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CGMarket.cpp 7.2 KB

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  1. /*
  2. * CGMarket.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGMarket.h"
  12. #include "../NetPacks.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../IGameCallback.h"
  15. #include "../CCreatureHandler.h"
  16. #include "../CGameState.h"
  17. #include "CGTownInstance.h"
  18. #include "../GameSettings.h"
  19. #include "../CSkillHandler.h"
  20. #include "CObjectClassesHandler.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
  23. {
  24. switch(mode)
  25. {
  26. case EMarketMode::RESOURCE_RESOURCE:
  27. {
  28. double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
  29. double r = VLC->objh->resVals[id1]; //value of given resource
  30. double g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  31. if(r>g) //if given resource is more expensive than wanted
  32. {
  33. val2 = static_cast<int>(ceil(r / g));
  34. val1 = 1;
  35. }
  36. else //if wanted resource is more expensive
  37. {
  38. val1 = static_cast<int>((g / r) + 0.5);
  39. val2 = 1;
  40. }
  41. }
  42. break;
  43. case EMarketMode::CREATURE_RESOURCE:
  44. {
  45. const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
  46. double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
  47. double r = VLC->creatures()->getByIndex(id1)->getRecruitCost(EGameResID::GOLD); //value of given creature in gold
  48. double g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  49. if(r>g) //if given resource is more expensive than wanted
  50. {
  51. val2 = static_cast<int>(ceil(r / g));
  52. val1 = 1;
  53. }
  54. else //if wanted resource is more expensive
  55. {
  56. val1 = static_cast<int>((g / r) + 0.5);
  57. val2 = 1;
  58. }
  59. }
  60. break;
  61. case EMarketMode::RESOURCE_PLAYER:
  62. val1 = 1;
  63. val2 = 1;
  64. break;
  65. case EMarketMode::RESOURCE_ARTIFACT:
  66. {
  67. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  68. double r = VLC->objh->resVals[id1]; //value of offered resource
  69. double g = VLC->artifacts()->getByIndex(id2)->getPrice() / effectiveness; //value of bought artifact in gold
  70. if(id1 != 6) //non-gold prices are doubled
  71. r /= 2;
  72. val1 = std::max(1, static_cast<int>((g / r) + 0.5)); //don't sell arts for less than 1 resource
  73. val2 = 1;
  74. }
  75. break;
  76. case EMarketMode::ARTIFACT_RESOURCE:
  77. {
  78. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  79. double r = VLC->artifacts()->getByIndex(id1)->getPrice() * effectiveness;
  80. double g = VLC->objh->resVals[id2];
  81. // if(id2 != 6) //non-gold prices are doubled
  82. // r /= 2;
  83. val1 = 1;
  84. val2 = std::max(1, static_cast<int>((r / g) + 0.5)); //at least one resource is given in return
  85. }
  86. break;
  87. case EMarketMode::CREATURE_EXP:
  88. {
  89. val1 = 1;
  90. val2 = (VLC->creh->objects[id1]->getAIValue() / 40) * 5;
  91. }
  92. break;
  93. case EMarketMode::ARTIFACT_EXP:
  94. {
  95. val1 = 1;
  96. int givenClass = VLC->arth->objects[id1]->getArtClassSerial();
  97. if(givenClass < 0 || givenClass > 3)
  98. {
  99. val2 = 0;
  100. return false;
  101. }
  102. static constexpr int expPerClass[] = {1000, 1500, 3000, 6000};
  103. val2 = expPerClass[givenClass];
  104. }
  105. break;
  106. default:
  107. assert(0);
  108. return false;
  109. }
  110. return true;
  111. }
  112. bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  113. {
  114. return false;
  115. }
  116. int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  117. {
  118. switch(mode)
  119. {
  120. case EMarketMode::RESOURCE_RESOURCE:
  121. case EMarketMode::ARTIFACT_RESOURCE:
  122. case EMarketMode::CREATURE_RESOURCE:
  123. return -1;
  124. default:
  125. return 1;
  126. }
  127. }
  128. std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  129. {
  130. std::vector<int> ret;
  131. switch(mode)
  132. {
  133. case EMarketMode::RESOURCE_RESOURCE:
