CRewardableObject.cpp 14 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "CObjectClassesHandler.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  22. {
  23. if(dayOfWeek != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  26. return false;
  27. }
  28. for(auto & reqStack : creatures)
  29. {
  30. size_t count = 0;
  31. for (auto slot : hero->Slots())
  32. {
  33. const CStackInstance * heroStack = slot.second;
  34. if (heroStack->type == reqStack.type)
  35. count += heroStack->count;
  36. }
  37. if (count < reqStack.count) //not enough creatures of this kind
  38. return false;
  39. }
  40. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  41. return false;
  42. if(minLevel > (si32)hero->level)
  43. return false;
  44. for(size_t i=0; i<primary.size(); i++)
  45. {
  46. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  47. return false;
  48. }
  49. for(auto & skill : secondary)
  50. {
  51. if (skill.second > hero->getSecSkillLevel(skill.first))
  52. return false;
  53. }
  54. for(auto & art : artifacts)
  55. {
  56. if (!hero->hasArt(art))
  57. return false;
  58. }
  59. return true;
  60. }
  61. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  62. {
  63. std::vector<ui32> ret;
  64. for(size_t i=0; i<info.size(); i++)
  65. {
  66. const CVisitInfo & visit = info[i];
  67. if((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
  68. && visit.limiter.heroAllowed(hero))
  69. {
  70. logGlobal->trace("Reward %d is allowed", i);
  71. ret.push_back(static_cast<ui32>(i));
  72. }
  73. }
  74. return ret;
  75. }
  76. CVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
  77. {
  78. return info[index];
  79. }
  80. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  81. {
  82. auto grantRewardWithMessage = [&](int index) -> void
  83. {
  84. auto vi = getVisitInfo(index, h);
  85. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  86. // show message only if it is not empty
  87. if (!vi.message.toString().empty())
  88. {
  89. InfoWindow iw;
  90. iw.player = h->tempOwner;
  91. iw.text = vi.message;
  92. vi.reward.loadComponents(iw.components, h);
  93. cb->showInfoDialog(&iw);
  94. }
  95. // grant reward afterwards. Note that it may remove object
  96. grantReward(index, h);
  97. };
  98. auto selectRewardsMessage = [&](std::vector<ui32> rewards, const MetaString & dialog) -> void
  99. {
  100. BlockingDialog sd(canRefuse, rewards.size() > 1);
  101. sd.player = h->tempOwner;
  102. sd.text = dialog;
  103. for (auto index : rewards)
  104. sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
  105. cb->showBlockingDialog(&sd);
  106. };
  107. if(!wasVisited(h))
  108. {
  109. auto rewards = getAvailableRewards(h);
  110. bool objectRemovalPossible = false;
  111. for(auto index : rewards)
  112. {
  113. if(getVisitInfo(index, h).reward.removeObject)
  114. objectRemovalPossible = true;
  115. }
  116. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  117. switch (rewards.size())
  118. {
  119. case 0: // no available rewards, e.g. empty flotsam
  120. {
  121. InfoWindow iw;
  122. iw.player = h->tempOwner;
  123. if (!onEmpty.toString().empty())
  124. iw.text = onEmpty;
  125. else
  126. iw.text = onVisited;
  127. cb->showInfoDialog(&iw);
  128. break;
  129. }
  130. case 1: // one reward. Just give it with message
  131. {
  132. if (canRefuse)
  133. selectRewardsMessage(rewards, getVisitInfo(rewards[0], h).message);
  134. else
  135. grantRewardWithMessage(rewards[0]);
  136. break;
  137. }
  138. default: // multiple rewards. Act according to select mode
  139. {
  140. switch (selectMode) {
  141. case SELECT_PLAYER: // player must select
  142. selectRewardsMessage(rewards, onSelect);
  143. break;
  144. case SELECT_FIRST: // give first available
  145. grantRewardWithMessage(rewards[0]);
  146. break;
  147. case SELECT_RANDOM: // select one randomly //TODO: use weights
  148. grantRewardWithMessage(rewards[CRandomGenerator::getDefault().nextInt((int)rewards.size()-1)]);
  149. break;
  150. }
  151. break;
  152. }
  153. }
  154. if(!objectRemovalPossible && getAvailableRewards(h).size() == 0)
  155. {
  156. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  157. cb->sendAndApply(&cov);
  158. }
  159. }
  160. else
  161. {
  162. logGlobal->debug("Revisiting already visited object");
  163. InfoWindow iw;
  164. iw.player = h->tempOwner;
  165. if (!onVisited.toString().empty())
  166. iw.text = onVisited;
  167. else
  168. iw.text = onEmpty;
  169. cb->showInfoDialog(&iw);
  170. }
  171. }
  172. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  173. {
  174. grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
  175. }
  176. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  177. {
