Graphics.cpp 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544
  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../SDL_Extensions.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "../CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. using namespace boost::assign;
  17. using namespace CSDL_Ext;
  18. #ifdef min
  19. #undef min
  20. #endif
  21. #ifdef max
  22. #undef max
  23. #endif
  24. /*
  25. * Graphics.cpp, part of VCMI engine
  26. *
  27. * Authors: listed in file AUTHORS in main folder
  28. *
  29. * License: GNU General Public License v2.0 or later
  30. * Full text of license available in license.txt file, in main folder
  31. *
  32. */
  33. Graphics * graphics = NULL;
  34. SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
  35. {
  36. char buf[10];
  37. for (int i=from;i<to;i++)
  38. {
  39. SDL_itoa(curh->getPrimSkillLevel(i),buf,10);
  40. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  41. }
  42. return ret;
  43. }
  44. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  45. {
  46. char buf[10];
  47. blueToPlayersAdv(hInfo,curh->tempOwner);
  48. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  49. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  50. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  51. drawPrimarySkill(curh, ret);
  52. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  53. {
  54. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  55. SDL_itoa((*i).second.second,buf,10);
  56. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  57. }
  58. blitAt(graphics->portraitLarge[curh->portrait],11,12,ret);
  59. SDL_itoa(curh->mana,buf,10);
  60. printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
  61. blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
  62. blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
  63. return ret;
  64. }
  65. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  66. {
  67. char buf[10];
  68. blueToPlayersAdv(tInfo,curh->tempOwner);
  69. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  70. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  71. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  72. int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
  73. blitAt(forts->ourImages[pom].bitmap,115,42,ret);
  74. if((pom=curh->hallLevel())>=0)
  75. blitAt(halls->ourImages[pom].bitmap,77,42,ret);
  76. SDL_itoa(curh->dailyIncome(),buf,10);
  77. printAtMiddle(buf,167,70,GEORM,zwykly,ret);
  78. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  79. {
  80. if(!i->second.second)
  81. continue;
  82. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  83. SDL_itoa((*i).second.second,buf,10);
  84. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  85. }
  86. //blit town icon
  87. pom = curh->subID*2;
  88. if (!curh->hasFort())
  89. pom += F_NUMBER*2;
  90. if(curh->builded >= MAX_BUILDING_PER_TURN)
  91. pom++;
  92. if(curh->garrisonHero)
  93. blitAt(graphics->heroInGarrison,158,87,ret);
  94. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  95. return ret;
  96. }
  97. void Graphics::loadPaletteAndColors()
  98. {
  99. std::string pals = CGI->bitmaph->getTextFile("PLAYERS.PAL");
  100. playerColorPalette = new SDL_Color[256];
  101. neutralColor = new SDL_Color;
  102. playerColors = new SDL_Color[PLAYER_LIMIT];
  103. int startPoint = 24; //beginning byte; used to read
  104. for(int i=0; i<256; ++i)
  105. {
  106. SDL_Color col;
  107. col.r = pals[startPoint++];
  108. col.g = pals[startPoint++];
  109. col.b = pals[startPoint++];
  110. col.unused = pals[startPoint++];
  111. playerColorPalette[i] = col;
  112. }
  113. //colors initialization
  114. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  115. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  116. for(int i=0;i<8;i++)
  117. {
  118. playerColors[i].r = kolory[i].x;
  119. playerColors[i].g = kolory[i].y;
  120. playerColors[i].b = kolory[i].z;
  121. playerColors[i].unused = 0;
  122. }
  123. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  124. std::ifstream bback("config/mageBg.txt");
  125. while(!bback.eof())
  126. {
  127. bback >> pals;
  128. guildBgs.push_back(pals);
  129. }
  130. bback.close();
  131. }
  132. void Graphics::initializeBattleGraphics()
  133. {
  134. std::ifstream bback("config/battleBack.txt");
