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- /*
- * CBitmapFont.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CBitmapFont.h"
- #include "SDL_Extensions.h"
- #include "../CGameInfo.h"
- #include "../render/Colors.h"
- #include "../../lib/Languages.h"
- #include "../../lib/Rect.h"
- #include "../../lib/TextOperations.h"
- #include "../../lib/filesystem/Filesystem.h"
- #include "../../lib/modding/CModHandler.h"
- #include "../../lib/vcmi_endian.h"
- #include "../../lib/VCMI_Lib.h"
- #include <SDL_surface.h>
- void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath & resource)
- {
- if (!CResourceHandler::get(modName)->existsResource(resource))
- {
- logGlobal->error("Failed to load font %s from mod %s", resource.getName(), modName);
- return;
- }
- auto data = CResourceHandler::get(modName)->load(resource)->readAll();
- std::string modLanguage = CGI->modh->getModLanguage(modName);
- std::string modEncoding = Languages::getLanguageOptions(modLanguage).encoding;
- uint32_t dataHeight = data.first[5];
- maxHeight = std::max(maxHeight, dataHeight);
- constexpr size_t symbolsInFile = 0x100;
- constexpr size_t baseIndex = 32;
- constexpr size_t offsetIndex = baseIndex + symbolsInFile*12;
- constexpr size_t dataIndex = offsetIndex + symbolsInFile*4;
- for (uint32_t charIndex = 0; charIndex < symbolsInFile; ++charIndex)
- {
- CodePoint codepoint = TextOperations::getUnicodeCodepoint(static_cast<char>(charIndex), modEncoding);
- BitmapChar symbol;
- symbol.leftOffset = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 0);
- symbol.width = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 4);
- symbol.rightOffset = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 8);
- symbol.height = dataHeight;
- uint32_t pixelDataOffset = read_le_u32(data.first.get() + offsetIndex + charIndex * 4);
- uint32_t pixelsCount = dataHeight * symbol.width;
- symbol.pixels.resize(pixelsCount);
- uint8_t * pixelData = data.first.get() + dataIndex + pixelDataOffset;
- std::copy_n(pixelData, pixelsCount, symbol.pixels.data() );
- chars[codepoint] = symbol;
- }
- }
- CBitmapFont::CBitmapFont(const std::string & filename):
- maxHeight(0)
- {
- ResourcePath resource("data/" + filename, EResType::BMP_FONT);
- loadModFont("core", resource);
- for(const auto & modName : VLC->modh->getActiveMods())
- {
- if (CResourceHandler::get(modName)->existsResource(resource))
- loadModFont(modName, resource);
- }
- }
- size_t CBitmapFont::getLineHeight() const
- {
- return maxHeight;
- }
- size_t CBitmapFont::getGlyphWidth(const char * data) const
- {
- CodePoint localChar = TextOperations::getUnicodeCodepoint(data, 4);
- auto iter = chars.find(localChar);
- if (iter == chars.end())
- return 0;
- return iter->second.leftOffset + iter->second.width + iter->second.rightOffset;
- }
- bool CBitmapFont::canRepresentCharacter(const char *data) const
- {
- CodePoint localChar = TextOperations::getUnicodeCodepoint(data, 4);
- auto iter = chars.find(localChar);
- return iter != chars.end();
- }
- bool CBitmapFont::canRepresentString(const std::string & data) const
- {
- for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))
- if (!canRepresentCharacter(data.data() + i))
- return false;
- return true;
- }
- void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const
- {
- Rect clipRect;
- CSDL_Ext::getClipRect(surface, clipRect);
- posX += character.leftOffset;
- CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface);
- uint8_t bpp = surface->format->BytesPerPixel;
- // start of line, may differ from 0 due to end of surface or clipped surface
- int lineBegin = std::max<int>(0, clipRect.y - posY);
- int lineEnd = std::min<int>(character.height, clipRect.y + clipRect.h - posY - 1);
- // start end end of each row, may differ from 0
- int rowBegin = std::max<int>(0, clipRect.x - posX);
- int rowEnd = std::min<int>(character.width, clipRect.x + clipRect.w - posX - 1);
- //for each line in symbol
- for(int dy = lineBegin; dy <lineEnd; dy++)
- {
- uint8_t *dstLine = (uint8_t*)surface->pixels;
- const uint8_t *srcLine = character.pixels.data();
- // shift source\destination pixels to current position
- dstLine += (posY+dy) * surface->pitch + posX * bpp;
- srcLine += dy * character.width;
- //for each column in line
- for(int dx = rowBegin; dx < rowEnd; dx++)
- {
- uint8_t* dstPixel = dstLine + dx*bpp;
- switch(srcLine[dx])
- {
- case 1: //black "shadow"
- colorPutter(dstPixel, 0, 0, 0);
- break;
- case 255: //text colour
- colorPutter(dstPixel, color.r, color.g, color.b);
- break;
- default :
- break; //transparency
- }
- }
- }
- posX += character.width;
- posX += character.rightOffset;
- }
- void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
- {
- if (data.empty())
- return;
- assert(surface);
- int posX = pos.x;
- int posY = pos.y;
- // Should be used to detect incorrect text parsing. Disabled right now due to some old UI code (mostly pregame and battles)
- //assert(data[0] != '{');
- //assert(data[data.size()-1] != '}');
- SDL_LockSurface(surface);
- for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))
- {
- CodePoint codepoint = TextOperations::getUnicodeCodepoint(data.data() + i, data.size() - i);
- auto iter = chars.find(codepoint);
- if (iter != chars.end())
- renderCharacter(surface, iter->second, color, posX, posY);
- }
- SDL_UnlockSurface(surface);
- }
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