GameConstants.h 34 KB

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  1. /*
  2. * GameConstants.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ConstTransitivePtr.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class Artifact;
  14. class ArtifactService;
  15. class Creature;
  16. class CreatureService;
  17. namespace spells
  18. {
  19. class Spell;
  20. class Service;
  21. }
  22. class CArtifact;
  23. class CArtifactInstance;
  24. class CCreature;
  25. class CHero;
  26. class CSpell;
  27. class CSkill;
  28. class CGameInfoCallback;
  29. class CNonConstInfoCallback;
  30. struct IdTag
  31. {};
  32. namespace GameConstants
  33. {
  34. DLL_LINKAGE extern const std::string VCMI_VERSION;
  35. constexpr int PUZZLE_MAP_PIECES = 48;
  36. constexpr int MAX_HEROES_PER_PLAYER = 8;
  37. constexpr int AVAILABLE_HEROES_PER_PLAYER = 2;
  38. constexpr int ALL_PLAYERS = 255; //bitfield
  39. constexpr int CREATURES_PER_TOWN = 7; //without upgrades
  40. constexpr int SPELL_LEVELS = 5;
  41. constexpr int SPELL_SCHOOL_LEVELS = 4;
  42. constexpr int CRE_LEVELS = 10; // number of creature experience levels
  43. constexpr int HERO_GOLD_COST = 2500;
  44. constexpr int SPELLBOOK_GOLD_COST = 500;
  45. constexpr int SKILL_GOLD_COST = 2000;
  46. constexpr int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  47. constexpr int ARMY_SIZE = 7;
  48. constexpr int SKILL_PER_HERO = 8;
  49. constexpr ui32 HERO_HIGH_LEVEL = 10; // affects primary skill upgrade order
  50. constexpr int SKILL_QUANTITY=28;
  51. constexpr int PRIMARY_SKILLS=4;
  52. constexpr int RESOURCE_QUANTITY=8;
  53. constexpr int HEROES_PER_TYPE=8; //amount of heroes of each type
  54. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  55. constexpr int F_NUMBER = 9;
  56. constexpr int ARTIFACTS_QUANTITY=171;
  57. constexpr int HEROES_QUANTITY=156;
  58. constexpr int SPELLS_QUANTITY=70;
  59. constexpr int CREATURES_COUNT = 197;
  60. constexpr ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  61. constexpr int HERO_PORTRAIT_SHIFT = 30;// 2 special frames + some extra portraits
  62. constexpr std::array<int, 11> POSSIBLE_TURNTIME = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  63. }
  64. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  65. constexpr CLASS_NAME(const CLASS_NAME & other) = default; \
  66. constexpr CLASS_NAME & operator=(const CLASS_NAME & other) = default; \
  67. explicit constexpr CLASS_NAME(si32 id) \
  68. : num(static_cast<ENUM_NAME>(id)) \
  69. {} \
  70. constexpr operator ENUM_NAME() const \
  71. { \
  72. return num; \
  73. } \
  74. constexpr si32 getNum() const \
  75. { \
  76. return static_cast<si32>(num); \
  77. } \
  78. constexpr ENUM_NAME toEnum() const \
  79. { \
  80. return num; \
  81. } \
  82. template <typename Handler> void serialize(Handler &h, const int version) \
  83. { \
  84. h & num; \
  85. } \
  86. constexpr CLASS_NAME & advance(int i) \
  87. { \
  88. num = static_cast<ENUM_NAME>(static_cast<int>(num) + i); \
  89. return *this; \
  90. }
  91. // Operators are performance-critical and to be inlined they must be in header
  92. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  93. STRONG_INLINE constexpr bool operator==(const A & a, const B & b) \
  94. { \
  95. return AN == BN ; \
  96. } \
  97. STRONG_INLINE constexpr bool operator!=(const A & a, const B & b) \
  98. { \
  99. return AN != BN ; \
  100. } \
  101. STRONG_INLINE constexpr bool operator<(const A & a, const B & b) \
  102. { \
  103. return AN < BN ; \
  104. } \
  105. STRONG_INLINE constexpr bool operator<=(const A & a, const B & b) \
  106. { \
  107. return AN <= BN ; \
  108. } \
  109. STRONG_INLINE constexpr bool operator>(const A & a, const B & b) \
  110. { \
  111. return AN > BN ; \
  112. } \
  113. STRONG_INLINE constexpr bool operator>=(const A & a, const B & b) \
  114. { \
  115. return AN >= BN ; \
  116. }
  117. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  118. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  119. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  120. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  121. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  122. public: \
  123. constexpr CLASS_NAME(const CLASS_NAME & other): \
  124. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  125. { \
  126. } \
  127. constexpr CLASS_NAME & operator=(const CLASS_NAME & other) = default; \
  128. constexpr CLASS_NAME & operator=(NUMERIC_NAME other) { num = other; return *this; }; \
  129. explicit constexpr CLASS_NAME(si32 id = -1) \
