CDefaultSpellMechanics.cpp 25 KB

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  1. /*
  2. * CDefaultSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CDefaultSpellMechanics.h"
  12. #include "../CStack.h"
  13. #include "../battle/BattleInfo.h"
  14. #include "../CGeneralTextHandler.h"
  15. namespace SRSLPraserHelpers
  16. {
  17. static int XYToHex(int x, int y)
  18. {
  19. return x + GameConstants::BFIELD_WIDTH * y;
  20. }
  21. static int XYToHex(std::pair<int, int> xy)
  22. {
  23. return XYToHex(xy.first, xy.second);
  24. }
  25. static int hexToY(int battleFieldPosition)
  26. {
  27. return battleFieldPosition/GameConstants::BFIELD_WIDTH;
  28. }
  29. static int hexToX(int battleFieldPosition)
  30. {
  31. int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
  32. return pos;
  33. }
  34. static std::pair<int, int> hexToPair(int battleFieldPosition)
  35. {
  36. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  37. }
  38. //moves hex by one hex in given direction
  39. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  40. static std::pair<int, int> gotoDir(int x, int y, int direction)
  41. {
  42. switch(direction)
  43. {
  44. case 0: //top left
  45. return std::make_pair((y%2) ? x-1 : x, y-1);
  46. case 1: //top right
  47. return std::make_pair((y%2) ? x : x+1, y-1);
  48. case 2: //right
  49. return std::make_pair(x+1, y);
  50. case 3: //right bottom
  51. return std::make_pair((y%2) ? x : x+1, y+1);
  52. case 4: //left bottom
  53. return std::make_pair((y%2) ? x-1 : x, y+1);
  54. case 5: //left
  55. return std::make_pair(x-1, y);
  56. default:
  57. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  58. }
  59. }
  60. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  61. {
  62. return gotoDir(xy.first, xy.second, direction);
  63. }
  64. static bool isGoodHex(std::pair<int, int> xy)
  65. {
  66. return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
  67. }
  68. //helper function for rangeInHexes
  69. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  70. {
  71. std::set<ui16> ret;
  72. if(low == 0)
  73. {
  74. ret.insert(center);
  75. }
  76. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  77. for(auto & elem : mainPointForLayer)
  78. elem = hexToPair(center);
  79. for(int it=1; it<=high; ++it) //it - distance to the center
  80. {
  81. for(int b=0; b<6; ++b)
  82. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  83. if(it>=low)
  84. {
  85. std::pair<int, int> curHex;
  86. //adding lines (A-b, B-c, C-d, etc)
  87. for(int v=0; v<6; ++v)
  88. {
  89. curHex = mainPointForLayer[v];
  90. for(int h=0; h<it; ++h)
  91. {
  92. if(isGoodHex(curHex))
  93. ret.insert(XYToHex(curHex));
  94. curHex = gotoDir(curHex, (v+2)%6);
  95. }
  96. }
  97. } //if(it>=low)
  98. }
  99. return ret;
  100. }
  101. }
  102. SpellCastContext::SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_):
  103. mechanics(mechanics_), env(env_), attackedCres(), sc(), si(), parameters(parameters_), otherHero(nullptr), spellCost(0), damageToDisplay(0)
  104. {
  105. sc.side = parameters.casterSide;
  106. sc.id = mechanics->owner->id;
  107. sc.skill = parameters.spellLvl;
  108. sc.tile = parameters.getFirstDestinationHex();
  109. sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING;
  110. sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
  111. sc.manaGained = 0;
  112. //check it there is opponent hero
  113. const ui8 otherSide = 1-parameters.casterSide;
  114. if(parameters.cb->battleHasHero(otherSide))
  115. otherHero = parameters.cb->battleGetFightingHero(otherSide);
  116. }
  117. SpellCastContext::~SpellCastContext()
  118. {
  119. }
  120. void SpellCastContext::addDamageToDisplay(const si32 value)
