CMapGenOptions.cpp 12 KB

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  1. /*
  2. * CMapGenOptions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenOptions.h"
  12. #include "../mapping/CMap.h"
  13. #include "CRmgTemplateStorage.h"
  14. #include "CRmgTemplate.h"
  15. #include "CRandomGenerator.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../CTownHandler.h"
  18. CMapGenOptions::CMapGenOptions()
  19. : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
  20. playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
  21. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
  22. {
  23. resetPlayersMap();
  24. }
  25. si32 CMapGenOptions::getWidth() const
  26. {
  27. return width;
  28. }
  29. void CMapGenOptions::setWidth(si32 value)
  30. {
  31. assert(value >= 1);
  32. width = value;
  33. }
  34. si32 CMapGenOptions::getHeight() const
  35. {
  36. return height;
  37. }
  38. void CMapGenOptions::setHeight(si32 value)
  39. {
  40. assert(value >= 1);
  41. height = value;
  42. }
  43. bool CMapGenOptions::getHasTwoLevels() const
  44. {
  45. return hasTwoLevels;
  46. }
  47. void CMapGenOptions::setHasTwoLevels(bool value)
  48. {
  49. hasTwoLevels = value;
  50. }
  51. si8 CMapGenOptions::getPlayerCount() const
  52. {
  53. return playerCount;
  54. }
  55. void CMapGenOptions::setPlayerCount(si8 value)
  56. {
  57. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  58. playerCount = value;
  59. auto possibleCompPlayersCount = value;
  60. if (compOnlyPlayerCount > possibleCompPlayersCount)
  61. setCompOnlyPlayerCount(possibleCompPlayersCount);
  62. resetPlayersMap();
  63. }
  64. si8 CMapGenOptions::getTeamCount() const
  65. {
  66. return teamCount;
  67. }
  68. void CMapGenOptions::setTeamCount(si8 value)
  69. {
  70. assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
  71. teamCount = value;
  72. }
  73. si8 CMapGenOptions::getCompOnlyPlayerCount() const
  74. {
  75. return compOnlyPlayerCount;
  76. }
  77. void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
  78. {
  79. assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - getPlayerCount())));
  80. compOnlyPlayerCount = value;
  81. resetPlayersMap();
  82. }
  83. si8 CMapGenOptions::getCompOnlyTeamCount() const
  84. {
  85. return compOnlyTeamCount;
  86. }
  87. void CMapGenOptions::setCompOnlyTeamCount(si8 value)
  88. {
  89. assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
  90. compOnlyTeamCount = value;
  91. }
  92. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  93. {
  94. return waterContent;
  95. }
  96. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  97. {
  98. waterContent = value;
  99. }
  100. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  101. {
  102. return monsterStrength;
  103. }
  104. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  105. {
  106. monsterStrength = value;
  107. }
  108. void CMapGenOptions::resetPlayersMap()
  109. {
  110. std::map<PlayerColor, TFaction> rememberTownTypes;
  111. for (auto p : players)
  112. {
  113. auto town = p.second.getStartingTown();
  114. if (town != RANDOM_SIZE)
  115. rememberTownTypes[p.first] = town;
  116. }
  117. players.clear();
  118. int realPlayersCnt = playerCount;
  119. int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  120. int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
  121. if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
  122. totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
  123. //FIXME: what happens with human players here?
