GUIClasses.cpp 176 KB

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  1. #include "StdInc.h"
  2. #include "GUIClasses.h"
  3. #include "UIFramework/SDL_Extensions.h"
  4. #include "CAdvmapInterface.h"
  5. #include "BattleInterface/CBattleInterface.h"
  6. #include "BattleInterface/CBattleInterfaceClasses.h"
  7. #include "../CCallback.h"
  8. #include "CCastleInterface.h"
  9. #include "CCreatureWindow.h"
  10. #include "UIFramework/CCursorHandler.h"
  11. #include "CGameInfo.h"
  12. #include "CHeroWindow.h"
  13. #include "CMessage.h"
  14. #include "../lib/CConfigHandler.h"
  15. #include "BattleInterface/CCreatureAnimation.h"
  16. #include "CPlayerInterface.h"
  17. #include "Graphics.h"
  18. #include "CAnimation.h"
  19. #include "../lib/CArtHandler.h"
  20. #include "../lib/CBuildingHandler.h"
  21. #include "../lib/CGeneralTextHandler.h"
  22. #include "../lib/CHeroHandler.h"
  23. #include "../lib/CModHandler.h"
  24. #include "../lib/CObjectHandler.h"
  25. #include "../lib/CSpellHandler.h"
  26. #include "../lib/CTownHandler.h"
  27. #include "../lib/CondSh.h"
  28. #include "../lib/Map/CMap.h"
  29. #include "mapHandler.h"
  30. #include "../lib/CStopWatch.h"
  31. #include "../lib/NetPacks.h"
  32. #include "CSpellWindow.h"
  33. #include "CHeroWindow.h"
  34. #include "CVideoHandler.h"
  35. #include "../lib/StartInfo.h"
  36. #include "CPreGame.h"
  37. #include "../lib/HeroBonus.h"
  38. #include "../lib/CCreatureHandler.h"
  39. #include "CMusicHandler.h"
  40. #include "../lib/BattleState.h"
  41. #include "../lib/CGameState.h"
  42. #include "../lib/GameConstants.h"
  43. #include "UIFramework/CGuiHandler.h"
  44. /*
  45. * GUIClasses.cpp, part of VCMI engine
  46. *
  47. * Authors: listed in file AUTHORS in main folder
  48. *
  49. * License: GNU General Public License v2.0 or later
  50. * Full text of license available in license.txt file, in main folder
  51. *
  52. */
  53. using namespace boost::assign;
  54. using namespace CSDL_Ext;
  55. extern std::queue<SDL_Event> events;
  56. extern boost::mutex eventsM;
  57. std::list<CFocusable*> CFocusable::focusables;
  58. CFocusable * CFocusable::inputWithFocus;
  59. #undef min
  60. #undef max
  61. void CArmyTooltip::init(const InfoAboutArmy &army)
  62. {
  63. OBJ_CONSTRUCTION_CAPTURING_ALL;
  64. new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::WHITE, army.name);
  65. std::vector<Point> slotsPos;
  66. slotsPos.push_back(Point(36,73));
  67. slotsPos.push_back(Point(72,73));
  68. slotsPos.push_back(Point(108,73));
  69. slotsPos.push_back(Point(18,122));
  70. slotsPos.push_back(Point(54,122));
  71. slotsPos.push_back(Point(90,122));
  72. slotsPos.push_back(Point(126,122));
  73. BOOST_FOREACH(auto & slot, army.army)
  74. {
  75. if(slot.first >= GameConstants::ARMY_SIZE)
  76. {
  77. tlog3 << "Warning: " << army.name << " has stack in slot " << slot.first << std::endl;
  78. continue;
  79. }
  80. new CAnimImage("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first].x, slotsPos[slot.first].y);
  81. std::string subtitle;
  82. if(army.army.isDetailed)
  83. subtitle = boost::lexical_cast<std::string>(slot.second.count);
  84. else
  85. {
  86. //if =0 - we have no information about stack size at all
  87. if (slot.second.count)
  88. subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
  89. }
  90. new CLabel(slotsPos[slot.first].x + 17, slotsPos[slot.first].y + 41, FONT_TINY, CENTER, Colors::WHITE, subtitle);
  91. }
  92. }
  93. CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army):
  94. CIntObject(0, pos)
  95. {
  96. init(army);
  97. }
  98. CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
  99. CIntObject(0, pos)
  100. {
  101. init(InfoAboutArmy(army, true));
  102. }
  103. void CHeroTooltip::init(const InfoAboutHero &hero)
  104. {
  105. OBJ_CONSTRUCTION_CAPTURING_ALL;
  106. new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2);
  107. if(hero.details)
  108. {
  109. for (size_t i = 0; i < hero.details->primskills.size(); i++)
  110. new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::WHITE,
  111. boost::lexical_cast<std::string>(hero.details->primskills[i]));
  112. new CLabel(158, 98, FONT_TINY, CENTER, Colors::WHITE,
  113. boost::lexical_cast<std::string>(hero.details->mana));
  114. new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74);
  115. new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91);
  116. }
  117. }
  118. CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
  119. CArmyTooltip(pos, hero)
  120. {
  121. init(hero);
  122. }
  123. CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
  124. CArmyTooltip(pos, InfoAboutHero(hero, true))
  125. {
  126. init(InfoAboutHero(hero, true));
  127. }
  128. void CTownTooltip::init(const InfoAboutTown &town)
  129. {
  130. OBJ_CONSTRUCTION_CAPTURING_ALL;
  131. //order of icons in def: fort, citadel, castle, no fort
  132. size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
  133. new CAnimImage("ITMCLS", fortIndex, 0, 105, 31);
  134. assert(town.tType);
  135. size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
  136. new CAnimImage("itpt", iconIndex, 0, 3, 2);
  137. if(town.details)
  138. {
  139. if (town.details->hallLevel)
  140. new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31);
  141. if (town.details->goldIncome)
  142. new CLabel(157, 58, FONT_TINY, CENTER, Colors::WHITE,
  143. boost::lexical_cast<std::string>(town.details->goldIncome));
  144. if(town.details->garrisonedHero) //garrisoned hero icon
  145. new CPicture("TOWNQKGH", 149, 76);
  146. if(town.details->customRes)//silo is built
  147. {
  148. if (town.tType->primaryRes == 127 )// wood & ore
  149. {
  150. new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75);
  151. new CAnimImage("SMALRES", Res::ORE , 0, 7, 88);
  152. }
  153. else
  154. new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81);
  155. }
  156. }
  157. }
  158. CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town):
  159. CArmyTooltip(pos, town)
  160. {
  161. init(town);
  162. }
  163. CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
