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- #include "../lib/NetPacks.h"
- #include "../CCallback.h"
- #include "../client/Client.h"
- #include "../CPlayerInterface.h"
- #include "../CGameInfo.h"
- #include "../lib/Connection.h"
- #include "../hch/CGeneralTextHandler.h"
- #include "../hch/CDefObjInfoHandler.h"
- #include "../hch/CHeroHandler.h"
- #include "../hch/CObjectHandler.h"
- #include "../lib/VCMI_Lib.h"
- #include "../map.h"
- #include "../hch/CSpellHandler.h"
- #include "../mapHandler.h"
- #include <boost/bind.hpp>
- #include <boost/foreach.hpp>
- #include <boost/thread.hpp>
- #include <boost/thread/shared_mutex.hpp>
- //macro to avoid code duplication - calls given method with given arguments if interface for specific player is present
- #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
- if(vstd::contains(cl->playerint,player)) \
- cl->playerint[player]->function(__VA_ARGS__);
- /*
- * NetPacksClient.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- CSharedCond<std::set<CPack*> > mess(new std::set<CPack*>);
- void SetResources::applyCl( CClient *cl )
- {
- cl->playerint[player]->receivedResource(-1,-1);
- }
- void SetResource::applyCl( CClient *cl )
- {
- cl->playerint[player]->receivedResource(resid,val);
- }
- void SetPrimSkill::applyCl( CClient *cl )
- {
- const CGHeroInstance *h = GS(cl)->getHero(id);
- if(!h)
- {
- tlog1 << "Cannot find hero with ID " << id << std::endl;
- return;
- }
- INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
- }
- void SetSecSkill::applyCl( CClient *cl )
- {
- //TODO: inform interface?
- }
- void HeroVisitCastle::applyCl( CClient *cl )
- {
- if(start() && !garrison() && vstd::contains(cl->playerint,GS(cl)->getHero(hid)->tempOwner))
- {
- cl->playerint[GS(cl)->getHero(hid)->tempOwner]->heroVisitsTown(GS(cl)->getHero(hid),GS(cl)->getTown(tid));
- }
- }
- void ChangeSpells::applyCl( CClient *cl )
- {
- //TODO: inform interface?
- }
- void SetMana::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->getHero(hid);
- if(vstd::contains(cl->playerint,h->tempOwner))
- cl->playerint[h->tempOwner]->heroManaPointsChanged(h);
- }
- void SetMovePoints::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->getHero(hid);
- if(vstd::contains(cl->playerint,h->tempOwner))
- cl->playerint[h->tempOwner]->heroMovePointsChanged(h);
- }
- void FoWChange::applyCl( CClient *cl )
- {
- if(!vstd::contains(cl->playerint,player))
- return;
- if(mode)
- cl->playerint[player]->tileRevealed(tiles);
- else
- cl->playerint[player]->tileHidden(tiles);
- }
- void SetAvailableHeroes::applyCl( CClient *cl )
- {
- //TODO: inform interface?
- }
- void GiveBonus::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->getHero(hid);
- if(vstd::contains(cl->playerint,h->tempOwner))
- cl->playerint[h->tempOwner]->heroBonusChanged(h,h->bonuses.back(),true);
- }
- void ChangeObjPos::applyFirstCl( CClient *cl )
- {
- CGObjectInstance *obj = GS(cl)->map->objects[objid];
- if(flags & 1)
- CGI->mh->hideObject(obj);
- }
- void ChangeObjPos::applyCl( CClient *cl )
- {
- CGObjectInstance *obj = GS(cl)->map->objects[objid];
- if(flags & 1)
- CGI->mh->printObject(obj);
- }
- void RemoveObject::applyFirstCl( CClient *cl )
- {
- CGI->mh->hideObject(cl->getObj(id));
- CGHeroInstance *h = GS(cl)->getHero(id);
- if(h)
- {
- if(vstd::contains(cl->playerint,h->tempOwner))
- cl->playerint[h->tempOwner]->heroKilled(h);
- }
- }
- void RemoveObject::applyCl( CClient *cl )
- {
- }
- void TryMoveHero::applyFirstCl( CClient *cl )
- {
- if(result>1)
- CGI->mh->removeObject(GS(cl)->getHero(id));
- }
- void TryMoveHero::applyCl( CClient *cl )
- {
- HeroMoveDetails hmd(start,end,GS(cl)->getHero(id));
- hmd.style = result-1;
- hmd.successful = result;
- if(result>1)
- CGI->mh->printObject(hmd.ho);
- int player = hmd.ho->tempOwner;
- if(vstd::contains(cl->playerint,player))
- {
- cl->playerint[player]->tileRevealed(fowRevealed);
- }
- //notify interfaces about move
- for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
- {
- if(i->first >= PLAYER_LIMIT) continue;