  134. case EMarketMode::ARTIFACT_RESOURCE:
  135. case EMarketMode::CREATURE_RESOURCE:
  136. for (int i = 0; i < 7; i++)
  137. ret.push_back(i);
  138. }
  139. return ret;
  140. }
  141. const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose)
  142. {
  143. auto * imarket = dynamic_cast<const IMarket *>(obj);
  144. if(verbose && !imarket)
  145. logGlobal->error("Cannot cast to IMarket object type %s", obj->typeName);
  146. return imarket;
  147. }
  148. IMarket::IMarket()
  149. {
  150. }
  151. std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
  152. {
  153. std::vector<EMarketMode::EMarketMode> ret;
  154. for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
  155. if(allowsTrade(static_cast<EMarketMode::EMarketMode>(i)))
  156. ret.push_back(static_cast<EMarketMode::EMarketMode>(i));
  157. return ret;
  158. }
  159. void CGMarket::initObj(CRandomGenerator & rand)
  160. {
  161. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  162. }
  163. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  164. {
  165. openWindow(EOpenWindowMode::MARKET_WINDOW, id.getNum(), h->id.getNum());
  166. }
  167. int CGMarket::getMarketEfficiency() const
  168. {
  169. return marketEfficacy;
  170. }
  171. bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  172. {
  173. return marketModes.count(mode);
  174. }
  175. int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  176. {
  177. return -1;
  178. }
  179. std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  180. {
  181. if(allowsTrade(mode))
  182. return IMarket::availableItemsIds(mode);
  183. return std::vector<int>();
  184. }
  185. CGMarket::CGMarket()
  186. {
  187. }
  188. std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  189. {
  190. switch(mode)
  191. {
  192. case EMarketMode::ARTIFACT_RESOURCE:
  193. return IMarket::availableItemsIds(mode);
  194. case EMarketMode::RESOURCE_ARTIFACT:
  195. {
  196. std::vector<int> ret;
  197. for(const CArtifact *a : artifacts)
  198. if(a)
  199. ret.push_back(a->getId());
  200. else
  201. ret.push_back(-1);
  202. return ret;
  203. }
  204. default:
  205. return std::vector<int>();
  206. }
  207. }
  208. void CGBlackMarket::newTurn(CRandomGenerator & rand) const
  209. {
  210. int resetPeriod = VLC->settings()->getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
  211. bool isFirstDay = cb->getDate(Date::DAY) == 1;
  212. bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) != 0;
  213. if (!isFirstDay && !regularResetTriggered)
  214. return;
  215. SetAvailableArtifacts saa;
  216. saa.id = id.getNum();
  217. cb->pickAllowedArtsSet(saa.arts, rand);
  218. cb->sendAndApply(&saa);
  219. }
  220. void CGUniversity::initObj(CRandomGenerator & rand)
  221. {
  222. CGMarket::initObj(rand);
  223. std::vector<int> toChoose;
  224. int skillsNeeded = skillsTotal - skills.size();
  225. for(int i = 0; i < VLC->skillh->size(); ++i)
  226. {
  227. if(!vstd::contains(skills, i) && cb->isAllowed(2, i))
  228. {
  229. toChoose.push_back(i);
  230. }
  231. }
  232. if(toChoose.size() < skillsNeeded)
  233. {
  234. logGlobal->warn("Warning: less then %d available skills was found by University initializer!", skillsTotal);
  235. return;
  236. }
  237. // get 4 skills, excluding predefined
  238. for(int i = 0; i < skillsNeeded; ++i)
  239. {
  240. // move randomly one skill to selected and remove from list
  241. auto it = RandomGeneratorUtil::nextItem(toChoose, rand);
  242. skills.push_back(*it);
  243. toChoose.erase(it);
  244. }
  245. }
  246. std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
  247. {
  248. switch (mode)
  249. {
  250. case EMarketMode::RESOURCE_SKILL:
  251. return skills;
  252. default:
  253. return std::vector<int>();
  254. }
  255. }
  256. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  257. {
  258. openWindow(EOpenWindowMode::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
  259. }
  260. VCMI_LIB_NAMESPACE_END