| .. |
|
AdventureSpellMechanics.cpp
|
a23144b361
Extracted adventure spell mechanics to distinct class hierarchy.
|
9 years ago |
|
AdventureSpellMechanics.h
|
a23144b361
Extracted adventure spell mechanics to distinct class hierarchy.
|
9 years ago |
|
BattleSpellMechanics.cpp
|
686cd00c68
Cleanup.
|
9 years ago |
|
BattleSpellMechanics.h
|
1e32c71e47
Make sure that there is no unwanted stack affect by spells.
|
9 years ago |
|
CDefaultSpellMechanics.cpp
|
f39e619304
More tweaks
|
9 years ago |
|
CDefaultSpellMechanics.h
|
838717dfc1
Magic mirror unified again with normal cast.
|
9 years ago |
|
CSpellHandler.cpp
|
f1d0bede11
Moved all affected stacks calculations to mechanics
|
9 years ago |
|
CSpellHandler.h
|
18fc94d709
WIP on SpellCastContext
|
9 years ago |
|
CreatureSpellMechanics.cpp
|
f3d9e718bf
Handle AcidBreathDamage immunity in standard way.
|
9 years ago |
|
CreatureSpellMechanics.h
|
f3d9e718bf
Handle AcidBreathDamage immunity in standard way.
|
9 years ago |
|
ISpellMechanics.cpp
|
f8767a6380
cleanup
|
9 years ago |
|
ISpellMechanics.h
|
f39e619304
More tweaks
|
9 years ago |
|
Magic.h
|
4d9058e412
Whitespace cleanup. (No code changes.)
|
9 years ago |
|
SpellMechanics.h
|
3926920103
Rename radious -> radius
|
9 years ago |
|
ViewSpellInt.cpp
|
5fda2aac9a
formatting
|
10 years ago |
|
ViewSpellInt.h
|
5fda2aac9a
formatting
|
10 years ago |