- if(GS(cl)->players[i->first].fogOfWarMap[start.x-1][start.y][start.z] || GS(cl)->players[i->first].fogOfWarMap[end.x-1][end.y][end.z])
- {
- i->second->heroMoved(hmd);
- }
- }
- //add info for callback
- if(result<2)
- {
- mess.mx->lock();
- mess.res->insert(new TryMoveHero(*this));
- mess.mx->unlock();
- mess.cv->notify_all();
- }
- }
- void SetGarrisons::applyCl( CClient *cl )
- {
- for(std::map<ui32,CCreatureSet>::iterator i = garrs.begin(); i!=garrs.end(); i++)
- if(vstd::contains(cl->playerint,cl->getOwner(i->first)))
- cl->playerint[cl->getOwner(i->first)]->garrisonChanged(cl->getObj(i->first));
- }
- void NewStructures::applyCl( CClient *cl )
- {
- CGTownInstance *town = GS(cl)->getTown(tid);
- BOOST_FOREACH(si32 id, bid)
- {
- if(id==13) //fort or capitol
- {
- town->defInfo = GS(cl)->capitols[town->subID];
- }
- if(id ==7)
- {
- town->defInfo = GS(cl)->forts[town->subID];
- }
- if(vstd::contains(cl->playerint,town->tempOwner))
- cl->playerint[town->tempOwner]->buildChanged(town,id,1);
- }
- }
- void SetAvailableCreatures::applyCl( CClient *cl )
- {
- CGTownInstance *t = GS(cl)->getTown(tid);
- if(vstd::contains(cl->playerint,t->tempOwner))
- cl->playerint[t->tempOwner]->availableCreaturesChanged(t);
- }
- void SetHeroesInTown::applyCl( CClient *cl )
- {
- CGTownInstance *t = GS(cl)->getTown(tid);
- if(vstd::contains(cl->playerint,t->tempOwner))
- cl->playerint[t->tempOwner]->heroInGarrisonChange(t);
- }
- void SetHeroArtifacts::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->getHero(hid);
- CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : NULL);
- if(!player)
- return;
- player->heroArtifactSetChanged(h);
- BOOST_FOREACH(HeroBonus *bonus, gained)
- {
- player->heroBonusChanged(h,*bonus,true);
- }
- BOOST_FOREACH(HeroBonus *bonus, lost)
- {
- player->heroBonusChanged(h,*bonus,false);
- }
- }
- void HeroRecruited::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->map->heroes.back();
- if(h->subID != hid)
- {
- tlog1 << "Something wrong with hero recruited!\n";
- }
- CGI->mh->initHeroDef(h);
- if(vstd::contains(cl->playerint,h->tempOwner))
- {
- cl->playerint[h->tempOwner]->heroCreated(h);
- cl->playerint[h->tempOwner]->heroInGarrisonChange(GS(cl)->getTown(tid));
- }
- }
- void GiveHero::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->getHero(id);
- CGI->mh->initHeroDef(h);
- CGI->mh->printObject(h);
- cl->playerint[h->tempOwner]->heroCreated(h);
- }
- void GiveHero::applyFirstCl( CClient *cl )
- {
- CGI->mh->hideObject(GS(cl)->getHero(id));
- }
- void InfoWindow::applyCl( CClient *cl )
- {
- std::vector<Component*> comps;
- for(size_t i=0;i<components.size();i++)
- {
- comps.push_back(&components[i]);
- }
- std::string str = toString(text);
- if(vstd::contains(cl->playerint,player))
- cl->playerint[player]->showInfoDialog(str,comps);
- else
- tlog2 << "We received InfoWindow for not our player...\n";
- }
- void HeroLevelUp::applyCl( CClient *cl )
- {
- CGHeroInstance *h = GS(cl)->getHero(heroid);
- if(vstd::contains(cl->playerint,h->tempOwner))
- {
- boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,LOCPLINT->cb,_1,id));
- cl->playerint[h->tempOwner]->heroGotLevel((const CGHeroInstance *)h,(int)primskill,skills, callback);
- }
- }
- void BlockingDialog::applyCl( CClient *cl )
- {
- std::string str = toString(text);
- if(vstd::contains(cl->playerint,player))
- cl->playerint[player]->showBlockingDialog(str,components,id,selection(),cancel());
- else
- tlog2 << "We received YesNoDialog for not our player...\n";
- }
- void GarrisonDialog::applyCl(CClient *cl)
- {
- const CGHeroInstance *h = cl->getHero(hid);
- const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
- if(!vstd::contains(cl->playerint,h->getOwner()))
- return;
- boost::function<void()> callback = boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,id);
- cl->playerint[h->getOwner()]->showGarrisonDialog(obj,h,callback);
- }
- void BattleStart::applyCl( CClient *cl )
- {
- if(vstd::contains(cl->playerint,info->side1))