  130. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  131. {}
  132. template < typename Derived, typename NumericType>
  133. class BaseForID : public IdTag
  134. {
  135. protected:
  136. NumericType num;
  137. public:
  138. constexpr NumericType getNum() const
  139. {
  140. return num;
  141. }
  142. //to make it more similar to IDLIKE
  143. constexpr NumericType toEnum() const
  144. {
  145. return num;
  146. }
  147. template <typename Handler> void serialize(Handler &h, const int version)
  148. {
  149. h & num;
  150. }
  151. constexpr explicit BaseForID(NumericType _num = -1) :
  152. num(_num)
  153. {
  154. }
  155. constexpr void advance(int change)
  156. {
  157. num += change;
  158. }
  159. constexpr bool operator == (const BaseForID & b) const { return num == b.num; }
  160. constexpr bool operator <= (const BaseForID & b) const { return num <= b.num; }
  161. constexpr bool operator >= (const BaseForID & b) const { return num >= b.num; }
  162. constexpr bool operator != (const BaseForID & b) const { return num != b.num; }
  163. constexpr bool operator < (const BaseForID & b) const { return num < b.num; }
  164. constexpr bool operator > (const BaseForID & b) const { return num > b.num; }
  165. constexpr BaseForID & operator++() { ++num; return *this; }
  166. constexpr operator NumericType() const
  167. {
  168. return num;
  169. }
  170. };
  171. template < typename T>
  172. class Identifier : public IdTag
  173. {
  174. public:
  175. using EnumType = T;
  176. using NumericType = typename std::underlying_type<EnumType>::type;
  177. private:
  178. NumericType num;
  179. public:
  180. constexpr NumericType getNum() const
  181. {
  182. return num;
  183. }
  184. constexpr EnumType toEnum() const
  185. {
  186. return static_cast<EnumType>(num);
  187. }
  188. template <typename Handler> void serialize(Handler &h, const int version)
  189. {
  190. h & num;
  191. }
  192. constexpr explicit Identifier(NumericType _num = -1)
  193. {
  194. num = _num;
  195. }
  196. /* implicit */constexpr Identifier(EnumType _num):
  197. num(static_cast<NumericType>(_num))
  198. {
  199. }
  200. constexpr void advance(int change)
  201. {
  202. num += change;
  203. }
  204. constexpr bool operator == (const Identifier & b) const { return num == b.num; }
  205. constexpr bool operator <= (const Identifier & b) const { return num <= b.num; }
  206. constexpr bool operator >= (const Identifier & b) const { return num >= b.num; }
  207. constexpr bool operator != (const Identifier & b) const { return num != b.num; }
  208. constexpr bool operator < (const Identifier & b) const { return num < b.num; }
  209. constexpr bool operator > (const Identifier & b) const { return num > b.num; }
  210. constexpr Identifier & operator++()
  211. {
  212. ++num;
  213. return *this;
  214. }
  215. constexpr Identifier operator++(int)
  216. {
  217. Identifier ret(*this);
  218. ++num;
  219. return ret;
  220. }
  221. constexpr operator NumericType() const
  222. {
  223. return num;
  224. }
  225. };
  226. template<typename Der, typename Num>
  227. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  228. template<typename Der, typename Num>
  229. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  230. {
  231. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  232. typedef typename std::common_type<short, Num>::type Number;
  233. return os << static_cast<Number>(id.getNum());
  234. }
  235. template<typename EnumType>
  236. std::ostream & operator << (std::ostream & os, Identifier<EnumType> id)
  237. {
  238. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  239. typedef typename std::common_type<short, typename Identifier<EnumType>::NumericType>::type Number;
  240. return os << static_cast<Number>(id.getNum());
  241. }
  242. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  243. {
  244. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  245. friend class CGameInfoCallback;
  246. friend class CNonConstInfoCallback;
  247. };
  248. class QueryID : public BaseForID<QueryID, si32>
  249. {
  250. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  251. QueryID & operator++()
  252. {
  253. ++num;
  254. return *this;
  255. }
  256. };
  257. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  258. {
  259. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  260. friend class CGameInfoCallback;
  261. friend class CNonConstInfoCallback;
  262. };
  263. class HeroClassID : public BaseForID<HeroClassID, si32>
  264. {
  265. INSTID_LIKE_CLASS_COMMON(HeroClassID, si32)
  266. };
  267. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  268. {