  121. {
  122. damageToDisplay += value;
  123. }
  124. void SpellCastContext::setDamageToDisplay(const si32 value)
  125. {
  126. damageToDisplay = value;
  127. }
  128. void SpellCastContext::addCustomEffect(const CStack * target, ui32 effect)
  129. {
  130. BattleSpellCast::CustomEffect customEffect;
  131. customEffect.effect = effect;
  132. customEffect.stack = target->ID;
  133. sc.customEffects.push_back(customEffect);
  134. }
  135. void SpellCastContext::prepareBattleLog()
  136. {
  137. bool displayDamage = true;
  138. mechanics->battleLog(sc.battleLog, parameters, attackedCres, damageToDisplay, displayDamage);
  139. displayDamage = displayDamage && damageToDisplay > 0;
  140. if(displayDamage)
  141. {
  142. MetaString line;
  143. line.addTxt(MetaString::GENERAL_TXT, 376);
  144. line.addReplacement(MetaString::SPELL_NAME, mechanics->owner->id.toEnum());
  145. line.addReplacement(damageToDisplay);
  146. sc.battleLog.push_back(line);
  147. }
  148. }
  149. void SpellCastContext::beforeCast()
  150. {
  151. //calculate spell cost
  152. if(parameters.mode == ECastingMode::HERO_CASTING)
  153. {
  154. spellCost = parameters.cb->battleGetSpellCost(mechanics->owner, parameters.casterHero);
  155. if(nullptr != otherHero) //handle mana channel
  156. {
  157. int manaChannel = 0;
  158. for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
  159. {
  160. if(stack->owner == otherHero->tempOwner)
  161. {
  162. vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
  163. }
  164. }
  165. sc.manaGained = (manaChannel * spellCost) / 100;
  166. }
  167. }
  168. sc.activeCast = parameters.mode == ECastingMode::HERO_CASTING ||
  169. parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING ||
  170. parameters.mode == ECastingMode::ENCHANTER_CASTING;
  171. }
  172. void SpellCastContext::afterCast()
  173. {
  174. for(auto sta : attackedCres)
  175. {
  176. sc.affectedCres.insert(sta->ID);
  177. }
  178. prepareBattleLog();
  179. env->sendAndApply(&sc);
  180. if(parameters.mode == ECastingMode::HERO_CASTING)
  181. {
  182. //spend mana
  183. SetMana sm;
  184. sm.absolute = false;
  185. sm.hid = parameters.casterHero->id;
  186. sm.val = -spellCost;
  187. env->sendAndApply(&sm);
  188. if(sc.manaGained > 0)
  189. {
  190. assert(otherHero);
  191. sm.hid = otherHero->id;
  192. sm.val = sc.manaGained;
  193. env->sendAndApply(&sm);
  194. }
  195. }
  196. else if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
  197. {
  198. //reduce number of casts remaining
  199. assert(parameters.casterStack);
  200. BattleSetStackProperty ssp;
  201. ssp.stackID = parameters.casterStack->ID;
  202. ssp.which = BattleSetStackProperty::CASTS;
  203. ssp.val = -1;
  204. ssp.absolute = false;
  205. env->sendAndApply(&ssp);
  206. }
  207. if(!si.stacks.empty()) //after spellcast info shows
  208. env->sendAndApply(&si);
  209. }
  210. ///DefaultSpellMechanics
  211. DefaultSpellMechanics::DefaultSpellMechanics(const CSpell * s):
  212. ISpellMechanics(s)
  213. {
  214. };
  215. void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  216. {
  217. if (packet->castByHero)
  218. {
  219. if (packet->side < 2)
  220. {
  221. battle->sides[packet->side].castSpellsCount++;
  222. }
  223. }
  224. //handle countering spells
  225. for(auto stackID : packet->affectedCres)
  226. {
  227. CStack * s = battle->getStack(stackID);
  228. s->popBonuses([&](const Bonus * b) -> bool
  229. {
  230. //check for each bonus if it should be removed
  231. const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
  232. const int spellID = isSpellEffect ? b->sid : -1;
  233. //No exceptions, ANY spell can be countered, even if it can`t be dispelled.
