Graphics.cpp 12 KB

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  1. /*
  2. * Graphics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Graphics.h"
  12. #include "../lib/filesystem/Filesystem.h"
  13. #include "../lib/filesystem/CBinaryReader.h"
  14. #include "gui/SDL_Extensions.h"
  15. #include "gui/CAnimation.h"
  16. #include <SDL_ttf.h>
  17. #include "../lib/CThreadHelper.h"
  18. #include "CGameInfo.h"
  19. #include "../lib/VCMI_Lib.h"
  20. #include "../CCallback.h"
  21. #include "../lib/CHeroHandler.h"
  22. #include "../lib/CTownHandler.h"
  23. #include "../lib/CGeneralTextHandler.h"
  24. #include "../lib/CCreatureHandler.h"
  25. #include "CBitmapHandler.h"
  26. #include "../lib/spells/CSpellHandler.h"
  27. #include "../lib/CGameState.h"
  28. #include "../lib/JsonNode.h"
  29. #include "../lib/vcmi_endian.h"
  30. #include "../lib/CStopWatch.h"
  31. #include "../lib/mapObjects/CObjectClassesHandler.h"
  32. #include "../lib/mapObjects/CObjectHandler.h"
  33. using namespace CSDL_Ext;
  34. #ifdef min
  35. #undef min
  36. #endif
  37. #ifdef max
  38. #undef max
  39. #endif
  40. Graphics * graphics = nullptr;
  41. void Graphics::loadPaletteAndColors()
  42. {
  43. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
  44. std::string pals((char*)textFile.first.get(), textFile.second);
  45. playerColorPalette = new SDL_Color[256];
  46. neutralColor = new SDL_Color;
  47. playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
  48. int startPoint = 24; //beginning byte; used to read
  49. for(int i=0; i<256; ++i)
  50. {
  51. SDL_Color col;
  52. col.r = pals[startPoint++];
  53. col.g = pals[startPoint++];
  54. col.b = pals[startPoint++];
  55. col.a = SDL_ALPHA_OPAQUE;
  56. startPoint++;
  57. playerColorPalette[i] = col;
  58. }
  59. neutralColorPalette = new SDL_Color[32];
  60. auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
  61. CBinaryReader reader(stream.get());
  62. for(int i=0; i<32; ++i)
  63. {
  64. neutralColorPalette[i].r = reader.readUInt8();
  65. neutralColorPalette[i].g = reader.readUInt8();
  66. neutralColorPalette[i].b = reader.readUInt8();
  67. reader.readUInt8(); // this is "flags" entry, not alpha
  68. neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
  69. }
  70. //colors initialization
  71. SDL_Color colors[] = {
  72. {0xff,0, 0, SDL_ALPHA_OPAQUE},
  73. {0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
  74. {0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
  75. {0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
  76. {0xff,0x84,0, SDL_ALPHA_OPAQUE},
  77. {0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
  78. {0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
  79. {0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
  80. for(int i=0;i<8;i++)
  81. {
  82. playerColors[i] = colors[i];
  83. }
  84. //gray
  85. neutralColor->r = 0x84;
  86. neutralColor->g = 0x84;
  87. neutralColor->b = 0x84;
  88. neutralColor->a = SDL_ALPHA_OPAQUE;
  89. }
  90. void Graphics::initializeBattleGraphics()
  91. {
  92. const JsonNode config(ResourceID("config/battles_graphics.json"));
  93. // Reserve enough space for the terrains
  94. int idx = config["backgrounds"].Vector().size();
  95. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  96. idx = 1;
  97. for(const JsonNode &t : config["backgrounds"].Vector()) {
  98. battleBacks[idx].push_back(t.String());
  99. idx++;
  100. }
  101. //initialization of AC->def name mapping
  102. for(const JsonNode &ac : config["ac_mapping"].Vector()) {
  103. int ACid = ac["id"].Float();
  104. std::vector< std::string > toAdd;
  105. for(const JsonNode &defname : ac["defnames"].Vector()) {
  106. toAdd.push_back(defname.String());
  107. }
  108. battleACToDef[ACid] = toAdd;
  109. }
  110. }
  111. Graphics::Graphics()
  112. {
  113. #if 0
  114. std::vector<Task> tasks; //preparing list of graphics to load
  115. tasks += std::bind(&Graphics::loadFonts,this);
  116. tasks += std::bind(&Graphics::loadPaletteAndColors,this);
  117. tasks += std::bind(&Graphics::initializeBattleGraphics,this);
  118. tasks += std::bind(&Graphics::loadErmuToPicture,this);
  119. tasks += std::bind(&Graphics::initializeImageLists,this);
  120. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  121. th.run();
