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- /*
- * CInfoBar.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CInfoBar.h"
- #include "CAdvMapInt.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/Images.h"
- #include "../widgets/TextControls.h"
- #include "../widgets/MiscWidgets.h"
- #include "../windows/InfoWindows.h"
- #include "../CGameInfo.h"
- #include "../CMusicHandler.h"
- #include "../CPlayerInterface.h"
- #include "../gui/CGuiHandler.h"
- #include "../../CCallback.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- CInfoBar::CVisibleInfo::CVisibleInfo()
- : CIntObject(0, Point(8, 12))
- {
- }
- void CInfoBar::CVisibleInfo::show(SDL_Surface * to)
- {
- CIntObject::show(to);
- for(auto object : forceRefresh)
- object->showAll(to);
- }
- CInfoBar::EmptyVisibleInfo::EmptyVisibleInfo()
- {
- }
- CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>("ADSTATHR");
- heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
- }
- CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>("ADSTATCS");
- townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
- }
- CInfoBar::VisibleDateInfo::VisibleDateInfo()
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- animation = std::make_shared<CShowableAnim>(1, 0, getNewDayName(), CShowableAnim::PLAY_ONCE, 180);// H3 uses around 175-180 ms per frame
- std::string labelText;
- if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) == 1 && LOCPLINT->cb->getDate(Date::DAY) != 1) // monday of any week but first - show new week info
- labelText = CGI->generaltexth->allTexts[63] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK));
- else
- labelText = CGI->generaltexth->allTexts[64] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK));
- label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, labelText);
- forceRefresh.push_back(label);
- }
- std::string CInfoBar::VisibleDateInfo::getNewDayName()
- {
- if(LOCPLINT->cb->getDate(Date::DAY) == 1)
- return "NEWDAY";
- if(LOCPLINT->cb->getDate(Date::DAY) != 1)
- return "NEWDAY";
- switch(LOCPLINT->cb->getDate(Date::WEEK))
- {
- case 1:
- return "NEWWEEK1";
- case 2:
- return "NEWWEEK2";
- case 3:
- return "NEWWEEK3";
- case 4:
- return "NEWWEEK4";
- default:
- return "";
- }
- }
- CInfoBar::VisibleEnemyTurnInfo::VisibleEnemyTurnInfo(PlayerColor player)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>("ADSTATNX");
- banner = std::make_shared<CAnimImage>("CREST58", player.getNum(), 0, 20, 51);
- sand = std::make_shared<CShowableAnim>(99, 51, "HOURSAND", 0, 100); // H3 uses around 100 ms per frame
- glass = std::make_shared<CShowableAnim>(99, 51, "HOURGLAS", CShowableAnim::PLAY_ONCE, 1000); // H3 scales this nicely for AI turn duration, don't have anything like that in vcmi
- }
- CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- //get amount of halls of each level
- std::vector<int> halls(4, 0);
- for(auto town : LOCPLINT->towns)
- {
- int hallLevel = town->hallLevel();
- //negative value means no village hall, unlikely but possible
- if(hallLevel >= 0)
- halls.at(hallLevel)++;
- }
- std::vector<PlayerColor> allies, enemies;
- //generate list of allies and enemies
- for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
- {
- if(LOCPLINT->cb->getPlayerStatus(PlayerColor(i), false) == EPlayerStatus::INGAME)
- {
- if(LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, PlayerColor(i)) != PlayerRelations::ENEMIES)
- allies.push_back(PlayerColor(i));
- else
- enemies.push_back(PlayerColor(i));
- }
- }
- //generate widgets
- background = std::make_shared<CPicture>("ADSTATIN");
- allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
- enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
- int posx = allyLabel->pos.w + allyLabel->pos.x - pos.x + 4;
- for(PlayerColor & player : allies)
- {
- auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 102);
- posx += image->pos.w;
- flags.push_back(image);
- }
- posx = enemyLabel->pos.w + enemyLabel->pos.x - pos.x + 4;
- for(PlayerColor & player : enemies)
- {
- auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 132);
- posx += image->pos.w;
