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- #include "../CCallback.h"
- #include "../CConsoleHandler.h"
- #include "../CGameInfo.h"
- #include "../CGameState.h"
- #include "../CPlayerInterface.h"
- #include "../StartInfo.h"
- #include "../hch/CArtHandler.h"
- #include "../hch/CDefObjInfoHandler.h"
- #include "../hch/CGeneralTextHandler.h"
- #include "../hch/CHeroHandler.h"
- #include "../hch/CTownHandler.h"
- #include "../hch/CObjectHandler.h"
- #include "../hch/CBuildingHandler.h"
- #include "../hch/CSpellHandler.h"
- #include "../lib/Connection.h"
- #include "../lib/Interprocess.h"
- #include "../lib/NetPacks.h"
- #include "../lib/VCMI_Lib.h"
- #include "../map.h"
- #include "../mapHandler.h"
- #include "CConfigHandler.h"
- #include "Client.h"
- #include <boost/bind.hpp>
- #include <boost/foreach.hpp>
- #include <boost/thread.hpp>
- #include <boost/thread/shared_mutex.hpp>
- #include <sstream>
- #undef DLL_EXPORT
- #define DLL_EXPORT
- #include "../lib/RegisterTypes.cpp"
- extern std::string NAME;
- namespace intpr = boost::interprocess;
- /*
- * Client.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CBaseForCLApply
- {
- public:
- virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
- virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
- };
- template <typename T> class CApplyOnCL : public CBaseForCLApply
- {
- public:
- void applyOnClAfter(CClient *cl, void *pack) const
- {
- T *ptr = static_cast<T*>(pack);
- ptr->applyCl(cl);
- }
- void applyOnClBefore(CClient *cl, void *pack) const
- {
- T *ptr = static_cast<T*>(pack);
- ptr->applyFirstCl(cl);
- }
- };
- class CCLApplier
- {
- public:
- std::map<ui16,CBaseForCLApply*> apps;
- CCLApplier()
- {
- registerTypes2(*this);
- }
- template<typename T> void registerType(const T * t=NULL)
- {
- ui16 ID = typeList.registerType(t);
- apps[ID] = new CApplyOnCL<T>;
- }
- } *applier = NULL;
- void CClient::init()
- {
- applier = new CCLApplier;
- IObjectInterface::cb = this;
- serv = NULL;
- gs = NULL;
- cb = NULL;
- try
- {
- shared = new SharedMem();
- } HANDLE_EXCEPTION
- }
- CClient::CClient(void)
- {
- init();
- }
- CClient::CClient(CConnection *con, StartInfo *si)
- {
- init();
- newGame(con,si);
- }
- CClient::~CClient(void)
- {
- delete applier;
- delete shared;
- }
- void CClient::waitForMoveAndSend(int color)
- {
- try
- {
- BattleAction ba = playerint[color]->activeStack(gs->curB->activeStack);
- *serv << &MakeAction(ba);
- return;
- }HANDLE_EXCEPTION
- tlog1 << "We should not be here!" << std::endl;
- }
- void CClient::run()
- {
- try
- {
- CPack *pack;
- while(1)
- {
- tlog5 << "Listening... ";
- *serv >> pack;
- tlog5 << "\treceived server message of type " << typeid(*pack).name() << std::endl;
- CBaseForCLApply *apply = applier->apps[typeList.getTypeID(pack)];
- if(apply)
- {
- apply->applyOnClBefore(this,pack);
- tlog5 << "\tMade first apply on cl\n";
- gs->apply(pack);
- tlog5 << "\tApplied on gs\n";
- apply->applyOnClAfter(this,pack);
- tlog5 << "\tMade second apply on cl\n";
- }
- else
- {
- tlog5 << "Message cannot be applied, cannot find applier!\n";
- }
- delete pack;
- pack = NULL;
- }
- } HANDLE_EXCEPTION(tlog1 << "Lost connection to server, ending listening thread!\n");
- }
- void CClient::close()
- {
- if(!serv)
- return;
- tlog3 << "Connection has been requested to be closed.\n";
- boost::unique_lock<boost::mutex>(*serv->wmx);