  122. #else
  123. loadFonts();
  124. loadPaletteAndColors();
  125. initializeBattleGraphics();
  126. loadErmuToPicture();
  127. initializeImageLists();
  128. #endif
  129. //(!) do not load any CAnimation here
  130. }
  131. Graphics::~Graphics()
  132. {
  133. delete[] playerColors;
  134. delete neutralColor;
  135. delete[] playerColorPalette;
  136. delete[] neutralColorPalette;
  137. }
  138. void Graphics::load()
  139. {
  140. heroMoveArrows = std::make_shared<CAnimation>("ADAG");
  141. heroMoveArrows->preload();
  142. loadHeroAnimations();
  143. loadHeroFlagAnimations();
  144. loadFogOfWar();
  145. }
  146. void Graphics::loadHeroAnimations()
  147. {
  148. for(auto & elem : CGI->heroh->classes.heroClasses)
  149. {
  150. for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
  151. {
  152. if (!heroAnimations.count(templ.animationFile))
  153. heroAnimations[templ.animationFile] = loadHeroAnimation(templ.animationFile);
  154. }
  155. }
  156. boatAnimations[0] = loadHeroAnimation("AB01_.DEF");
  157. boatAnimations[1] = loadHeroAnimation("AB02_.DEF");
  158. boatAnimations[2] = loadHeroAnimation("AB03_.DEF");
  159. mapObjectAnimations["AB01_.DEF"] = boatAnimations[0];
  160. mapObjectAnimations["AB02_.DEF"] = boatAnimations[1];
  161. mapObjectAnimations["AB03_.DEF"] = boatAnimations[2];
  162. }
  163. void Graphics::loadHeroFlagAnimations()
  164. {
  165. static const std::vector<std::string> HERO_FLAG_ANIMATIONS =
  166. {
  167. "AF00", "AF01","AF02","AF03",
  168. "AF04", "AF05","AF06","AF07"
  169. };
  170. static const std::vector< std::vector<std::string> > BOAT_FLAG_ANIMATIONS =
  171. {
  172. {
  173. "ABF01L", "ABF01G", "ABF01R", "ABF01D",
  174. "ABF01B", "ABF01P", "ABF01W", "ABF01K"
  175. },
  176. {
  177. "ABF02L", "ABF02G", "ABF02R", "ABF02D",
  178. "ABF02B", "ABF02P", "ABF02W", "ABF02K"
  179. },
  180. {
  181. "ABF03L", "ABF03G", "ABF03R", "ABF03D",
  182. "ABF03B", "ABF03P", "ABF03W", "ABF03K"
  183. }
  184. };
  185. for(const auto & name : HERO_FLAG_ANIMATIONS)
  186. heroFlagAnimations.push_back(loadHeroFlagAnimation(name));
  187. for(int i = 0; i < BOAT_FLAG_ANIMATIONS.size(); i++)
  188. for(const auto & name : BOAT_FLAG_ANIMATIONS[i])
  189. boatFlagAnimations[i].push_back(loadHeroFlagAnimation(name));
  190. }
  191. std::shared_ptr<CAnimation> Graphics::loadHeroFlagAnimation(const std::string & name)
  192. {
  193. //first - group number to be rotated, second - group number after rotation
  194. static const std::vector<std::pair<int,int> > rotations =
  195. {
  196. {6,10}, {7,11}, {8,12}, {1,13},
  197. {2,14}, {3,15}
  198. };
  199. std::shared_ptr<CAnimation> anim = std::make_shared<CAnimation>(name);
  200. anim->preload();
  201. for(const auto & rotation : rotations)
  202. {
  203. const int sourceGroup = rotation.first;
  204. const int targetGroup = rotation.second;
  205. anim->createFlippedGroup(sourceGroup, targetGroup);
  206. }
  207. return anim;
  208. }
  209. std::shared_ptr<CAnimation> Graphics::loadHeroAnimation(const std::string &name)
  210. {
  211. //first - group number to be rotated, second - group number after rotation
  212. static const std::vector<std::pair<int,int> > rotations =
  213. {
  214. {6,10}, {7,11}, {8,12}, {1,13},
  215. {2,14}, {3,15}
  216. };
  217. std::shared_ptr<CAnimation> anim = std::make_shared<CAnimation>(name);
  218. anim->preload();
  219. for(const auto & rotation : rotations)
  220. {
  221. const int sourceGroup = rotation.first;
  222. const int targetGroup = rotation.second;
  223. anim->createFlippedGroup(sourceGroup, targetGroup);
  224. }
  225. return anim;
  226. }
  227. void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
  228. {
  229. if(sur->format->palette)
  230. {
  231. SDL_Color *palette = nullptr;
  232. if(player < PlayerColor::PLAYER_LIMIT)
  233. {
  234. palette = playerColorPalette + 32*player.getNum();
  235. }
  236. else if(player == PlayerColor::NEUTRAL)
  237. {
  238. palette = neutralColorPalette;
  239. }
  240. else
  241. {
  242. logGlobal->error("Wrong player id in blueToPlayersAdv (%s)!", player.getStr());
  243. return;
  244. }
  245. SDL_SetColors(sur, palette, 224, 32);
  246. }
  247. else
  248. {
  249. //TODO: implement. H3 method works only for images with palettes.