  234. return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
  235. });
  236. }
  237. }
  238. void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const
  239. {
  240. if(nullptr == parameters.caster)
  241. {
  242. env->complain("No spell-caster provided.");
  243. return;
  244. }
  245. std::vector <const CStack*> reflected;//for magic mirror
  246. cast(env, parameters, reflected);
  247. //Magic Mirror effect
  248. for(auto & attackedCre : reflected)
  249. {
  250. if(parameters.mode == ECastingMode::MAGIC_MIRROR)
  251. {
  252. logGlobal->error("Magic mirror recurrence!");
  253. return;
  254. }
  255. TStacks mirrorTargets = parameters.cb->battleGetStacksIf([this, parameters](const CStack * battleStack)
  256. {
  257. //Get all enemy stacks. Magic mirror can reflect to immune creature (with no effect)
  258. return battleStack->owner == parameters.casterColor && battleStack->isValidTarget(false);
  259. });
  260. if(!mirrorTargets.empty())
  261. {
  262. int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
  263. BattleSpellCastParameters mirrorParameters(parameters, attackedCre);
  264. mirrorParameters.aimToHex(targetHex);
  265. mirrorParameters.cast(env);
  266. }
  267. }
  268. }
  269. void DefaultSpellMechanics::cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const
  270. {
  271. SpellCastContext ctx(this, env, parameters);
  272. ctx.beforeCast();
  273. ctx.attackedCres = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex());
  274. handleResistance(env, ctx);
  275. if(parameters.mode != ECastingMode::MAGIC_MIRROR)
  276. handleMagicMirror(env, ctx, reflected);
  277. applyBattleEffects(env, parameters, ctx);
  278. ctx.afterCast();
  279. }
  280. void DefaultSpellMechanics::battleLog(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
  281. const std::vector<const CStack *> & attacked, const si32 damageToDisplay, bool & displayDamage) const
  282. {
  283. if(attacked.size() != 1)
  284. {
  285. displayDamage = true;
  286. battleLogDefault(logLines, parameters, attacked);
  287. return;
  288. }
  289. auto attackedStack = attacked.at(0);
  290. auto addLogLine = [attackedStack, &logLines](const int baseTextID, const boost::logic::tribool & plural)
  291. {
  292. MetaString line;
  293. attackedStack->addText(line, MetaString::GENERAL_TXT, baseTextID, plural);
  294. attackedStack->addNameReplacement(line, plural);
  295. logLines.push_back(line);
  296. };
  297. displayDamage = false; //in most following cases damage info text is custom
  298. switch(owner->id)
  299. {
  300. case SpellID::STONE_GAZE:
  301. addLogLine(558, boost::logic::indeterminate);
  302. break;
  303. case SpellID::POISON:
  304. addLogLine(561, boost::logic::indeterminate);
  305. break;
  306. case SpellID::BIND:
  307. addLogLine(-560, true);//"Roots and vines bind the %s to the ground!"
  308. break;
  309. case SpellID::DISEASE:
  310. addLogLine(553, boost::logic::indeterminate);
  311. break;
  312. case SpellID::PARALYZE:
  313. addLogLine(563, boost::logic::indeterminate);
  314. break;
  315. case SpellID::AGE:
  316. {
  317. //"The %s shrivel with age, and lose %d hit points."
  318. MetaString line;
  319. attackedStack->addText(line, MetaString::GENERAL_TXT, 551);
  320. attackedStack->addNameReplacement(line);
  321. //todo: display effect from only this cast
  322. TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH));
  323. const int fullHP = bl->totalValue();
  324. bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE));
  325. line.addReplacement(fullHP - bl->totalValue());
  326. logLines.push_back(line);
  327. }
  328. break;
  329. case SpellID::THUNDERBOLT:
  330. {
  331. addLogLine(-367, true);
  332. MetaString line;
  333. //todo: handle newlines in metastring
  334. std::string text = VLC->generaltexth->allTexts[343].substr(1, VLC->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.
