NetPacksClient.cpp 13 KB

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  1. #include "../lib/NetPacks.h"
  2. #include "../CCallback.h"
  3. #include "../client/Client.h"
  4. #include "../CPlayerInterface.h"
  5. #include "../CGameInfo.h"
  6. #include "../lib/Connection.h"
  7. #include "../hch/CGeneralTextHandler.h"
  8. #include "../hch/CDefObjInfoHandler.h"
  9. #include "../hch/CHeroHandler.h"
  10. #include "../hch/CObjectHandler.h"
  11. #include "../lib/VCMI_Lib.h"
  12. #include "../map.h"
  13. #include "../hch/CSpellHandler.h"
  14. #include "../mapHandler.h"
  15. #include <boost/bind.hpp>
  16. #include <boost/foreach.hpp>
  17. #include <boost/thread.hpp>
  18. #include <boost/thread/shared_mutex.hpp>
  19. //macro to avoid code duplication - calls given method with given arguments if interface for specific player is present
  20. #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
  21. if(vstd::contains(cl->playerint,player)) \
  22. cl->playerint[player]->function(__VA_ARGS__);
  23. /*
  24. * NetPacksClient.cpp, part of VCMI engine
  25. *
  26. * Authors: listed in file AUTHORS in main folder
  27. *
  28. * License: GNU General Public License v2.0 or later
  29. * Full text of license available in license.txt file, in main folder
  30. *
  31. */
  32. CSharedCond<std::set<CPack*> > mess(new std::set<CPack*>);
  33. void SetResources::applyCl( CClient *cl )
  34. {
  35. cl->playerint[player]->receivedResource(-1,-1);
  36. }
  37. void SetResource::applyCl( CClient *cl )
  38. {
  39. cl->playerint[player]->receivedResource(resid,val);
  40. }
  41. void SetPrimSkill::applyCl( CClient *cl )
  42. {
  43. const CGHeroInstance *h = GS(cl)->getHero(id);
  44. if(!h)
  45. {
  46. tlog1 << "Cannot find hero with ID " << id << std::endl;
  47. return;
  48. }
  49. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
  50. }
  51. void SetSecSkill::applyCl( CClient *cl )
  52. {
  53. //TODO: inform interface?
  54. }
  55. void HeroVisitCastle::applyCl( CClient *cl )
  56. {
  57. if(start() && !garrison() && vstd::contains(cl->playerint,GS(cl)->getHero(hid)->tempOwner))
  58. {
  59. cl->playerint[GS(cl)->getHero(hid)->tempOwner]->heroVisitsTown(GS(cl)->getHero(hid),GS(cl)->getTown(tid));
  60. }
  61. }
  62. void ChangeSpells::applyCl( CClient *cl )
  63. {
  64. //TODO: inform interface?
  65. }
  66. void SetMana::applyCl( CClient *cl )
  67. {
  68. CGHeroInstance *h = GS(cl)->getHero(hid);
  69. if(vstd::contains(cl->playerint,h->tempOwner))
  70. cl->playerint[h->tempOwner]->heroManaPointsChanged(h);
  71. }
  72. void SetMovePoints::applyCl( CClient *cl )
  73. {
  74. CGHeroInstance *h = GS(cl)->getHero(hid);
  75. if(vstd::contains(cl->playerint,h->tempOwner))
  76. cl->playerint[h->tempOwner]->heroMovePointsChanged(h);
  77. }
  78. void FoWChange::applyCl( CClient *cl )
  79. {
  80. if(!vstd::contains(cl->playerint,player))
  81. return;
  82. if(mode)
  83. cl->playerint[player]->tileRevealed(tiles);
  84. else
  85. cl->playerint[player]->tileHidden(tiles);
  86. }
  87. void SetAvailableHeroes::applyCl( CClient *cl )
  88. {
  89. //TODO: inform interface?
