Settings.cpp 2.1 KB

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  1. /*
  2. * Settings.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <limits>
  12. #include "Settings.h"
  13. #include "../../../lib/mapObjectConstructors/AObjectTypeHandler.h"
  14. #include "../../../lib/mapObjectConstructors/CObjectClassesHandler.h"
  15. #include "../../../lib/mapObjectConstructors/CBankInstanceConstructor.h"
  16. #include "../../../lib/mapObjects/MapObjects.h"
  17. #include "../../../lib/modding/CModHandler.h"
  18. #include "../../../lib/VCMI_Lib.h"
  19. #include "../../../lib/filesystem/Filesystem.h"
  20. #include "../../../lib/json/JsonUtils.h"
  21. namespace NKAI
  22. {
  23. Settings::Settings()
  24. : maxRoamingHeroes(8),
  25. mainHeroTurnDistanceLimit(10),
  26. scoutHeroTurnDistanceLimit(5),
  27. maxGoldPressure(0.3f),
  28. maxpass(10),
  29. allowObjectGraph(true),
  30. useTroopsFromGarrisons(false),
  31. openMap(true),
  32. useFuzzy(false)
  33. {
  34. JsonNode node = JsonUtils::assembleFromFiles("config/ai/nkai/nkai-settings");
  35. if(node.Struct()["maxRoamingHeroes"].isNumber())
  36. {
  37. maxRoamingHeroes = node.Struct()["maxRoamingHeroes"].Integer();
  38. }
  39. if(node.Struct()["mainHeroTurnDistanceLimit"].isNumber())
  40. {
  41. mainHeroTurnDistanceLimit = node.Struct()["mainHeroTurnDistanceLimit"].Integer();
  42. }
  43. if(node.Struct()["scoutHeroTurnDistanceLimit"].isNumber())
  44. {
  45. scoutHeroTurnDistanceLimit = node.Struct()["scoutHeroTurnDistanceLimit"].Integer();
  46. }
  47. if(node.Struct()["maxpass"].isNumber())
  48. {
  49. maxpass = node.Struct()["maxpass"].Integer();
  50. }
  51. if(node.Struct()["maxGoldPressure"].isNumber())
  52. {
  53. maxGoldPressure = node.Struct()["maxGoldPressure"].Float();
  54. }
  55. if(!node.Struct()["allowObjectGraph"].isNull())
  56. {
  57. allowObjectGraph = node.Struct()["allowObjectGraph"].Bool();
  58. }
  59. if(!node.Struct()["openMap"].isNull())
  60. {
  61. openMap = node.Struct()["openMap"].Bool();
  62. }
  63. if (!node.Struct()["useFuzzy"].isNull())
  64. {
  65. useFuzzy = node.Struct()["useFuzzy"].Bool();
  66. }
  67. if(!node.Struct()["useTroopsFromGarrisons"].isNull())
  68. {
  69. useTroopsFromGarrisons = node.Struct()["useTroopsFromGarrisons"].Bool();
  70. }
  71. }
  72. }