Limiters.cpp 15 KB

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  1. /*
  2. * Limiters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiters.h"
  12. #include "../VCMI_Lib.h"
  13. #include "../entities/faction/CFaction.h"
  14. #include "../entities/faction/CTownHandler.h"
  15. #include "../spells/CSpellHandler.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CCreatureSet.h"
  18. #include "../texts/CGeneralTextHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStack.h"
  21. #include "../CArtHandler.h"
  22. #include "../TerrainHandler.h"
  23. #include "../constants/StringConstants.h"
  24. #include "../battle/BattleInfo.h"
  25. #include "../json/JsonUtils.h"
  26. VCMI_LIB_NAMESPACE_BEGIN
  27. const std::map<std::string, TLimiterPtr> bonusLimiterMap =
  28. {
  29. {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
  30. {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
  31. {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
  32. {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
  33. {"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
  34. {"SAME_FACTION", std::make_shared<FactionLimiter>()},
  35. {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
  36. {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
  37. };
  38. static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
  39. {
  40. switch(node->getNodeType())
  41. {
  42. case CBonusSystemNode::STACK_BATTLE:
  43. return dynamic_cast<const CStack *>(node);
  44. default:
  45. return nullptr;
  46. }
  47. }
  48. static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
  49. {
  50. switch(node->getNodeType())
  51. {
  52. case CBonusSystemNode::STACK_INSTANCE:
  53. return (dynamic_cast<const CStackInstance *>(node));
  54. case CBonusSystemNode::STACK_BATTLE:
  55. return (dynamic_cast<const CStack *>(node))->base;
  56. default:
  57. return nullptr;
  58. }
  59. }
  60. static const CCreature * retrieveCreature(const CBonusSystemNode *node)
  61. {
  62. switch(node->getNodeType())
  63. {
  64. case CBonusSystemNode::CREATURE:
  65. return (dynamic_cast<const CCreature *>(node));
  66. case CBonusSystemNode::STACK_BATTLE:
  67. return (dynamic_cast<const CStack *>(node))->unitType();
  68. default:
  69. const CStackInstance * csi = retrieveStackInstance(node);
  70. if(csi)
  71. return csi->getCreature();
  72. return nullptr;
  73. }
  74. }
  75. ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
  76. {
  77. return ILimiter::EDecision::ACCEPT;
  78. }
  79. std::string ILimiter::toString() const
  80. {
  81. return typeid(*this).name();
  82. }
  83. JsonNode ILimiter::toJsonNode() const
  84. {
  85. JsonNode root;
  86. root["type"].String() = toString();
  87. return root;
  88. }
  89. ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
  90. {
  91. const CCreature *c = retrieveCreature(&context.node);
  92. if(!c)
  93. return ILimiter::EDecision::DISCARD;
  94. auto accept = c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyUpgrade(c));
  95. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  96. //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
  97. }
  98. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
  99. : creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
  100. {
  101. }
  102. void CCreatureTypeLimiter::setCreature(const CreatureID & id)
  103. {
  104. creatureID = id;
  105. }
  106. std::string CCreatureTypeLimiter::toString() const
  107. {
  108. boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
  109. fmt % creatureID.toEntity(VLC)->getJsonKey() % (includeUpgrades ? "true" : "false");
  110. return fmt.str();
  111. }
  112. JsonNode CCreatureTypeLimiter::toJsonNode() const
  113. {
  114. JsonNode root;
  115. root["type"].String() = "CREATURE_TYPE_LIMITER";
  116. root["parameters"].Vector().emplace_back(creatureID.toEntity(VLC)->getJsonKey());
  117. root["parameters"].Vector().emplace_back(includeUpgrades);
  118. return root;
  119. }
  120. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
  121. : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
  122. {
  123. }
  124. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
  125. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
  126. {
  127. }
  128. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
  129. : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
  130. {
  131. }
  132. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
  133. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
  134. {
  135. }
  136. ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
  137. {
  138. //TODO: proper selector config with parsing of JSON
  139. auto mySelector = Selector::type()(type);
  140. if(isSubtypeRelevant)
  141. mySelector = mySelector.And(Selector::subtype()(subtype));
  142. if(isSourceRelevant && isSourceIDRelevant)
  143. mySelector = mySelector.And(Selector::source(source, sid));
  144. else if (isSourceRelevant)
  145. mySelector = mySelector.And(Selector::sourceTypeSel(source));
  146. //if we have a bonus of required type accepted, limiter should accept also this bonus
  147. if(context.alreadyAccepted.getFirst(mySelector))
  148. return ILimiter::EDecision::ACCEPT;