- *serv << &CloseServer();
- tlog3 << "Sent closing signal to the server\n";
- serv->close();
- tlog3 << "Our socket has been closed.\n";
- }
- void CClient::save(const std::string & fname)
- {
- if(gs->curB)
- {
- tlog1 << "Game cannot be saved during battle!\n";
- return;
- }
- *serv << &SaveGame(fname);
- }
- void CClient::load( const std::string & fname )
- {
- tlog0 <<"\n\nLoading procedure started!\n\n";
- timeHandler tmh;
- close(); //kill server
- tlog0 <<"Sent kill signal to the server: "<<tmh.getDif()<<std::endl;
- VLC->clear(); //delete old handlers
- delete CGI->mh;
- delete CGI->state;
- //TODO: del callbacks
- for(std::map<ui8,CGameInterface *>::iterator i = playerint.begin(); i!=playerint.end(); i++)
- {
- delete i->second; //delete player interfaces
- }
- tlog0 <<"Deleting old data: "<<tmh.getDif()<<std::endl;
- char portc[10];
- SDL_itoa(conf.cc.port,portc,10);
- runServer(portc); //create new server
- tlog0 <<"Restarting server: "<<tmh.getDif()<<std::endl;
- {
- ui32 ver;
- char sig[8];
- CMapHeader dum;
- CGI->mh = new CMapHandler();
- CLoadFile lf(fname + ".vlgm1");
- lf >> sig >> ver >> dum >> *sig;
- tlog0 <<"Reading save signature: "<<tmh.getDif()<<std::endl;
-
- lf >> *VLC;
- CGI->setFromLib();
- tlog0 <<"Reading handlers: "<<tmh.getDif()<<std::endl;
- lf >> gs;
- tlog0 <<"Reading gamestate: "<<tmh.getDif()<<std::endl;
- CGI->state = gs;
- CGI->mh->map = gs->map;
- CGI->mh->init();
- tlog0 <<"Initing maphandler: "<<tmh.getDif()<<std::endl;
- }
- waitForServer();
- tlog0 <<"Waiting for server: "<<tmh.getDif()<<std::endl;
- serv = new CConnection(conf.cc.server,portc,NAME);
- tlog0 <<"Setting up connection: "<<tmh.getDif()<<std::endl;
- ui8 pom8;
- *serv << ui8(3) << ui8(1); //load game; one client
- *serv << fname;
- *serv >> pom8;
- if(pom8)
- throw "Server cannot open the savegame!";
- else
- tlog0 << "Server opened savegame properly.\n";
- *serv << ui8(gs->scenarioOps->playerInfos.size()+1); //number of players + neutral
- for(size_t i=0;i<gs->scenarioOps->playerInfos.size();i++)
- {
- *serv << ui8(gs->scenarioOps->playerInfos[i].color); //players
- }
- *serv << ui8(255); // neutrals
- tlog0 <<"Sent info to server: "<<tmh.getDif()<<std::endl;
-
- for (size_t i=0; i<gs->scenarioOps->playerInfos.size();++i) //initializing interfaces for players
- {
- ui8 color = gs->scenarioOps->playerInfos[i].color;
- CCallback *cb = new CCallback(gs,color,this);
- if(!gs->scenarioOps->playerInfos[i].human) {
- playerint[color] = static_cast<CGameInterface*>(CAIHandler::getNewAI(cb,conf.cc.defaultAI));
- }
- else {
- playerint[color] = new CPlayerInterface(color,i);
- }
- gs->currentPlayer = color;
- playerint[color]->init(cb);
- tlog0 <<"Setting up interface for player "<< (int)color <<": "<<tmh.getDif()<<std::endl;
- }
- playerint[255] = CAIHandler::getNewAI(cb,conf.cc.defaultAI);
- playerint[255]->init(new CCallback(gs,255,this));
- tlog0 <<"Setting up interface for neutral \"player\"" << tmh.getDif() << std::endl;
- }
- int CClient::getCurrentPlayer()
- {
- return gs->currentPlayer;
- }
- int CClient::getSelectedHero()
- {
- return IGameCallback::getSelectedHero(getCurrentPlayer())->id;
- }
- void CClient::newGame( CConnection *con, StartInfo *si )
- {
- timeHandler tmh;
- CGI->state = new CGameState();
- tlog0 <<"\tGamestate: "<<tmh.getDif()<<std::endl;
- serv = con;
- CConnection &c(*con);
