCachePath() const { return {iOS_utils::cachesPath()}; }
  210. bfs::path VCMIDirsIOS::userLogsPath() const { return {iOS_utils::documentsPath()}; }
  211. std::vector<bfs::path> VCMIDirsIOS::dataPaths() const
  212. {
  213. std::vector<bfs::path> paths;
  214. paths.reserve(4);
  215. #ifdef VCMI_IOS_SIM
  216. paths.emplace_back(iOS_utils::hostApplicationSupportPath());
  217. #endif
  218. paths.emplace_back(userDataPath());
  219. paths.emplace_back(iOS_utils::documentsPath());
  220. paths.emplace_back(binaryPath());
  221. return paths;
  222. }
  223. bfs::path VCMIDirsIOS::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const
  224. {
  225. // iOS has flat libs directory structure
  226. return libraryPath() / libraryName(baseLibName);
  227. }
  228. bfs::path VCMIDirsIOS::libraryPath() const { return {iOS_utils::frameworksPath()}; }
  229. bfs::path VCMIDirsIOS::binaryPath() const { return {iOS_utils::bundlePath()}; }
  230. #elif defined(VCMI_MAC)
  231. class VCMIDirsOSX final : public VCMIDirsApple
  232. {
  233. public:
  234. bfs::path userDataPath() const override;
  235. bfs::path userCachePath() const override;
  236. bfs::path userLogsPath() const override;
  237. std::vector<bfs::path> dataPaths() const override;
  238. bfs::path libraryPath() const override;
  239. bfs::path binaryPath() const override;
  240. void init() override;
  241. };
  242. void VCMIDirsOSX::init()
  243. {
  244. // Call base (init dirs)
  245. IVCMIDirsUNIX::init();
  246. auto moveDirIfExists = [](const bfs::path& from, const bfs::path& to)
  247. {
  248. if (!bfs::is_directory(from))
  249. return; // Nothing to do here. Flies away.
  250. if (bfs::is_empty(from))
  251. {
  252. bfs::remove(from);
  253. return; // Nothing to do here. Flies away.
  254. }
  255. if (!bfs::is_directory(to))
  256. {
  257. // IVCMIDirs::init() should create all destination directories.
  258. // TODO: Log fact, that we shouldn't be here.
  259. bfs::create_directories(to);
  260. }
  261. for (bfs::directory_iterator file(from); file != bfs::directory_iterator(); ++file)
  262. {
  263. const bfs::path& srcFilePath = file->path();
  264. const bfs::path dstFilePath = to / srcFilePath.filename();
  265. // TODO: Application should ask user what to do when file exists:
  266. // replace/ignore/stop process/replace all/ignore all
  267. if (!bfs::exists(dstFilePath))
  268. bfs::rename(srcFilePath, dstFilePath);
  269. }
  270. if (!bfs::is_empty(from)); // TODO: Log warn. Some files not moved. User should try to move files.
  271. else
  272. bfs::remove(from);
  273. };
  274. moveDirIfExists(userDataPath() / "Games", userSavePath());
  275. }
  276. bfs::path VCMIDirsOSX::userDataPath() const
  277. {
  278. // This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
  279. // NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
  280. // UserPath = path([urls[0] path] + "/vcmi").string();
  281. // ...so here goes a bit of hardcode instead
  282. const char* homeDir = getenv("HOME"); // Should be std::getenv?
  283. if (homeDir == nullptr)
  284. homeDir = ".";
  285. return bfs::path(homeDir) / "Library" / "Application Support" / "vcmi";
  286. }
  287. bfs::path VCMIDirsOSX::userCachePath() const { return userDataPath(); }
  288. bfs::path VCMIDirsOSX::userLogsPath() const
  289. {
  290. // TODO: use proper objc code from Foundation framework
  291. if(const auto homeDir = std::getenv("HOME"))
  292. return bfs::path{homeDir} / "Library" / "Logs" / "vcmi";
  293. return IVCMIDirsUNIX::userLogsPath();
  294. }
  295. std::vector<bfs::path> VCMIDirsOSX::dataPaths() const
  296. {
  297. std::vector<bfs::path> ret;
  298. //FIXME: need some proper codepath for detecting running from build output directory
  299. if(developmentMode())
  300. {
  301. ret.push_back(".");
  302. }
  303. else
