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- #define VCMI_DLL
- #include "../stdafx.h"
- #include "CHeroHandler.h"
- #include "CLodHandler.h"
- #include "../lib/VCMI_Lib.h"
- #include "../lib/JsonNode.h"
- #include <iomanip>
- #include <sstream>
- #include <fstream>
- #include <boost/version.hpp>
- #if BOOST_VERSION >= 103800
- #include <boost/spirit/include/classic.hpp>
- #else
- #include <boost/spirit.hpp>
- #endif
- #include <boost/foreach.hpp>
- using namespace boost::spirit;
- extern CLodHandler * bitmaph;
- void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
- /*
- * CHeroHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- CHeroClass::CHeroClass()
- {
- skillLimit = 8;
- }
- CHeroClass::~CHeroClass()
- {
- }
- int CHeroClass::chooseSecSkill(const std::set<int> & possibles) const //picks secondary skill out from given possibilities
- {
- if(possibles.size()==1)
- return *possibles.begin();
- int totalProb = 0;
- for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
- {
- totalProb += proSec[*i];
- }
- int ran = rand()%totalProb;
- for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
- {
- ran -= proSec[*i];
- if(ran<0)
- return *i;
- }
- throw std::string("Cannot pick secondary skill!");
- }
- EAlignment CHeroClass::getAlignment()
- {
- return (EAlignment)alignment;
- }
- int CObstacleInfo::getWidth() const
- {
- int ret = 1;
- int line = 1;
- for(int h=0; h<blockmap.size(); ++h)
- {
- int cur = - line/2;
- switch(blockmap[h])
- {
- case 'X' : case 'N':
- ++cur;
- break;
- case 'L':
- if(cur > ret)
- ret = cur;
- ++line;
- break;
- }
- }
- return ret;
- }
- int CObstacleInfo::getHeight() const
- {
- int ret = 1;
- for(int h=0; h<blockmap.size(); ++h)
- {
- if(blockmap[h] == 'L')
- {
- ++ret;
- }
- }
- return ret;
- }
- std::vector<THex> CObstacleInfo::getBlocked(THex hex) const
- {
- std::vector<THex> ret;
- int cur = hex; //currently browsed hex
- int curBeg = hex; //beginning of current line
- for(int h=0; h<blockmap.size(); ++h)
- {
- switch(blockmap[h])
- {
- case 'X':
- ret.push_back(cur);
- ++cur;
- break;
- case 'L':
- cur = curBeg + BFIELD_WIDTH;
- if((cur/BFIELD_WIDTH)%2 == 1)
- {
- cur--;
- }
- curBeg = cur;
- break;
- case 'N':
- ++cur;
- break;
- }
- }
- return ret;
- }
- THex CObstacleInfo::getMaxBlocked(THex hex) const
- {
- std::vector<THex> blocked = getBlocked(hex);
- return *std::max_element(blocked.begin(), blocked.end());
- }
- CHeroHandler::~CHeroHandler()
- {
- for (int i = 0; i < heroes.size(); i++)
- heroes[i].dellNull();
- for (int i = 0; i < heroClasses.size(); i++)
- delete heroClasses[i];
- }
- CHeroHandler::CHeroHandler()
- {}
- void CHeroHandler::loadObstacles()
- {
- const JsonNode config(DATA_DIR "/config/obstacles.json");
- BOOST_FOREACH(const JsonNode &obs, config["obstacles"].Vector()) {
- CObstacleInfo obi;
- obi.ID = obs["id"].Float();
- obi.defName = obs["defname"].String();
- obi.blockmap = obs["blockmap"].String();
- obi.allowedTerrains = obs["terrains"].String();
- obi.posShift.first = obs["shift_x"].Float();
- obi.posShift.second = obs["shift_y"].Float();
- obstacles[obi.ID] = obi;
- }
- }
- void CHeroHandler::loadPuzzleInfo()
- {
- const JsonNode config(DATA_DIR "/config/puzzle_map.json");
- int faction = 0;
- BOOST_FOREACH(const JsonNode &puzzle, config["puzzles"].Vector()) {
- int idx = 0;
- BOOST_FOREACH(const JsonNode &piece, puzzle.Vector()) {
- SPuzzleInfo spi;
- spi.x = piece["x"].Float();
- spi.y = piece["y"].Float();
- spi.whenUncovered = piece["order"].Float();
- spi.number = idx;
-
- // filename calculation
- std::ostringstream suffix;
- suffix << std::setfill('0') << std::setw(2);
- suffix << idx << ".BMP";
- static const std::string factionToInfix[F_NUMBER] = {"CAS", "RAM", "TOW", "INF", "NEC", "DUN", "STR", "FOR", "ELE"};