- flags.push_back(image);
- }
- for(size_t i=0; i<halls.size(); i++)
- {
- hallIcons.push_back(std::make_shared<CAnimImage>("itmtl", i, 0, 6 + 42 * (int)i , 11));
- if(halls[i])
- hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * (int)i, 64, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, boost::lexical_cast<std::string>(halls[i])));
- }
- }
- CInfoBar::VisibleComponentInfo::VisibleComponentInfo(const Component & compToDisplay, std::string message)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>("ADSTATOT", 1, 0);
- comp = std::make_shared<CComponent>(compToDisplay);
- comp->moveTo(Point(pos.x+47, pos.y+50));
- text = std::make_shared<CTextBox>(message, Rect(10, 4, 160, 50), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
- }
- void CInfoBar::playNewDaySound()
- {
- if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1) // not first day of the week
- CCS->soundh->playSound(soundBase::newDay);
- else if(LOCPLINT->cb->getDate(Date::WEEK) != 1) // not first week in month
- CCS->soundh->playSound(soundBase::newWeek);
- else if(LOCPLINT->cb->getDate(Date::MONTH) != 1) // not first month
- CCS->soundh->playSound(soundBase::newMonth);
- else
- CCS->soundh->playSound(soundBase::newDay);
- }
- void CInfoBar::reset()
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- state = EMPTY;
- visibleInfo = std::make_shared<EmptyVisibleInfo>();
- }
- void CInfoBar::showSelection()
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- if(adventureInt->selection)
- {
- if(auto hero = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
- {
- showHeroSelection(hero);
- return;
- }
- else if(auto town = dynamic_cast<const CGTownInstance *>(adventureInt->selection))
- {
- showTownSelection(town);
- return;
- }
- }
- showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
- }
- void CInfoBar::tick()
- {
- removeUsedEvents(TIME);
- if(GH.topInt() == adventureInt)
- showSelection();
- }
- void CInfoBar::clickLeft(tribool down, bool previousState)
- {
- if(down)
- {
- if(state == HERO || state == TOWN)
- showGameStatus();
- else if(state == GAME)
- showDate();
- else
- showSelection();
- }
- }
- void CInfoBar::clickRight(tribool down, bool previousState)
- {
- if (down)
- CRClickPopup::createAndPush(CGI->generaltexth->allTexts[109]);
- }
- void CInfoBar::hover(bool on)
- {
- if(on)
- GH.statusbar->write(CGI->generaltexth->zelp[292].first);
- else
- GH.statusbar->clear();
- }
- CInfoBar::CInfoBar(const Rect & position)
- : CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
- state(EMPTY)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos.w = position.w;
- pos.h = position.h;
- reset();
- }
- void CInfoBar::showDate()
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- playNewDaySound();
- state = DATE;
- visibleInfo = std::make_shared<VisibleDateInfo>();
- setTimer(3000); // confirmed to match H3
- redraw();
- }
- void CInfoBar::showComponent(const Component & comp, std::string message)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- state = COMPONENT;
- visibleInfo = std::make_shared<VisibleComponentInfo>(comp, message);
- setTimer(3000);
- redraw();
- }
- void CInfoBar::startEnemyTurn(PlayerColor color)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- state = AITURN;
- visibleInfo = std::make_shared<VisibleEnemyTurnInfo>(color);
- redraw();
- }
- void CInfoBar::showHeroSelection(const CGHeroInstance * hero)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- if(!hero)
- {
- reset();
- }
- else
- {
- state = HERO;
- visibleInfo = std::make_shared<VisibleHeroInfo>(hero);
- }
- redraw();
- }
- void CInfoBar::showTownSelection(const CGTownInstance * town)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- if(!town)
- {
- reset();
- }
- else
- {
- state = TOWN;
- visibleInfo = std::make_shared<VisibleTownInfo>(town);
- }
- redraw();
- }
- void CInfoBar::showGameStatus()
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- state = GAME;
- visibleInfo = std::make_shared<VisibleGameStatusInfo>();
- setTimer(3000);
- redraw();
- }
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