  149. //if there are no matching bonuses pending, we can (and must) reject right away
  150. if(!context.stillUndecided.getFirst(mySelector))
  151. return ILimiter::EDecision::DISCARD;
  152. //do not accept for now but it may change if more bonuses gets included
  153. return ILimiter::EDecision::NOT_SURE;
  154. }
  155. std::string HasAnotherBonusLimiter::toString() const
  156. {
  157. std::string typeName = vstd::findKey(bonusNameMap, type);
  158. if(isSubtypeRelevant)
  159. {
  160. boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
  161. fmt % typeName % subtype.toString();
  162. return fmt.str();
  163. }
  164. else
  165. {
  166. boost::format fmt("HasAnotherBonusLimiter(type=%s)");
  167. fmt % typeName;
  168. return fmt.str();
  169. }
  170. }
  171. JsonNode HasAnotherBonusLimiter::toJsonNode() const
  172. {
  173. JsonNode root;
  174. std::string typeName = vstd::findKey(bonusNameMap, type);
  175. auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
  176. root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
  177. root["parameters"].Vector().emplace_back(typeName);
  178. if(isSubtypeRelevant)
  179. root["parameters"].Vector().emplace_back(subtype.toString());
  180. if(isSourceRelevant)
  181. root["parameters"].Vector().emplace_back(sourceTypeName);
  182. return root;
  183. }
  184. ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
  185. {
  186. const auto * stack = retrieveStackBattle(&context.node);
  187. if(!stack)
  188. return ILimiter::EDecision::DISCARD;
  189. auto accept = false;
  190. for (const auto & hex : stack->getHexes())
  191. accept |= applicableHexes.contains(hex);
  192. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  193. }
  194. UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
  195. applicableHexes(applicableHexes)
  196. {
  197. }
  198. JsonNode UnitOnHexLimiter::toJsonNode() const
  199. {
  200. JsonNode root;
  201. root["type"].String() = "UNIT_ON_HEXES";
  202. for(const auto & hex : applicableHexes)
  203. root["parameters"].Vector().emplace_back(hex.toInt());
  204. return root;
  205. }
  206. CreatureTerrainLimiter::CreatureTerrainLimiter()
  207. : terrainType(ETerrainId::NATIVE_TERRAIN)
  208. {
  209. }
  210. CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
  211. terrainType(terrain)
  212. {
  213. }
  214. ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
  215. {
  216. const CStack *stack = retrieveStackBattle(&context.node);
  217. if(stack)
  218. {
  219. if (terrainType == ETerrainId::NATIVE_TERRAIN && stack->isOnNativeTerrain())//terrainType not specified = native
  220. return ILimiter::EDecision::ACCEPT;
  221. if(terrainType != ETerrainId::NATIVE_TERRAIN && stack->isOnTerrain(terrainType))
  222. return ILimiter::EDecision::ACCEPT;
  223. }
  224. return ILimiter::EDecision::DISCARD;
  225. //TODO neutral creatues
  226. }
  227. std::string CreatureTerrainLimiter::toString() const
  228. {
  229. boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
  230. auto terrainName = VLC->terrainTypeHandler->getById(terrainType)->getJsonKey();
  231. fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
  232. return fmt.str();
  233. }
  234. JsonNode CreatureTerrainLimiter::toJsonNode() const
  235. {
  236. JsonNode root;
  237. root["type"].String() = "CREATURE_TERRAIN_LIMITER";
  238. auto terrainName = VLC->terrainTypeHandler->getById(terrainType)->getJsonKey();
  239. root["parameters"].Vector().emplace_back(terrainName);
  240. return root;
  241. }
  242. FactionLimiter::FactionLimiter(FactionID creatureFaction)
  243. : faction(creatureFaction)
  244. {
  245. }
  246. ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
  247. {
  248. const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
  249. if(bearer)
  250. {
  251. if(faction != FactionID::DEFAULT)
  252. return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  253. switch(context.b.source)
  254. {
  255. case BonusSource::CREATURE_ABILITY:
  256. return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  257. case BonusSource::TOWN_STRUCTURE:
  258. return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  259. //TODO: other sources of bonuses
  260. }
  261. }
  262. return ILimiter::EDecision::DISCARD; //Discard by default
  263. }
  264. std::string FactionLimiter::toString() const
  265. {
  266. boost::format fmt("FactionLimiter(faction=%s)");
  267. fmt % VLC->factions()->getById(faction)->getJsonKey();
  268. return fmt.str();
  269. }
  270. JsonNode FactionLimiter::toJsonNode() const
  271. {
  272. JsonNode root;
  273. root["type"].String() = "FACTION_LIMITER";
  274. root["parameters"].Vector().emplace_back(VLC->factions()->getById(faction)->getJsonKey());
  275. return root;
  276. }
  277. CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
  278. minLevel(minLevel),
  279. maxLevel(maxLevel)
  280. {
  281. }
  282. ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
  283. {
  284. const auto *c = retrieveCreature(&context.node);
  285. auto accept = c && (c->getLevel() < maxLevel && c->getLevel() >= minLevel);
  286. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
  287. }
  288. std::string CreatureLevelLimiter::toString() const