  269. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  270. ///json serialization helpers
  271. static si32 decode(const std::string & identifier);
  272. static std::string encode(const si32 index);
  273. };
  274. class SlotID : public BaseForID<SlotID, si32>
  275. {
  276. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  277. friend class CGameInfoCallback;
  278. friend class CNonConstInfoCallback;
  279. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  280. DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
  281. DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
  282. DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
  283. bool validSlot() const
  284. {
  285. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  286. }
  287. };
  288. class PlayerColor : public BaseForID<PlayerColor, ui8>
  289. {
  290. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  291. enum EPlayerColor
  292. {
  293. PLAYER_LIMIT_I = 8
  294. };
  295. DLL_LINKAGE static const PlayerColor SPECTATOR; //252
  296. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  297. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  298. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  299. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  300. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  301. DLL_LINKAGE bool isSpectator() const;
  302. DLL_LINKAGE std::string getStr(bool L10n = false) const;
  303. DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
  304. friend class CGameInfoCallback;
  305. friend class CNonConstInfoCallback;
  306. };
  307. class TeamID : public BaseForID<TeamID, ui8>
  308. {
  309. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  310. DLL_LINKAGE static const TeamID NO_TEAM;
  311. friend class CGameInfoCallback;
  312. friend class CNonConstInfoCallback;
  313. };
  314. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  315. {
  316. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  317. friend class CGameInfoCallback;
  318. friend class CNonConstInfoCallback;
  319. };
  320. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  321. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  322. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  323. // #endif
  324. // Enum declarations
  325. namespace PrimarySkill
  326. {
  327. enum PrimarySkill { NONE = -1, ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  328. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  329. }
  330. class SecondarySkill
  331. {
  332. public:
  333. enum ESecondarySkill
  334. {
  335. WRONG = -2,
  336. DEFAULT = -1,
  337. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  338. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  339. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  340. FIRST_AID, SKILL_SIZE
  341. };
  342. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  343. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  344. {}
  345. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  346. ESecondarySkill num;
  347. };
  348. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  349. enum class EAlignment : uint8_t { GOOD, EVIL, NEUTRAL };
  350. namespace ETownType//deprecated
  351. {
  352. enum ETownType
  353. {
  354. ANY = -1,
  355. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  356. };
  357. }
  358. class FactionID : public BaseForID<FactionID, int32_t>
  359. {
  360. INSTID_LIKE_CLASS_COMMON(FactionID, si32)
  361. DLL_LINKAGE static const FactionID NONE;
  362. DLL_LINKAGE static const FactionID ANY;
  363. DLL_LINKAGE static const FactionID CASTLE;
  364. DLL_LINKAGE static const FactionID RAMPART;
  365. DLL_LINKAGE static const FactionID TOWER;
  366. DLL_LINKAGE static const FactionID INFERNO;
  367. DLL_LINKAGE static const FactionID NECROPOLIS;
  368. DLL_LINKAGE static const FactionID DUNGEON;
  369. DLL_LINKAGE static const FactionID STRONGHOLD;
  370. DLL_LINKAGE static const FactionID FORTRESS;
  371. DLL_LINKAGE static const FactionID CONFLUX;
  372. DLL_LINKAGE static const FactionID NEUTRAL;
  373. ///json serialization helpers
  374. static si32 decode(const std::string & identifier);
  375. static std::string encode(const si32 index);
  376. };
  377. class BuildingID
  378. {
  379. public:
  380. //Quite useful as long as most of building mechanics hardcoded
  381. // NOTE: all building with completely configurable mechanics will be removed from list
  382. enum EBuildingID
  383. {
  384. DEFAULT = -50,
  385. HORDE_PLACEHOLDER7 = -36,
  386. HORDE_PLACEHOLDER6 = -35,
  387. HORDE_PLACEHOLDER5 = -34,
