CRmgTemplateZone.h 9.2 KB

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  1. /*
  2. * CRmgTemplateZone.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "CMapGenerator.h"
  13. #include "float3.h"
  14. #include "../int3.h"
  15. #include "../ResourceSet.h" //for TResource (?)
  16. #include "../mapObjects/ObjectTemplate.h"
  17. class CMapGenerator;
  18. class CTileInfo;
  19. class int3;
  20. class CGObjectInstance;
  21. class ObjectTemplate;
  22. class CRmgTemplateZoneConnection;
  23. namespace ETemplateZoneType
  24. {
  25. enum ETemplateZoneType
  26. {
  27. PLAYER_START,
  28. CPU_START,
  29. TREASURE,
  30. JUNCTION
  31. };
  32. }
  33. namespace EObjectPlacingResult
  34. {
  35. enum EObjectPlacingResult
  36. {
  37. SUCCESS,
  38. CANNOT_FIT,
  39. SEALED_OFF
  40. };
  41. }
  42. class DLL_LINKAGE CTileInfo
  43. {
  44. public:
  45. CTileInfo();
  46. float getNearestObjectDistance() const;
  47. void setNearestObjectDistance(float value);
  48. bool isBlocked() const;
  49. bool shouldBeBlocked() const;
  50. bool isPossible() const;
  51. bool isFree() const;
  52. bool isUsed() const;
  53. bool isRoad() const;
  54. void setOccupied(ETileType::ETileType value);
  55. ETerrainType getTerrainType() const;
  56. ETileType::ETileType getTileType() const;
  57. void setTerrainType(ETerrainType value);
  58. void setRoadType(ERoadType::ERoadType value);
  59. private:
  60. float nearestObjectDistance;
  61. ETileType::ETileType occupied;
  62. ETerrainType terrain;
  63. ERoadType::ERoadType roadType;
  64. };
  65. class DLL_LINKAGE CTreasureInfo
  66. {
  67. public:
  68. ui32 min;
  69. ui32 max;
  70. ui16 density;
  71. };
  72. struct DLL_LINKAGE ObjectInfo
  73. {
  74. ObjectTemplate templ;
  75. ui32 value;
  76. ui16 probability;
  77. ui32 maxPerZone;
  78. ui32 maxPerMap;
  79. std::function<CGObjectInstance *()> generateObject;
  80. void setTemplate (si32 type, si32 subtype, ETerrainType terrain);
  81. bool operator==(const ObjectInfo& oi) const { return (templ == oi.templ); }
  82. };
  83. struct DLL_LINKAGE CTreasurePileInfo
  84. {
  85. std::set<int3> visitableFromBottomPositions; //can be visited only from bottom or side
  86. std::set<int3> visitableFromTopPositions; //they can be visited from any direction
  87. std::set<int3> blockedPositions;
  88. std::set<int3> occupiedPositions; //blocked + visitable
  89. int3 nextTreasurePos;
  90. };
  91. /// The CRmgTemplateZone describes a zone in a template.
  92. class DLL_LINKAGE CRmgTemplateZone
  93. {
  94. public:
  95. class DLL_LINKAGE CTownInfo
  96. {
  97. public:
  98. CTownInfo();
  99. int getTownCount() const; /// Default: 0
  100. void setTownCount(int value);
  101. int getCastleCount() const; /// Default: 0
  102. void setCastleCount(int value);
  103. int getTownDensity() const; /// Default: 0
  104. void setTownDensity(int value);
  105. int getCastleDensity() const; /// Default: 0
  106. void setCastleDensity(int value);
  107. private:
  108. int townCount, castleCount, townDensity, castleDensity;
  109. };
  110. CRmgTemplateZone();
  111. TRmgTemplateZoneId getId() const; /// Default: 0
  112. void setId(TRmgTemplateZoneId value);
  113. ETemplateZoneType::ETemplateZoneType getType() const; /// Default: ETemplateZoneType::PLAYER_START
  114. void setType(ETemplateZoneType::ETemplateZoneType value);
  115. int getSize() const; /// Default: 1
  116. void setSize(int value);
  117. boost::optional<int> getOwner() const;
  118. void setOwner(boost::optional<int> value);
  119. const CTownInfo & getPlayerTowns() const;
  120. void setPlayerTowns(const CTownInfo & value);
  121. const CTownInfo & getNeutralTowns() const;
  122. void setNeutralTowns(const CTownInfo & value);
  123. bool getTownsAreSameType() const; /// Default: false
  124. void setTownsAreSameType(bool value);
  125. const std::set<TFaction> & getTownTypes() const; /// Default: all
  126. void setTownTypes(const std::set<TFaction> & value);
  127. void setMonsterTypes(const std::set<TFaction> & value);
  128. std::set<TFaction> getDefaultTownTypes() const;
  129. bool getMatchTerrainToTown() const; /// Default: true
  130. void setMatchTerrainToTown(bool value);
  131. const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
  132. void setTerrainTypes(const std::set<ETerrainType> & value);
  133. std::set<ETerrainType> getDefaultTerrainTypes() const;
  134. void setMinesAmount (TResource res, ui16 amount);
  135. std::map<TResource, ui16> getMinesInfo() const;
  136. void setMonsterStrength (EMonsterStrength::EMonsterStrength val);
  137. float3 getCenter() const;
  138. void setCenter(const float3 &f);
  139. int3 getPos() const;
  140. void setPos(const int3 &pos);
  141. bool isAccessibleFromAnywhere(CMapGenerator* gen, ObjectTemplate &appearance, int3 &tile) const;
  142. int3 getAccessibleOffset(CMapGenerator* gen, ObjectTemplate &appearance, int3 &tile) const;
  143. void addTile (const int3 &pos);
  144. void initFreeTiles (CMapGenerator* gen);
  145. std::set<int3> getTileInfo() const;
  146. std::set<int3> getPossibleTiles() const;
  147. void discardDistantTiles (CMapGenerator* gen, float distance);