  289. {
  290. boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
  291. fmt % minLevel % maxLevel;
  292. return fmt.str();
  293. }
  294. JsonNode CreatureLevelLimiter::toJsonNode() const
  295. {
  296. JsonNode root;
  297. root["type"].String() = "CREATURE_LEVEL_LIMITER";
  298. root["parameters"].Vector().emplace_back(minLevel);
  299. root["parameters"].Vector().emplace_back(maxLevel);
  300. return root;
  301. }
  302. CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
  303. : alignment(Alignment)
  304. {
  305. }
  306. ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
  307. {
  308. const auto * c = retrieveCreature(&context.node);
  309. if(c) {
  310. if(alignment == EAlignment::GOOD && c->isGood())
  311. return ILimiter::EDecision::ACCEPT;
  312. if(alignment == EAlignment::EVIL && c->isEvil())
  313. return ILimiter::EDecision::ACCEPT;
  314. if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
  315. return ILimiter::EDecision::ACCEPT;
  316. }
  317. return ILimiter::EDecision::DISCARD;
  318. }
  319. std::string CreatureAlignmentLimiter::toString() const
  320. {
  321. boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
  322. fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
  323. return fmt.str();
  324. }
  325. JsonNode CreatureAlignmentLimiter::toJsonNode() const
  326. {
  327. JsonNode root;
  328. root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
  329. root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
  330. return root;
  331. }
  332. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  333. :minRank(Min), maxRank(Max)
  334. {
  335. }
  336. RankRangeLimiter::RankRangeLimiter()
  337. {
  338. minRank = maxRank = -1;
  339. }
  340. ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
  341. {
  342. const CStackInstance * csi = retrieveStackInstance(&context.node);
  343. if(csi)
  344. {
  345. if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
  346. return ILimiter::EDecision::DISCARD;
  347. if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
  348. return ILimiter::EDecision::ACCEPT;
  349. }
  350. return ILimiter::EDecision::DISCARD;
  351. }
  352. OppositeSideLimiter::OppositeSideLimiter(PlayerColor Owner):
  353. owner(std::move(Owner))
  354. {
  355. }
  356. ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
  357. {
  358. auto contextOwner = context.node.getOwner();
  359. auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
  360. return decision;
  361. }
  362. // Aggregate/Boolean Limiters
  363. AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
  364. limiters(std::move(limiters))
  365. {
  366. }
  367. void AggregateLimiter::add(const TLimiterPtr & limiter)
  368. {
  369. if(limiter)
  370. limiters.push_back(limiter);
  371. }
  372. JsonNode AggregateLimiter::toJsonNode() const
  373. {
  374. JsonNode result;
  375. result.Vector().emplace_back(getAggregator());
  376. for(const auto & l : limiters)
  377. result.Vector().push_back(l->toJsonNode());
  378. return result;
  379. }
  380. const std::string AllOfLimiter::aggregator = "allOf";
  381. const std::string & AllOfLimiter::getAggregator() const
  382. {
  383. return aggregator;
  384. }
  385. AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
  386. AggregateLimiter(limiters)
  387. {
  388. }
  389. ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
  390. {
  391. bool wasntSure = false;
  392. for(const auto & limiter : limiters)
  393. {
  394. auto result = limiter->limit(context);
  395. if(result == ILimiter::EDecision::DISCARD)
  396. return result;
  397. if(result == ILimiter::EDecision::NOT_SURE)
  398. wasntSure = true;
  399. }
  400. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  401. }
  402. const std::string AnyOfLimiter::aggregator = "anyOf";
  403. const std::string & AnyOfLimiter::getAggregator() const
  404. {
  405. return aggregator;
  406. }
  407. AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
  408. AggregateLimiter(limiters)
  409. {
  410. }
  411. ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
  412. {
  413. bool wasntSure = false;
  414. for(const auto & limiter : limiters)
  415. {
  416. auto result = limiter->limit(context);
  417. if(result == ILimiter::EDecision::ACCEPT)
  418. return result;
  419. if(result == ILimiter::EDecision::NOT_SURE)
  420. wasntSure = true;
  421. }
  422. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
  423. }
  424. const std::string NoneOfLimiter::aggregator = "noneOf";
  425. const std::string & NoneOfLimiter::getAggregator() const
  426. {
  427. return aggregator;
  428. }
  429. NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
  430. AggregateLimiter(limiters)
  431. {
  432. }
  433. ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
  434. {
  435. bool wasntSure = false;
  436. for(const auto & limiter : limiters)
  437. {
  438. auto result = limiter->limit(context);
  439. if(result == ILimiter::EDecision::ACCEPT)
  440. return ILimiter::EDecision::DISCARD;
  441. if(result == ILimiter::EDecision::NOT_SURE)
  442. wasntSure = true;
  443. }
  444. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  445. }
  446. VCMI_LIB_NAMESPACE_END