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- #include "CSpellWindow.h"
- #include "Graphics.h"
- #include "../hch/CDefHandler.h"
- #include "../hch/CObjectHandler.h"
- #include "../hch/CSpellHandler.h"
- #include "../hch/CGeneralTextHandler.h"
- #include "../CAdvmapInterface.h"
- #include "../CBattleInterface.h"
- #include "../CGameInfo.h"
- #include "../SDL_Extensions.h"
- #include "../CMessage.h"
- #include <boost/bind.hpp>
- #include <sstream>
- /*
- * CSpellWindow.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- extern SDL_Surface * screen;
- extern SDL_Color tytulowy, zwykly ;
- extern TTF_Font *GEOR16;
- SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, boost::function<void()> funcL, const std::string & textR, boost::function<void()> funcHon, boost::function<void()> funcHoff)
- {
- pos = myRect;
- onLeft = funcL;
- textOnRclick = textR;
- onHoverOn = funcHon;
- onHoverOff = funcHoff;
- }
- void SpellbookInteractiveArea::clickLeft(boost::logic::tribool down)
- {
- if(!down)
- {
- onLeft();
- }
- }
- void SpellbookInteractiveArea::clickRight(boost::logic::tribool down)
- {
- LOCPLINT->adventureInt->handleRightClick(textOnRclick, down, this);
- }
- void SpellbookInteractiveArea::hover(bool on)
- {
- Hoverable::hover(on);
- if(on)
- {
- onHoverOn();
- }
- else
- {
- onHoverOff();
- }
- }
- void SpellbookInteractiveArea::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- }
- void SpellbookInteractiveArea::deactivate()
- {
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- }
- CSpellWindow::CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * myHero):
- battleSpellsOnly(true),
- selectedTab(4),
- spellSite(0)
- {
- mySpells = myHero->spells;
- //XXX for testing only
- //for(ui32 v=0; v<CGI->spellh->spells.size(); ++v)
- //{
- // if(!CGI->spellh->spells[v].creatureAbility)
- // mySpells.insert(v);
- //}
- for(int b=0; b<4; ++b) schoolLvls[b] = 0;
- for(size_t b=0; b<myHero->secSkills.size(); ++b)
- {
- switch(myHero->secSkills[b].first)
- {
- case 14: //fire magic
- schoolLvls[1] = myHero->secSkills[b].second;
- break;
- case 15: //air magic
- schoolLvls[0] = myHero->secSkills[b].second;
- break;
- case 16: //water magic
- schoolLvls[2] = myHero->secSkills[b].second;
- break;
- case 17: //earth magic
- schoolLvls[3] = myHero->secSkills[b].second;
- break;
- }
- }
- //initializing sizes of spellbook's parts
- for(int b=0; b<5; ++b)
- sitesPerTabAdv[b] = 0;
- for(int b=0; b<5; ++b)
- sitesPerTabBattle[b] = 0;
- for(std::set<ui32>::const_iterator g = mySpells.begin(); g!=mySpells.end(); ++g)
- {
- if(CGI->spellh->spells[*g].combatSpell)
- {
- ++(sitesPerTabBattle[4]);
- }
- else
- {
- ++(sitesPerTabAdv[4]);
- }
- if(CGI->spellh->spells[*g].air)
- {
- if(CGI->spellh->spells[*g].combatSpell)
- {
- ++(sitesPerTabBattle[0]);
- }
- else
- {
- ++(sitesPerTabAdv[0]);
- }
- }
- if(CGI->spellh->spells[*g].fire)
- {
- if(CGI->spellh->spells[*g].combatSpell)
- {
- ++(sitesPerTabBattle[1]);
- }
- else
- {
- ++(sitesPerTabAdv[1]);
- }
- }
- if(CGI->spellh->spells[*g].water)
- {
- if(CGI->spellh->spells[*g].combatSpell)
- {
- ++(sitesPerTabBattle[2]);
- }
- else
- {
- ++(sitesPerTabAdv[2]);
- }
- }
- if(CGI->spellh->spells[*g].earth)
- {
- if(CGI->spellh->spells[*g].combatSpell)
- {
- ++(sitesPerTabBattle[3]);
- }
- else
- {
- ++(sitesPerTabAdv[3]);
- }
- }
- }
- if(sitesPerTabAdv[4] % 12 == 0)
- sitesPerTabAdv[4]/=12;
- else
- sitesPerTabAdv[4] = sitesPerTabAdv[4]/12 + 1;