  388. HORDE_PLACEHOLDER4 = -33,
  389. HORDE_PLACEHOLDER3 = -32,
  390. HORDE_PLACEHOLDER2 = -31,
  391. HORDE_PLACEHOLDER1 = -30,
  392. HORDE_BUILDING_CONVERTER = -29, //-1 => -30
  393. NONE = -1,
  394. FIRST_REGULAR_ID = 0,
  395. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  396. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  397. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  398. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  399. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  400. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  401. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  402. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  403. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  404. DWELL_LVL_1 = DWELL_FIRST,
  405. DWELL_LVL_7 = DWELL_LAST,
  406. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  407. DWELL_LVL_7_UP = DWELL_UP_LAST,
  408. //Special buildings for towns.
  409. LIGHTHOUSE = SPECIAL_1,
  410. STABLES = SPECIAL_2, //Castle
  411. BROTHERHOOD = SPECIAL_3,
  412. MYSTIC_POND = SPECIAL_1,
  413. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  414. TREASURY = SPECIAL_3,
  415. ARTIFACT_MERCHANT = SPECIAL_1,
  416. LOOKOUT_TOWER = SPECIAL_2, //Tower
  417. LIBRARY = SPECIAL_3,
  418. WALL_OF_KNOWLEDGE = SPECIAL_4,
  419. STORMCLOUDS = SPECIAL_2,
  420. CASTLE_GATE = SPECIAL_3, //Inferno
  421. ORDER_OF_FIRE = SPECIAL_4,
  422. COVER_OF_DARKNESS = SPECIAL_1,
  423. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  424. SKELETON_TRANSFORMER = SPECIAL_3,
  425. //ARTIFACT_MERCHANT - same ID as in tower
  426. MANA_VORTEX = SPECIAL_2,
  427. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  428. BATTLE_ACADEMY = SPECIAL_4,
  429. ESCAPE_TUNNEL = SPECIAL_1,
  430. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  431. BALLISTA_YARD = SPECIAL_3,
  432. HALL_OF_VALHALLA = SPECIAL_4,
  433. CAGE_OF_WARLORDS = SPECIAL_1,
  434. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  435. BLOOD_OBELISK = SPECIAL_3,
  436. //ARTIFACT_MERCHANT - same ID as in tower
  437. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  438. };
  439. BuildingID(EBuildingID _num = NONE) : num(_num)
  440. {}
  441. STRONG_INLINE
  442. bool IsSpecialOrGrail() const
  443. {
  444. return num == SPECIAL_1 || num == SPECIAL_2 || num == SPECIAL_3 || num == SPECIAL_4 || num == GRAIL;
  445. }
  446. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  447. EBuildingID num;
  448. };
  449. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  450. namespace BuildingSubID
  451. {
  452. enum EBuildingSubID
  453. {
  454. DEFAULT = -50,
  455. NONE = -1,
  456. STABLES,
  457. BROTHERHOOD_OF_SWORD,
  458. CASTLE_GATE,
  459. CREATURE_TRANSFORMER,
  460. MYSTIC_POND,
  461. FOUNTAIN_OF_FORTUNE,
  462. ARTIFACT_MERCHANT,
  463. LOOKOUT_TOWER,
  464. LIBRARY,
  465. MANA_VORTEX,
  466. PORTAL_OF_SUMMONING,
  467. ESCAPE_TUNNEL,
  468. FREELANCERS_GUILD,
  469. BALLISTA_YARD,
  470. ATTACK_VISITING_BONUS,
  471. MAGIC_UNIVERSITY,
  472. SPELL_POWER_GARRISON_BONUS,
  473. ATTACK_GARRISON_BONUS,
  474. DEFENSE_GARRISON_BONUS,
  475. DEFENSE_VISITING_BONUS,
  476. SPELL_POWER_VISITING_BONUS,
  477. KNOWLEDGE_VISITING_BONUS,
  478. EXPERIENCE_VISITING_BONUS,
  479. LIGHTHOUSE,
  480. TREASURY,
  481. CUSTOM_VISITING_BONUS
  482. };
  483. }
  484. namespace MappedKeys
  485. {
  486. static const std::map<std::string, BuildingID> BUILDING_NAMES_TO_TYPES =
  487. {
  488. { "special1", BuildingID::SPECIAL_1 },
  489. { "special2", BuildingID::SPECIAL_2 },
  490. { "special3", BuildingID::SPECIAL_3 },
  491. { "special4", BuildingID::SPECIAL_4 },
  492. { "grail", BuildingID::GRAIL }
  493. };
  494. static const std::map<BuildingID, std::string> BUILDING_TYPES_TO_NAMES =
  495. {
  496. { BuildingID::SPECIAL_1, "special1", },
  497. { BuildingID::SPECIAL_2, "special2" },
  498. { BuildingID::SPECIAL_3, "special3" },
  499. { BuildingID::SPECIAL_4, "special4" },
  500. { BuildingID::GRAIL, "grail"}
  501. };
  502. static const std::map<std::string, BuildingSubID::EBuildingSubID> SPECIAL_BUILDINGS =
  503. {
  504. { "mysticPond", BuildingSubID::MYSTIC_POND },
  505. { "artifactMerchant", BuildingSubID::ARTIFACT_MERCHANT },
  506. { "freelancersGuild", BuildingSubID::FREELANCERS_GUILD },
  507. { "magicUniversity", BuildingSubID::MAGIC_UNIVERSITY },
  508. { "castleGate", BuildingSubID::CASTLE_GATE },
  509. { "creatureTransformer", BuildingSubID::CREATURE_TRANSFORMER },//only skeleton transformer yet
  510. { "portalOfSummoning", BuildingSubID::PORTAL_OF_SUMMONING },