  124. for(int color = 0; color < totalPlayersLimit; ++color)
  125. {
  126. CPlayerSettings player;
  127. auto pc = PlayerColor(color);
  128. player.setColor(pc);
  129. auto playerType = EPlayerType::AI;
  130. if (getPlayerCount() != RANDOM_SIZE && color < realPlayersCnt)
  131. {
  132. playerType = EPlayerType::HUMAN;
  133. }
  134. else if((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
  135. || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
  136. {
  137. playerType = EPlayerType::COMP_ONLY;
  138. }
  139. player.setPlayerType(playerType);
  140. players[pc] = player;
  141. if (vstd::contains(rememberTownTypes, pc))
  142. players[pc].setStartingTown(rememberTownTypes[pc]);
  143. }
  144. }
  145. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  146. {
  147. return players;
  148. }
  149. void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
  150. {
  151. auto it = players.find(color);
  152. if(it == players.end()) assert(0);
  153. it->second.setStartingTown(town);
  154. }
  155. void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
  156. {
  157. assert(playerType != EPlayerType::COMP_ONLY);
  158. auto it = players.find(color);
  159. if(it == players.end()) assert(0);
  160. it->second.setPlayerType(playerType);
  161. }
  162. const CRmgTemplate * CMapGenOptions::getMapTemplate() const
  163. {
  164. return mapTemplate;
  165. }
  166. void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
  167. {
  168. mapTemplate = value;
  169. //TODO validate & adapt options according to template
  170. assert(0);
  171. }
  172. void CMapGenOptions::finalize(CRandomGenerator & rand)
  173. {
  174. logGlobal->info("RMG map: %dx%d, %s underground", getWidth(), getHeight(), getHasTwoLevels() ? "WITH" : "NO");
  175. logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
  176. static_cast<int>(getPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
  177. static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
  178. if(!mapTemplate)
  179. {
  180. mapTemplate = getPossibleTemplate(rand);
  181. }
  182. assert(mapTemplate);
  183. logGlobal->info("RMG template name: %s", mapTemplate->getName());
  184. if (getPlayerCount() == RANDOM_SIZE)
  185. {
  186. auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
  187. //ignore all non-randomized players, make sure these players will not be missing after roll
  188. possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
  189. assert(!possiblePlayers.empty());
  190. setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
  191. updatePlayers();
  192. }
  193. if(teamCount == RANDOM_SIZE)
  194. {
  195. teamCount = rand.nextInt(getPlayerCount() - 1);
  196. if (teamCount == 1)
  197. teamCount = 0;
  198. }
  199. if(compOnlyPlayerCount == RANDOM_SIZE)
  200. {
  201. auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
  202. compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  203. updateCompOnlyPlayers();
  204. }
  205. if(compOnlyTeamCount == RANDOM_SIZE)
  206. {
  207. compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
  208. }
  209. if(waterContent == EWaterContent::RANDOM)
  210. {
  211. auto allowedContent = mapTemplate->getWaterContentAllowed();
  212. if(allowedContent.size())
  213. {
  214. waterContent = *RandomGeneratorUtil::nextItem(mapTemplate->getWaterContentAllowed(), rand);
  215. }
  216. else
  217. {
  218. waterContent = EWaterContent::NONE;
  219. }
  220. }
  221. if(monsterStrength == EMonsterStrength::RANDOM)
  222. {
  223. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  224. }
  225. assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
  226. assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  227. //rectangular maps are the future of gaming
  228. //setHeight(20);
  229. //setWidth(50);
  230. logGlobal->trace("Player config:");
  231. int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0;
  232. for (auto player : players)
  233. {
  234. std::string playerType;
  235. switch (player.second.getPlayerType())
  236. {
  237. case EPlayerType::AI:
  238. playerType = "AI";
  239. AIplayers++;
  240. break;
  241. case EPlayerType::COMP_ONLY:
  242. playerType = "computer only";
  243. cpuOnlyPlayers++;
  244. break;
  245. case EPlayerType::HUMAN:
  246. playerType = "human only";
  247. humanPlayers++;
  248. break;
  249. default:
  250. assert(false);
  251. }
  252. logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
  253. }
  254. setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
  255. logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), (int)getCompOnlyPlayerCount());
  256. }
