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							- /*
 
-  * Functions.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Functions.h"
 
- #include "CMapGenerator.h"
 
- #include "ObjectManager.h"
 
- #include "RoadPlacer.h"
 
- #include "TreasurePlacer.h"
 
- #include "ConnectionsPlacer.h"
 
- #include "TownPlacer.h"
 
- #include "WaterProxy.h"
 
- #include "WaterRoutes.h"
 
- #include "RmgMap.h"
 
- #include "TileInfo.h"
 
- #include "RmgPath.h"
 
- #include "../CTownHandler.h"
 
- #include "../mapping/CMapEditManager.h"
 
- #include "../mapping/CMap.h"
 
- #include "../mapObjects/CommonConstructors.h"
 
- #include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
 
- #include "../VCMI_Lib.h"
 
- void createModificators(RmgMap & map)
 
- {
 
- 	for(auto & z : map.getZones())
 
- 	{
 
- 		auto & zone = *z.second;
 
- 		switch(zone.getType())
 
- 		{
 
- 			case ETemplateZoneType::WATER:
 
- 				zone.addModificator<ObjectManager>();
 
- 				zone.addModificator<TreasurePlacer>();
 
- 				zone.addModificator<WaterProxy>();
 
- 				zone.addModificator<WaterRoutes>();
 
- 				break;
 
- 				
 
- 			default:
 
- 				zone.addModificator<TownPlacer>();
 
- 				zone.addModificator<ObjectManager>();
 
- 				zone.addModificator<ConnectionsPlacer>();
 
- 				zone.addModificator<TreasurePlacer>();
 
- 				zone.addModificator<RoadPlacer>();
 
- 				break;
 
- 		}
 
- 		
 
- 	}
 
- }
 
- rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
 
- {
 
- 	int distanceSq = distance * distance;
 
- 	auto subarea = zone.getArea().getSubarea([&zone, distanceSq](const int3 & t)
 
- 	{
 
- 		return t.dist2dSQ(zone.getPos()) > distanceSq;
 
- 	});
 
- 	return subarea.getTiles();
 
- }
 
- void createBorder(RmgMap & gen, Zone & zone)
 
- {
 
- 	rmg::Area borderArea(zone.getArea().getBorder());
 
- 	rmg::Area borderOutsideArea(zone.getArea().getBorderOutside());
 
- 	auto blockBorder = borderArea.getSubarea([&gen, &borderOutsideArea](const int3 & t)
 
- 	{
 
- 		auto tile = borderOutsideArea.nearest(t);
 
- 		return gen.isOnMap(tile) && gen.getZones()[gen.getZoneID(tile)]->getType() != ETemplateZoneType::WATER;
 
- 	});
 
- 	
 
- 	for(auto & tile : blockBorder.getTilesVector())
 
- 	{
 
- 		if(gen.isPossible(tile))
 
- 		{
 
- 			gen.setOccupied(tile, ETileType::BLOCKED);
 
- 			zone.areaPossible().erase(tile);
 
- 		}
 
- 		
 
- 		gen.foreachDirectNeighbour(tile, [&gen, &zone](int3 &nearbyPos)
 
- 		{
 
- 			if(gen.isPossible(nearbyPos) && gen.getZoneID(nearbyPos) == zone.getId())
 
- 			{
 
- 				gen.setOccupied(nearbyPos, ETileType::BLOCKED);
 
- 				zone.areaPossible().erase(nearbyPos);
 
- 			}
 
- 		});
 
- 	}
 
- }
 
- void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, const Terrain & terrainType)
 
- {
 
- 	auto v = zone.getArea().getTilesVector();
 
- 	map.getEditManager()->getTerrainSelection().setSelection(v);
 
- 	map.getEditManager()->drawTerrain(terrainType, &generator);
 
- }
 
- int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, const Terrain & terrain)
 
- {
 
- 	auto factories = VLC->objtypeh->knownSubObjects(ObjID);
 
- 	vstd::erase_if(factories, [ObjID, &terrain](si32 f)
 
- 	{
 
- 		return VLC->objtypeh->getHandlerFor(ObjID, f)->getTemplates(terrain).empty();
 
- 	});
 