  335. line << text;
  336. line.addReplacement(damageToDisplay); //no more text afterwards
  337. logLines.push_back(line);
  338. }
  339. break;
  340. case SpellID::DISPEL_HELPFUL_SPELLS:
  341. addLogLine(-555, true);
  342. break;
  343. case SpellID::DEATH_STARE:
  344. if(damageToDisplay > 0)
  345. {
  346. MetaString line;
  347. if(damageToDisplay > 1)
  348. {
  349. line.addTxt(MetaString::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s.
  350. line.addReplacement(damageToDisplay);
  351. attackedStack->addNameReplacement(line, true);
  352. }
  353. else
  354. {
  355. line.addTxt(MetaString::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s.
  356. attackedStack->addNameReplacement(line, false);
  357. }
  358. parameters.caster->getCasterName(line);
  359. logLines.push_back(line);
  360. }
  361. break;
  362. default:
  363. displayDamage = true;
  364. battleLogDefault(logLines, parameters, attacked);
  365. break;
  366. }
  367. }
  368. void DefaultSpellMechanics::battleLogDefault(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters, const std::vector<const CStack*> & attacked) const
  369. {
  370. MetaString line;
  371. parameters.caster->getCastDescription(owner, attacked, line);
  372. logLines.push_back(line);
  373. }
  374. void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  375. {
  376. if(owner->isOffensiveSpell())
  377. defaultDamageEffect(env, parameters, ctx);
  378. if(owner->hasEffects())
  379. defaultTimedEffect(env, parameters, ctx);
  380. }
  381. void DefaultSpellMechanics::defaultDamageEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  382. {
  383. const int rawDamage = parameters.getEffectValue();
  384. int chainLightningModifier = 0;
  385. for(auto & attackedCre : ctx.attackedCres)
  386. {
  387. BattleStackAttacked bsa;
  388. bsa.damageAmount = owner->adjustRawDamage(parameters.caster, attackedCre, rawDamage) >> chainLightningModifier;
  389. ctx.addDamageToDisplay(bsa.damageAmount);
  390. bsa.stackAttacked = (attackedCre)->ID;
  391. if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
  392. bsa.attackerID = parameters.casterStack->ID;
  393. else
  394. bsa.attackerID = -1;
  395. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  396. ctx.si.stacks.push_back(bsa);
  397. if(owner->id == SpellID::CHAIN_LIGHTNING)
  398. ++chainLightningModifier;
  399. }
  400. }
  401. void DefaultSpellMechanics::defaultTimedEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  402. {
  403. SetStackEffect sse;
  404. //get default spell duration (spell power with bonuses for heroes)
  405. int duration = parameters.enchantPower;
  406. //generate actual stack bonuses
  407. {
  408. si32 maxDuration = 0;
  409. owner->getEffects(sse.effect, parameters.effectLevel, false, duration, &maxDuration);
  410. owner->getEffects(sse.cumulativeEffects, parameters.effectLevel, true, duration, &maxDuration);
  411. //if all spell effects have special duration, use it later for special bonuses
  412. duration = maxDuration;
  413. }
  414. //fix to original config: shield should display damage reduction
  415. if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
  416. {
  417. sse.effect.at(sse.effect.size() - 1).val = (100 - sse.effect.back().val);
  418. }
  419. //we need to know who cast Bind
  420. else if(owner->id == SpellID::BIND && parameters.casterStack)
  421. {
  422. sse.effect.at(sse.effect.size() - 1).additionalInfo = parameters.casterStack->ID;
  423. }
  424. std::shared_ptr<Bonus> bonus = nullptr;
  425. if(parameters.casterHero)
  426. bonus = parameters.casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
  427. //TODO does hero specialty should affects his stack casting spells?