  135. battleBacks.resize(26);
  136. for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
  137. {
  138. int am;
  139. bback>>am;
  140. battleBacks[i].resize(am);
  141. for(int f=0; f<am; ++f)
  142. {
  143. bback>>battleBacks[i][f];
  144. }
  145. }
  146. //initializing battle hero animation
  147. std::ifstream bher("config/battleHeroes.txt");
  148. int numberofh;
  149. bher>>numberofh;
  150. battleHeroes.resize(numberofh);
  151. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  152. {
  153. bher>>battleHeroes[i];
  154. }
  155. //initialization of AC->def name mapping
  156. std::ifstream acd;
  157. acd.open("config/AC_desc.txt", std::ios::binary);
  158. if(!acd.is_open())
  159. {
  160. tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
  161. }
  162. else
  163. {
  164. std::string buf;
  165. acd>>buf;
  166. int ACid, numberOfDefs;
  167. while(true)
  168. {
  169. std::vector< std::string > toAdd;
  170. acd>>ACid;
  171. if(ACid == -1)
  172. break;
  173. acd>>numberOfDefs;
  174. for(int g=0; g<numberOfDefs; ++g)
  175. {
  176. acd>>buf;
  177. toAdd.push_back(buf);
  178. }
  179. battleACToDef[ACid] = toAdd;
  180. }
  181. }
  182. spellEffectsPics = CDefHandler::giveDef("SpellInt.def");
  183. }
  184. Graphics::Graphics()
  185. {
  186. slotsPos.push_back(std::pair<int,int>(44,82));
  187. slotsPos.push_back(std::pair<int,int>(80,82));
  188. slotsPos.push_back(std::pair<int,int>(116,82));
  189. slotsPos.push_back(std::pair<int,int>(26,131));
  190. slotsPos.push_back(std::pair<int,int>(62,131));
  191. slotsPos.push_back(std::pair<int,int>(98,131));
  192. slotsPos.push_back(std::pair<int,int>(134,131));
  193. CDefHandler *smi, *smi2;
  194. std::vector<Task> tasks; //preparing list of graphics to load
  195. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  196. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  197. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  198. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  199. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  200. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  201. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  202. tasks += GET_DEF(artDefs,"ARTIFACT.DEF");
  203. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  204. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  205. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  206. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  207. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  208. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  209. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  210. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  211. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  212. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  213. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  214. tasks += GET_DEF(pskillsb,"PSKILL.DEF");
  215. tasks += GET_DEF(pskillsm,"PSKIL42.DEF");
  216. tasks += GET_DEF(resources,"RESOUR82.DEF");
  217. tasks += GET_DEF(un44,"UN44.DEF");
  218. tasks += GET_DEF(smallIcons,"ITPA.DEF");
  219. tasks += GET_DEF(resources32,"RESOURCE.DEF");
  220. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  221. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  222. tasks += GET_DEF(flags,"CREST58.DEF");
  223. tasks += GET_DEF(abils32,"SECSK32.DEF");
  224. tasks += GET_DEF(abils44,"SECSKILL.DEF");
  225. tasks += GET_DEF(abils82,"SECSK82.DEF");
  226. tasks += GET_DEF(spellscr,"SPELLSCR.DEF");
  227. std::ifstream ifs("config/cr_bgs.txt");
  228. int id;
  229. std::string name;
  230. while(!ifs.eof())
  231. {
  232. ifs >> id >> name;
  233. tasks += GET_SURFACE(backgrounds[id],name);
  234. name.replace(0,5,"TPCAS");
  235. tasks += GET_SURFACE(backgroundsm[id],name);
  236. }
  237. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  238. th.run();
  239. //handling 32x32px imgs
  240. smi->notFreeImgs = true;
  241. for (size_t i=0; i<smi->ourImages.size(); ++i)
  242. {
  243. smallImgs[i-2] = smi->ourImages[i].bitmap;
  244. }
  245. delete smi;
  246. smi2->notFreeImgs = true;
  247. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  248. {
  249. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  250. }
  251. delete smi2;
  252. }
  253. void Graphics::loadHeroPortraits()