  511. { "ballistaYard", BuildingSubID::BALLISTA_YARD },
  512. { "stables", BuildingSubID::STABLES },
  513. { "manaVortex", BuildingSubID::MANA_VORTEX },
  514. { "lookoutTower", BuildingSubID::LOOKOUT_TOWER },
  515. { "library", BuildingSubID::LIBRARY },
  516. { "brotherhoodOfSword", BuildingSubID::BROTHERHOOD_OF_SWORD },//morale garrison bonus
  517. { "fountainOfFortune", BuildingSubID::FOUNTAIN_OF_FORTUNE },//luck garrison bonus
  518. { "spellPowerGarrisonBonus", BuildingSubID::SPELL_POWER_GARRISON_BONUS },//such as 'stormclouds', but this name is not ok for good towns
  519. { "attackGarrisonBonus", BuildingSubID::ATTACK_GARRISON_BONUS },
  520. { "defenseGarrisonBonus", BuildingSubID::DEFENSE_GARRISON_BONUS },
  521. { "escapeTunnel", BuildingSubID::ESCAPE_TUNNEL },
  522. { "attackVisitingBonus", BuildingSubID::ATTACK_VISITING_BONUS },
  523. { "defenceVisitingBonus", BuildingSubID::DEFENSE_VISITING_BONUS },
  524. { "spellPowerVisitingBonus", BuildingSubID::SPELL_POWER_VISITING_BONUS },
  525. { "knowledgeVisitingBonus", BuildingSubID::KNOWLEDGE_VISITING_BONUS },
  526. { "experienceVisitingBonus", BuildingSubID::EXPERIENCE_VISITING_BONUS },
  527. { "lighthouse", BuildingSubID::LIGHTHOUSE },
  528. { "treasury", BuildingSubID::TREASURY }
  529. };
  530. }
  531. namespace EAiTactic
  532. {
  533. enum EAiTactic
  534. {
  535. NONE = -1,
  536. RANDOM,
  537. WARRIOR,
  538. BUILDER,
  539. EXPLORER
  540. };
  541. }
  542. namespace EBuildingState
  543. {
  544. enum EBuildingState
  545. {
  546. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  547. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  548. };
  549. }
  550. namespace ESpellCastProblem
  551. {
  552. enum ESpellCastProblem
  553. {
  554. OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK,
  555. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  556. SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  557. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  558. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  559. INVALID
  560. };
  561. }
  562. namespace EMarketMode
  563. {
  564. enum EMarketMode
  565. {
  566. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  567. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  568. MARTKET_AFTER_LAST_PLACEHOLDER
  569. };
  570. }
  571. namespace ECommander
  572. {
  573. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  574. const int MAX_SKILL_LEVEL = 5;
  575. }
  576. enum class EWallPart : int8_t
  577. {
  578. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  579. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  580. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  581. };
  582. enum class EWallState : int8_t
  583. {
  584. NONE = -1, //no wall
  585. DESTROYED,
  586. DAMAGED,
  587. INTACT,
  588. REINFORCED, // walls in towns with castle
  589. };
  590. enum class EGateState : uint8_t
  591. {
  592. NONE,
  593. CLOSED,
  594. BLOCKED, // gate is blocked in closed state, e.g. by creature
  595. OPENED,
  596. DESTROYED
  597. };
  598. namespace ESiegeHex
  599. {
  600. enum ESiegeHex : si16
  601. {
  602. DESTRUCTIBLE_WALL_1 = 29,
  603. DESTRUCTIBLE_WALL_2 = 78,
  604. DESTRUCTIBLE_WALL_3 = 130,
  605. DESTRUCTIBLE_WALL_4 = 182,
  606. GATE_BRIDGE = 94,
  607. GATE_OUTER = 95,
  608. GATE_INNER = 96
  609. };
  610. }
  611. namespace ETileType
  612. {
  613. enum ETileType
  614. {
  615. FREE,
  616. POSSIBLE,
  617. BLOCKED,
  618. USED
  619. };
  620. }
  621. enum class ETeleportChannelType
  622. {
  623. IMPASSABLE,
  624. BIDIRECTIONAL,
  625. UNIDIRECTIONAL,
  626. MIXED
  627. };
  628. class Obj
  629. {
  630. public:
  631. enum EObj
  632. {
  633. NO_OBJ = -1,
  634. ALTAR_OF_SACRIFICE = 2,
  635. ANCHOR_POINT = 3,
  636. ARENA = 4,
  637. ARTIFACT = 5,
  638. PANDORAS_BOX = 6,
  639. BLACK_MARKET = 7,
  640. BOAT = 8,
  641. BORDERGUARD = 9,
  642. KEYMASTER = 10,
  643. BUOY = 11,
  644. CAMPFIRE = 12,
  645. CARTOGRAPHER = 13,
  646. SWAN_POND = 14,
  647. COVER_OF_DARKNESS = 15,
  648. CREATURE_BANK = 16,
  649. CREATURE_GENERATOR1 = 17,
  650. CREATURE_GENERATOR2 = 18,
  651. CREATURE_GENERATOR3 = 19,
  652. CREATURE_GENERATOR4 = 20,
  653. CURSED_GROUND1 = 21,
  654. CORPSE = 22,
  655. MARLETTO_TOWER = 23,
  656. DERELICT_SHIP = 24,
  657. DRAGON_UTOPIA = 25,
  658. EVENT = 26,
  659. EYE_OF_MAGI = 27,
  660. FAERIE_RING = 28,
  661. FLOTSAM = 29,
  662. FOUNTAIN_OF_FORTUNE = 30,
  663. FOUNTAIN_OF_YOUTH = 31,
  664. GARDEN_OF_REVELATION = 32,
  665. GARRISON = 33,
  666. HERO = 34,
  667. HILL_FORT = 35,
  668. GRAIL = 36,
  669. HUT_OF_MAGI = 37,