- spi.filename = "PUZ" + factionToInfix[faction] + suffix.str();
- puzzleInfo[faction].push_back(spi);
- idx ++;
- }
- assert(idx == PUZZLES_PER_FACTION);
- faction ++;
- }
- assert(faction == F_NUMBER);
- }
- void CHeroHandler::loadHeroes()
- {
- VLC->heroh = this;
- std::string buf = bitmaph->getTextFile("HOTRAITS.TXT");
- int it=0;
- std::string dump;
- for(int i=0; i<2; ++i)
- {
- loadToIt(dump,buf,it,3);
- }
- int numberOfCurrentClassHeroes = 0;
- int currentClass = 0;
- int additHero = 0;
- CHero::EHeroClasses addTab[12];
- addTab[0] = CHero::KNIGHT;
- addTab[1] = CHero::WITCH;
- addTab[2] = CHero::KNIGHT;
- addTab[3] = CHero::WIZARD;
- addTab[4] = CHero::RANGER;
- addTab[5] = CHero::BARBARIAN;
- addTab[6] = CHero::DEATHKNIGHT;
- addTab[7] = CHero::WARLOCK;
- addTab[8] = CHero::KNIGHT;
- addTab[9] = CHero::WARLOCK;
- addTab[10] = CHero::BARBARIAN;
- addTab[11] = CHero::DEMONIAC;
-
- for (int i=0; i<HEROES_QUANTITY; i++)
- {
- CHero * nher = new CHero;
- if(currentClass<18)
- {
- nher->heroType = static_cast<CHero::EHeroClasses>(currentClass);
- ++numberOfCurrentClassHeroes;
- if(numberOfCurrentClassHeroes==8)
- {
- numberOfCurrentClassHeroes = 0;
- ++currentClass;
- }
- }
- else
- {
- nher->heroType = addTab[additHero++];
- }
- std::string pom ;
- loadToIt(nher->name,buf,it,4);
- for(int x=0;x<3;x++)
- {
- loadToIt(pom,buf,it,4);
- nher->lowStack[x] = atoi(pom.c_str());
- loadToIt(pom,buf,it,4);
- nher->highStack[x] = atoi(pom.c_str());
- loadToIt(nher->refTypeStack[x],buf,it,(x==2) ? (3) : (4));
- int hlp = nher->refTypeStack[x].find_first_of(' ',0);
- if(hlp>=0)
- nher->refTypeStack[x].replace(hlp,1,"");
- }
-
- nher->ID = heroes.size();
- heroes.push_back(nher);
- }
- // Load heroes information
- const JsonNode config(DATA_DIR "/config/heroes.json");
- BOOST_FOREACH(const JsonNode &hero, config["heroes"].Vector()) {
- int hid = hero["id"].Float();
- const JsonNode *value;
- // sex: 0=male, 1=female
- heroes[hid]->sex = !!hero["female"].Bool();
- BOOST_FOREACH(const JsonNode &set, hero["skill_set"].Vector()) {
- heroes[hid]->secSkillsInit.push_back(std::make_pair(set["skill"].Float(), set["level"].Float()));
- }
- value = &hero["spell"];
- if (!value->isNull()) {
- heroes[hid]->startingSpell = value->Float();
- }
- value = &hero["specialties"];
- if (!value->isNull()) {
- BOOST_FOREACH(const JsonNode &specialty, value->Vector()) {
- SSpecialtyInfo dummy;
- dummy.type = specialty["type"].Float();
- dummy.val = specialty["val"].Float();
- dummy.subtype = specialty["subtype"].Float();
- dummy.additionalinfo = specialty["info"].Float();
- heroes[hid]->spec.push_back(dummy); //put a copy of dummy
- }
- }
- }
- loadHeroClasses();
- initHeroClasses();
- expPerLevel.push_back(0);
- expPerLevel.push_back(1000);
- expPerLevel.push_back(2000);
- expPerLevel.push_back(3200);
- expPerLevel.push_back(4600);
- expPerLevel.push_back(6200);
- expPerLevel.push_back(8000);
- expPerLevel.push_back(10000);
- expPerLevel.push_back(12200);
- expPerLevel.push_back(14700);
- expPerLevel.push_back(17500);
- expPerLevel.push_back(20600);
- expPerLevel.push_back(24320);
- expPerLevel.push_back(28784);
- expPerLevel.push_back(34140);
- while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
- {
- int i = expPerLevel.size() - 1;
- expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
- }
- expPerLevel.pop_back();//last value is broken
- //ballistics info
- buf = bitmaph->getTextFile("BALLIST.TXT");
- it = 0;
- for(int i=0; i<22; ++i)
- {
- loadToIt(dump,buf,it,4);
- }
- for(int lvl=0; lvl<4; ++lvl)
- {
- CHeroHandler::SBallisticsLevelInfo bli;
- si32 tempNum;
- loadToIt(tempNum,buf,it,4);
- bli.keep = tempNum;
- loadToIt(tempNum,buf,it,4);
- bli.tower = tempNum;
- loadToIt(tempNum,buf,it,4);
- bli.gate = tempNum;
- loadToIt(tempNum,buf,it,4);