  90. }
  91. void GiveBonus::applyCl( CClient *cl )
  92. {
  93. CGHeroInstance *h = GS(cl)->getHero(hid);
  94. if(vstd::contains(cl->playerint,h->tempOwner))
  95. cl->playerint[h->tempOwner]->heroBonusChanged(h,h->bonuses.back(),true);
  96. }
  97. void ChangeObjPos::applyFirstCl( CClient *cl )
  98. {
  99. CGObjectInstance *obj = GS(cl)->map->objects[objid];
  100. if(flags & 1)
  101. CGI->mh->hideObject(obj);
  102. }
  103. void ChangeObjPos::applyCl( CClient *cl )
  104. {
  105. CGObjectInstance *obj = GS(cl)->map->objects[objid];
  106. if(flags & 1)
  107. CGI->mh->printObject(obj);
  108. }
  109. void RemoveObject::applyFirstCl( CClient *cl )
  110. {
  111. CGI->mh->hideObject(cl->getObj(id));
  112. CGHeroInstance *h = GS(cl)->getHero(id);
  113. if(h)
  114. {
  115. if(vstd::contains(cl->playerint,h->tempOwner))
  116. cl->playerint[h->tempOwner]->heroKilled(h);
  117. }
  118. }
  119. void RemoveObject::applyCl( CClient *cl )
  120. {
  121. }
  122. void TryMoveHero::applyFirstCl( CClient *cl )
  123. {
  124. if(result>1)
  125. CGI->mh->removeObject(GS(cl)->getHero(id));
  126. }
  127. void TryMoveHero::applyCl( CClient *cl )
  128. {
  129. HeroMoveDetails hmd(start,end,GS(cl)->getHero(id));
  130. hmd.style = result-1;
  131. hmd.successful = result;
  132. if(result>1)
  133. CGI->mh->printObject(hmd.ho);
  134. int player = hmd.ho->tempOwner;
  135. if(vstd::contains(cl->playerint,player))
  136. {
  137. cl->playerint[player]->tileRevealed(fowRevealed);
  138. }
  139. //notify interfaces about move
  140. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  141. {
  142. if(i->first >= PLAYER_LIMIT) continue;
  143. if(GS(cl)->players[i->first].fogOfWarMap[start.x-1][start.y][start.z] || GS(cl)->players[i->first].fogOfWarMap[end.x-1][end.y][end.z])
  144. {
  145. i->second->heroMoved(hmd);
  146. }
  147. }
  148. //add info for callback
  149. if(result<2)
  150. {
  151. mess.mx->lock();
  152. mess.res->insert(new TryMoveHero(*this));
  153. mess.mx->unlock();
  154. mess.cv->notify_all();
  155. }
  156. }
  157. void SetGarrisons::applyCl( CClient *cl )
  158. {
  159. for(std::map<ui32,CCreatureSet>::iterator i = garrs.begin(); i!=garrs.end(); i++)
  160. if(vstd::contains(cl->playerint,cl->getOwner(i->first)))
  161. cl->playerint[cl->getOwner(i->first)]->garrisonChanged(cl->getObj(i->first));
  162. }
  163. void NewStructures::applyCl( CClient *cl )
  164. {
  165. CGTownInstance *town = GS(cl)->getTown(tid);
  166. BOOST_FOREACH(si32 id, bid)
  167. {
  168. if(id==13) //fort or capitol
  169. {
  170. town->defInfo = GS(cl)->capitols[town->subID];
  171. }
  172. if(id ==7)
  173. {
  174. town->defInfo = GS(cl)->forts[town->subID];
  175. }
  176. if(vstd::contains(cl->playerint,town->tempOwner))
  177. cl->playerint[town->tempOwner]->buildChanged(town,id,1);
  178. }
  179. }
  180. void SetAvailableCreatures::applyCl( CClient *cl )
  181. {
  182. CGTownInstance *t = GS(cl)->getTown(tid);
  183. if(vstd::contains(cl->playerint,t->tempOwner))
  184. cl->playerint[t->tempOwner]->availableCreaturesChanged(t);
  185. }
  186. void SetHeroesInTown::applyCl( CClient *cl )
  187. {
  188. CGTownInstance *t = GS(cl)->getTown(tid);
  189. if(vstd::contains(cl->playerint,t->tempOwner))
  190. cl->playerint[t->tempOwner]->heroInGarrisonChange(t);
  191. }
  192. void SetHeroArtifacts::applyCl( CClient *cl )
  193. {
  194. CGHeroInstance *h = GS(cl)->getHero(hid);
  195. CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : NULL);
  196. if(!player)
  197. return;
  198. player->heroArtifactSetChanged(h);
  199. BOOST_FOREACH(HeroBonus *bonus, gained)
  200. {
  201. player->heroBonusChanged(h,*bonus,true);
  202. }
  203. BOOST_FOREACH(HeroBonus *bonus, lost)