  164. CArmyTooltip(pos, InfoAboutTown(town, true))
  165. {
  166. init(InfoAboutTown(town, true));
  167. }
  168. void CGarrisonSlot::setHighlight(bool on)
  169. {
  170. if (on)
  171. selectionImage->enable(); //show
  172. else
  173. selectionImage->disable(); //hide
  174. }
  175. void CGarrisonSlot::hover (bool on)
  176. {
  177. ////Hoverable::hover(on);
  178. if(on)
  179. {
  180. std::string temp;
  181. if(creature)
  182. {
  183. if(owner->getSelection())
  184. {
  185. if(owner->getSelection() == this)
  186. {
  187. temp = CGI->generaltexth->tcommands[4]; //View %s
  188. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  189. }
  190. else if (owner->getSelection()->creature == creature)
  191. {
  192. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  193. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  194. }
  195. else if (owner->getSelection()->creature)
  196. {
  197. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  198. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
  199. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  200. }
  201. else
  202. {
  203. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->getSelection()<<std::endl;
  204. tlog2 << "Highlighted set to NULL"<<std::endl;
  205. owner->selectSlot(nullptr);
  206. }
  207. }
  208. else
  209. {
  210. if(upg)
  211. {
  212. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  213. }
  214. else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == Obj::TOWN)
  215. {
  216. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  217. }
  218. else
  219. {
  220. temp = CGI->generaltexth->allTexts[481]; //Select %s
  221. }
  222. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  223. };
  224. }
  225. else
  226. {
  227. if(owner->getSelection())
  228. {
  229. const CArmedInstance *highl = owner->getSelection()->getObj();
  230. if( highl->needsLastStack() //we are moving stack from hero's
  231. && highl->stacksCount() == 1 //it's only stack
  232. && owner->getSelection()->upg != upg //we're moving it to the other garrison
  233. )
  234. {
  235. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  236. }
  237. else
  238. {
  239. temp = CGI->generaltexth->tcommands[6]; //Move %s
  240. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
  241. }
  242. }
  243. else
  244. {
  245. temp = CGI->generaltexth->tcommands[11]; //Empty
  246. }
  247. }
  248. GH.statusbar->print(temp);
  249. }
  250. else
  251. {
  252. GH.statusbar->clear();
  253. }
  254. }
  255. const CArmedInstance * CGarrisonSlot::getObj() const
  256. {
  257. return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
  258. }
  259. bool CGarrisonSlot::our() const
  260. {
  261. return upg?(owner->owned[1]):(owner->owned[0]);
  262. }
  263. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  264. {
  265. if(down && creature)
  266. {
  267. GH.pushInt(createCreWindow(myStack, 2));
  268. }
  269. }
  270. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  271. {
  272. if(down)
  273. {
  274. bool refr = false;
  275. if(owner->getSelection())
  276. {
  277. if(owner->getSelection() == this) //view info
  278. {
  279. UpgradeInfo pom;
  280. LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
  281. bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
  282. bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
  283. boost::function<void()> upgr = NULL;
  284. boost::function<void()> dism = NULL;
  285. if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
  286. if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
  287. owner->selectSlot(nullptr);
  288. owner->setSplittingMode(false);
  289. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  290. owner->splitButtons[i]->block(true);
  291. redraw();
  292. refr = true;
  293. CIntObject *creWindow = createCreWindow(myStack, 3, upgr, dism, &pom);
  294. GH.pushInt(creWindow);
  295. }
  296. else
  297. {
  298. // Only allow certain moves if troops aren't removable or not ours.
  299. if ( ( owner->getSelection()->our()//our creature is selected
  300. || owner->getSelection()->creature == creature )//or we are rebalancing army
  301. && ( owner->removableUnits
  302. || (upg == 0 && ( owner->getSelection()->upg == 1 && !creature ) )
  303. || (upg == 1 && owner->getSelection()->upg == 1 ) ) )
  304. {
  305. //we want to split
  306. if((owner->getSplittingMode() || LOCPLINT->shiftPressed())
  307. && (!creature
  308. || (creature == owner->getSelection()->creature)))
  309. {
  310. owner->p2 = ID; //store the second stack pos
  311. owner->pb = upg;//store the second stack owner (up or down army)
  312. owner->setSplittingMode(false);
  313. int minLeft=0, minRight=0;
  314. if(upg != owner->getSelection()->upg) //not splitting within same army
  315. {
  316. if(owner->getSelection()->getObj()->stacksCount() == 1 //we're splitting away the last stack
  317. && owner->getSelection()->getObj()->needsLastStack() )
  318. {
  319. minLeft = 1;
  320. }
  321. if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  322. && owner->getSelection()->creature == creature
  323. && getObj()->needsLastStack() )
  324. {
  325. minRight = 1;
  326. }
  327. }
  328. int countLeft = owner->getSelection()->myStack ? owner->getSelection()->myStack->count : 0;
  329. int countRight = myStack ? myStack->count : 0;
  330. GH.pushInt(new CSplitWindow(owner->getSelection()->creature, boost::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
  331. minLeft, minRight, countLeft, countRight));
  332. refr = true;
  333. }
  334. else if(creature != owner->getSelection()->creature) //swap
  335. {
  336. LOCPLINT->cb->swapCreatures(
  337. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  338. (!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  339. ID,owner->getSelection()->ID);
  340. }
  341. else //merge
  342. {
  343. LOCPLINT->cb->mergeStacks(
  344. (!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  345. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  346. owner->getSelection()->ID,ID);
  347. }
  348. }
  349. else // Highlight
  350. {
  351. if(creature)
  352. owner->selectSlot(this);
  353. redraw();