- for(int v=0; v<4; ++v)
- {
- if(sitesPerTabAdv[v] <= 10)
- sitesPerTabAdv[v] = 1;
- else
- {
- if((sitesPerTabAdv[v] - 10) % 12 == 0)
- sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 1;
- else
- sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 2;
- }
- }
-
- if(sitesPerTabBattle[4] % 12 == 0)
- sitesPerTabBattle[4]/=12;
- else
- sitesPerTabBattle[4] = sitesPerTabBattle[4]/12 + 1;
- for(int v=0; v<4; ++v)
- {
- if(sitesPerTabBattle[v] <= 10)
- sitesPerTabBattle[v] = 1;
- else
- {
- if((sitesPerTabBattle[v] - 10) % 12 == 0)
- sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 1;
- else
- sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 2;
- }
- }
- //numbers of spell pages computed
- pos = myRect;
- background = BitmapHandler::loadBitmap("SpelBack.bmp");
- graphics->blueToPlayersAdv(background, myHero->tempOwner);
- std::stringstream mana;
- mana<<myHero->mana;
- CSDL_Ext::printAtMiddle(mana.str(), 434, 425, GEOR16, tytulowy, background);
- leftCorner = BitmapHandler::loadBitmap("SpelTrnL.bmp", true);
- rightCorner = BitmapHandler::loadBitmap("SpelTrnR.bmp", true);
- spells = CDefHandler::giveDef("Spells.def");
- spellTab = CDefHandler::giveDef("SpelTab.def");
- schools = CDefHandler::giveDef("Schools.def");
- schoolBorders[0] = CDefHandler::giveDef("SplevA.def");
- schoolBorders[1] = CDefHandler::giveDef("SplevF.def");
- schoolBorders[2] = CDefHandler::giveDef("SplevW.def");
- schoolBorders[3] = CDefHandler::giveDef("SplevE.def");
- statusBar = new CStatusBar(7 + pos.x, 569 + pos.y, "Spelroll.bmp");
- SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y);
- exitBtn = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fexitb, this), CGI->generaltexth->zelp[460].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[460].first)), boost::bind(&CStatusBar::clear, statusBar));
- temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y);
- battleSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fbattleSpellsb, this), CGI->generaltexth->zelp[453].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[453].first)), boost::bind(&CStatusBar::clear, statusBar));
- temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y);
- adventureSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fadvSpellsb, this), CGI->generaltexth->zelp[452].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[452].first)), boost::bind(&CStatusBar::clear, statusBar));
- temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y);
- manaPoints = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fmanaPtsb, this), CGI->generaltexth->zelp[459].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[459].first)), boost::bind(&CStatusBar::clear, statusBar));
- temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y);
- selectSpellsA = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsAb, this), CGI->generaltexth->zelp[454].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[454].first)), boost::bind(&CStatusBar::clear, statusBar));
- temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y);
- selectSpellsE = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsEb, this), CGI->generaltexth->zelp[457].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[457].first)), boost::bind(&CStatusBar::clear, statusBar));
- temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y);
- selectSpellsF = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsFb, this), CGI->generaltexth->zelp[455].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[455].first)), boost::bind(&CStatusBar::clear, statusBar));
- temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y);
- selectSpellsW = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsWb, this), CGI->generaltexth->zelp[456].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[456].first)), boost::bind(&CStatusBar::clear, statusBar));
- temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y);
- selectSpellsAll = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fspellsAllb, this), CGI->generaltexth->zelp[458].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[458].first)), boost::bind(&CStatusBar::clear, statusBar));
- temp_rect = genRect(leftCorner->h, leftCorner->w, 97 + pos.x, 77 + pos.y);
- lCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fLcornerb, this), CGI->generaltexth->zelp[450].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[450].first)), boost::bind(&CStatusBar::clear, statusBar));
- temp_rect = genRect(rightCorner->h, rightCorner->w, 487 + pos.x, 72 + pos.y);
- rCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fRcornerb, this), CGI->generaltexth->zelp[451].second, boost::bind(&CStatusBar::print, statusBar, (CGI->generaltexth->zelp[451].first)), boost::bind(&CStatusBar::clear, statusBar));
- //areas for spells
- int xpos = 117 + pos.x, ypos = 90 + pos.y;
- for(int v=0; v<12; ++v)
- {
- temp_rect = genRect(65, 78, xpos, ypos);
- spellAreas[v] = new SpellArea(temp_rect, this);
- if(v == 5) //to right page
- {
- xpos = 336 + pos.x; ypos = 90 + pos.y;
- }
- else
- {
- if(v%2 == 0)
- {
- xpos+=85;
- }
- else
- {
- xpos -= 85; ypos+=97;
- }
- }
- }
- computeSpellsPerArea();
- }
- CSpellWindow::~CSpellWindow()
- {
- SDL_FreeSurface(background);
- SDL_FreeSurface(leftCorner);
- SDL_FreeSurface(rightCorner);
- delete spells;
- delete spellTab;
- delete schools;
- for(int b=0; b<4; ++b)
- delete schoolBorders[b];
- delete exitBtn;
- delete battleSpells;
- delete adventureSpells;
- delete manaPoints;
- delete statusBar;
- delete selectSpellsA;
- delete selectSpellsE;
- delete selectSpellsF;
- delete selectSpellsW;
- delete selectSpellsAll;
- delete lCorner;
- delete rCorner;
- for(int g=0; g<12; ++g)
- {
- delete spellAreas[g];
- }
- }
- void CSpellWindow::fexitb()
- {
- LOCPLINT->popIntTotally(this);
- }
- void CSpellWindow::fadvSpellsb()
- {
- battleSpellsOnly = false;
- spellSite = 0;
- computeSpellsPerArea();
- }
- void CSpellWindow::fbattleSpellsb()
- {
- battleSpellsOnly = true;
- spellSite = 0;
- computeSpellsPerArea();
- }
- void CSpellWindow::fmanaPtsb()
- {
- }
- void CSpellWindow::fspellsAb()
- {
- selectedTab = 0;
- spellSite = 0;
- computeSpellsPerArea();
- }
- void CSpellWindow::fspellsEb()
- {
- selectedTab = 3;
- spellSite = 0;
- computeSpellsPerArea();
- }
- void CSpellWindow::fspellsFb()
- {
- selectedTab = 1;
- spellSite = 0;
- computeSpellsPerArea();
- }
- void CSpellWindow::fspellsWb()
- {
- selectedTab = 2;
- spellSite = 0;
- computeSpellsPerArea();
- }
- void CSpellWindow::fspellsAllb()
- {
- selectedTab = 4;
- spellSite = 0;
- computeSpellsPerArea();
- }
- void CSpellWindow::fLcornerb()
- {
- if(spellSite>0)
- --spellSite;
- computeSpellsPerArea();
- }
- void CSpellWindow::fRcornerb()
- {
- if((spellSite + 1) < (battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab]))
- ++spellSite;
- computeSpellsPerArea();
- }
- void CSpellWindow::show(SDL_Surface *to)
- {