- 	
 
- 	return *RandomGeneratorUtil::nextItem(factories, generator);
 
- }
 
- void initTerrainType(Zone & zone, CMapGenerator & gen)
 
- {
 
- 	if(zone.getType()==ETemplateZoneType::WATER)
 
- 	{
 
- 		//collect all water terrain types
 
- 		std::vector<Terrain> waterTerrains;
 
- 		for(auto & terrain : Terrain::Manager::terrains())
 
- 			if(terrain.isWater())
 
- 				waterTerrains.push_back(terrain);
 
- 		
 
- 		zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
 
- 	}
 
- 	else
 
- 	{
 
- 		if(zone.isMatchTerrainToTown() && zone.getTownType() != ETownType::NEUTRAL)
 
- 		{
 
- 			zone.setTerrainType((*VLC->townh)[zone.getTownType()]->nativeTerrain);
 
- 		}
 
- 		else
 
- 		{
 
- 			zone.setTerrainType(*RandomGeneratorUtil::nextItem(zone.getTerrainTypes(), gen.rand));
 
- 		}
 
- 		
 
- 		//TODO: allow new types of terrain?
 
- 		{
 
- 			if(zone.isUnderground())
 
- 			{
 
- 				if(!vstd::contains(gen.getConfig().terrainUndergroundAllowed, zone.getTerrainType()))
 
- 				{
 
- 					//collect all underground terrain types
 
- 					std::vector<Terrain> undegroundTerrains;
 
- 					for(auto & terrain : Terrain::Manager::terrains())
 
- 						if(terrain.isUnderground())
 
- 							undegroundTerrains.push_back(terrain);
 
- 					
 
- 					zone.setTerrainType(*RandomGeneratorUtil::nextItem(undegroundTerrains, gen.rand));
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				if(vstd::contains(gen.getConfig().terrainGroundProhibit, zone.getTerrainType()) || zone.getTerrainType().isUnderground())
 
- 					zone.setTerrainType(Terrain("dirt"));
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void createObstaclesCommon2(RmgMap & map, CRandomGenerator & generator)
 
- {
 
- 	if(map.map().twoLevel)
 
- 	{
 
- 		//finally mark rock tiles as occupied, spawn no obstacles there
 
- 		for(int x = 0; x < map.map().width; x++)
 
- 		{
 
- 			for(int y = 0; y < map.map().height; y++)
 
- 			{
 
- 				int3 tile(x, y, 1);
 
- 				if(!map.map().getTile(tile).terType.isPassable())
 
- 				{
 
- 					map.setOccupied(tile, ETileType::USED);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	
 
- 	//tighten obstacles to improve visuals
 
- 	
 
- 	/*for (int i = 0; i < 3; ++i)
 
- 	{
 
- 		int blockedTiles = 0;
 
- 		int freeTiles = 0;
 
- 		
 
- 		for (int z = 0; z < (map.map().twoLevel ? 2 : 1); z++)
 
- 		{
 
- 			for (int x = 0; x < map.map().width; x++)
 
- 			{
 
- 				for (int y = 0; y < map.map().height; y++)
 
- 				{
 
- 					int3 tile(x, y, z);
 
- 					if (!map.isPossible(tile)) //only possible tiles can change
 
- 						continue;
 
- 					
 
- 					int blockedNeighbours = 0;
 
- 					int freeNeighbours = 0;
 
- 					map.foreach_neighbour(tile, [&map, &blockedNeighbours, &freeNeighbours](int3 &pos)
 
- 					{
 
- 						if (map.isBlocked(pos))
 
- 							blockedNeighbours++;
 
- 						if (map.isFree(pos))
 
- 							freeNeighbours++;
 
- 					});
 
- 					if (blockedNeighbours > 4)
 
- 					{
 
- 						map.setOccupied(tile, ETileType::BLOCKED);
 
- 						blockedTiles++;
 
- 					}
 
- 					else if (freeNeighbours > 4)
 
- 					{
 
- 						map.setOccupied(tile, ETileType::FREE);
 
- 						freeTiles++;
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		logGlobal->trace("Set %d tiles to BLOCKED and %d tiles to FREE", blockedTiles, freeTiles);
 
- 	}*/
 
- }
 
 
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