  148. void clearTiles();
  149. void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
  150. void addCloseObject(CGObjectInstance * obj, si32 guardStrength = 0);
  151. void addToConnectLater(const int3& src);
  152. bool addMonster(CMapGenerator* gen, int3 &pos, si32 strength, bool clearSurroundingTiles = true, bool zoneGuard = false);
  153. bool createTreasurePile(CMapGenerator* gen, int3 &pos, float minDistance, const CTreasureInfo& treasureInfo);
  154. bool fill (CMapGenerator* gen);
  155. bool placeMines (CMapGenerator* gen);
  156. void initTownType (CMapGenerator* gen);
  157. void paintZoneTerrain (CMapGenerator* gen, ETerrainType terrainType);
  158. void randomizeTownType(CMapGenerator* gen); //helper function
  159. void initTerrainType (CMapGenerator* gen);
  160. void createBorder(CMapGenerator* gen);
  161. void fractalize(CMapGenerator* gen);
  162. void connectLater(CMapGenerator* gen);
  163. EObjectPlacingResult::EObjectPlacingResult tryToPlaceObjectAndConnectToPath(CMapGenerator* gen, CGObjectInstance *obj, int3 &pos); //return true if the position cna be connected
  164. bool createRequiredObjects(CMapGenerator* gen);
  165. void createTreasures(CMapGenerator* gen);
  166. void createObstacles1(CMapGenerator* gen);
  167. void createObstacles2(CMapGenerator* gen);
  168. bool crunchPath(CMapGenerator* gen, const int3 &src, const int3 &dst, bool onlyStraight, std::set<int3>* clearedTiles = nullptr);
  169. bool connectPath(CMapGenerator* gen, const int3& src, bool onlyStraight);
  170. bool connectWithCenter(CMapGenerator* gen, const int3& src, bool onlyStraight);
  171. std::vector<int3> getAccessibleOffsets (CMapGenerator* gen, CGObjectInstance* object);
  172. void addConnection(TRmgTemplateZoneId otherZone);
  173. void setQuestArtZone(CRmgTemplateZone * otherZone);
  174. std::vector<TRmgTemplateZoneId> getConnections() const;
  175. void addTreasureInfo(CTreasureInfo & info);
  176. std::vector<CTreasureInfo> getTreasureInfo();
  177. std::set<int3>* getFreePaths();
  178. ObjectInfo getRandomObject (CMapGenerator* gen, CTreasurePileInfo &info, ui32 desiredValue, ui32 maxValue, ui32 currentValue);
  179. void placeSubterraneanGate(CMapGenerator* gen, int3 pos, si32 guardStrength);
  180. void placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, bool updateDistance = true);
  181. bool guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str, bool zoneGuard = false, bool addToFreePaths = false);
  182. void placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard = false);
  183. void addRoadNode(const int3 & node);
  184. void connectRoads(CMapGenerator * gen); //fills "roads" according to "roadNodes"
  185. private:
  186. //template info
  187. TRmgTemplateZoneId id;
  188. ETemplateZoneType::ETemplateZoneType type;
  189. int size;
  190. boost::optional<int> owner;
  191. CTownInfo playerTowns, neutralTowns;
  192. bool townsAreSameType;
  193. std::set<TFaction> townTypes;
  194. std::set<TFaction> monsterTypes;
  195. bool matchTerrainToTown;
  196. std::set<ETerrainType> terrainTypes;
  197. std::map<TResource, ui16> mines; //obligatory mines to spawn in this zone
  198. si32 townType;
  199. ETerrainType terrainType;
  200. CRmgTemplateZone * questArtZone; //artifacts required for Seer Huts will be placed here - or not if null
  201. EMonsterStrength::EMonsterStrength zoneMonsterStrength;
  202. std::vector<CTreasureInfo> treasureInfo;
  203. std::vector<ObjectInfo> possibleObjects;
  204. int minGuardedValue;
  205. //content info
  206. std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
  207. std::vector<std::pair<CGObjectInstance*, ui32>> closeObjects;
  208. std::vector<CGObjectInstance*> objects;
  209. //placement info
  210. int3 pos;
  211. float3 center;
  212. std::set<int3> tileinfo; //irregular area assined to zone
  213. std::set<int3> possibleTiles; //optimization purposes for treasure generation
  214. std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
  215. std::set<int3> freePaths; //core paths of free tiles that all other objects will be linked to
  216. std::set<int3> roadNodes; //tiles to be connected with roads
  217. std::set<int3> roads; //all tiles with roads
  218. std::set<int3> tilesToConnectLater; //will be connected after paths are fractalized
  219. bool createRoad(CMapGenerator* gen, const int3 &src, const int3 &dst);
  220. void drawRoads(CMapGenerator * gen); //actually updates tiles
  221. bool pointIsIn(int x, int y);
  222. void addAllPossibleObjects (CMapGenerator* gen); //add objects, including zone-specific, to possibleObjects
  223. bool findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos);
  224. bool findPlaceForTreasurePile(CMapGenerator* gen, float min_dist, int3 &pos, int value);
  225. bool canObstacleBePlacedHere(CMapGenerator* gen, ObjectTemplate &temp, int3 &pos);
  226. void setTemplateForObject(CMapGenerator* gen, CGObjectInstance* obj);
  227. bool areAllTilesAvailable(CMapGenerator* gen, CGObjectInstance* obj, int3& tile, std::set<int3>& tilesBlockedByObject) const;
  228. void checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
  229. };