  304. {
  305. ret.push_back("../Resources/Data");
  306. }
  307. return ret;
  308. }
  309. bfs::path VCMIDirsOSX::libraryPath() const { return "."; }
  310. bfs::path VCMIDirsOSX::binaryPath() const { return "."; }
  311. #endif // VCMI_IOS, VCMI_MAC
  312. #elif defined(VCMI_ANDROID)
  313. class VCMIDirsAndroid : public IVCMIDirsUNIX
  314. {
  315. std::string basePath;
  316. std::string internalPath;
  317. std::string nativePath;
  318. public:
  319. std::string libraryName(const std::string & basename) const override;
  320. bfs::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;
  321. bfs::path binaryPath() const override;
  322. bfs::path libraryPath() const override;
  323. bfs::path userDataPath() const override;
  324. bfs::path userCachePath() const override;
  325. bfs::path userConfigPath() const override;
  326. std::vector<bfs::path> dataPaths() const override;
  327. void init() override;
  328. };
  329. std::string VCMIDirsAndroid::libraryName(const std::string & basename) const { return "lib" + basename + ".so"; }
  330. bfs::path VCMIDirsAndroid::binaryPath() const { return "."; }
  331. bfs::path VCMIDirsAndroid::libraryPath() const { return nativePath; }
  332. bfs::path VCMIDirsAndroid::userDataPath() const { return basePath; }
  333. bfs::path VCMIDirsAndroid::userCachePath() const { return userDataPath() / "cache"; }
  334. bfs::path VCMIDirsAndroid::userConfigPath() const { return userDataPath() / "config"; }
  335. bfs::path VCMIDirsAndroid::fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const
  336. {
  337. // ignore passed folder (all libraries in android are dumped into a single folder)
  338. return libraryPath() / libraryName(baseLibName);
  339. }
  340. std::vector<bfs::path> VCMIDirsAndroid::dataPaths() const
  341. {
  342. return {
  343. internalPath,
  344. userDataPath(),
  345. };
  346. }
  347. void VCMIDirsAndroid::init()
  348. {
  349. // asks java code to retrieve needed paths from environment
  350. CAndroidVMHelper envHelper;
  351. basePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "dataRoot");
  352. internalPath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "internalDataRoot");
  353. nativePath = envHelper.callStaticStringMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "nativePath");
  354. IVCMIDirsUNIX::init();
  355. }
  356. #elif defined(VCMI_PORTMASTER)
  357. class VCMIDirsPM : public IVCMIDirsUNIX
  358. {
  359. public:
  360. bfs::path userDataPath() const override;
  361. bfs::path userCachePath() const override;
  362. bfs::path userConfigPath() const override;
  363. std::vector<bfs::path> dataPaths() const override;
  364. bfs::path libraryPath() const override;
  365. bfs::path binaryPath() const override;
  366. std::string libraryName(const std::string& basename) const override;
  367. };
  368. bfs::path VCMIDirsPM::userDataPath() const
  369. {
  370. const char* homeDir;
  371. if((homeDir = getenv("PORTMASTER_HOME")))
  372. return bfs::path(homeDir) / "data";
  373. else
  374. return bfs::path(".") / "data";
  375. }
  376. bfs::path VCMIDirsPM::userCachePath() const
  377. {
  378. // $XDG_CACHE_HOME, default: $HOME/.cache
  379. const char * tempResult;
  380. if ((tempResult = getenv("PORTMASTER_HOME")))
  381. return bfs::path(tempResult) / "cache";
  382. else
  383. return bfs::path(".") / "cache";
  384. }
  385. bfs::path VCMIDirsPM::userConfigPath() const
  386. {
  387. // $XDG_CONFIG_HOME, default: $HOME/.config
  388. const char * tempResult;
  389. if ((tempResult = getenv("PORTMASTER_HOME")))
  390. return bfs::path(tempResult) / "save";
  391. else
  392. return bfs::path(".") / "save";
  393. }
  394. std::vector<bfs::path> VCMIDirsPM::dataPaths() const
  395. {
  396. // $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
  397. // construct list in reverse.
