AlexVinS f8767a6380 cleanup 9 years ago
..
AdventureSpellMechanics.cpp a23144b361 Extracted adventure spell mechanics to distinct class hierarchy. 9 years ago
AdventureSpellMechanics.h a23144b361 Extracted adventure spell mechanics to distinct class hierarchy. 9 years ago
BattleSpellMechanics.cpp 686cd00c68 Cleanup. 9 years ago
BattleSpellMechanics.h 1e32c71e47 Make sure that there is no unwanted stack affect by spells. 9 years ago
CDefaultSpellMechanics.cpp f39e619304 More tweaks 9 years ago
CDefaultSpellMechanics.h 838717dfc1 Magic mirror unified again with normal cast. 9 years ago
CSpellHandler.cpp f1d0bede11 Moved all affected stacks calculations to mechanics 9 years ago
CSpellHandler.h 18fc94d709 WIP on SpellCastContext 9 years ago
CreatureSpellMechanics.cpp f3d9e718bf Handle AcidBreathDamage immunity in standard way. 9 years ago
CreatureSpellMechanics.h f3d9e718bf Handle AcidBreathDamage immunity in standard way. 9 years ago
ISpellMechanics.cpp f8767a6380 cleanup 9 years ago
ISpellMechanics.h f39e619304 More tweaks 9 years ago
Magic.h 4d9058e412 Whitespace cleanup. (No code changes.) 9 years ago
SpellMechanics.h 3926920103 Rename radious -> radius 9 years ago
ViewSpellInt.cpp 5fda2aac9a formatting 10 years ago
ViewSpellInt.h 5fda2aac9a formatting 10 years ago