- SDL_BlitSurface(background, NULL, to, &pos);
- blitAt(spellTab->ourImages[selectedTab].bitmap, 524 + pos.x, 94 + pos.y, to);
-
- statusBar->show(to);
- //printing school images
- if(selectedTab!=4 && spellSite == 0)
- {
- blitAt(schools->ourImages[selectedTab].bitmap, 117 + pos.x, 74 + pos.y, to);
- }
- //printing corners
- if(spellSite!=0)
- {
- blitAt(leftCorner, lCorner->pos.x, lCorner->pos.y, to);
- }
- if((spellSite+1) != (battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab]) )
- {
- blitAt(rightCorner, rCorner->pos.x, rCorner->pos.y, to);
- }
- //printing spell info
- for(int b=0; b<12; ++b)
- {
- if(spellAreas[b]->mySpell == -1)
- continue;
- //int b2 = -1; //TODO use me
- blitAt(spells->ourImages[spellAreas[b]->mySpell].bitmap, spellAreas[b]->pos.x, spellAreas[b]->pos.y, to);
- Uint8 bestSchool = -1, bestslvl = 0;
- if(CGI->spellh->spells[spellAreas[b]->mySpell].air)
- if(schoolLvls[0] >= bestslvl)
- {
- bestSchool = 0;
- bestslvl = schoolLvls[0];
- }
- if(CGI->spellh->spells[spellAreas[b]->mySpell].fire)
- if(schoolLvls[1] >= bestslvl)
- {
- bestSchool = 1;
- bestslvl = schoolLvls[1];
- }
- if(CGI->spellh->spells[spellAreas[b]->mySpell].water)
- if(schoolLvls[2] >= bestslvl)
- {
- bestSchool = 2;
- bestslvl = schoolLvls[2];
- }
- if(CGI->spellh->spells[spellAreas[b]->mySpell].earth)
- if(schoolLvls[3] >= bestslvl)
- {
- bestSchool = 3;
- bestslvl = schoolLvls[3];
- }
- //printing border (indicates level of magic school)
- blitAt(schoolBorders[bestSchool]->ourImages[bestslvl].bitmap, spellAreas[b]->pos.x, spellAreas[b]->pos.y, to);
- //printing spell's name
- CSDL_Ext::printAtMiddle(CGI->spellh->spells[spellAreas[b]->mySpell].name, spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 70, GEORM, tytulowy, to);
- //printing lvl
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[171 + CGI->spellh->spells[spellAreas[b]->mySpell].level], spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 82, GEORM, zwykly, to);
- //printing cost
- std::stringstream ss;
- ss<<CGI->generaltexth->allTexts[387]<<": "<<CGI->spellh->spells[spellAreas[b]->mySpell].costs[bestslvl];
- CSDL_Ext::printAtMiddle(ss.str(), spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 94, GEORM, zwykly, to);
- }
- }
- class SpellbookSpellSorter
- {
- public:
- bool operator()(const int & a, const int & b)
- {
- CSpell A = CGI->spellh->spells[a];
- CSpell B = CGI->spellh->spells[b];
- if(A.level<B.level)
- return true;
- if(A.level>B.level)
- return false;
- if(A.air && !B.air)
- return true;
- if(!A.air && B.air)
- return false;
- if(A.fire && !B.fire)
- return true;
- if(!A.fire && B.fire)
- return false;
- if(A.water && !B.water)
- return true;
- if(!A.water && B.water)
- return false;
- if(A.earth && !B.earth)
- return true;
- if(!A.earth && B.earth)
- return false;
- return A.name < B.name;
- }
- } spellsorter;
- void CSpellWindow::computeSpellsPerArea()
- {
- std::vector<ui32> spellsCurSite;
- for(std::set<ui32>::const_iterator it = mySpells.begin(); it != mySpells.end(); ++it)
- {
- if(CGI->spellh->spells[*it].combatSpell ^ !battleSpellsOnly
- && ((CGI->spellh->spells[*it].air && selectedTab == 0) ||
- (CGI->spellh->spells[*it].fire && selectedTab == 1) ||
- (CGI->spellh->spells[*it].water && selectedTab == 2) ||
- (CGI->spellh->spells[*it].earth && selectedTab == 3) ||
- selectedTab == 4 )
- )
- {
- spellsCurSite.push_back(*it);
- }
- }
- std::sort(spellsCurSite.begin(), spellsCurSite.end(), spellsorter);