  428. for(const CStack * affected : ctx.attackedCres)
  429. {
  430. si32 power = 0;
  431. sse.stacks.push_back(affected->ID);
  432. //Apply hero specials - peculiar enchants
  433. const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
  434. if(bonus)
  435. {
  436. switch(bonus->additionalInfo)
  437. {
  438. case 0: //normal
  439. {
  440. switch(tier)
  441. {
  442. case 1:
  443. case 2:
  444. power = 3;
  445. break;
  446. case 3:
  447. case 4:
  448. power = 2;
  449. break;
  450. case 5:
  451. case 6:
  452. power = 1;
  453. break;
  454. }
  455. for(const Bonus & b : sse.effect)
  456. {
  457. Bonus specialBonus(b);
  458. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  459. specialBonus.turnsRemain = duration;
  460. sse.uniqueBonuses.push_back(std::pair<ui32, Bonus>(affected->ID, specialBonus)); //additional premy to given effect
  461. }
  462. for(const Bonus & b : sse.cumulativeEffects)
  463. {
  464. Bonus specialBonus(b);
  465. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  466. specialBonus.turnsRemain = duration;
  467. sse.cumulativeUniqueBonuses.push_back(std::pair<ui32, Bonus>(affected->ID, specialBonus)); //additional premy to given effect
  468. }
  469. }
  470. break;
  471. case 1: //only Coronius as yet
  472. {
  473. power = std::max(5 - tier, 0);
  474. Bonus specialBonus(Bonus::N_TURNS, Bonus::PRIMARY_SKILL, Bonus::SPELL_EFFECT, power, owner->id, PrimarySkill::ATTACK);
  475. specialBonus.turnsRemain = duration;
  476. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus>(affected->ID, specialBonus)); //additional attack to Slayer effect
  477. }
  478. break;
  479. }
  480. }
  481. if(parameters.casterHero && parameters.casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
  482. {
  483. int damagePercent = parameters.casterHero->level * parameters.casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
  484. Bonus specialBonus(Bonus::N_TURNS, Bonus::CREATURE_DAMAGE, Bonus::SPELL_EFFECT, damagePercent, owner->id, 0, Bonus::PERCENT_TO_ALL);
  485. specialBonus.turnsRemain = duration;
  486. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus>(affected->ID, specialBonus));
  487. }
  488. }
  489. if(!sse.stacks.empty())
  490. env->sendAndApply(&sse);
  491. }
  492. std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  493. {
  494. using namespace SRSLPraserHelpers;
  495. std::vector<BattleHex> ret;
  496. std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
  497. if(rng.size() >= 2 && rng[0] != 'X') //there is at least one hex in range (+artificial comma)
  498. {
  499. std::string number1, number2;
  500. int beg, end;
  501. bool readingFirst = true;
  502. for(auto & elem : rng)
  503. {
  504. if(std::isdigit(elem) ) //reading number
  505. {
  506. if(readingFirst)
  507. number1 += elem;
  508. else
  509. number2 += elem;
  510. }
  511. else if(elem == ',') //comma
  512. {
  513. //calculating variables
  514. if(readingFirst)
  515. {
  516. beg = atoi(number1.c_str());
  517. number1 = "";
  518. }
  519. else
  520. {
  521. end = atoi(number2.c_str());
  522. number2 = "";
  523. }
  524. //obtaining new hexes
  525. std::set<ui16> curLayer;
  526. if(readingFirst)
  527. {
  528. curLayer = getInRange(centralHex, beg, beg);
  529. }
  530. else
  531. {
  532. curLayer = getInRange(centralHex, beg, end);
  533. readingFirst = true;
  534. }
  535. //adding abtained hexes
  536. for(auto & curLayer_it : curLayer)
  537. {
  538. ret.push_back(curLayer_it);
  539. }
  540. }
  541. else if(elem == '-') //dash
  542. {
  543. beg = atoi(number1.c_str());
  544. number1 = "";
  545. readingFirst = false;
  546. }
  547. }
  548. }
  549. //remove duplicates (TODO check if actually needed)
  550. range::unique(ret);