  204. {
  205. player->heroBonusChanged(h,*bonus,false);
  206. }
  207. }
  208. void HeroRecruited::applyCl( CClient *cl )
  209. {
  210. CGHeroInstance *h = GS(cl)->map->heroes.back();
  211. if(h->subID != hid)
  212. {
  213. tlog1 << "Something wrong with hero recruited!\n";
  214. }
  215. CGI->mh->initHeroDef(h);
  216. if(vstd::contains(cl->playerint,h->tempOwner))
  217. {
  218. cl->playerint[h->tempOwner]->heroCreated(h);
  219. cl->playerint[h->tempOwner]->heroInGarrisonChange(GS(cl)->getTown(tid));
  220. }
  221. }
  222. void GiveHero::applyCl( CClient *cl )
  223. {
  224. CGHeroInstance *h = GS(cl)->getHero(id);
  225. CGI->mh->initHeroDef(h);
  226. CGI->mh->printObject(h);
  227. cl->playerint[h->tempOwner]->heroCreated(h);
  228. }
  229. void GiveHero::applyFirstCl( CClient *cl )
  230. {
  231. CGI->mh->hideObject(GS(cl)->getHero(id));
  232. }
  233. void InfoWindow::applyCl( CClient *cl )
  234. {
  235. std::vector<Component*> comps;
  236. for(size_t i=0;i<components.size();i++)
  237. {
  238. comps.push_back(&components[i]);
  239. }
  240. std::string str = toString(text);
  241. if(vstd::contains(cl->playerint,player))
  242. cl->playerint[player]->showInfoDialog(str,comps);
  243. else
  244. tlog2 << "We received InfoWindow for not our player...\n";
  245. }
  246. void HeroLevelUp::applyCl( CClient *cl )
  247. {
  248. CGHeroInstance *h = GS(cl)->getHero(heroid);
  249. if(vstd::contains(cl->playerint,h->tempOwner))
  250. {
  251. boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,LOCPLINT->cb,_1,id));
  252. cl->playerint[h->tempOwner]->heroGotLevel((const CGHeroInstance *)h,(int)primskill,skills, callback);
  253. }
  254. }
  255. void BlockingDialog::applyCl( CClient *cl )
  256. {
  257. std::string str = toString(text);
  258. if(vstd::contains(cl->playerint,player))
  259. cl->playerint[player]->showBlockingDialog(str,components,id,selection(),cancel());
  260. else
  261. tlog2 << "We received YesNoDialog for not our player...\n";
  262. }
  263. void GarrisonDialog::applyCl(CClient *cl)
  264. {
  265. const CGHeroInstance *h = cl->getHero(hid);
  266. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  267. if(!vstd::contains(cl->playerint,h->getOwner()))
  268. return;
  269. boost::function<void()> callback = boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,id);
  270. cl->playerint[h->getOwner()]->showGarrisonDialog(obj,h,callback);
  271. }
  272. void BattleStart::applyCl( CClient *cl )
  273. {
  274. if(vstd::contains(cl->playerint,info->side1))
  275. cl->playerint[info->side1]->battleStart(&info->army1, &info->army2, info->tile, GS(cl)->getHero(info->hero1), GS(cl)->getHero(info->hero2), 0);
  276. if(vstd::contains(cl->playerint,info->side2))
  277. cl->playerint[info->side2]->battleStart(&info->army1, &info->army2, info->tile, GS(cl)->getHero(info->hero1), GS(cl)->getHero(info->hero2), 1);
  278. }
  279. void BattleNextRound::applyCl( CClient *cl )
  280. {
  281. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  282. cl->playerint[GS(cl)->curB->side1]->battleNewRound(round);
  283. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  284. cl->playerint[GS(cl)->curB->side2]->battleNewRound(round);
  285. }
  286. void BattleSetActiveStack::applyCl( CClient *cl )
  287. {
  288. int owner = GS(cl)->curB->getStack(stack)->owner;
  289. if(vstd::contains(cl->playerint,owner))
  290. boost::thread(boost::bind(&CClient::waitForMoveAndSend,cl,owner));
  291. }
  292. void BattleResult::applyFirstCl( CClient *cl )
  293. {
  294. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  295. cl->playerint[GS(cl)->curB->side1]->battleEnd(this);
  296. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  297. cl->playerint[GS(cl)->curB->side2]->battleEnd(this);