  254. {
  255. std::ifstream of("config/portrety.txt");
  256. int numberOfPortraits;
  257. of>>numberOfPortraits;
  258. for (int j=0; j<numberOfPortraits; j++)
  259. {
  260. int ID;
  261. of>>ID;
  262. std::string path;
  263. of>>path;
  264. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  265. for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  266. {
  267. if(path[ff]=='S')
  268. {
  269. path[ff]='L';
  270. break;
  271. }
  272. }
  273. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  274. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  275. }
  276. of.close();
  277. }
  278. void Graphics::loadHeroAnim()
  279. {
  280. heroAnims.resize(F_NUMBER * 2);
  281. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  282. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  283. std::make_pair(2,14), std::make_pair(3,15);
  284. for(size_t i=0; i<heroAnims.size(); ++i)
  285. {
  286. std::stringstream nm;
  287. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  288. std::string name = nm.str();
  289. heroAnims[i] = CDefHandler::giveDef(name);
  290. int pom = 0; //how many groups has been rotated
  291. for(int o=7; pom<6; ++o)
  292. {
  293. for(int p=0;p<6;p++)
  294. {
  295. if(heroAnims[i]->ourImages[o].groupNumber==rotations[p].first)
  296. {
  297. for(int e=0; e<8; ++e)
  298. {
  299. Cimage nci;
  300. nci.bitmap = CSDL_Ext::rotate01(heroAnims[i]->ourImages[o+e].bitmap);
  301. nci.groupNumber = rotations[p].second;
  302. nci.imName = std::string();
  303. heroAnims[i]->ourImages.push_back(nci);
  304. if(pom>2) //we need only one frame for groups 13/14/15
  305. break;
  306. }
  307. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  308. o+=8;
  309. else //there is only one frame of 1/2/3
  310. o+=1;
  311. ++pom;
  312. if(p==2 && pom<4) //group1 starts at index 1
  313. o = 1;
  314. }
  315. }
  316. }
  317. for(size_t ff=0; ff<heroAnims[i]->ourImages.size(); ++ff)
  318. {
  319. CSDL_Ext::alphaTransform(heroAnims[i]->ourImages[ff].bitmap);
  320. }
  321. heroAnims[i]->alphaTransformed = true;
  322. }
  323. }
  324. void Graphics::loadHeroFlags(std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  325. {
  326. for(int i=0;i<8;i++)
  327. (this->*pr.first).push_back(CDefHandler::giveDef(pr.second[i]));
  328. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  329. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  330. for(int q=0; q<8; ++q)
  331. {
  332. for(size_t o=0; o<(this->*pr.first)[q]->ourImages.size(); ++o)
  333. {
  334. for(size_t p=0;p<rotations.size();p++)
  335. {
  336. if((this->*pr.first)[q]->ourImages[o].groupNumber==rotations[p].first)
  337. {
  338. for(int e=0; e<8; ++e)
  339. {
  340. Cimage nci;
  341. nci.bitmap = CSDL_Ext::rotate01((this->*pr.first)[q]->ourImages[o+e].bitmap);
  342. nci.groupNumber = rotations[p].second;
  343. nci.imName = std::string();
  344. (this->*pr.first)[q]->ourImages.push_back(nci);
  345. }
  346. o+=8;
  347. }
  348. }
  349. }
  350. if (mode)
  351. {
  352. for(size_t o=0; o<flags4[q]->ourImages.size(); ++o)
  353. {
  354. if(flags4[q]->ourImages[o].groupNumber==1)
  355. {
  356. for(int e=0; e<8; ++e)
  357. {
  358. Cimage nci;
  359. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  360. nci.groupNumber = 13;
  361. nci.imName = std::string();
  362. flags4[q]->ourImages.push_back(nci);
  363. }
  364. o+=8;
  365. }
  366. if(flags4[q]->ourImages[o].groupNumber==2)
  367. {
  368. for(int e=0; e<8; ++e)
  369. {
  370. Cimage nci;
  371. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  372. nci.groupNumber = 14;
  373. nci.imName = std::string();
  374. flags4[q]->ourImages.push_back(nci);
  375. }
  376. o+=8;
  377. }
  378. if(flags4[q]->ourImages[o].groupNumber==3)
  379. {
  380. for(int e=0; e<8; ++e)
  381. {
  382. Cimage nci;
  383. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  384. nci.groupNumber = 15;
  385. nci.imName = std::string();
  386. flags4[q]->ourImages.push_back(nci);
  387. }
  388. o+=8;
  389. }
  390. }
  391. }
  392. for(size_t ff=0; ff<(this->*pr.first)[q]->ourImages.size(); ++ff)
  393. {
  394. SDL_SetColorKey((this->*pr.first)[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  395. SDL_MapRGB((this->*pr.first)[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  396. );