  398. // in specification first directory has highest priority
  399. // in vcmi fs last directory has highest priority
  400. std::vector<bfs::path> ret;
  401. const char * tempResult;
  402. if ((tempResult = getenv("PORTMASTER_HOME")))
  403. {
  404. ret.push_back(bfs::path(tempResult) / "data");
  405. ret.push_back(bfs::path(tempResult));
  406. }
  407. ret.push_back(bfs::path(".") / "data");
  408. ret.push_back(bfs::path("."));
  409. return ret;
  410. }
  411. bfs::path VCMIDirsPM::libraryPath() const
  412. {
  413. const char * tempResult;
  414. if ((tempResult = getenv("PORTMASTER_HOME")))
  415. return bfs::path(tempResult) / "libs";
  416. else
  417. return M_LIB_DIR;
  418. }
  419. bfs::path VCMIDirsPM::binaryPath() const
  420. {
  421. const char * tempResult;
  422. if ((tempResult = getenv("PORTMASTER_HOME")))
  423. return bfs::path(tempResult) / "bin";
  424. else
  425. return M_BIN_DIR;
  426. }
  427. std::string VCMIDirsPM::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }
  428. #elif defined(VCMI_XDG)
  429. class VCMIDirsXDG : public IVCMIDirsUNIX
  430. {
  431. public:
  432. bfs::path userDataPath() const override;
  433. bfs::path userCachePath() const override;
  434. bfs::path userConfigPath() const override;
  435. std::vector<bfs::path> dataPaths() const override;
  436. bfs::path libraryPath() const override;
  437. bfs::path binaryPath() const override;
  438. std::string libraryName(const std::string& basename) const override;
  439. };
  440. bfs::path VCMIDirsXDG::userDataPath() const
  441. {
  442. // $XDG_DATA_HOME, default: $HOME/.local/share
  443. const char* homeDir;
  444. if((homeDir = getenv("XDG_DATA_HOME")))
  445. return bfs::path(homeDir) / "vcmi";
  446. else if((homeDir = getenv("HOME")))
  447. return bfs::path(homeDir) / ".local" / "share" / "vcmi";
  448. else
  449. return ".";
  450. }
  451. bfs::path VCMIDirsXDG::userCachePath() const
  452. {
  453. // $XDG_CACHE_HOME, default: $HOME/.cache
  454. const char * tempResult;
  455. if ((tempResult = getenv("XDG_CACHE_HOME")))
  456. return bfs::path(tempResult) / "vcmi";
  457. else if ((tempResult = getenv("HOME")))
  458. return bfs::path(tempResult) / ".cache" / "vcmi";
  459. else
  460. return ".";
  461. }
  462. bfs::path VCMIDirsXDG::userConfigPath() const
  463. {
  464. // $XDG_CONFIG_HOME, default: $HOME/.config
  465. const char * tempResult = getenv("XDG_CONFIG_HOME");
  466. if (tempResult)
  467. return bfs::path(tempResult) / "vcmi";
  468. tempResult = getenv("HOME");
  469. if (tempResult)
  470. return bfs::path(tempResult) / ".config" / "vcmi";
  471. return ".";
  472. }
  473. std::vector<bfs::path> VCMIDirsXDG::dataPaths() const
  474. {
  475. // $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
  476. // construct list in reverse.
  477. // in specification first directory has highest priority
  478. // in vcmi fs last directory has highest priority
  479. std::vector<bfs::path> ret;
  480. if(developmentMode())
  481. {
  482. //For now we'll disable usage of system directories when VCMI running from bin directory
  483. ret.emplace_back(".");
  484. }
  485. else
  486. {
  487. ret.emplace_back(M_DATA_DIR);
  488. const char * tempResult;
  489. if((tempResult = getenv("XDG_DATA_DIRS")) != nullptr)
  490. {
  491. std::string dataDirsEnv = tempResult;
  492. std::vector<std::string> dataDirs;
  493. boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":"));
  494. for (auto & entry : boost::adaptors::reverse(dataDirs))
  495. ret.push_back(bfs::path(entry) / "vcmi");
  496. }
  497. else
  498. {
  499. ret.push_back(bfs::path("/usr/share") / "vcmi");
  500. ret.push_back(bfs::path("/usr/local/share") / "vcmi");
  501. }
  502. // Debian and other distributions might want to use it while it's not part of XDG
  503. ret.push_back(bfs::path("/usr/share/games") / "vcmi");
  504. }
  505. return ret;
  506. }
  507. bfs::path VCMIDirsXDG::libraryPath() const
  508. {
  509. if(developmentMode())
  510. return ".";
  511. else
  512. return M_LIB_DIR;
  513. }
  514. bfs::path VCMIDirsXDG::binaryPath() const
  515. {
  516. if(developmentMode())
  517. return ".";
  518. else
  519. return M_BIN_DIR;
  520. }
  521. std::string VCMIDirsXDG::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }
  522. #endif // VCMI_APPLE, VCMI_ANDROID, VCMI_XDG
  523. #endif // VCMI_WINDOWS, VCMI_UNIX
  524. // Getters for interfaces are separated for clarity.
  525. namespace VCMIDirs
  526. {
  527. const IVCMIDirs& get()
  528. {
  529. #ifdef VCMI_WINDOWS
  530. static VCMIDirsWIN32 singleton;
  531. #elif defined(VCMI_ANDROID)
  532. static VCMIDirsAndroid singleton;
  533. #elif defined(VCMI_PORTMASTER)
  534. static VCMIDirsPM singleton;
  535. #elif defined(VCMI_XDG)
  536. static VCMIDirsXDG singleton;
  537. #elif defined(VCMI_MAC)
  538. static VCMIDirsOSX singleton;
  539. #elif defined(VCMI_IOS)
  540. static VCMIDirsIOS singleton;
  541. #endif
  542. static std::once_flag flag;
  543. std::call_once(flag, [] { singleton.init(); });
  544. return singleton;
  545. }
  546. }
  547. VCMI_LIB_NAMESPACE_END