  257. void CMapGenOptions::updatePlayers()
  258. {
  259. // Remove AI players only from the end of the players map if necessary
  260. for(auto itrev = players.end(); itrev != players.begin();)
  261. {
  262. auto it = itrev;
  263. --it;
  264. if (players.size() == getPlayerCount()) break;
  265. if(it->second.getPlayerType() == EPlayerType::AI)
  266. {
  267. players.erase(it);
  268. }
  269. else
  270. {
  271. --itrev;
  272. }
  273. }
  274. }
  275. void CMapGenOptions::updateCompOnlyPlayers()
  276. {
  277. // Remove comp only players only from the end of the players map if necessary
  278. for(auto itrev = players.end(); itrev != players.begin();)
  279. {
  280. auto it = itrev;
  281. --it;
  282. if (players.size() <= getPlayerCount()) break;
  283. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  284. {
  285. players.erase(it);
  286. }
  287. else
  288. {
  289. --itrev;
  290. }
  291. }
  292. // Add some comp only players if necessary
  293. int compOnlyPlayersToAdd = static_cast<int>(getPlayerCount() - players.size());
  294. if (compOnlyPlayersToAdd < 0)
  295. {
  296. logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", playerCount, players.size());
  297. assert (compOnlyPlayersToAdd < 0);
  298. }
  299. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  300. {
  301. CPlayerSettings pSettings;
  302. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  303. pSettings.setColor(getNextPlayerColor());
  304. players[pSettings.getColor()] = pSettings;
  305. }
  306. }
  307. int CMapGenOptions::countHumanPlayers() const
  308. {
  309. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  310. {
  311. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  312. }));
  313. }
  314. int CMapGenOptions::countCompOnlyPlayers() const
  315. {
  316. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  317. {
  318. return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
  319. }));
  320. }
  321. PlayerColor CMapGenOptions::getNextPlayerColor() const
  322. {
  323. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  324. {
  325. if(!players.count(i))
  326. {
  327. return i;
  328. }
  329. }
  330. logGlobal->error("Failed to get next player color");
  331. assert(false);
  332. return PlayerColor(0);
  333. }
  334. bool CMapGenOptions::checkOptions() const
  335. {
  336. assert(countHumanPlayers() > 0);
  337. if(mapTemplate)
  338. {
  339. return true;
  340. }
  341. else
  342. {
  343. CRandomGenerator gen;
  344. return getPossibleTemplate(gen) != nullptr;
  345. }
  346. }
  347. const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
  348. {
  349. int3 tplSize(width, height, (hasTwoLevels ? 2 : 1));
  350. auto humanPlayers = countHumanPlayers();
  351. auto templates = VLC->tplh->getTemplates();
  352. vstd::erase_if(templates, [this, &tplSize, humanPlayers](const CRmgTemplate * tmpl)
  353. {
  354. if(!tmpl->matchesSize(tplSize))
  355. return true;
  356. if(!tmpl->isWaterContentAllowed(getWaterContent()))
  357. return true;
  358. if(getPlayerCount() != -1)
  359. {
  360. if (!tmpl->getPlayers().isInRange(getPlayerCount()))
  361. return true;
  362. }
  363. else
  364. {
  365. // Human players shouldn't be banned when playing with random player count
  366. if(humanPlayers > *boost::min_element(tmpl->getPlayers().getNumbers()))
  367. return true;
  368. }
  369. if(compOnlyPlayerCount != -1)
  370. {
  371. if (!tmpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
  372. return true;
  373. }
  374. return false;
  375. });
  376. // Select tpl
  377. if(templates.empty())
  378. return nullptr;
  379. return *RandomGeneratorUtil::nextItem(templates, rand);
  380. }
  381. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
  382. {
  383. }
  384. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  385. {
  386. return color;
  387. }
  388. void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
  389. {
  390. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  391. color = value;
  392. }
  393. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  394. {
  395. return startingTown;
  396. }
  397. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  398. {
  399. assert(value >= -1);
  400. if(value >= 0)
  401. {
  402. assert(value < static_cast<int>(VLC->townh->size()));
  403. assert((*VLC->townh)[value]->town != nullptr);
  404. }
  405. startingTown = value;
  406. }
  407. EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  408. {
  409. return playerType;
  410. }
  411. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
  412. {
  413. playerType = value;
  414. }