CVideoHandler.cpp 9.2 KB

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  1. #include "StdInc.h"
  2. #include <SDL.h>
  3. #include "CVideoHandler.h"
  4. #include "gui/CGuiHandler.h"
  5. #include "gui/SDL_Extensions.h"
  6. #include "CPlayerInterface.h"
  7. #include "../lib/filesystem/Filesystem.h"
  8. extern CGuiHandler GH; //global gui handler
  9. #ifndef DISABLE_VIDEO
  10. //reads events and returns true on key down
  11. static bool keyDown()
  12. {
  13. SDL_Event ev;
  14. while(SDL_PollEvent(&ev))
  15. {
  16. if(ev.type == SDL_KEYDOWN || ev.type == SDL_MOUSEBUTTONDOWN)
  17. return true;
  18. }
  19. return false;
  20. }
  21. #ifdef _MSC_VER
  22. #pragma comment(lib, "avcodec.lib")
  23. #pragma comment(lib, "avutil.lib")
  24. #pragma comment(lib, "avformat.lib")
  25. #pragma comment(lib, "swscale.lib")
  26. #endif // _MSC_VER
  27. // Define a set of functions to read data
  28. static int lodRead(void* opaque, uint8_t* buf, int size)
  29. {
  30. auto video = reinterpret_cast<CVideoPlayer *>(opaque);
  31. return video->data->read(buf, size);
  32. }
  33. static si64 lodSeek(void * opaque, si64 pos, int whence)
  34. {
  35. auto video = reinterpret_cast<CVideoPlayer *>(opaque);
  36. if (whence & AVSEEK_SIZE)
  37. return video->data->getSize();
  38. return video->data->seek(pos);
  39. }
  40. CVideoPlayer::CVideoPlayer()
  41. {
  42. format = nullptr;
  43. frame = nullptr;
  44. codec = nullptr;
  45. sws = nullptr;
  46. texture = nullptr;
  47. dest = nullptr;
  48. context = nullptr;
  49. // Register codecs. TODO: May be overkill. Should call a
  50. // combination of av_register_input_format() /
  51. // av_register_output_format() / av_register_protocol() instead.
  52. av_register_all();
  53. }
  54. bool CVideoPlayer::open(std::string fname, bool scale/* = false*/)
  55. {
  56. return open(fname, true, false);
  57. }
  58. // loop = to loop through the video
  59. // useOverlay = directly write to the screen.
  60. bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay, bool scale /*= false*/)
  61. {
  62. close();
  63. this->fname = fname;
  64. refreshWait = 3;
  65. refreshCount = -1;
  66. doLoop = loop;
  67. ResourceID resource(std::string("Video/") + fname, EResType::VIDEO);
  68. if (!CResourceHandler::get()->existsResource(resource))
  69. {
  70. logGlobal->errorStream() << "Error: video " << resource.getName() << " was not found";
  71. return false;
  72. }
  73. data = CResourceHandler::get()->load(resource);
  74. static const int BUFFER_SIZE = 4096;
  75. unsigned char * buffer = (unsigned char *)av_malloc(BUFFER_SIZE);// will be freed by ffmpeg
  76. context = avio_alloc_context( buffer, BUFFER_SIZE, 0, (void *)this, lodRead, nullptr, lodSeek);
  77. format = avformat_alloc_context();
  78. format->pb = context;
  79. // filename is not needed - file was already open and stored in this->data;
  80. int avfopen = avformat_open_input(&format, "dummyFilename", nullptr, nullptr);
  81. if (avfopen != 0)
  82. {
  83. return false;
  84. }
  85. // Retrieve stream information
  86. if (avformat_find_stream_info(format, nullptr) < 0)
  87. return false;
  88. // Find the first video stream
  89. stream = -1;
  90. for(ui32 i=0; i<format->nb_streams; i++)
  91. {
  92. if (format->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO)
  93. {
  94. stream = i;
  95. break;
  96. }
  97. }
  98. if (stream < 0)
  99. // No video stream in that file
  100. return false;
