IBattleState.h 3.0 KB

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  1. /*
  2. * IBattleState.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CBattleInfoEssentials.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class ObstacleChanges;
  14. class UnitChanges;
  15. struct Bonus;
  16. struct BattleLayout;
  17. class JsonNode;
  18. class JsonSerializeFormat;
  19. class BattleField;
  20. class int3;
  21. namespace vstd
  22. {
  23. class RNG;
  24. }
  25. namespace battle
  26. {
  27. class UnitInfo;
  28. }
  29. class DLL_LINKAGE IBattleInfo : public IConstBonusProvider
  30. {
  31. public:
  32. using ObstacleCList = std::vector<std::shared_ptr<const CObstacleInstance>>;
  33. virtual ~IBattleInfo() = default;
  34. virtual BattleID getBattleID() const = 0;
  35. virtual int32_t getActiveStackID() const = 0;
  36. virtual TStacks getStacksIf(const TStackFilter & predicate) const = 0;
  37. virtual battle::Units getUnitsIf(const battle::UnitFilter & predicate) const = 0;
  38. virtual BattleField getBattlefieldType() const = 0;
  39. virtual TerrainId getTerrainType() const = 0;
  40. virtual ObstacleCList getAllObstacles() const = 0;
  41. virtual const CGTownInstance * getDefendedTown() const = 0;
  42. virtual EWallState getWallState(EWallPart partOfWall) const = 0;
  43. virtual EGateState getGateState() const = 0;
  44. virtual PlayerColor getSidePlayer(BattleSide side) const = 0;
  45. virtual const CArmedInstance * getSideArmy(BattleSide side) const = 0;
  46. virtual const CGHeroInstance * getSideHero(BattleSide side) const = 0;
  47. /// Returns list of all spells used by specified side (and that can be learned by opposite hero)
  48. virtual std::vector<SpellID> getUsedSpells(BattleSide side) const = 0;
  49. virtual uint32_t getCastSpells(BattleSide side) const = 0;
  50. virtual int32_t getEnchanterCounter(BattleSide side) const = 0;
  51. virtual ui8 getTacticDist() const = 0;
  52. virtual BattleSide getTacticsSide() const = 0;
  53. virtual uint32_t nextUnitId() const = 0;
  54. virtual int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const = 0;
  55. virtual int3 getLocation() const = 0;
  56. virtual BattleLayout getLayout() const = 0;
  57. };
  58. class DLL_LINKAGE IBattleState : public IBattleInfo
  59. {
  60. public:
  61. virtual void nextRound() = 0;
  62. virtual void nextTurn(uint32_t unitId) = 0;
  63. virtual void addUnit(uint32_t id, const JsonNode & data) = 0;
  64. virtual void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) = 0;
  65. virtual void moveUnit(uint32_t id, const BattleHex & destination) = 0;
  66. virtual void removeUnit(uint32_t id) = 0;
  67. virtual void updateUnit(uint32_t id, const JsonNode & data) = 0;
  68. virtual void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
  69. virtual void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
  70. virtual void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
  71. virtual void setWallState(EWallPart partOfWall, EWallState state) = 0;
  72. virtual void addObstacle(const ObstacleChanges & changes) = 0;
  73. virtual void updateObstacle(const ObstacleChanges & changes) = 0;
  74. virtual void removeObstacle(uint32_t id) = 0;
  75. };
  76. VCMI_LIB_NAMESPACE_END