  354. refr = true;
  355. }
  356. }
  357. }
  358. else //highlight or drop artifact
  359. {
  360. bool artSelected = false;
  361. if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
  362. {
  363. const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
  364. if (const CArtifactInstance *art = commonInfo->src.art)
  365. {
  366. const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
  367. artSelected = true;
  368. ArtifactLocation src(srcHero, commonInfo->src.slotID);
  369. ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
  370. if (art->canBePutAt(dst, true))
  371. { //equip clicked stack
  372. if(dst.getArt())
  373. {
  374. //creature can wear only one active artifact
  375. //if we are placing a new one, the old one will be returned to the hero's backpack
  376. LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
  377. }
  378. LOCPLINT->cb->swapArtifacts(src, dst);
  379. }
  380. }
  381. }
  382. if (!artSelected && creature)
  383. {
  384. owner->selectSlot(this);
  385. if(creature)
  386. {
  387. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  388. owner->splitButtons[i]->block(false);
  389. }
  390. }
  391. redraw();
  392. refr = true;
  393. }
  394. if(refr) {hover(false); hover(true); } //to refresh statusbar
  395. }
  396. }
  397. void CGarrisonSlot::update()
  398. {
  399. if (getObj() != nullptr)
  400. {
  401. addUsedEvents(LCLICK | RCLICK | HOVER);
  402. myStack = getObj()->getStackPtr(ID);
  403. creature = myStack ? myStack->type : NULL;
  404. }
  405. else
  406. {
  407. removeUsedEvents(LCLICK | RCLICK | HOVER);
  408. myStack = nullptr;
  409. creature = nullptr;
  410. }
  411. if (creature)
  412. {
  413. creatureImage->enable();
  414. creatureImage->setFrame(creature->iconIndex);
  415. stackCount->enable();
  416. stackCount->setTxt(boost::lexical_cast<std::string>(myStack->count));
  417. }
  418. else
  419. {
  420. creatureImage->disable();
  421. stackCount->disable();
  422. }
  423. }
  424. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature):
  425. ID(IID),
  426. owner(Owner),
  427. myStack(Creature),
  428. creature(Creature ? Creature->type : nullptr),
  429. upg(Upg)
  430. {
  431. OBJ_CONSTRUCTION_CAPTURING_ALL;
  432. if (getObj())
  433. addUsedEvents(LCLICK | RCLICK | HOVER);
  434. pos.x += x;
  435. pos.y += y;
  436. std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
  437. creatureImage = new CAnimImage(imgName, creature ? creature->iconIndex : 0);
  438. if (!creature)
  439. creatureImage->disable();
  440. selectionImage = new CAnimImage(imgName, 1);
  441. selectionImage->disable();
  442. if(Owner->smallIcons)
  443. {
  444. pos.w = 32;
  445. pos.h = 32;
  446. }
  447. else
  448. {
  449. pos.w = 58;
  450. pos.h = 64;
  451. }
  452. stackCount = new CLabel(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
  453. if (!creature)
  454. stackCount->disable();
  455. else
  456. stackCount->setTxt(boost::lexical_cast<std::string>(myStack->count));
  457. }
  458. void CGarrisonInt::addSplitBtn(CAdventureMapButton * button)
  459. {
  460. addChild(button);
  461. button->recActions = defActions;
  462. splitButtons.push_back(button);
  463. button->block(getSelection() == nullptr);
  464. }
  465. void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
  466. {
  467. ret.resize(7);
  468. if (set)
  469. {
  470. for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
  471. {
  472. ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
  473. }
  474. }
  475. for(int i=0; i<ret.size(); i++)
  476. if(!ret[i])
  477. ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
  478. if (twoRows)
  479. for (int i=4; i<ret.size(); i++)
  480. {
  481. ret[i]->pos.x -= 126;
  482. ret[i]->pos.y += 37;
  483. };
  484. }
  485. void CGarrisonInt::createSlots()
  486. {
  487. OBJ_CONSTRUCTION_CAPTURING_ALL;
  488. int width = smallIcons? 32 : 58;
  489. createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
  490. createSet(slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
  491. }
  492. void CGarrisonInt::recreateSlots()
  493. {
  494. setSplittingMode(false);
  495. selectSlot(nullptr);
  496. for(size_t i = 0; i<splitButtons.size(); i++)
  497. splitButtons[i]->block(true);
  498. BOOST_FOREACH(CGarrisonSlot * slot, slotsUp)
  499. slot->update();
  500. BOOST_FOREACH(CGarrisonSlot * slot, slotsDown)
  501. slot->update();
  502. }
  503. void CGarrisonInt::splitClick()
  504. {
  505. if(!getSelection())
  506. return;
  507. setSplittingMode(!getSplittingMode());
  508. redraw();
  509. }
  510. void CGarrisonInt::splitStacks(int, int amountRight)
  511. {
  512. LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
  513. }
  514. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
  515. SDL_Surface *pomsur, const Point& SurOffset,
  516. const CArmedInstance *s1, const CArmedInstance *s2,
  517. bool _removableUnits, bool smallImgs, bool _twoRows ) :
  518. highlighted(nullptr),
  519. inSplittingMode(false),
  520. interx(inx),
  521. garOffset(garsOffset),
  522. smallIcons(smallImgs),
  523. removableUnits(_removableUnits),
  524. twoRows(_twoRows)
  525. {
  526. setArmy(s1, false);
  527. setArmy(s2, true);
  528. pos.x += x;
  529. pos.y += y;
  530. createSlots();
  531. }
  532. const CGarrisonSlot * CGarrisonInt::getSelection()
  533. {
  534. return highlighted;
  535. }
  536. void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
  537. {
  538. if (slot != highlighted)
  539. {
  540. if (highlighted)
  541. highlighted->setHighlight(false);
  542. highlighted = slot;
  543. BOOST_FOREACH (auto button, splitButtons)
  544. button->block(highlighted == nullptr);
  545. if (highlighted)
  546. highlighted->setHighlight(true);
  547. }
  548. }
  549. void CGarrisonInt::setSplittingMode(bool on)
  550. {
  551. assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
  552. if (inSplittingMode || on)
  553. {
  554. BOOST_FOREACH(CGarrisonSlot * slot, slotsUp)
  555. slot->setHighlight(slot->creature == nullptr || slot->creature == getSelection()->creature);
  556. BOOST_FOREACH(CGarrisonSlot * slot, slotsDown)