  101. // Get a pointer to the codec context for the video stream
  102. codecContext = format->streams[stream]->codec;
  103. // Find the decoder for the video stream
  104. codec = avcodec_find_decoder(codecContext->codec_id);
  105. if (codec == nullptr)
  106. {
  107. // Unsupported codec
  108. return false;
  109. }
  110. // Open codec
  111. if ( avcodec_open2(codecContext, codec, nullptr) < 0 )
  112. {
  113. // Could not open codec
  114. codec = nullptr;
  115. return false;
  116. }
  117. // Allocate video frame
  118. #ifdef VCMI_USE_OLD_AVUTIL
  119. frame = avcodec_alloc_frame();
  120. #else
  121. frame = av_frame_alloc();
  122. #endif
  123. //setup scaling
  124. if(scale)
  125. {
  126. pos.w = screen->w;
  127. pos.h = screen->h;
  128. }
  129. else
  130. {
  131. pos.w = codecContext->width;
  132. pos.h = codecContext->height;
  133. }
  134. // Allocate a place to put our YUV image on that screen
  135. if (useOverlay)
  136. {
  137. texture = SDL_CreateTexture( mainRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STATIC, pos.w, pos.h);
  138. }
  139. else
  140. {
  141. dest = CSDL_Ext::newSurface(pos.w, pos.h);
  142. destRect.x = destRect.y = 0;
  143. destRect.w = pos.w;
  144. destRect.h = pos.h;
  145. }
  146. if (texture == nullptr && dest == nullptr)
  147. return false;
  148. if (texture)
  149. { // Convert the image into YUV format that SDL uses
  150. sws = sws_getContext(codecContext->width, codecContext->height, codecContext->pix_fmt,
  151. pos.w, pos.h,
  152. AV_PIX_FMT_YUV420P,
  153. SWS_BICUBIC, nullptr, nullptr, nullptr);
  154. }
  155. else
  156. {
  157. AVPixelFormat screenFormat = AV_PIX_FMT_NONE;
  158. if (screen->format->Bshift > screen->format->Rshift)
  159. {
  160. // this a BGR surface
  161. switch (screen->format->BytesPerPixel)
  162. {
  163. case 2: screenFormat = AV_PIX_FMT_BGR565; break;
  164. case 3: screenFormat = AV_PIX_FMT_BGR24; break;
  165. case 4: screenFormat = AV_PIX_FMT_BGR32; break;
  166. default: return false;
  167. }
  168. }
  169. else
  170. {
  171. // this a RGB surface
  172. switch (screen->format->BytesPerPixel)
  173. {
  174. case 2: screenFormat = AV_PIX_FMT_RGB565; break;
  175. case 3: screenFormat = AV_PIX_FMT_RGB24; break;
  176. case 4: screenFormat = AV_PIX_FMT_RGB32; break;
  177. default: return false;
  178. }
  179. }
  180. sws = sws_getContext(codecContext->width, codecContext->height, codecContext->pix_fmt,
  181. pos.w, pos.h, screenFormat,
  182. SWS_BICUBIC, nullptr, nullptr, nullptr);
  183. }
  184. if (sws == nullptr)
  185. return false;
  186. return true;
  187. }
  188. // Read the next frame. Return false on error/end of file.
  189. bool CVideoPlayer::nextFrame()
  190. {
  191. AVPacket packet;
  192. int frameFinished = 0;
  193. bool gotError = false;
  194. if (sws == nullptr)
  195. return false;
  196. while(!frameFinished)
  197. {
  198. int ret = av_read_frame(format, &packet);
  199. if (ret < 0)
  200. {
  201. // Error. It's probably an end of file.
  202. if (doLoop && !gotError)
  203. {
  204. // Rewind
  205. if (av_seek_frame(format, stream, 0, AVSEEK_FLAG_BYTE) < 0)
  206. break;
  207. gotError = true;
  208. }
  209. else
  210. {
  211. break;
  212. }
  213. }
  214. else
  215. {
  216. // Is this a packet from the video stream?
  217. if (packet.stream_index == stream)
  218. {
  219. // Decode video frame
  220. avcodec_decode_video2(codecContext, frame, &frameFinished, &packet);
  221. // Did we get a video frame?