- cl->playerint[info->side1]->battleStart(&info->army1, &info->army2, info->tile, GS(cl)->getHero(info->hero1), GS(cl)->getHero(info->hero2), 0);
- if(vstd::contains(cl->playerint,info->side2))
- cl->playerint[info->side2]->battleStart(&info->army1, &info->army2, info->tile, GS(cl)->getHero(info->hero1), GS(cl)->getHero(info->hero2), 1);
- }
- void BattleNextRound::applyCl( CClient *cl )
- {
- if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side1]->battleNewRound(round);
- if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side2]->battleNewRound(round);
- }
- void BattleSetActiveStack::applyCl( CClient *cl )
- {
- int owner = GS(cl)->curB->getStack(stack)->owner;
- if(vstd::contains(cl->playerint,owner))
- boost::thread(boost::bind(&CClient::waitForMoveAndSend,cl,owner));
- }
- void BattleResult::applyFirstCl( CClient *cl )
- {
- if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side1]->battleEnd(this);
- if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side2]->battleEnd(this);
- }
- void BattleStackMoved::applyFirstCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStackMoved,stack,tile,distance,ending);
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStackMoved,stack,tile,distance,ending);
- }
- void BattleStackAttacked::applyCl( CClient *cl )
- {
- std::set<BattleStackAttacked> bsa;
- bsa.insert(*this);
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,bsa);
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,bsa);
- }
- void BattleAttack::applyFirstCl( CClient *cl )
- {
- if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side1]->battleAttack(this);
- if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side2]->battleAttack(this);
- }
- void BattleAttack::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,bsa);
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,bsa);
- }
- void StartAction::applyFirstCl( CClient *cl )
- {
- cl->curbaction = new BattleAction(ba);
- if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side1]->actionStarted(&ba);
- if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side2]->actionStarted(&ba);
- }
- void SpellCasted::applyCl( CClient *cl )
- {
- if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side1]->battleSpellCasted(this);
- if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side2]->battleSpellCasted(this);
- }
- void SetStackEffect::applyCl( CClient *cl )
- {
- SpellCasted sc;
- sc.id = effect.id;
- sc.side = 3; //doesn't matter
- sc.skill = effect.level;
- //informing about effects
- if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side1]->battleStacksEffectsSet(*this);
- if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
- cl->playerint[GS(cl)->curB->side2]->battleStacksEffectsSet(*this);
- }
- CGameState* CPackForClient::GS( CClient *cl )
- {
- return cl->gs;
- }
- void EndAction::applyCl( CClient *cl )
- {
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,actionFinished,cl->curbaction);
- INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,actionFinished,cl->curbaction);
- delete cl->curbaction;
- cl->curbaction = NULL;
- }
- void SystemMessage::applyCl( CClient *cl )
- {
- std::ostringstream str;
- str << "System message: " << text;
- tlog4 << str.str() << std::endl;
- if(LOCPLINT)
- LOCPLINT->cingconsole->print(str.str());
- }
- void YourTurn::applyCl( CClient *cl )
- {
- boost::thread(boost::bind(&CGameInterface::yourTurn,cl->playerint[player]));
- }
- void SaveGame::applyCl(CClient *cl)
- {
- CSaveFile save("Games" PATHSEPARATOR + fname + ".vcgm1");
- save << *cl;
- }
- void PlayerMessage::applyCl(CClient *cl)
- {
- std::ostringstream str;
- str << "Player "<<(int)player<<" sends a message: " << text;
- tlog4 << str.str() << std::endl;
- if(LOCPLINT)
- LOCPLINT->cingconsole->print(str.str());
- }
- void ShowInInfobox::applyCl(CClient *cl)
- {
- SComponent sc(c);
- sc.description = toString(text);
- if(cl->playerint[player]->human)
- {
- static_cast<CPlayerInterface*>(cl->playerint[player])->showComp(sc);
- }
- }
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