- bli.wall = tempNum;
- loadToIt(tempNum,buf,it,4);
- bli.shots = tempNum;
- loadToIt(tempNum,buf,it,4);
- bli.noDmg = tempNum;
- loadToIt(tempNum,buf,it,4);
- bli.oneDmg = tempNum;
- loadToIt(tempNum,buf,it,4);
- bli.twoDmg = tempNum;
- loadToIt(tempNum,buf,it,4);
- bli.sum = tempNum;
- if(lvl!=3)
- {
- loadToIt(dump,buf,it,4);
- }
- ballistics.push_back(bli);
- }
- }
- void CHeroHandler::loadHeroClasses()
- {
- std::istringstream str(bitmaph->getTextFile("HCTRAITS.TXT")); //we'll be reading from it
- const int BUFFER_SIZE = 5000;
- char buffer[BUFFER_SIZE+1];
- for(int i=0; i<3; ++i) str.getline(buffer, BUFFER_SIZE); //omiting rubbish
- for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
- {
- CHeroClass * hc = new CHeroClass;
- hc->alignment = ss / 6;
- char name[BUFFER_SIZE+1];
- str.get(name, BUFFER_SIZE, '\t');
- hc->name = name;
- //workaround for locale issue (different localisations use different decimal separator)
- int intPart,fracPart;
- str >> intPart;
- str.ignore();//ignore decimal separator
- str >> fracPart;
- hc->aggression = intPart + fracPart/100.0f;
-
- str >> hc->initialAttack;
- str >> hc->initialDefence;
- str >> hc->initialPower;
- str >> hc->initialKnowledge;
- hc->primChance.resize(PRIMARY_SKILLS);
- for(int x=0; x<PRIMARY_SKILLS; ++x)
- {
- str >> hc->primChance[x].first;
- }
- for(int x=0; x<PRIMARY_SKILLS; ++x)
- {
- str >> hc->primChance[x].second;
- }
- hc->proSec.resize(SKILL_QUANTITY);
- for(int dd=0; dd<SKILL_QUANTITY; ++dd)
- {
- str >> hc->proSec[dd];
- }
- for(int dd=0; dd<ARRAY_COUNT(hc->selectionProbability); ++dd)
- {
- str >> hc->selectionProbability[dd];
- }
- heroClasses.push_back(hc);
- str.getline(buffer, BUFFER_SIZE); //removing end of line characters
- }
- }
- void CHeroHandler::initHeroClasses()
- {
- for(int gg=0; gg<heroes.size(); ++gg)
- {
- heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
- }
- initTerrainCosts();
- loadNativeTerrains();
- }
- unsigned int CHeroHandler::level (ui64 experience) const
- {
- int i;
- if (experience <= expPerLevel.back())
- {
- for (i = expPerLevel.size()-1; experience < expPerLevel[i]; i--);
- return i + 1;
- }
- else
- {
- i = expPerLevel.size() - 1;
- while (experience > reqExp (i))
- i++;
- return i;
- }
- }
- ui64 CHeroHandler::reqExp (unsigned int level) const
- {
- if(!level)
- return 0;
- if (level <= expPerLevel.size())
- {
- return expPerLevel[level-1];
- }
- else
- {
- tlog3 << "A hero has reached unsupported amount of experience\n";
- return expPerLevel[expPerLevel.size()-1];
- }
- }
- void CHeroHandler::initTerrainCosts()
- {
- std::ifstream inp;
- inp.open(DATA_DIR "/config/TERCOSTS.TXT", std::ios_base::in|std::ios_base::binary);
- if(!inp.is_open())
- {
- tlog1 << "Error while opening config/TERCOSTS.TXT file!" << std::endl;
- }
- int tynum;
- inp>>tynum;
- for(int i=0; i<2*tynum; i+=2)
- {
- int catNum;
- inp>>catNum;
- for(int k=0; k<catNum; ++k)
- {
- int curCost;
- inp>>curCost;
- heroClasses[i]->terrCosts.push_back(curCost);
- heroClasses[i+1]->terrCosts.push_back(curCost);
- }
- }
- inp.close();
- }
- void CHeroHandler::loadNativeTerrains()
- {
- std::ifstream inp;
- inp.open(DATA_DIR "/config/native_terrains.txt", std::ios_base::in|std::ios_base::binary);
- if(!inp.is_open())
- {
- tlog1 << "Error while opening config/native_terrains.txt file!" << std::endl;
- }
- const int MAX_ELEM = 1000;
- char buf[MAX_ELEM+1];
- inp.getline(buf, MAX_ELEM);
- inp.getline(buf, MAX_ELEM);
- nativeTerrains.resize(F_NUMBER);
- for(int i=0; i<F_NUMBER; ++i)
- {
- int faction, terrain;
- inp >> faction;
- inp >> terrain;
- nativeTerrains[faction] = terrain;
- }
- inp.close();
- }
- CHero::CHero()
- {
- startingSpell = -1;
- sex = 0xff;
- }
- CHero::~CHero()
- {
- }
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