  222. if (frameFinished)
  223. {
  224. AVPicture pict;
  225. if (texture) {
  226. avpicture_alloc(&pict, AV_PIX_FMT_YUV420P, pos.w, pos.h);
  227. sws_scale(sws, frame->data, frame->linesize,
  228. 0, codecContext->height, pict.data, pict.linesize);
  229. SDL_UpdateYUVTexture(texture, NULL, pict.data[0], pict.linesize[0],
  230. pict.data[1], pict.linesize[1],
  231. pict.data[2], pict.linesize[2]);
  232. avpicture_free(&pict);
  233. }
  234. else
  235. {
  236. pict.data[0] = (ui8 *)dest->pixels;
  237. pict.linesize[0] = dest->pitch;
  238. sws_scale(sws, frame->data, frame->linesize,
  239. 0, codecContext->height, pict.data, pict.linesize);
  240. }
  241. }
  242. }
  243. av_free_packet(&packet);
  244. }
  245. }
  246. return frameFinished != 0;
  247. }
  248. void CVideoPlayer::show( int x, int y, SDL_Surface *dst, bool update )
  249. {
  250. if (sws == nullptr)
  251. return;
  252. pos.x = x;
  253. pos.y = y;
  254. CSDL_Ext::blitSurface(dest, &destRect, dst, &pos);
  255. if (update)
  256. SDL_UpdateRect(dst, pos.x, pos.y, pos.w, pos.h);
  257. }
  258. void CVideoPlayer::redraw( int x, int y, SDL_Surface *dst, bool update )
  259. {
  260. show(x, y, dst, update);
  261. }
  262. void CVideoPlayer::update( int x, int y, SDL_Surface *dst, bool forceRedraw, bool update )
  263. {
  264. if (sws == nullptr)
  265. return;
  266. if (refreshCount <= 0)
  267. {
  268. refreshCount = refreshWait;
  269. if (nextFrame())
  270. show(x,y,dst,update);
  271. else
  272. {
  273. open(fname);
  274. nextFrame();
  275. // The y position is wrong at the first frame.
  276. // Note: either the windows player or the linux player is
  277. // broken. Compensate here until the bug is found.
  278. show(x, y--, dst, update);
  279. }
  280. }
  281. else
  282. {
  283. redraw(x, y, dst, update);
  284. }
  285. refreshCount --;
  286. }
  287. void CVideoPlayer::close()
  288. {
  289. fname = "";
  290. if (sws)
  291. {
  292. sws_freeContext(sws);
  293. sws = nullptr;
  294. }
  295. if (texture)
  296. {
  297. SDL_DestroyTexture(texture);
  298. texture = nullptr;
  299. }
  300. if (dest)
  301. {
  302. SDL_FreeSurface(dest);
  303. dest = nullptr;
  304. }
  305. if (frame)
  306. {
  307. #ifdef VCMI_USE_OLD_AVUTIL
  308. av_free(frame);
  309. frame = nullptr;
  310. #else
  311. av_frame_free(&frame);//will be set to null
  312. #endif
  313. }
  314. if (codec)
  315. {
  316. avcodec_close(codecContext);
  317. codec = nullptr;
  318. codecContext = nullptr;
  319. }
  320. if (format)
  321. {
  322. avformat_close_input(&format);
  323. }
  324. if (context)
  325. {
  326. av_free(context);
  327. context = nullptr;
  328. }
  329. }
  330. // Plays a video. Only works for overlays.
  331. bool CVideoPlayer::playVideo(int x, int y, SDL_Surface *dst, bool stopOnKey)
  332. {
  333. // Note: either the windows player or the linux player is
  334. // broken. Compensate here until the bug is found.
  335. y--;
  336. pos.x = x;
  337. pos.y = y;
  338. while(nextFrame())
  339. {
  340. if(stopOnKey && keyDown())
  341. return false;
  342. SDL_RenderCopy(mainRenderer, texture, NULL, &pos);
  343. SDL_RenderPresent(mainRenderer);
  344. // Wait 3 frames
  345. GH.mainFPSmng->framerateDelay();
  346. GH.mainFPSmng->framerateDelay();
  347. GH.mainFPSmng->framerateDelay();
  348. }
  349. return true;
  350. }
  351. bool CVideoPlayer::openAndPlayVideo(std::string name, int x, int y, SDL_Surface *dst, bool stopOnKey, bool scale/* = false*/)
  352. {
  353. open(name, false, true, scale);
  354. bool ret = playVideo(x, y, dst, stopOnKey);
  355. close();
  356. return ret;
  357. }
  358. CVideoPlayer::~CVideoPlayer()
  359. {
  360. close();
  361. }
  362. #endif