  178. if(answer == 0)
  179. return; // player refused
  180. if(answer > 0 && answer-1 < info.size())
  181. {
  182. auto list = getAvailableRewards(hero);
  183. grantReward(list[answer - 1], hero);
  184. }
  185. else
  186. {
  187. throw std::runtime_error("Unhandled choice");
  188. }
  189. }
  190. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  191. {
  192. // no implementation, virtual function for overrides
  193. }
  194. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  195. {
  196. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  197. cb->sendAndApply(&cov);
  198. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  199. grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
  200. }
  201. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  202. {
  203. assert(hero);
  204. assert(hero->tempOwner.isValidPlayer());
  205. assert(stacks.empty());
  206. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  207. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  208. cb->giveResources(hero->tempOwner, info.reward.resources);
  209. for(auto & entry : info.reward.secondary)
  210. {
  211. int current = hero->getSecSkillLevel(entry.first);
  212. if( (current != 0 && current < entry.second) ||
  213. (hero->canLearnSkill() ))
  214. {
  215. cb->changeSecSkill(hero, entry.first, entry.second);
  216. }
  217. }
  218. for(int i=0; i< info.reward.primary.size(); i++)
  219. if(info.reward.primary[i] > 0)
  220. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  221. si64 expToGive = 0;
  222. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  223. expToGive += hero->calculateXp(info.reward.gainedExp);
  224. if(expToGive)
  225. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  226. // hero is not blocked by levelup dialog - grant remainer immediately
  227. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  228. {
  229. grantRewardAfterLevelup(info, hero);
  230. }
  231. }
  232. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  233. {
  234. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  235. {
  236. si32 manaScaled = hero->mana;
  237. if (info.reward.manaPercentage >= 0)
  238. manaScaled = hero->manaLimit() * info.reward.manaPercentage / 100;
  239. si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
  240. si32 manaGranted = std::min(manaMissing, info.reward.manaDiff);
  241. si32 manaOverflow = info.reward.manaDiff - manaGranted;
  242. si32 manaOverLimit = manaOverflow * info.reward.manaOverflowFactor / 100;
  243. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  244. cb->setManaPoints(hero->id, manaOutput);
  245. }
  246. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  247. {
  248. SetMovePoints smp;
  249. smp.hid = hero->id;
  250. smp.val = hero->movement;
  251. if (info.reward.movePercentage >= 0) // percent from max
  252. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  253. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  254. cb->setMovePoints(&smp);
  255. }
  256. for(const Bonus & bonus : info.reward.bonuses)
  257. {
  258. assert(bonus.source == Bonus::OBJECT);
  259. assert(bonus.sid == ID);
  260. GiveBonus gb;
  261. gb.who = GiveBonus::HERO;
  262. gb.bonus = bonus;
  263. gb.id = hero->id.getNum();
  264. cb->giveHeroBonus(&gb);
  265. }
  266. for(ArtifactID art : info.reward.artifacts)
  267. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  268. if(!info.reward.spells.empty())
  269. {
  270. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  271. cb->changeSpells(hero, true, spellsToGive);
  272. }
  273. if(!info.reward.creatures.empty())
  274. {
  275. CCreatureSet creatures;
  276. for (auto & crea : info.reward.creatures)
  277. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  278. cb->giveCreatures(this, hero, creatures, false);
  279. }
  280. onRewardGiven(hero);
  281. if(info.reward.removeObject)
  282. cb->removeObject(this);
  283. }
  284. bool CRewardableObject::wasVisited(PlayerColor player) const
  285. {
  286. switch (visitMode)
  287. {
  288. case VISIT_UNLIMITED:
  289. case VISIT_BONUS:
  290. return false;
  291. case VISIT_ONCE:
  292. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  293. case VISIT_HERO:
  294. return false;
  295. case VISIT_PLAYER:
  296. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  297. default:
  298. return false;
  299. }
  300. }
  301. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  302. {
  303. switch (visitMode)
  304. {
  305. case VISIT_UNLIMITED:
  306. return false;
  307. case VISIT_BONUS:
  308. return h->hasBonusFrom(Bonus::OBJECT, ID);
  309. case VISIT_HERO:
  310. return h->visitedObjects.count(ObjectInstanceID(id));
  311. default:
  312. return wasVisited(h->tempOwner);