  557. slot->setHighlight(slot->creature == nullptr || slot->creature == getSelection()->creature);
  558. inSplittingMode = on;
  559. }
  560. }
  561. bool CGarrisonInt::getSplittingMode()
  562. {
  563. return inSplittingMode;
  564. }
  565. void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
  566. {
  567. owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == 254) : false; //254 - neutral objects (pandora, banks)
  568. armedObjs[bottomGarrison] = army;
  569. }
  570. CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
  571. {
  572. OBJ_CONSTRUCTION_CAPTURING_ALL;
  573. type |= BLOCK_ADV_HOTKEYS;
  574. ID = -1;
  575. for(int i=0;i<Buttons.size();i++)
  576. {
  577. CAdventureMapButton *button = new CAdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first);
  578. button->borderColor = Colors::METALLIC_GOLD;
  579. button->borderEnabled = true;
  580. button->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  581. buttons.push_back(button);
  582. }
  583. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
  584. if(!text->slider)
  585. {
  586. text->pos.w = text->maxW;
  587. text->pos.h = text->maxH;
  588. }
  589. if(buttons.size())
  590. {
  591. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  592. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  593. }
  594. for(int i=0;i<comps.size();i++)
  595. {
  596. comps[i]->recActions = 0xff;
  597. addChild(comps[i]);
  598. comps[i]->recActions &= ~(SHOWALL | UPDATE);
  599. components.push_back(comps[i]);
  600. }
  601. setDelComps(delComps);
  602. CMessage::drawIWindow(this,Text,player);
  603. }
  604. CInfoWindow::CInfoWindow()
  605. {
  606. ID = -1;
  607. setDelComps(false);
  608. text = NULL;
  609. }
  610. void CInfoWindow::close()
  611. {
  612. GH.popIntTotally(this);
  613. if(LOCPLINT)
  614. LOCPLINT->showingDialog->setn(false);
  615. }
  616. void CInfoWindow::show(SDL_Surface * to)
  617. {
  618. CIntObject::show(to);
  619. }
  620. CInfoWindow::~CInfoWindow()
  621. {
  622. if(!delComps)
  623. {
  624. for (int i=0;i<components.size();i++)
  625. removeChild(components[i]);
  626. }
  627. }
  628. void CInfoWindow::showAll(SDL_Surface * to)
  629. {
  630. CSimpleWindow::show(to);
  631. CIntObject::showAll(to);
  632. }
  633. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  634. {
  635. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  636. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  637. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  638. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  639. CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
  640. for(int i=0;i<onYes.funcs.size();i++)
  641. temp->buttons[0]->callback += onYes.funcs[i];
  642. for(int i=0;i<onNo.funcs.size();i++)
  643. temp->buttons[1]->callback += onNo.funcs[i];
  644. GH.pushInt(temp);
  645. }
  646. CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<CComponent*> *components /*= NULL*/, bool DelComps)
  647. {
  648. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  649. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  650. CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
  651. return ret;
  652. }
  653. std::string CInfoWindow::genText(std::string title, std::string description)
  654. {
  655. return std::string("{") + title + "}" + "\n\n" + description;
  656. }
  657. void CInfoWindow::setDelComps(bool DelComps)
  658. {
  659. delComps = DelComps;
  660. BOOST_FOREACH(CComponent *comp, components)
  661. {
  662. if(delComps)
  663. comp->recActions |= DISPOSE;
  664. else
  665. comp->recActions &= ~DISPOSE;
  666. }
  667. }
  668. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  669. :free(Free),bitmap(Bitmap)
  670. {
  671. init(x, y);
  672. }
  673. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
  674. : free(Free),bitmap(Bitmap)
  675. {
  676. switch(alignment)
  677. {
  678. case BOTTOMRIGHT:
  679. init(p.x - Bitmap->w, p.y - Bitmap->h);
  680. break;
  681. case CENTER:
  682. init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
  683. break;
  684. case TOPLEFT:
  685. init(p.x, p.y);
  686. break;
  687. default:
  688. assert(0); //not implemented
  689. }
  690. }
  691. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  692. {
  693. CCS->curh->hide();
  694. free=Free;
  695. bitmap=Bitmap;
  696. if(bitmap)
  697. {
  698. pos.x = screen->w/2 - bitmap->w/2;
  699. pos.y = screen->h/2 - bitmap->h/2;
  700. pos.h = bitmap->h;
  701. pos.w = bitmap->w;
  702. }
  703. }
  704. void CInfoPopup::close()
  705. {
  706. if(free)
  707. SDL_FreeSurface(bitmap);
  708. GH.popIntTotally(this);
  709. }
  710. void CInfoPopup::show(SDL_Surface * to)
  711. {
  712. blitAt(bitmap,pos.x,pos.y,to);
  713. }
  714. CInfoPopup::~CInfoPopup()
  715. {
  716. CCS->curh->show();
  717. }
  718. void CInfoPopup::init(int x, int y)
  719. {
  720. CCS->curh->hide();
  721. pos.x = x;
  722. pos.y = y;
  723. pos.h = bitmap->h;
  724. pos.w = bitmap->w;
  725. // Put the window back on screen if necessary
  726. vstd::amax(pos.x, 0);
  727. vstd::amax(pos.y, 0);
  728. vstd::amin(pos.x, screen->w - bitmap->w);
  729. vstd::amin(pos.y, screen->h - bitmap->h);
  730. }
  731. CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize):
  732. image(nullptr),
  733. perDay(false)
  734. {
  735. addUsedEvents(RCLICK);
  736. init(Type, Subtype, Val, imageSize);
  737. }
  738. CComponent::CComponent(const Component &c):
  739. image(nullptr),
  740. perDay(false)
  741. {
  742. addUsedEvents(RCLICK);
  743. if(c.id == Component::RESOURCE && c.when==-1)
  744. perDay = true;
  745. init((Etype)c.id,c.subtype,c.val, large);
  746. }
  747. void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize)
  748. {
  749. OBJ_CONSTRUCTION_CAPTURING_ALL;
  750. compType = Type;
  751. subtype = Subtype;
  752. val = Val;
  753. size = imageSize;
  754. assert(compType < typeInvalid);
  755. assert(size < sizeInvalid);
  756. setSurface(getFileName()[size], getIndex());
  757. pos.w = image->pos.w;
  758. pos.h = image->pos.h;
  759. EFonts font = FONT_SMALL;
  760. if (imageSize < small)
  761. font = FONT_TINY; //other sizes?
