CMapGenerator.h 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101
  1. /*
  2. * CMapGenerator.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../CRandomGenerator.h"
  13. #include "CMapGenOptions.h"
  14. #include "../int3.h"
  15. #include "CRmgTemplate.h"
  16. class CRmgTemplate;
  17. class CMapGenOptions;
  18. class JsonNode;
  19. class RmgMap;
  20. class CMap;
  21. class Zone;
  22. typedef std::vector<JsonNode> JsonVector;
  23. /// The map generator creates a map randomly.
  24. class DLL_LINKAGE CMapGenerator
  25. {
  26. public:
  27. struct Config
  28. {
  29. std::vector<Terrain> terrainUndergroundAllowed;
  30. std::vector<Terrain> terrainGroundProhibit;
  31. std::vector<CTreasureInfo> waterTreasure;
  32. int shipyardGuard;
  33. int mineExtraResources;
  34. int minGuardStrength;
  35. std::string defaultRoadType;
  36. std::string secondaryRoadType;
  37. int treasureValueLimit;
  38. std::vector<int> prisonExperience, prisonValues;
  39. std::vector<int> scrollValues;
  40. int pandoraMultiplierGold, pandoraMultiplierExperience, pandoraMultiplierSpells, pandoraSpellSchool, pandoraSpell60;
  41. std::vector<int> pandoraCreatureValues;
  42. std::vector<int> questValues, questRewardValues;
  43. };
  44. explicit CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed = std::time(nullptr));
  45. ~CMapGenerator(); // required due to std::unique_ptr
  46. const Config & getConfig() const;
  47. CRandomGenerator rand;
  48. const CMapGenOptions& getMapGenOptions() const;
  49. std::unique_ptr<CMap> generate();
  50. void findZonesForQuestArts();
  51. int getNextMonlithIndex();
  52. int getPrisonsRemaning() const;
  53. void decreasePrisonsRemaining();
  54. const std::vector<ArtifactID> & getQuestArtsRemaning() const;
  55. void banQuestArt(ArtifactID id);
  56. Zone * getZoneWater() const;
  57. void createWaterTreasures();
  58. int getRandomSeed() const;
  59. private:
  60. int randomSeed;
  61. CMapGenOptions& mapGenOptions;
  62. Config config;
  63. std::unique_ptr<RmgMap> map;
  64. std::vector<rmg::ZoneConnection> connectionsLeft;
  65. //std::pair<Zones::key_type, Zones::mapped_type> zoneWater;
  66. int prisonsRemaining;
  67. //int questArtsRemaining;
  68. int monolithIndex;
  69. std::vector<ArtifactID> questArtifacts;
  70. /// Generation methods
  71. void loadConfig();
  72. std::string getMapDescription() const;
  73. void initPrisonsRemaining();
  74. void initQuestArtsRemaining();
  75. void addPlayerInfo();
  76. void addHeaderInfo();
  77. void genZones();
  78. void fillZones();
  79. };