  670. IDOL_OF_FORTUNE = 38,
  671. LEAN_TO = 39,
  672. LIBRARY_OF_ENLIGHTENMENT = 41,
  673. LIGHTHOUSE = 42,
  674. MONOLITH_ONE_WAY_ENTRANCE = 43,
  675. MONOLITH_ONE_WAY_EXIT = 44,
  676. MONOLITH_TWO_WAY = 45,
  677. MAGIC_PLAINS1 = 46,
  678. SCHOOL_OF_MAGIC = 47,
  679. MAGIC_SPRING = 48,
  680. MAGIC_WELL = 49,
  681. MARKET_OF_TIME = 50,
  682. MERCENARY_CAMP = 51,
  683. MERMAID = 52,
  684. MINE = 53,
  685. MONSTER = 54,
  686. MYSTICAL_GARDEN = 55,
  687. OASIS = 56,
  688. OBELISK = 57,
  689. REDWOOD_OBSERVATORY = 58,
  690. OCEAN_BOTTLE = 59,
  691. PILLAR_OF_FIRE = 60,
  692. STAR_AXIS = 61,
  693. PRISON = 62,
  694. PYRAMID = 63,//subtype 0
  695. WOG_OBJECT = 63,//subtype > 0
  696. RALLY_FLAG = 64,
  697. RANDOM_ART = 65,
  698. RANDOM_TREASURE_ART = 66,
  699. RANDOM_MINOR_ART = 67,
  700. RANDOM_MAJOR_ART = 68,
  701. RANDOM_RELIC_ART = 69,
  702. RANDOM_HERO = 70,
  703. RANDOM_MONSTER = 71,
  704. RANDOM_MONSTER_L1 = 72,
  705. RANDOM_MONSTER_L2 = 73,
  706. RANDOM_MONSTER_L3 = 74,
  707. RANDOM_MONSTER_L4 = 75,
  708. RANDOM_RESOURCE = 76,
  709. RANDOM_TOWN = 77,
  710. REFUGEE_CAMP = 78,
  711. RESOURCE = 79,
  712. SANCTUARY = 80,
  713. SCHOLAR = 81,
  714. SEA_CHEST = 82,
  715. SEER_HUT = 83,
  716. CRYPT = 84,
  717. SHIPWRECK = 85,
  718. SHIPWRECK_SURVIVOR = 86,
  719. SHIPYARD = 87,
  720. SHRINE_OF_MAGIC_INCANTATION = 88,
  721. SHRINE_OF_MAGIC_GESTURE = 89,
  722. SHRINE_OF_MAGIC_THOUGHT = 90,
  723. SIGN = 91,
  724. SIRENS = 92,
  725. SPELL_SCROLL = 93,
  726. STABLES = 94,
  727. TAVERN = 95,
  728. TEMPLE = 96,
  729. DEN_OF_THIEVES = 97,
  730. TOWN = 98,
  731. TRADING_POST = 99,
  732. LEARNING_STONE = 100,
  733. TREASURE_CHEST = 101,
  734. TREE_OF_KNOWLEDGE = 102,
  735. SUBTERRANEAN_GATE = 103,
  736. UNIVERSITY = 104,
  737. WAGON = 105,
  738. WAR_MACHINE_FACTORY = 106,
  739. SCHOOL_OF_WAR = 107,
  740. WARRIORS_TOMB = 108,
  741. WATER_WHEEL = 109,
  742. WATERING_HOLE = 110,
  743. WHIRLPOOL = 111,
  744. WINDMILL = 112,
  745. WITCH_HUT = 113,
  746. HOLE = 124,
  747. RANDOM_MONSTER_L5 = 162,
  748. RANDOM_MONSTER_L6 = 163,
  749. RANDOM_MONSTER_L7 = 164,
  750. BORDER_GATE = 212,
  751. FREELANCERS_GUILD = 213,
  752. HERO_PLACEHOLDER = 214,
  753. QUEST_GUARD = 215,
  754. RANDOM_DWELLING = 216,
  755. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  756. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  757. GARRISON2 = 219,
  758. ABANDONED_MINE = 220,
  759. TRADING_POST_SNOW = 221,
  760. CLOVER_FIELD = 222,
  761. CURSED_GROUND2 = 223,
  762. EVIL_FOG = 224,
  763. FAVORABLE_WINDS = 225,
  764. FIERY_FIELDS = 226,
  765. HOLY_GROUNDS = 227,
  766. LUCID_POOLS = 228,
  767. MAGIC_CLOUDS = 229,
  768. MAGIC_PLAINS2 = 230,
  769. ROCKLANDS = 231,
  770. };
  771. Obj(EObj _num = NO_OBJ) : num(_num)
  772. {}
  773. ID_LIKE_CLASS_COMMON(Obj, EObj)
  774. EObj num;
  775. };
  776. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  777. enum class Road : int8_t
  778. {
  779. NO_ROAD = 0,
  780. FIRST_REGULAR_ROAD = 1,
  781. DIRT_ROAD = 1,
  782. GRAVEL_ROAD = 2,
  783. COBBLESTONE_ROAD = 3,
  784. ORIGINAL_ROAD_COUNT //+1
  785. };
  786. enum class River : int8_t
  787. {
  788. NO_RIVER = 0,
  789. FIRST_REGULAR_RIVER = 1,
  790. WATER_RIVER = 1,
  791. ICY_RIVER = 2,
  792. MUD_RIVER = 3,
  793. LAVA_RIVER = 4,
  794. ORIGINAL_RIVER_COUNT //+1
  795. };
  796. namespace SecSkillLevel
  797. {
  798. enum SecSkillLevel
  799. {
  800. NONE,
  801. BASIC,
  802. ADVANCED,
  803. EXPERT,
  804. LEVELS_SIZE
  805. };
  806. }
  807. namespace Date
  808. {
  809. enum EDateType
  810. {
  811. DAY = 0,
  812. DAY_OF_WEEK = 1,
  813. WEEK = 2,
  814. MONTH = 3,
  815. DAY_OF_MONTH
  816. };
  817. }
  818. enum class EActionType : int32_t
  819. {
  820. CANCEL = -3,
  821. END_TACTIC_PHASE = -2,
  822. INVALID = -1,
  823. NO_ACTION = 0,
  824. HERO_SPELL,
  825. WALK,
  826. DEFEND,
  827. RETREAT,
  828. SURRENDER,
  829. WALK_AND_ATTACK,
  830. SHOOT,
  831. WAIT,
  832. CATAPULT,
  833. MONSTER_SPELL,
  834. BAD_MORALE,
  835. STACK_HEAL,
  836. };
  837. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EActionType actionType);
  838. class DLL_LINKAGE EDiggingStatus
  839. {
  840. public:
  841. enum EEDiggingStatus
  842. {
  843. UNKNOWN = -1,
  844. CAN_DIG = 0,
  845. LACK_OF_MOVEMENT,
  846. WRONG_TERRAIN,
  847. TILE_OCCUPIED,
  848. BACKPACK_IS_FULL
  849. };
  850. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  851. {}
  852. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  853. EEDiggingStatus num;
  854. };