- if(selectedTab == 4)
- {
- if(spellsCurSite.size() > 12)
- {
- spellsCurSite = std::vector<ui32>(spellsCurSite.begin() + spellSite*12, spellsCurSite.end());
- if(spellsCurSite.size() > 12)
- {
- spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
- }
- }
- }
- else //selectedTab == 0, 1, 2 or 3
- {
- if(spellsCurSite.size() > 10)
- {
- if(spellSite == 0)
- {
- spellsCurSite.erase(spellsCurSite.begin()+10, spellsCurSite.end());
- }
- else
- {
- spellsCurSite = std::vector<ui32>(spellsCurSite.begin() + (spellSite-1)*12 + 10, spellsCurSite.end());
- if(spellsCurSite.size() > 12)
- {
- spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
- }
- }
- }
- }
- //applying
- if(selectedTab == 4 || spellSite != 0)
- {
- for(size_t c=0; c<12; ++c)
- {
- if(c<spellsCurSite.size())
- {
- spellAreas[c]->mySpell = spellsCurSite[c];
- }
- else
- {
- spellAreas[c]->mySpell = -1;
- }
- }
- }
- else
- {
- spellAreas[0]->mySpell = -1;
- spellAreas[1]->mySpell = -1;
- for(size_t c=0; c<10; ++c)
- {
- if(c<spellsCurSite.size())
- spellAreas[c+2]->mySpell = spellsCurSite[c];
- else
- spellAreas[c+2]->mySpell = -1;
- }
- }
- }
- void CSpellWindow::activate()
- {
- exitBtn->activate();
- battleSpells->activate();
- adventureSpells->activate();
- manaPoints->activate();
- selectSpellsA->activate();
- selectSpellsE->activate();
- selectSpellsF->activate();
- selectSpellsW->activate();
- selectSpellsAll->activate();
- lCorner->activate();
- rCorner->activate();
- for(int g=0; g<12; ++g)
- {
- spellAreas[g]->activate();
- }
- }
- void CSpellWindow::deactivate()
- {
- exitBtn->deactivate();
- battleSpells->deactivate();
- adventureSpells->deactivate();
- manaPoints->deactivate();
- selectSpellsA->deactivate();
- selectSpellsE->deactivate();
- selectSpellsF->deactivate();
- selectSpellsW->deactivate();
- selectSpellsAll->deactivate();
-
- lCorner->deactivate();
- rCorner->deactivate();
- for(int g=0; g<12; ++g)
- {
- spellAreas[g]->deactivate();
- }
- }
- CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner)
- {
- this->pos = pos;
- this->owner = owner;
- }
- void CSpellWindow::SpellArea::clickLeft(boost::logic::tribool down)
- {
- if(!down && mySpell!=-1)
- {
- //we will cast a spell
- if(LOCPLINT->battleInt) //if battle window is open
- {
- LOCPLINT->battleInt->castThisSpell(mySpell);
- }
- owner->fexitb();
- }
- }
- void CSpellWindow::SpellArea::clickRight(boost::logic::tribool down)
- {
- if(down && mySpell != -1)
- {
- CInfoPopup *vinya = new CInfoPopup();
- vinya->free = true;
- vinya->bitmap = CMessage::drawBoxTextBitmapSub(
- LOCPLINT->playerID,
- CGI->spellh->spells[mySpell].descriptions[0], this->owner->spells->ourImages[mySpell].bitmap,
- CGI->spellh->spells[mySpell].name,30,30);
- vinya->pos.x = screen->w/2 - vinya->bitmap->w/2;
- vinya->pos.y = screen->h/2 - vinya->bitmap->h/2;
- LOCPLINT->pushInt(vinya);
- }
- }
- void CSpellWindow::SpellArea::hover(bool on)
- {
- Hoverable::hover(on);
- if(mySpell != -1)
- {
- if(on)
- {
- std::stringstream ss;
- ss<<CGI->spellh->spells[mySpell].name<<" ("<<CGI->generaltexth->allTexts[171+CGI->spellh->spells[mySpell].level]<<")";
- owner->statusBar->print(ss.str());
- }
- else
- {
- owner->statusBar->clear();
- }
- }
- }
- void CSpellWindow::SpellArea::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- }
- void CSpellWindow::SpellArea::deactivate()
- {
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- }
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