| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- #ifndef __CBUILDINGHANDLER_H__
- #define __CBUILDINGHANDLER_H__
- #include "../global.h"
- #include <map>
- #include <vector>
- /*
- * CBuildingHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- //enum EbuildingType {NEUTRAL=-1, CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX};
- class DLL_EXPORT CBuilding //a typical building encountered in every castle ;]
- {
- public:
- int tid, bid; //town ID and structure ID
- std::vector<int> resources;
- std::string name;
- std::string description;
- const std::string &Name();
- const std::string &Description();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & tid & bid & resources & name & description;
- }
- };
- class DLL_EXPORT CBuildingHandler
- {
- public:
- std::map<int, std::map<int, CBuilding*> > buildings; ///< first int is the castle ID, second the building ID (in ERM-U format)
- std::map<int, std::pair<std::string,std::vector< std::vector< std::vector<int> > > > > hall; //map<castle ID, pair<hall bg name, std::vector< std::vector<building id> >[5]> - external vector is the vector of buildings in the row, internal is the list of buildings for the specific slot
- void loadBuildings(); //main loader
- ~CBuildingHandler();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & buildings & hall;
- }
- };
- #endif // __CBUILDINGHANDLER_H__
|