  855. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  856. class DLL_LINKAGE EPathfindingLayer
  857. {
  858. public:
  859. enum EEPathfindingLayer : ui8
  860. {
  861. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  862. };
  863. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  864. {}
  865. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  866. EEPathfindingLayer num;
  867. };
  868. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer & pathfindingLayer);
  869. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  870. namespace EPlayerStatus
  871. {
  872. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  873. }
  874. namespace PlayerRelations
  875. {
  876. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  877. }
  878. class ArtifactPosition
  879. {
  880. public:
  881. enum EArtifactPosition
  882. {
  883. TRANSITION_POS = -3,
  884. FIRST_AVAILABLE = -2,
  885. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  886. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  887. RIGHT_RING, LEFT_RING, FEET, //8
  888. MISC1, MISC2, MISC3, MISC4, //12
  889. MACH1, MACH2, MACH3, MACH4, //16
  890. SPELLBOOK, MISC5, //18
  891. AFTER_LAST,
  892. //cres
  893. CREATURE_SLOT = 0,
  894. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  895. };
  896. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  897. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  898. {}
  899. ArtifactPosition(std::string slotName);
  900. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  901. EArtifactPosition num;
  902. STRONG_INLINE EArtifactPosition operator+(const int arg)
  903. {
  904. return EArtifactPosition(static_cast<int>(num) + arg);
  905. }
  906. STRONG_INLINE EArtifactPosition operator+(const EArtifactPosition & arg)
  907. {
  908. return EArtifactPosition(static_cast<int>(num) + static_cast<int>(arg));
  909. }
  910. };
  911. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  912. namespace GameConstants
  913. {
  914. const auto BACKPACK_START = ArtifactPosition::AFTER_LAST;
  915. }
  916. class ArtifactID
  917. {
  918. public:
  919. enum EArtifactID
  920. {
  921. NONE = -1,
  922. SPELLBOOK = 0,
  923. SPELL_SCROLL = 1,
  924. GRAIL = 2,
  925. CATAPULT = 3,
  926. BALLISTA = 4,
  927. AMMO_CART = 5,
  928. FIRST_AID_TENT = 6,
  929. //CENTAUR_AXE = 7,
  930. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  931. ARMAGEDDONS_BLADE = 128,
  932. TITANS_THUNDER = 135,
  933. //CORNUCOPIA = 140,
  934. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  935. ART_SELECTION = 144,
  936. ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
  937. AXE_OF_SMASHING = 146,
  938. MITHRIL_MAIL = 147,
  939. SWORD_OF_SHARPNESS = 148,
  940. HELM_OF_IMMORTALITY = 149,
  941. PENDANT_OF_SORCERY = 150,
  942. BOOTS_OF_HASTE = 151,
  943. BOW_OF_SEEKING = 152,
  944. DRAGON_EYE_RING = 153
  945. //HARDENED_SHIELD = 154,
  946. //SLAVAS_RING_OF_POWER = 155
  947. };
  948. ArtifactID(EArtifactID _num = NONE) : num(_num)
  949. {}
  950. DLL_LINKAGE const CArtifact * toArtifact() const;
  951. DLL_LINKAGE const Artifact * toArtifact(const ArtifactService * service) const;
  952. ///json serialization helpers
  953. static si32 decode(const std::string & identifier);
  954. static std::string encode(const si32 index);
  955. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  956. EArtifactID num;
  957. struct hash
  958. {
  959. size_t operator()(const ArtifactID & aid) const
  960. {
  961. return std::hash<int>()(aid.num);
  962. }
  963. };
  964. };
  965. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  966. class CreatureID
  967. {
  968. public:
  969. enum ECreatureID
  970. {
  971. NONE = -1,
  972. ARCHER = 2,
  973. CAVALIER = 10,
  974. CHAMPION = 11,
  975. STONE_GOLEM = 32,
  976. IRON_GOLEM = 33,
  977. IMP = 42,
  978. SKELETON = 56,
  979. WALKING_DEAD = 58,
  980. WIGHTS = 60,
  981. LICHES = 64,
  982. BONE_DRAGON = 68,
  983. TROGLODYTES = 70,
  984. MEDUSA = 76,
  985. HYDRA = 110,
  986. CHAOS_HYDRA = 111,
  987. AIR_ELEMENTAL = 112,
  988. EARTH_ELEMENTAL = 113,
  989. FIRE_ELEMENTAL = 114,
  990. WATER_ELEMENTAL = 115,
  991. GOLD_GOLEM = 116,
  992. DIAMOND_GOLEM = 117,
  993. PSYCHIC_ELEMENTAL = 120,
  994. MAGIC_ELEMENTAL = 121,
  995. CATAPULT = 145,
  996. BALLISTA = 146,
  997. FIRST_AID_TENT = 147,
  998. AMMO_CART = 148,
  999. ARROW_TOWERS = 149
  1000. };
  1001. CreatureID(ECreatureID _num = NONE) : num(_num)
  1002. {}
  1003. DLL_LINKAGE const CCreature * toCreature() const;
  1004. DLL_LINKAGE const Creature * toCreature(const CreatureService * creatures) const;