  762. pos.h += 4; //distance between text and image
  763. std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(80, pos.w), font);
  764. BOOST_FOREACH(auto & line, textLines)
  765. {
  766. int height = graphics->fonts[font]->getLineHeight();
  767. CLabel * label = new CLabel(pos.w/2, pos.h + height/2, font, CENTER, Colors::WHITE, line);
  768. pos.h += height;
  769. if (label->pos.w > pos.w)
  770. {
  771. pos.x -= (label->pos.w - pos.w)/2;
  772. pos.w = label->pos.w;
  773. }
  774. }
  775. }
  776. const std::vector<std::string> CComponent::getFileName()
  777. {
  778. static const std::string primSkillsArr [] = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
  779. static const std::string secSkillsArr [] = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
  780. static const std::string resourceArr [] = {"SMALRES", "RESOURCE", "RESOUR82", "RESOUR82"};
  781. static const std::string creatureArr [] = {"CPRSMALL", "CPRSMALL", "TWCRPORT", "TWCRPORT"};
  782. static const std::string artifactArr[] = {"Artifact", "Artifact", "Artifact", "Artifact"};
  783. static const std::string spellsArr [] = {"SpellInt", "SpellInt", "SPELLSCR", "SPELLSCR"};
  784. static const std::string moraleArr [] = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
  785. static const std::string luckArr [] = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
  786. static const std::string heroArr [] = {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"};
  787. static const std::string flagArr [] = {"CREST58", "CREST58", "CREST58", "CREST58"};
  788. auto gen = [](const std::string * arr)
  789. {
  790. return std::vector<std::string>(arr, arr + 4);
  791. };
  792. switch(compType)
  793. {
  794. case primskill: return gen(primSkillsArr);
  795. case secskill: return gen(secSkillsArr);
  796. case resource: return gen(resourceArr);
  797. case creature: return gen(creatureArr);
  798. case artifact: return gen(artifactArr);
  799. case experience: return gen(primSkillsArr);
  800. case spell: return gen(spellsArr);
  801. case morale: return gen(moraleArr);
  802. case luck: return gen(luckArr);
  803. case building: return std::vector<std::string>(4, CGI->townh->towns[subtype].clientInfo.buildingsIcons);
  804. case hero: return gen(heroArr);
  805. case flag: return gen(flagArr);
  806. }
  807. assert(0);
  808. return std::vector<std::string>();
  809. }
  810. size_t CComponent::getIndex()
  811. {
  812. switch(compType)
  813. {
  814. case primskill: return subtype;
  815. case secskill: return subtype*3 + 3 + val - 1;
  816. case resource: return subtype;
  817. case creature: return CGI->creh->creatures[subtype]->iconIndex;
  818. case artifact: return CGI->arth->artifacts[subtype]->iconIndex;
  819. case experience: return 4;
  820. case spell: return subtype;
  821. case morale: return val+3;
  822. case luck: return val+3;
  823. case building: return val;
  824. case hero: return CGI->heroh->heroes[subtype]->imageIndex;
  825. case flag: return subtype;
  826. }
  827. assert(0);
  828. return 0;
  829. }
  830. std::string CComponent::getDescription()
  831. {
  832. switch (compType)
  833. {
  834. case primskill: return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
  835. : CGI->generaltexth->allTexts[149]; //mana
  836. case secskill: return CGI->generaltexth->skillInfoTexts[subtype][val-1];
  837. case resource: return CGI->generaltexth->allTexts[242];
  838. case creature: return "";
  839. case artifact: return CGI->arth->artifacts[subtype]->Description();
  840. case experience: return CGI->generaltexth->allTexts[241];
  841. case spell: return CGI->spellh->spells[subtype]->descriptions[val];
  842. case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
  843. case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
  844. case building: return CGI->townh->towns[subtype].buildings[val]->Description();
  845. case hero: return CGI->heroh->heroes[subtype]->name;
  846. case flag: return "";
  847. }
  848. assert(0);
  849. return "";
  850. }
  851. std::string CComponent::getSubtitle()
  852. {
  853. if (!perDay)
  854. return getSubtitleInternal();
  855. std::string ret = CGI->generaltexth->allTexts[3];
  856. boost::replace_first(ret, "%d", getSubtitleInternal());
  857. return ret;
  858. }
  859. std::string CComponent::getSubtitleInternal()
  860. {
  861. //FIXME: some of these are horrible (e.g creature)
  862. switch(compType)
  863. {
  864. case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
  865. case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
  866. case resource: return boost::lexical_cast<std::string>(val);
  867. case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  868. case artifact: return CGI->arth->artifacts[subtype]->Name();
  869. case experience: return (subtype && val==1) ? CGI->generaltexth->allTexts[442] : boost::lexical_cast<std::string>(val);
  870. case spell: return CGI->spellh->spells[subtype]->name;
  871. case morale: return "";
  872. case luck: return "";
  873. case building: return CGI->townh->towns[subtype].buildings[val]->Name();
  874. case hero: return CGI->heroh->heroes[subtype]->name;
  875. case flag: return CGI->generaltexth->capColors[subtype];
  876. }
  877. assert(0);
  878. return "";
  879. }
  880. void CComponent::setSurface(std::string defName, int imgPos)
  881. {
  882. OBJ_CONSTRUCTION_CAPTURING_ALL;
  883. vstd::clear_pointer(image);
  884. image = new CAnimImage(defName, imgPos);
  885. }
  886. void CComponent::clickRight(tribool down, bool previousState)
  887. {
  888. if(!getDescription().empty())
  889. adventureInt->handleRightClick(getDescription(), down);
  890. }
  891. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  892. {
  893. if (down)
  894. {
  895. if(onSelect)
  896. onSelect();
  897. }
  898. }
  899. void CSelectableComponent::init()
  900. {
  901. selected = false;
  902. }
  903. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect):
  904. CComponent(c),onSelect(OnSelect)
  905. {
  906. type |= REDRAW_PARENT;
  907. addUsedEvents(LCLICK | KEYBOARD);
  908. init();
  909. }
  910. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, boost::function<void()> OnSelect):
  911. CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
  912. {
  913. type |= REDRAW_PARENT;
  914. addUsedEvents(LCLICK | KEYBOARD);
  915. init();
  916. }
  917. void CSelectableComponent::select(bool on)
  918. {
  919. if(on != selected)
  920. {
  921. selected = on;
