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- /*
- * ObjectManager.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "Zone.h"
- #include "RmgObject.h"
- #include <boost/heap/priority_queue.hpp> //A*
- class CGObjectInstance;
- class ObjectTemplate;
- class CGCreature;
- typedef std::pair<int3, float> TDistance;
- struct DistanceMaximizeFunctor
- {
- bool operator()(const TDistance & lhs, const TDistance & rhs) const
- {
- return (rhs.second > lhs.second);
- }
- };
- class ObjectManager: public Modificator
- {
- public:
- enum OptimizeType
- {
- NONE = 0x00000000,
- WEIGHT = 0x00000001,
- DISTANCE = 0x00000010
- };
-
- public:
- MODIFICATOR(ObjectManager);
-
- void process() override;
- void init() override;
-
- void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
- void addCloseObject(CGObjectInstance * obj, si32 guardStrength = 0);
- void addNearbyObject(CGObjectInstance * obj, CGObjectInstance * nearbyTarget);
-
- bool createRequiredObjects();
-
- int3 findPlaceForObject(const rmg::Area & searchArea, rmg::Object & obj, si32 min_dist, OptimizeType optimizer) const;
- int3 findPlaceForObject(const rmg::Area & searchArea, rmg::Object & obj, std::function<float(const int3)> weightFunction, OptimizeType optimizer) const;
-
- rmg::Path placeAndConnectObject(const rmg::Area & searchArea, rmg::Object & obj, si32 min_dist, bool isGuarded, bool onlyStraight, OptimizeType optimizer) const;
- rmg::Path placeAndConnectObject(const rmg::Area & searchArea, rmg::Object & obj, std::function<float(const int3)> weightFunction, bool isGuarded, bool onlyStraight, OptimizeType optimizer) const;
-
- CGCreature * chooseGuard(si32 strength, bool zoneGuard = false);
- bool addGuard(rmg::Object & object, si32 strength, bool zoneGuard = false);
- void placeObject(rmg::Object & object, bool guarded, bool updateDistance);
-
- void updateDistances(const rmg::Object & obj);
- void createDistancesPriorityQueue();
-
- const rmg::Area & getVisitableArea() const;
- std::vector<CGObjectInstance*> getMines() const;
-
- protected:
- //content info
- std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
- std::vector<std::pair<CGObjectInstance*, ui32>> closeObjects;
- std::vector<std::pair<CGObjectInstance*, int3>> instantObjects;
- std::vector<std::pair<CGObjectInstance*, CGObjectInstance*>> nearbyObjects;
- std::vector<CGObjectInstance*> objects;
- rmg::Area objectsVisitableArea;
-
- boost::heap::priority_queue<TDistance, boost::heap::compare<DistanceMaximizeFunctor>> tilesByDistance;
-
- };
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