  1005. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  1006. ECreatureID num;
  1007. ///json serialization helpers
  1008. static si32 decode(const std::string & identifier);
  1009. static std::string encode(const si32 index);
  1010. };
  1011. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  1012. class SpellID
  1013. {
  1014. public:
  1015. enum ESpellID
  1016. {
  1017. PRESET = -2,
  1018. NONE = -1,
  1019. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  1020. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  1021. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  1022. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  1023. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  1024. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  1025. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  1026. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  1027. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  1028. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  1029. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  1030. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  1031. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  1032. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  1033. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  1034. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  1035. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  1036. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  1037. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  1038. };
  1039. SpellID(ESpellID _num = NONE) : num(_num)
  1040. {}
  1041. DLL_LINKAGE const CSpell * toSpell() const; //deprecated
  1042. DLL_LINKAGE const spells::Spell * toSpell(const spells::Service * service) const;
  1043. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  1044. ESpellID num;
  1045. ///json serialization helpers
  1046. static si32 decode(const std::string & identifier);
  1047. static std::string encode(const si32 index);
  1048. };
  1049. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  1050. class BattleFieldInfo;
  1051. class BattleField : public BaseForID<BattleField, si32>
  1052. {
  1053. INSTID_LIKE_CLASS_COMMON(BattleField, si32)
  1054. DLL_LINKAGE static const BattleField NONE;
  1055. DLL_LINKAGE friend bool operator==(const BattleField & l, const BattleField & r);
  1056. DLL_LINKAGE friend bool operator!=(const BattleField & l, const BattleField & r);
  1057. DLL_LINKAGE friend bool operator<(const BattleField & l, const BattleField & r);
  1058. DLL_LINKAGE operator std::string() const;
  1059. DLL_LINKAGE const BattleFieldInfo * getInfo() const;
  1060. DLL_LINKAGE static BattleField fromString(const std::string & identifier);
  1061. };
  1062. enum class ETerrainId {
  1063. NATIVE_TERRAIN = -4,
  1064. ANY_TERRAIN = -3,
  1065. NONE = -1,
  1066. FIRST_REGULAR_TERRAIN = 0,
  1067. DIRT = 0,
  1068. SAND,
  1069. GRASS,
  1070. SNOW,
  1071. SWAMP,
  1072. ROUGH,
  1073. SUBTERRANEAN,
  1074. LAVA,
  1075. WATER,
  1076. ROCK,
  1077. ORIGINAL_REGULAR_TERRAIN_COUNT = ROCK
  1078. };
  1079. using TerrainId = Identifier<ETerrainId>;
  1080. using RoadId = Identifier<Road>;
  1081. using RiverId = Identifier<River>;
  1082. class ObstacleInfo;
  1083. class Obstacle : public BaseForID<Obstacle, si32>
  1084. {
  1085. INSTID_LIKE_CLASS_COMMON(Obstacle, si32)
  1086. DLL_LINKAGE const ObstacleInfo * getInfo() const;
  1087. DLL_LINKAGE operator std::string() const;
  1088. DLL_LINKAGE static Obstacle fromString(const std::string & identifier);
  1089. };
  1090. enum class ESpellSchool: ui8
  1091. {
  1092. AIR = 0,
  1093. FIRE = 1,
  1094. WATER = 2,
  1095. EARTH = 3
  1096. };
  1097. enum class EMetaclass: ui8
  1098. {
  1099. INVALID = 0,
  1100. ARTIFACT,
  1101. CREATURE,
  1102. FACTION,
  1103. EXPERIENCE,
  1104. HERO,
  1105. HEROCLASS,
  1106. LUCK,
  1107. MANA,
  1108. MORALE,
  1109. MOVEMENT,
  1110. OBJECT,
  1111. PRIMARY_SKILL,
  1112. SECONDARY_SKILL,
  1113. SPELL,
  1114. RESOURCE
  1115. };
  1116. enum class EHealLevel: ui8
  1117. {
  1118. HEAL,
  1119. RESURRECT,
  1120. OVERHEAL
  1121. };
  1122. enum class EHealPower : ui8
  1123. {
  1124. ONE_BATTLE,
  1125. PERMANENT
  1126. };
  1127. // Typedef declarations
  1128. typedef ui8 TFaction;
  1129. typedef si64 TExpType;
  1130. typedef si32 TBonusSubtype;
  1131. typedef si32 TQuantity;
  1132. typedef int TRmgTemplateZoneId;
  1133. #undef ID_LIKE_CLASS_COMMON
  1134. #undef ID_LIKE_OPERATORS
  1135. #undef ID_LIKE_OPERATORS_INTERNAL
  1136. #undef INSTID_LIKE_CLASS_COMMON
  1137. VCMI_LIB_NAMESPACE_END