  313. }
  314. }
  315. CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
  316. {
  317. return EVisitMode(visitMode);
  318. }
  319. ui16 CRewardableObject::getResetDuration() const
  320. {
  321. return resetDuration;
  322. }
  323. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  324. const CGHeroInstance * h) const
  325. {
  326. for (auto comp : extraComponents)
  327. comps.push_back(comp);
  328. if (gainedExp)
  329. {
  330. comps.push_back(Component(
  331. Component::EXPERIENCE, 0, (si32)h->calculateXp(gainedExp), 0));
  332. }
  333. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  334. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  335. for (size_t i=0; i<primary.size(); i++)
  336. {
  337. if (primary[i] != 0)
  338. comps.push_back(Component(Component::PRIM_SKILL, (ui16)i, primary[i], 0));
  339. }
  340. for (auto & entry : secondary)
  341. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  342. for (auto & entry : artifacts)
  343. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  344. for (auto & entry : spells)
  345. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  346. for (auto & entry : creatures)
  347. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  348. for (size_t i=0; i<resources.size(); i++)
  349. {
  350. if (resources[i] !=0)
  351. comps.push_back(Component(Component::RESOURCE, (ui16)i, resources[i], 0));
  352. }
  353. }
  354. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  355. {
  356. std::vector<Component> comps;
  357. loadComponents(comps, h);
  358. assert(!comps.empty());
  359. return comps.front();
  360. }
  361. // FIXME: copy-pasted from CObjectHandler
  362. static std::string visitedTxt(const bool visited)
  363. {
  364. int id = visited ? 352 : 353;
  365. return VLC->generaltexth->allTexts[id];
  366. }
  367. std::string CRewardableObject::getHoverText(PlayerColor player) const
  368. {
  369. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  370. return getObjectName() + " " + visitedTxt(wasVisited(player));
  371. return getObjectName();
  372. }
  373. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  374. {
  375. if(visitMode != VISIT_UNLIMITED)
  376. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  377. return getObjectName();
  378. }
  379. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  380. {
  381. switch (what)
  382. {
  383. case ObjProperty::REWARD_RESET:
  384. for (auto & visit : info)
  385. visit.numOfGrants = 0;
  386. break;
  387. case ObjProperty::REWARD_SELECT:
  388. selectedReward = val;
  389. info[val].numOfGrants++;
  390. break;
  391. }
  392. }
  393. void CRewardableObject::triggerRewardReset() const
  394. {
  395. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  396. }
  397. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  398. {
  399. if (resetDuration != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetDuration) == 1)
  400. triggerRewardReset();
  401. }
  402. void CRewardableObject::initObj(CRandomGenerator & rand)
  403. {
  404. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  405. }
  406. CRewardableObject::CRewardableObject():
  407. selectMode(0),
  408. visitMode(0),
  409. selectedReward(0),
  410. resetDuration(0),
  411. canRefuse(false)
  412. {}
  413. ///////////////////////////////////////////////////////////////////////////////////////////////////
  414. /*
  415. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  416. {
  417. std::vector <int3> visitableTiles;
  418. for(int y = 0; y < 6; y++)
  419. for (int x = 0; x < 8; x++) //starting from left
  420. if (appearance->isVisitableAt(x, y))
  421. visitableTiles.push_back (int3(x, y , 0));
  422. return visitableTiles;
  423. }
  424. int3 CGMagicSpring::getVisitableOffset() const
  425. {
  426. auto visitableTiles = getVisitableOffsets();
  427. if (visitableTiles.size() != info.size())
  428. {
  429. logGlobal->warn("Unexpected number of visitable tiles of Magic Spring at %s", pos.toString());
  430. return int3(-1,-1,-1);
  431. }
  432. for (size_t i=0; i<visitableTiles.size(); i++)
  433. {
  434. if (info[i].numOfGrants == 0)
  435. return visitableTiles[i];
  436. }
  437. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  438. }
  439. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  440. {
  441. auto tiles = getVisitableOffsets();
  442. for (size_t i=0; i<tiles.size(); i++)
  443. {
  444. if (pos - tiles[i] == hero->visitablePos() && info[i].numOfGrants == 0)
  445. {
  446. return std::vector<ui32>(1, (ui32)i);
  447. }
  448. }
  449. // hero is either not on visitable tile (should not happen) or tile is already used
  450. return std::vector<ui32>();
  451. }
  452. */
  453. VCMI_LIB_NAMESPACE_END