- ////////////////////////////////////////////////////
- ui8 pom8;
- c << ui8(2) << ui8(1); //new game; one client
- c << *si;
- c >> pom8;
- if(pom8)
- throw "Server cannot open the map!";
- else
- tlog0 << "Server opened map properly.\n";
- c << ui8(si->playerInfos.size()+1); //number of players + neutral
- for(size_t i=0;i<si->playerInfos.size();i++)
- {
- c << ui8(si->playerInfos[i].color); //players
- }
- c << ui8(255); // neutrals
- ui32 seed, sum;
- std::string mapname;
- c >> mapname >> sum >> seed;
- tlog0 <<"\tSending/Getting info to/from the server: "<<tmh.getDif()<<std::endl;
- Mapa * mapa = new Mapa(mapname);
- tlog0 <<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
- tlog0 << "\tServer checksum for "<<mapname <<": "<<sum << std::endl;
- tlog0 << "\tOur checksum for the map: "<< mapa->checksum << std::endl;
- if(mapa->checksum != sum)
- {
- tlog1 << "Wrong map checksum!!!" << std::endl;
- throw std::string("Wrong checksum");
- }
- tlog0 << "\tUsing random seed: "<<seed << std::endl;
- gs = CGI->state;
- gs->scenarioOps = si;
- gs->init(si,mapa,seed);
- CGI->mh = new CMapHandler();
- tlog0 <<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
- CGI->mh->map = mapa;
- tlog0 <<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
- CGI->mh->init();
- tlog0 <<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
- for (size_t i=0; i<CGI->state->scenarioOps->playerInfos.size();++i) //initializing interfaces for players
- {
- ui8 color = gs->scenarioOps->playerInfos[i].color;
- CCallback *cb = new CCallback(gs,color,this);
- if(!gs->scenarioOps->playerInfos[i].human) {
- playerint[color] = static_cast<CGameInterface*>(CAIHandler::getNewAI(cb,conf.cc.defaultAI));
- }
- else {
- playerint[color] = new CPlayerInterface(color,i);
- }
- gs->currentPlayer = color;
- playerint[color]->init(cb);
- }
- playerint[255] = CAIHandler::getNewAI(cb,conf.cc.defaultAI);
- playerint[255]->init(new CCallback(gs,255,this));
- }
- void CClient::runServer(const char * portc)
- {
- static std::string comm = std::string(SERVER_NAME) + " " + portc + " > server_log.txt"; //needs to be static, if not - will be probably destroyed before new thread reads it
- boost::thread servthr(boost::bind(system,comm.c_str())); //runs server executable; //TODO: will it work on non-windows platforms?
- }
- void CClient::waitForServer()
- {
- intpr::scoped_lock<intpr::interprocess_mutex> slock(shared->sr->mutex);
- while(!shared->sr->ready)
- {
- shared->sr->cond.wait(slock);
- }
- }
- template <typename Handler>
- void CClient::serialize( Handler &h, const int version )
- {
- if(h.saving)
- {
- ui8 players = playerint.size();
- h & players;
- for(std::map<ui8,CGameInterface *>::iterator i = playerint.begin(); i != playerint.end(); i++)
- {
- h & i->first & i->second->dllName;
- i->second->serialize(h,version);
- }
- }
- else
- {
- ui8 players;
- h & players;
- for(int i=0; i < players; i++)
- {
- std::string dllname;
- ui8 pid;
- h & pid & dllname;
- if(dllname.length())
- {
- CCallback *callback = new CCallback(gs,pid,this);
- callbacks.insert(callback);
- playerint[pid] = CAIHandler::getNewAI(callback,dllname);
- playerint[pid]->init(callback);
- }
- }
- }
- }
- template void CClient::serialize( CISer<CLoadFile> &h, const int version );
- template void CClient::serialize( COSer<CSaveFile> &h, const int version );
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