  551. return ret;
  552. }
  553. std::vector<const CStack *> DefaultSpellMechanics::getAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
  554. {
  555. std::vector<const CStack *> result = calculateAffectedStacks(cb, mode, caster, spellLvl, destination);
  556. CSpell::TargetInfo ti(owner, spellLvl, mode);
  557. auto predicate = [&, this](const CStack * s)->bool
  558. {
  559. const bool hitDirectly = ti.alwaysHitDirectly && s->coversPos(destination);
  560. const bool immune = (ESpellCastProblem::OK != owner->isImmuneByStack(caster, s));
  561. return !hitDirectly && immune;
  562. };
  563. vstd::erase_if(result, predicate);
  564. return result;
  565. }
  566. std::vector<const CStack *> DefaultSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
  567. {
  568. std::set<const CStack *> attackedCres;//std::set to exclude multiple occurrences of two hex creatures
  569. CSpell::TargetInfo ti(owner, spellLvl, mode);
  570. const auto side = cb->playerToSide(caster->getOwner());
  571. if(!side)
  572. return std::vector<const CStack *>();
  573. auto attackedHexes = rangeInHexes(destination, spellLvl, side.get());
  574. //hackfix for banned creature massive spells
  575. if(!ti.massive && owner->getLevelInfo(spellLvl).range == "X")
  576. attackedHexes.push_back(destination);
  577. auto mainFilter = [&](const CStack * s)
  578. {
  579. const bool ownerMatches = cb->battleMatchOwner(caster->getOwner(), s, owner->getPositiveness());
  580. const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
  581. const bool positivenessFlag = !ti.smart || ownerMatches;
  582. return positivenessFlag && validTarget;
  583. };
  584. if(ti.type == CSpell::CREATURE && attackedHexes.size() == 1)
  585. {
  586. //for single target spells we must select one target. Alive stack is preferred (issue #1763)
  587. auto predicate = [&](const CStack * s)
  588. {
  589. return s->coversPos(attackedHexes.at(0)) && mainFilter(s);
  590. };
  591. TStacks stacks = cb->battleGetStacksIf(predicate);
  592. for(auto stack : stacks)
  593. {
  594. if(stack->alive())
  595. {
  596. attackedCres.insert(stack);
  597. break;
  598. }
  599. }
  600. if(attackedCres.empty() && !stacks.empty())
  601. attackedCres.insert(stacks.front());
  602. }
  603. else if(ti.massive)
  604. {
  605. TStacks stacks = cb->battleGetStacksIf(mainFilter);
  606. for(auto stack : stacks)
  607. attackedCres.insert(stack);
  608. }
  609. else //custom range from attackedHexes
  610. {
  611. for(BattleHex hex : attackedHexes)
  612. {
  613. if(const CStack * st = cb->battleGetStackByPos(hex, ti.onlyAlive))
  614. if(mainFilter(st))
  615. attackedCres.insert(st);
  616. }
  617. }
  618. std::vector<const CStack *> res;
  619. std::copy(attackedCres.begin(), attackedCres.end(), std::back_inserter(res));
  620. return res;
  621. }
  622. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  623. {
  624. //no problems by default, this method is for spell-specific problems
  625. return ESpellCastProblem::OK;
  626. }
  627. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const
  628. {
  629. if(mode == ECastingMode::CREATURE_ACTIVE_CASTING || mode == ECastingMode::HERO_CASTING)
  630. {
  631. const auto level = caster->getSpellSchoolLevel(owner);
  632. std::vector<const CStack *> affected = getAffectedStacks(cb, mode, caster, level, destination);
  633. //allow to cast spell if it affects at least one smart target
  634. bool targetExists = false;
  635. for(const CStack * stack : affected)
  636. {
  637. targetExists = cb->battleMatchOwner(caster->getOwner(), stack, owner->getPositiveness());
  638. if(targetExists)
  639. break;
  640. }
  641. if(!targetExists)
  642. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  643. }