  298. }
  299. void BattleStackMoved::applyFirstCl( CClient *cl )
  300. {
  301. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStackMoved,stack,tile,distance,ending);
  302. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStackMoved,stack,tile,distance,ending);
  303. }
  304. void BattleStackAttacked::applyCl( CClient *cl )
  305. {
  306. std::set<BattleStackAttacked> bsa;
  307. bsa.insert(*this);
  308. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,bsa);
  309. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,bsa);
  310. }
  311. void BattleAttack::applyFirstCl( CClient *cl )
  312. {
  313. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  314. cl->playerint[GS(cl)->curB->side1]->battleAttack(this);
  315. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  316. cl->playerint[GS(cl)->curB->side2]->battleAttack(this);
  317. }
  318. void BattleAttack::applyCl( CClient *cl )
  319. {
  320. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,bsa);
  321. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,bsa);
  322. }
  323. void StartAction::applyFirstCl( CClient *cl )
  324. {
  325. cl->curbaction = new BattleAction(ba);
  326. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  327. cl->playerint[GS(cl)->curB->side1]->actionStarted(&ba);
  328. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  329. cl->playerint[GS(cl)->curB->side2]->actionStarted(&ba);
  330. }
  331. void SpellCasted::applyCl( CClient *cl )
  332. {
  333. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  334. cl->playerint[GS(cl)->curB->side1]->battleSpellCasted(this);
  335. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  336. cl->playerint[GS(cl)->curB->side2]->battleSpellCasted(this);
  337. }
  338. void SetStackEffect::applyCl( CClient *cl )
  339. {
  340. SpellCasted sc;
  341. sc.id = effect.id;
  342. sc.side = 3; //doesn't matter
  343. sc.skill = effect.level;
  344. //informing about effects
  345. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  346. cl->playerint[GS(cl)->curB->side1]->battleStacksEffectsSet(*this);
  347. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  348. cl->playerint[GS(cl)->curB->side2]->battleStacksEffectsSet(*this);
  349. }
  350. CGameState* CPackForClient::GS( CClient *cl )
  351. {
  352. return cl->gs;
  353. }
  354. void EndAction::applyCl( CClient *cl )
  355. {
  356. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,actionFinished,cl->curbaction);
  357. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,actionFinished,cl->curbaction);
  358. delete cl->curbaction;
  359. cl->curbaction = NULL;
  360. }
  361. void SystemMessage::applyCl( CClient *cl )
  362. {
  363. std::ostringstream str;
  364. str << "System message: " << text;
  365. tlog4 << str.str() << std::endl;
  366. if(LOCPLINT)
  367. LOCPLINT->cingconsole->print(str.str());
  368. }
  369. void YourTurn::applyCl( CClient *cl )
  370. {
  371. boost::thread(boost::bind(&CGameInterface::yourTurn,cl->playerint[player]));
  372. }
  373. void SaveGame::applyCl(CClient *cl)
  374. {
  375. CSaveFile save("Games" PATHSEPARATOR + fname + ".vcgm1");
  376. save << *cl;
  377. }
  378. void PlayerMessage::applyCl(CClient *cl)
  379. {
  380. std::ostringstream str;
  381. str << "Player "<<(int)player<<" sends a message: " << text;
  382. tlog4 << str.str() << std::endl;
  383. if(LOCPLINT)
  384. LOCPLINT->cingconsole->print(str.str());
  385. }
  386. void ShowInInfobox::applyCl(CClient *cl)
  387. {
  388. SComponent sc(c);
  389. sc.description = toString(text);
  390. if(cl->playerint[player]->human)
  391. {
  392. static_cast<CPlayerInterface*>(cl->playerint[player])->showComp(sc);
  393. }
  394. }