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- #include "CAdvmapInterface.h"
- #include "SDL_Extensions.h"
- #include "hch/CDefHandler.h"
- #include "CGameInfo.h"
- #include "hch/CLodHandler.h"
- #include "hch/CGeneralTextHandler.h"
- #include "hch/CTownHandler.h"
- #include "CCallback.h"
- #include "client/CConfigHandler.h"
- #include "client/Graphics.h"
- #include "CBattleInterface.h"
- /*
- * AdevntureMapButton.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- AdventureMapButton::AdventureMapButton ()
- {
- type=2;
- abs=true;
- active=false;
- ourObj=NULL;
- state=0;
- blocked = actOnDown = false;
- }
- //AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton)
- //{
- // init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
- //}
- AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
- {
- std::map<int,std::string> pom;
- pom[0] = Name;
- init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
- }
- AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
- {
- init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
- }
- AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
- {
- std::map<int,std::string> pom;
- pom[0] = Name;
- init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
- }
- AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
- {
- std::map<int,std::string> pom;
- pom[0] = help.first;
- init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
- }
- void AdventureMapButton::clickLeft (tribool down)
- {
- if(blocked)
- return;
- if (down)
- state=1;
- else
- state=0;
- show(screen2);
- if (actOnDown && down)
- {
- pressedL=state;
- //if(!callback.empty())
- callback();
- }
- else if (!actOnDown && pressedL && (down==false))
- {
- pressedL=state;
- //if(!callback.empty())
- callback();
- }
- else
- {
- pressedL=state;
- }
- }
- void AdventureMapButton::clickRight (tribool down)
- {
- if(helpBox.size()) //there is no point to show window with nothing inside...
- LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
- }
- void AdventureMapButton::hover (bool on)
- {
- Hoverable::hover(on);
- std::string *name = (vstd::contains(hoverTexts,state))
- ? (&hoverTexts[state])
- : (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
- if(name && blocked!=1) //if there is no name, there is nohing to display also
- {
- if (LOCPLINT->battleInt) //for battle buttons
- {
- if(on && LOCPLINT->battleInt->console->alterTxt == "")
- {
- LOCPLINT->battleInt->console->alterTxt = *name;
- LOCPLINT->battleInt->console->whoSetAlter = 1;
- }
- else if (LOCPLINT->battleInt->console->alterTxt == *name)
- {
- LOCPLINT->battleInt->console->alterTxt = "";
- LOCPLINT->battleInt->console->whoSetAlter = 0;
- }
- }
- else //for other buttons
- {
- if (on)
- LOCPLINT->statusbar->print(*name);
- else if ( LOCPLINT->statusbar->getCurrent()==(*name) )
- LOCPLINT->statusbar->clear();
- }
- }
- }
- void AdventureMapButton::activate()
- {
- if (active) return;
- active=true;
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- KeyInterested::activate();
- }
- void AdventureMapButton::deactivate()
- {
- if (!active) return;
- active=false;
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- KeyInterested::deactivate();
- }
- void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
- {
- callback = Callback;
- blocked = actOnDown = false;
- type=2;
- abs=true;
- active=false;
- ourObj=NULL;
- assignedKeys.insert(key);
- state=0;
- hoverTexts = Name;
- helpBox=HelpBox;
- //int est = LOCPLINT->playerID; //TODO use me
- CDefHandler * temp = CDefHandler::giveDef(defName);
- temp->notFreeImgs = true;
- for (size_t i=0;i<temp->ourImages.size();i++)
- {
- imgs.resize(1);
- imgs[0].push_back(temp->ourImages[i].bitmap);
- if(playerColoredButton)
- {
- graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
- }
- }
- delete temp;
- if (add && add->size())
- {
- imgs.resize(imgs.size()+add->size());
- for (size_t i=0; i<add->size();i++)
- {
- temp = CDefHandler::giveDef((*add)[i]);
- temp->notFreeImgs = true;
- for (size_t j=0;j<temp->ourImages.size();j++)
- {
- imgs[i+1].push_back(temp->ourImages[j].bitmap);
- if(playerColoredButton)
- {
- graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
- }
- }
- delete temp;
- }
- //delete add;
- }
- pos.x=x;
- pos.y=y;
- pos.w = imgs[curimg][0]->w;
- pos.h = imgs[curimg][0]->h -1;
- }
- void AdventureMapButton::block( ui8 on )
- {
- blocked = on;
- state = 0;
- bitmapOffset = on ? 2 : 0;
- show(screen2);
- }
- void CHighlightableButton::select(bool on)
- {
- selected = on;
- state = selected ? 3 : 0;
- if(selected)
- callback();
- else
- callback2();
- if(hoverTexts.size()>1)
- {
- hover(false);
- hover(true);
- }
- }
- void CHighlightableButton::clickLeft( tribool down )
- {
- if(blocked)
- return;
- if (down)