  922. redraw();
  923. }
  924. }
  925. void CSelectableComponent::showAll(SDL_Surface * to)
  926. {
  927. CComponent::showAll(to);
  928. if(selected)
  929. {
  930. CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123));
  931. }
  932. }
  933. void CComponentBox::selectionChanged(CSelectableComponent * newSelection)
  934. {
  935. if (newSelection == selected)
  936. return;
  937. if (selected)
  938. selected->select(false);
  939. selected = newSelection;
  940. if (onSelect)
  941. onSelect(selectedIndex());
  942. if (selected)
  943. selected->select(true);
  944. }
  945. int CComponentBox::selectedIndex()
  946. {
  947. if (selected)
  948. return std::find(components.begin(), components.end(), selected) - components.begin();
  949. return -1;
  950. }
  951. Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
  952. {
  953. int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
  954. int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
  955. int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
  956. return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
  957. }
  958. int CComponentBox::getDistance(CComponent *left, CComponent *right)
  959. {
  960. static const int betweenImagesMin = 20;
  961. static const int betweenSubtitlesMin = 10;
  962. int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
  963. int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
  964. int subtitlesOffset = leftSubtitle + rightSubtitle;
  965. return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
  966. }
  967. void CComponentBox::placeComponents(bool selectable)
  968. {
  969. static const int betweenRows = 22;
  970. OBJ_CONSTRUCTION_CAPTURING_ALL;
  971. if (components.empty())
  972. return;
  973. //prepare components
  974. BOOST_FOREACH(auto & comp, components)
  975. {
  976. addChild(comp);
  977. comp->moveTo(Point(pos.x, pos.y));
  978. }
  979. struct RowData
  980. {
  981. size_t comps;
  982. int width;
  983. int height;
  984. RowData (size_t Comps, int Width, int Height):
  985. comps(Comps), width (Width), height (Height){};
  986. };
  987. std::vector<RowData> rows;
  988. rows.push_back (RowData (0,0,0));
  989. //split components in rows
  990. CComponent * prevComp = nullptr;
  991. BOOST_FOREACH(CComponent * comp, components)
  992. {
  993. //make sure that components are smaller than our width
  994. //assert(pos.w == 0 || pos.w < comp->pos.w);
  995. const int distance = prevComp ? getDistance(prevComp, comp) : 0;
  996. //start next row
  997. if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full
  998. || rows.back().comps >= 4) // no more than 4 comps per row
  999. {
  1000. prevComp = nullptr;
  1001. rows.push_back (RowData (0,0,0));
  1002. }
  1003. if (prevComp)
  1004. rows.back().width += distance;
  1005. rows.back().comps++;
  1006. rows.back().width += comp->pos.w;
  1007. vstd::amax(rows.back().height, comp->pos.h);
  1008. prevComp = comp;
  1009. }
  1010. if (pos.w == 0)
  1011. {
  1012. BOOST_FOREACH(auto & row, rows)
  1013. vstd::amax(pos.w, row.width);
  1014. }
  1015. int height = (rows.size() - 1) * betweenRows;
  1016. BOOST_FOREACH(auto & row, rows)
  1017. height += row.height;
  1018. //assert(pos.h == 0 || pos.h < height);
  1019. if (pos.h == 0)
  1020. pos.h = height;
  1021. auto iter = components.begin();
  1022. int currentY = (pos.h - height) / 2;
  1023. //move components to their positions
  1024. for (size_t row = 0; row < rows.size(); row++)
  1025. {
  1026. // amount of free space we may add on each side of every component
  1027. int freeSpace = (pos.w - rows[row].width) / (rows[row].comps * 2);
  1028. prevComp = nullptr;
  1029. int currentX = 0;
  1030. for (size_t col = 0; col < rows[row].comps; col++)
  1031. {
  1032. currentX += freeSpace;
  1033. if (prevComp)
  1034. {
  1035. if (selectable)
  1036. {
  1037. Point orPos = Point(currentX, currentY) + getOrTextPos(prevComp, *iter);
  1038. new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[4]);
  1039. }
  1040. currentX += getDistance(prevComp, *iter);
  1041. }
  1042. (*iter)->moveBy(Point(currentX, currentY));
  1043. currentX += (*iter)->pos.w;
  1044. currentX += freeSpace;
  1045. prevComp = *(iter++);
  1046. }
  1047. currentY += rows[row].height + betweenRows;
  1048. }
  1049. }
  1050. CComponentBox::CComponentBox(CComponent * _components, Rect position):
  1051. components(1, _components),
  1052. selected(nullptr)
  1053. {
  1054. type |= REDRAW_PARENT;
  1055. pos = position + pos;
  1056. placeComponents(false);
  1057. }
  1058. CComponentBox::CComponentBox(std::vector<CComponent *> _components, Rect position):
  1059. components(_components),
  1060. selected(nullptr)
  1061. {
  1062. type |= REDRAW_PARENT;
  1063. pos = position + pos;
  1064. placeComponents(false);
  1065. }
  1066. CComponentBox::CComponentBox(std::vector<CSelectableComponent *> _components, Rect position, boost::function<void(int newID)> _onSelect):
  1067. components(_components.begin(), _components.end()),
  1068. selected(nullptr),
  1069. onSelect(_onSelect)
  1070. {
  1071. type |= REDRAW_PARENT;
  1072. pos = position + pos;
  1073. placeComponents(true);
  1074. assert(!components.empty());
  1075. int key = SDLK_1;
  1076. BOOST_FOREACH(auto & comp, _components)
  1077. {
  1078. comp->onSelect = boost::bind(&CComponentBox::selectionChanged, this, comp);
  1079. comp->assignedKeys.insert(key++);
  1080. }
  1081. selectionChanged(_components.front());
  1082. }
  1083. void CSelWindow::selectionChange(unsigned to)
  1084. {
  1085. for (unsigned i=0;i<components.size();i++)
  1086. {
  1087. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  1088. if (!pom)
  1089. continue;
  1090. pom->select(i==to);
  1091. }
  1092. redraw();
  1093. }
  1094. CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  1095. {
  1096. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1097. ID = askID;
  1098. for(int i=0;i<Buttons.size();i++)
  1099. {
  1100. buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  1101. if(!i && askID >= 0)
  1102. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  1103. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  1104. }
  1105. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
  1106. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  1107. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  1108. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  1109. buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,askID);
