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- /*
- * CursorSoftware.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CursorSoftware.h"
- #include "../render/Colors.h"
- #include "../render/IImage.h"
- #include "../CMT.h"
- #include "SDL_Extensions.h"
- #include <SDL_render.h>
- #include <SDL_events.h>
- void CursorSoftware::render()
- {
- //texture must be updated in the main (renderer) thread, but changes to cursor type may come from other threads
- if (needUpdate)
- updateTexture();
- Point renderPos = pos - pivot;
- SDL_Rect destRect;
- destRect.x = renderPos.x;
- destRect.y = renderPos.y;
- destRect.w = 40;
- destRect.h = 40;
- SDL_RenderCopy(mainRenderer, cursorTexture, nullptr, &destRect);
- }
- void CursorSoftware::createTexture(const Point & dimensions)
- {
- if(cursorTexture)
- SDL_DestroyTexture(cursorTexture);
- if (cursorSurface)
- SDL_FreeSurface(cursorSurface);
- cursorSurface = CSDL_Ext::newSurface(dimensions.x, dimensions.y);
- cursorTexture = SDL_CreateTexture(mainRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, dimensions.x, dimensions.y);
- SDL_SetSurfaceBlendMode(cursorSurface, SDL_BLENDMODE_NONE);
- SDL_SetTextureBlendMode(cursorTexture, SDL_BLENDMODE_BLEND);
- }
- void CursorSoftware::updateTexture()
- {
- if (!cursorSurface || Point(cursorSurface->w, cursorSurface->h) != cursorImage->dimensions())
- createTexture(cursorImage->dimensions());
- CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));
- cursorImage->draw(cursorSurface, Point(0,0));
- SDL_UpdateTexture(cursorTexture, nullptr, cursorSurface->pixels, cursorSurface->pitch);
- needUpdate = false;
- }
- void CursorSoftware::setImage(std::shared_ptr<IImage> image, const Point & pivotOffset)
- {
- assert(image != nullptr);
- cursorImage = image;
- pivot = pivotOffset;
- needUpdate = true;
- }
- void CursorSoftware::setCursorPosition( const Point & newPos )
- {
- pos = newPos;
- }
- void CursorSoftware::setVisible(bool on)
- {
- visible = on;
- }
- CursorSoftware::CursorSoftware():
- cursorTexture(nullptr),
- cursorSurface(nullptr),
- needUpdate(false),
- visible(false),
- pivot(0,0)
- {
- SDL_ShowCursor(SDL_DISABLE);
- }
- CursorSoftware::~CursorSoftware()
- {
- if(cursorTexture)
- SDL_DestroyTexture(cursorTexture);
- if (cursorSurface)
- SDL_FreeSurface(cursorSurface);
- }
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