- state=1;
- else
- state = selected ? 3 : 0;
- show(screen2);
- if (pressedL && (down==false))
- {
- pressedL=state;
- if(!onlyOn || !selected)
- select(!selected);
- }
- else
- {
- pressedL=state;
- }
- }
- CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key )
- {
- onlyOn = false;
- init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
- callback2 = onDeselect;
- }
- void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
- {
- bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
- buttons.push_back(bt);
- }
- void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
- {
- CHighlightableButton *bt = new CHighlightableButton(OnSelect,0,tooltip,HelpBox,false,defName,0,x,y,key);
- bt->ID = uid;
- bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
- bt->onlyOn = true;
- buttons.push_back(bt);
- }
- CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange)
- {
- onChange = OnChange;
- }
- CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
- {
- for(size_t i=0;i<buttons.size();i++) {
- delete buttons[i]; //TODO smartpointers
- }
- }
- void CHighlightableButtonsGroup::activate()
- {
- for(size_t i=0;i<buttons.size();i++) {
- buttons[i]->activate();
- }
- }
- void CHighlightableButtonsGroup::deactivate()
- {
- for(size_t i=0;i<buttons.size();i++) {
- buttons[i]->deactivate();
- }
- }
- void CHighlightableButtonsGroup::select(int id, bool mode)
- {
- CHighlightableButton *bt = NULL;
- if(mode)
- {
- for(size_t i=0;i<buttons.size() && !bt; ++i)
- if (buttons[i]->ID == id)
- bt = buttons[i];
- }
- else
- {
- bt = buttons[id];
- }
- bt->select(true);
- selectionChanged(bt->ID);
- }
- void CHighlightableButtonsGroup::selectionChanged(int to)
- {
- for(size_t i=0;i<buttons.size(); ++i)
- if(buttons[i]->ID!=to && buttons[i]->selected)
- buttons[i]->select(false);
- onChange(to);
- }
- void CHighlightableButtonsGroup::show(SDL_Surface * to )
- {
- for(size_t i=0;i<buttons.size(); ++i)
- {
- buttons[i]->show(to);
- }
- }
- void CSlider::sliderClicked()
- {
- if(!moving)
- {
- MotionInterested::activate();
- moving = true;
- }
- }
- void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
- return;
- float v = sEvent.x - pos.x - 24;
- v*=amount;
- v/= (pos.w - 48);
- v += 0.5f;
- if(v!=value)
- {
- moveTo(v);
- redrawSlider();
- }
- }
- void CSlider::redrawSlider()
- {
- slider.show(screen2);
- }
- void CSlider::moveLeft()
- {
- moveTo(value-1);
- }
- void CSlider::moveRight()
- {
- moveTo(value+1);
- }
- void CSlider::moveTo(int to)
- {
- if(to<0)
- to=0;
- else if(to>amount)
- to=amount;
- value = to;
- if(amount)
- {
- float part = (float)to/amount;
- part*=(pos.w-48);
- slider.pos.x = part + pos.x + 16;
- }
- else
- slider.pos.x = pos.x+16;
- moved(to);
- }
- void CSlider::activate() // makes button active
- {
- left.activate();
- right.activate();
- slider.activate();
- ClickableL::activate();
- }
- void CSlider::deactivate() // makes button inactive (but doesn't delete)
- {
- left.deactivate();
- right.deactivate();
- slider.deactivate();
- ClickableL::deactivate();
- }
- void CSlider::clickLeft (tribool down)
- {
- if(down)
- {
- float pw = LOCPLINT->current->motion.x-pos.x-24;
- float rw = pw / ((float)(pos.w-48));
- if (rw>1) return;
- if (rw<0) return;
- moveTo(rw*amount+0.5f);
- return;
- }
- if(moving)
- {
- MotionInterested::deactivate();
- moving = false;
- }
- }
- void CSlider::show(SDL_Surface * to)
- {
- left.show(to);
- right.show(to);
- slider.show(to);
- }
- CSlider::~CSlider()
- {
- delete imgs;
- }
- CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal)
- :capacity(Capacity),amount(Amount),value(Value),horizontal(Horizontal), moved(Moved)
- {
- moving = false;
- strongInterest = true;
- imgs = CDefHandler::giveDefEss("IGPCRDIV.DEF");
- left.pos.y = slider.pos.y = right.pos.y = pos.y = y;
- left.pos.x = pos.x = x;
- right.pos.x = x + totalw - 16;
- left.callback = boost::bind(&CSlider::moveLeft,this);
- right.callback = boost::bind(&CSlider::moveRight,this);
- slider.callback = boost::bind(&CSlider::sliderClicked,this);
- left.pos.w = left.pos.h = right.pos.w = right.pos.h = slider.pos.w = slider.pos.h = pos.h = 16;
- pos.w = totalw;
- left.imgs.resize(1); right.imgs.resize(1); slider.imgs.resize(1);
- left.imgs[0].push_back(imgs->ourImages[0].bitmap); left.imgs[0].push_back(imgs->ourImages[1].bitmap);
- right.imgs[0].push_back(imgs->ourImages[2].bitmap); right.imgs[0].push_back(imgs->ourImages[3].bitmap);
- slider.imgs[0].push_back(imgs->ourImages[4].bitmap);
- left.notFreeButton = right.notFreeButton = slider.notFreeButton = true;
- slider.actOnDown = true;
- moveTo(value);
- }
- void CSlider::block( bool on )
- {
- left.block(on);
- right.block(on);
- slider.block(on);
- }
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