  250. // Add some kind of player-colored overlay?
  251. // Or keep palette approach here and replace only colors of specific value(s)
  252. // Or just wait for OpenGL support?
  253. logGlobal->warn("Image must have palette to be player-colored!");
  254. }
  255. }
  256. void Graphics::loadFogOfWar()
  257. {
  258. fogOfWarFullHide = std::make_shared<CAnimation>("TSHRC");
  259. fogOfWarFullHide->preload();
  260. fogOfWarPartialHide = std::make_shared<CAnimation>("TSHRE");
  261. fogOfWarPartialHide->preload();
  262. static const int rotations [] = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
  263. size_t size = fogOfWarPartialHide->size(0);//group size after next rotation
  264. for(const int rotation : rotations)
  265. {
  266. fogOfWarPartialHide->duplicateImage(0, rotation, 0);
  267. IImage * image = fogOfWarPartialHide->getImage(size, 0);
  268. image->verticalFlip();
  269. size++;
  270. }
  271. }
  272. void Graphics::loadFonts()
  273. {
  274. const JsonNode config(ResourceID("config/fonts.json"));
  275. const JsonVector & bmpConf = config["bitmap"].Vector();
  276. const JsonNode & ttfConf = config["trueType"];
  277. const JsonNode & hanConf = config["bitmapHan"];
  278. assert(bmpConf.size() == FONTS_NUMBER);
  279. for (size_t i=0; i<FONTS_NUMBER; i++)
  280. {
  281. std::string filename = bmpConf[i].String();
  282. if (!hanConf[filename].isNull())
  283. fonts[i] = std::make_shared<CBitmapHanFont>(hanConf[filename]);
  284. else if (!ttfConf[filename].isNull()) // no ttf override
  285. fonts[i] = std::make_shared<CTrueTypeFont>(ttfConf[filename]);
  286. else
  287. fonts[i] = std::make_shared<CBitmapFont>(filename);
  288. }
  289. }
  290. std::shared_ptr<CAnimation> Graphics::getAnimation(const CGObjectInstance* obj)
  291. {
  292. return getAnimation(obj->appearance);
  293. }
  294. std::shared_ptr<CAnimation> Graphics::getAnimation(const ObjectTemplate & info)
  295. {
  296. //the only(?) invisible object
  297. if(info.id == Obj::EVENT)
  298. {
  299. return std::shared_ptr<CAnimation>();
  300. }
  301. if(info.animationFile.empty())
  302. {
  303. logGlobal->warn("Def name for obj (%d,%d) is empty!", info.id, info.subid);
  304. return std::shared_ptr<CAnimation>();
  305. }
  306. std::shared_ptr<CAnimation> ret = mapObjectAnimations[info.animationFile];
  307. //already loaded
  308. if(ret)
  309. {
  310. ret->preload();
  311. return ret;
  312. }
  313. ret = std::make_shared<CAnimation>(info.animationFile);
  314. mapObjectAnimations[info.animationFile] = ret;
  315. ret->preload();
  316. return ret;
  317. }
  318. void Graphics::loadErmuToPicture()
  319. {
  320. //loading ERMU to picture
  321. const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
  322. int etp_idx = 0;
  323. for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
  324. int idx = 0;
  325. for(const JsonNode &n : etp.Vector()) {
  326. ERMUtoPicture[idx][etp_idx] = n.String();
  327. idx ++;
  328. }
  329. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  330. etp_idx ++;
  331. }
  332. assert (etp_idx == 44);
  333. }
  334. void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
  335. {
  336. if (!imageName.empty())
  337. {
  338. JsonNode entry;
  339. entry["frame"].Float() = index;
  340. entry["file"].String() = imageName;
  341. imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
  342. }
  343. }
  344. void Graphics::initializeImageLists()
  345. {
  346. for(const CCreature * creature : CGI->creh->creatures)
  347. {
  348. addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
  349. addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
  350. }
  351. for(const CHero * hero : CGI->heroh->heroes)
  352. {
  353. addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
  354. addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
  355. addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
  356. addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
  357. }
  358. for(const CArtifact * art : CGI->arth->artifacts)
  359. {
  360. addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
  361. addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
  362. }
  363. for(const CFaction * faction : CGI->townh->factions)
  364. {
  365. if (faction->town)
  366. {
  367. auto & info = faction->town->clientInfo;
  368. addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
  369. addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
  370. addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
  371. addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
  372. addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
  373. addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
  374. addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
  375. addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
  376. }
  377. }
  378. for(const CSpell * spell : CGI->spellh->objects)
  379. {
  380. addImageListEntry(spell->id, "SPELLS", spell->iconBook);
  381. addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
  382. addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
  383. addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
  384. }
  385. }