  397. }
  398. (this->*pr.first)[q]->alphaTransformed = true;
  399. }
  400. }
  401. void Graphics::loadHeroFlags()
  402. {
  403. using namespace boost::assign;
  404. timeHandler th;
  405. std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > pr[4];
  406. pr[0].first = &Graphics::flags1;
  407. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  408. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  409. pr[1].first = &Graphics::flags2;
  410. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  411. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  412. pr[2].first = &Graphics::flags3;
  413. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  414. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  415. pr[3].first = &Graphics::flags4;
  416. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  417. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  418. boost::thread_group grupa;
  419. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true));
  420. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),false));
  421. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
  422. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
  423. grupa.join_all();
  424. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  425. }
  426. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  427. {
  428. if (ID==-1)
  429. return smallIcons->ourImages[0].bitmap;
  430. else if (ID==-2)
  431. return smallIcons->ourImages[1].bitmap;
  432. else if (ID==-3)
  433. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  434. else if (ID>F_NUMBER || ID<-3)
  435. #ifndef __GNUC__
  436. throw new std::exception("Invalid ID");
  437. #else
  438. throw new std::exception();
  439. #endif
  440. else
  441. {
  442. int pom = 3;
  443. if(!fort)
  444. pom+=F_NUMBER*2;
  445. pom += ID*2;
  446. if (!builded)
  447. pom--;
  448. return smallIcons->ourImages[pom].bitmap;
  449. }
  450. }
  451. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  452. {
  453. if(player==1) //it is actually blue...
  454. return;
  455. if(sur->format->BitsPerPixel == 8)
  456. {
  457. for(int i=0; i<32; ++i)
  458. {
  459. sur->format->palette->colors[224+i] = playerColorPalette[32*player+i];
  460. }
  461. }
  462. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  463. {
  464. for(int y=0; y<sur->h; ++y)
  465. {
  466. for(int x=0; x<sur->w; ++x)
  467. {
  468. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  469. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  470. {
  471. if(cp[2]>cp[1] && cp[2]>cp[0])
  472. {
  473. std::vector<long long int> sort1;
  474. sort1.push_back(cp[0]);
  475. sort1.push_back(cp[1]);
  476. sort1.push_back(cp[2]);
  477. std::vector< std::pair<long long int, Uint8*> > sort2;
  478. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  479. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  480. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  481. std::sort(sort1.begin(), sort1.end());
  482. if(sort2[0].first>sort2[1].first)
  483. std::swap(sort2[0], sort2[1]);
  484. if(sort2[1].first>sort2[2].first)
  485. std::swap(sort2[1], sort2[2]);
  486. if(sort2[0].first>sort2[1].first)
  487. std::swap(sort2[0], sort2[1]);
  488. for(int hh=0; hh<3; ++hh)
  489. {
  490. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  491. }
  492. }
  493. }
  494. else
  495. {
  496. if(
  497. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  498. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  499. )
  500. {
  501. std::vector<long long int> sort1;
  502. sort1.push_back(cp[2]);
  503. sort1.push_back(cp[1]);
  504. sort1.push_back(cp[0]);
  505. std::vector< std::pair<long long int, Uint8*> > sort2;
  506. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  507. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  508. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  509. std::sort(sort1.begin(), sort1.end());
  510. if(sort2[0].first>sort2[1].first)
  511. std::swap(sort2[0], sort2[1]);
  512. if(sort2[1].first>sort2[2].first)
  513. std::swap(sort2[1], sort2[2]);
  514. if(sort2[0].first>sort2[1].first)
  515. std::swap(sort2[0], sort2[1]);
  516. for(int hh=0; hh<3; ++hh)
  517. {
  518. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  519. }
  520. }
  521. }
  522. }
  523. }
  524. }
  525. }