  1110. for(int i=0;i<comps.size();i++)
  1111. {
  1112. comps[i]->recActions = 255;
  1113. addChild(comps[i]);
  1114. components.push_back(comps[i]);
  1115. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  1116. if(i<9)
  1117. comps[i]->assignedKeys.insert(SDLK_1+i);
  1118. }
  1119. CMessage::drawIWindow(this, Text, player);
  1120. }
  1121. void CSelWindow::madeChoice()
  1122. {
  1123. if(ID < 0)
  1124. return;
  1125. int ret = -1;
  1126. for (int i=0;i<components.size();i++)
  1127. {
  1128. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  1129. {
  1130. ret = i;
  1131. }
  1132. }
  1133. LOCPLINT->cb->selectionMade(ret+1,ID);
  1134. }
  1135. CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
  1136. {
  1137. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1138. pos.x+=x;
  1139. pos.y+=y;
  1140. TFaction faction = cre->faction;
  1141. assert(vstd::contains(CGI->townh->factions, cre->faction));
  1142. if(Big)
  1143. bg = new CPicture(CGI->townh->factions[faction].creatureBg130);
  1144. else
  1145. bg = new CPicture(CGI->townh->factions[faction].creatureBg120);
  1146. bg->needRefresh = true;
  1147. anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
  1148. anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
  1149. anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
  1150. pos.w = bg->pos.w;
  1151. pos.h = bg->pos.h;
  1152. }
  1153. CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
  1154. CIntObject(LCLICK | RCLICK),
  1155. parent(window),
  1156. selected(false),
  1157. creature(crea),
  1158. amount(totalAmount)
  1159. {
  1160. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1161. pic = new CCreaturePic(1,1, creature, true, true);
  1162. // 1 + 1 px for borders
  1163. pos.w = pic->pos.w + 2;
  1164. pos.h = pic->pos.h + 2;
  1165. }
  1166. void CRecruitmentWindow::CCreatureCard::select(bool on)
  1167. {
  1168. selected = on;
  1169. redraw();
  1170. }
  1171. void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
  1172. {
  1173. if (down)
  1174. parent->select(this);
  1175. }
  1176. void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
  1177. {
  1178. if (down)
  1179. GH.pushInt(createCreWindow(creature->idNumber, 0, 0));
  1180. }
  1181. void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
  1182. {
  1183. CIntObject::showAll(to);
  1184. if (selected)
  1185. drawBorder(to, pos, int3(248, 0, 0));
  1186. else
  1187. drawBorder(to, pos, int3(232, 212, 120));
  1188. }
  1189. CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
  1190. {
  1191. type |= REDRAW_PARENT;
  1192. pos = position + pos;
  1193. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1194. new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::WHITE, title);
  1195. }
  1196. void CRecruitmentWindow::CCostBox::set(TResources res)
  1197. {
  1198. //just update values
  1199. BOOST_FOREACH(auto & item, resources)
  1200. {
  1201. item.second.first->setTxt(boost::lexical_cast<std::string>(res[item.first]));
  1202. }
  1203. }
  1204. void CRecruitmentWindow::CCostBox::createItems(TResources res)
  1205. {
  1206. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1207. BOOST_FOREACH(auto & curr, resources)
  1208. {
  1209. delete curr.second.first;
  1210. delete curr.second.second;
  1211. }
  1212. resources.clear();
  1213. TResources::nziterator iter(res);
  1214. while (iter.valid())
  1215. {
  1216. CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
  1217. CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0");
  1218. resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
  1219. iter++;
  1220. }
  1221. if (!resources.empty())
  1222. {
  1223. int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
  1224. //reverse to display gold as first resource
  1225. BOOST_REVERSE_FOREACH(auto & res, resources)
  1226. {
  1227. res.second.first->moveBy(Point(curx, 22));
  1228. res.second.second->moveBy(Point(curx, 22));
  1229. curx += 48;
  1230. }
  1231. }
  1232. redraw();
  1233. }
  1234. void CRecruitmentWindow::select(CCreatureCard *card)
  1235. {
  1236. if (card == selected)
  1237. return;
  1238. if (selected)
  1239. selected->select(false);
  1240. selected = card;
  1241. if (selected)
  1242. selected->select(true);
  1243. if (card)
  1244. {
  1245. si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
  1246. vstd::amin(maxAmount, card->amount);
  1247. slider->setAmount(maxAmount);
  1248. if(slider->value != maxAmount)
  1249. slider->moveTo(maxAmount);
  1250. else // if slider already at 0 - emulate call to sliderMoved()
  1251. sliderMoved(maxAmount);
  1252. costPerTroopValue->createItems(card->creature->cost);
  1253. totalCostValue->createItems(card->creature->cost);
  1254. costPerTroopValue->set(card->creature->cost);
  1255. totalCostValue->set(card->creature->cost * maxAmount);
  1256. //Recruit %s
  1257. title->setTxt(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
  1258. maxButton->block(maxAmount == 0);
  1259. slider->block(maxAmount == 0);
  1260. }
  1261. }
  1262. void CRecruitmentWindow::buy()
  1263. {
  1264. int crid = selected->creature->idNumber,
  1265. dstslot = dst-> getSlotFor(crid);
  1266. if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot
  1267. {
  1268. std::string txt;
  1269. if(dst->ID == Obj::HERO)
  1270. {
  1271. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1272. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
  1273. }
  1274. else
  1275. {
  1276. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1277. }
  1278. LOCPLINT->showInfoDialog(txt);
  1279. return;
  1280. }
  1281. onRecruit(crid, slider->value);
  1282. if(level >= 0)
  1283. close();
  1284. }
  1285. void CRecruitmentWindow::showAll(SDL_Surface * to)
  1286. {
  1287. CWindowObject::showAll(to);
  1288. // recruit\total values
  1289. drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
  1290. drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
  1291. //cost boxes
  1292. drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123));
  1293. drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
  1294. //buttons borders
  1295. drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
  1296. drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
  1297. drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
  1298. }
  1299. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset):