  644. return ESpellCastProblem::OK;
  645. }
  646. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  647. {
  648. //by default use general algorithm
  649. return owner->internalIsImmune(caster, obj);
  650. }
  651. bool DefaultSpellMechanics::dispellSelector(const Bonus * bonus)
  652. {
  653. if(bonus->source == Bonus::SPELL_EFFECT)
  654. {
  655. const CSpell * sourceSpell = SpellID(bonus->sid).toSpell();
  656. if(!sourceSpell)
  657. return false;//error
  658. //Special case: DISRUPTING_RAY is "immune" to dispell
  659. //Other even PERMANENT effects can be removed (f.e. BIND)
  660. if(sourceSpell->id == SpellID::DISRUPTING_RAY)
  661. return false;
  662. //Special case:do not remove lifetime marker
  663. if(sourceSpell->id == SpellID::CLONE)
  664. return false;
  665. //stack may have inherited effects
  666. if(sourceSpell->isAdventureSpell())
  667. return false;
  668. return true;
  669. }
  670. //not spell effect
  671. return false;
  672. }
  673. void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const
  674. {
  675. for(auto stackID : packet->affectedCres)
  676. {
  677. CStack *s = battle->getStack(stackID);
  678. s->popBonuses(selector.And(dispellSelector));
  679. }
  680. }
  681. bool DefaultSpellMechanics::canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string & cachingStr) const
  682. {
  683. return obj->hasBonus(selector.And(dispellSelector), Selector::all, cachingStr);
  684. }
  685. void DefaultSpellMechanics::handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const
  686. {
  687. //reflection is applied only to negative spells
  688. //if it is actual spell and can be reflected to single target, no recurrence
  689. const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0";
  690. if(tryMagicMirror)
  691. {
  692. for(auto s : ctx.attackedCres)
  693. {
  694. const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
  695. if(env->getRandomGenerator().nextInt(99) < mirrorChance)
  696. reflected.push_back(s);
  697. }
  698. vstd::erase_if(ctx.attackedCres, [&reflected](const CStack * s)
  699. {
  700. return vstd::contains(reflected, s);
  701. });
  702. for(auto s : reflected)
  703. ctx.addCustomEffect(s, 3);
  704. }
  705. }
  706. void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const
  707. {
  708. //checking if creatures resist
  709. //resistance is applied only to negative spells
  710. if(owner->isNegative())
  711. {
  712. std::vector <const CStack*> resisted;
  713. for(auto s : ctx.attackedCres)
  714. {
  715. //magic resistance
  716. const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
  717. if(env->getRandomGenerator().nextInt(99) < prob)
  718. {
  719. resisted.push_back(s);
  720. }
  721. }
  722. vstd::erase_if(ctx.attackedCres, [&resisted](const CStack * s)
  723. {
  724. return vstd::contains(resisted, s);
  725. });
  726. for(auto s : resisted)
  727. ctx.addCustomEffect(s, 78);
  728. }
  729. }
  730. bool DefaultSpellMechanics::requiresCreatureTarget() const
  731. {
  732. //most spells affects creatures somehow regardless of Target Type
  733. //for few exceptions see overrides
  734. return true;
  735. }
  736. ///SpecialSpellMechanics
  737. SpecialSpellMechanics::SpecialSpellMechanics(const CSpell * s):
  738. DefaultSpellMechanics(s)
  739. {
  740. }
  741. ESpellCastProblem::ESpellCastProblem SpecialSpellMechanics::canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const
  742. {
  743. //no problems by default
  744. //common problems handled by CSpell
  745. return ESpellCastProblem::OK;
  746. }
  747. std::vector<const CStack *> SpecialSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
  748. {
  749. return std::vector<const CStack *>();
  750. }