  1300. CWindowObject(PLAYER_COLORED, "TPRCRT"),
  1301. onRecruit(Recruit),
  1302. level(Level),
  1303. dst(Dst),
  1304. selected(nullptr),
  1305. dwelling(Dwelling)
  1306. {
  1307. moveBy(Point(0, y_offset));
  1308. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1309. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1310. slider = new CSlider(176,279,135,0,0,0,0,true);
  1311. slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
  1312. maxButton = new CAdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CSlider::moveToMax,slider),134,313,"IRCBTNS.DEF",SDLK_m);
  1313. buyButton = new CAdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
  1314. cancelButton = new CAdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::close,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
  1315. title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
  1316. availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
  1317. toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
  1318. costPerTroopValue = new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
  1319. totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
  1320. new CLabel(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]); //available t
  1321. new CLabel(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]); //recruit t
  1322. availableCreaturesChanged();
  1323. }
  1324. void CRecruitmentWindow::availableCreaturesChanged()
  1325. {
  1326. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1327. size_t selectedIndex = 0;
  1328. if (!cards.empty() && selected) // find position of selected item
  1329. selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
  1330. //deselect card
  1331. select(nullptr);
  1332. //delete old cards
  1333. BOOST_FOREACH(auto & card, cards)
  1334. delete card;
  1335. cards.clear();
  1336. for(int i=0; i<dwelling->creatures.size(); i++)
  1337. {
  1338. //find appropriate level
  1339. if(level >= 0 && i != level)
  1340. continue;
  1341. int amount = dwelling->creatures[i].first;
  1342. //create new cards
  1343. BOOST_REVERSE_FOREACH(auto & creature, dwelling->creatures[i].second)
  1344. cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
  1345. }
  1346. assert(!cards.empty());
  1347. const int creatureWidth = 102;
  1348. //normal distance between cards - 18px
  1349. int requiredSpace = 18;
  1350. //maximum distance we can use without reaching window borders
  1351. int availableSpace = pos.w - 50 - creatureWidth * cards.size();
  1352. if (cards.size() > 1) // avoid division by zero
  1353. availableSpace /= cards.size() - 1;
  1354. else
  1355. availableSpace = 0;
  1356. assert(availableSpace >= 0);
  1357. const int spaceBetween = std::min(requiredSpace, availableSpace);
  1358. const int totalCreatureWidth = spaceBetween + creatureWidth;
  1359. //now we know total amount of cards and can move them to correct position
  1360. int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2);
  1361. BOOST_FOREACH(auto & card, cards)
  1362. {
  1363. card->moveBy(Point(curx, 64));
  1364. curx += totalCreatureWidth;
  1365. }
  1366. //restore selection
  1367. select(cards[selectedIndex]);
  1368. if(slider->value == slider->amount)
  1369. slider->moveTo(slider->amount);
  1370. else // if slider already at 0 - emulate call to sliderMoved()
  1371. sliderMoved(slider->amount);
  1372. }
  1373. void CRecruitmentWindow::sliderMoved(int to)
  1374. {
  1375. if (!selected)
  1376. return;
  1377. buyButton->block(!to);
  1378. availableValue->setTxt(boost::lexical_cast<std::string>(selected->amount - to));
  1379. toRecruitValue->setTxt(boost::lexical_cast<std::string>(to));
  1380. totalCostValue->set(selected->creature->cost * to);
  1381. }
  1382. CSplitWindow::CSplitWindow(const CCreature * creature, boost::function<void(int, int)> callback_,
  1383. int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
  1384. CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
  1385. callback(callback_),
  1386. leftAmount(leftAmount_),
  1387. rightAmount(rightAmount_),
  1388. leftMin(leftMin_),
  1389. rightMin(rightMin_),
  1390. slider(nullptr)
  1391. {
  1392. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1393. int total = leftAmount + rightAmount;
  1394. int leftMax = total - rightMin;
  1395. int rightMax = total - leftMin;
  1396. ok = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::apply, this), 20, 263, "IOK6432", SDLK_RETURN);
  1397. cancel = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::close, this), 214, 263, "ICN6432", SDLK_ESCAPE);
  1398. int sliderPositions = total - leftMin - rightMin;
  1399. leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, true));
  1400. rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, false));
  1401. //add filters to allow only number input
  1402. leftInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax));
  1403. rightInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax));
  1404. leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount), false);
  1405. rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount), false);
  1406. animLeft = new CCreaturePic(20, 54, creature, true, false);
  1407. animRight = new CCreaturePic(177, 54,creature, true, false);
  1408. slider = new CSlider(21, 194, 257, boost::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
  1409. std::string title = CGI->generaltexth->allTexts[256];
  1410. boost::algorithm::replace_first(title,"%s", creature->namePl);
  1411. new CLabel(150, 34, FONT_BIG, CENTER, Colors::YELLOW, title);
  1412. }
  1413. void CSplitWindow::setAmountText(std::string text, bool left)
  1414. {
  1415. try
  1416. {
  1417. setAmount(boost::lexical_cast<int>(text), left);
  1418. slider->moveTo(rightAmount - rightMin);
  1419. }
  1420. catch(boost::bad_lexical_cast &)
  1421. {
  1422. }
  1423. }
  1424. void CSplitWindow::setAmount(int value, bool left)
  1425. {
  1426. int total = leftAmount + rightAmount;
  1427. leftAmount = left ? value : total - value;
  1428. rightAmount = left ? total - value : value;
  1429. leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount));
  1430. rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount));
  1431. }
  1432. void CSplitWindow::apply()
  1433. {
  1434. callback(leftAmount, rightAmount);
  1435. close();
  1436. }
  1437. void CSplitWindow::sliderMoved(int to)
  1438. {
  1439. setAmount(rightMin + to, false);
  1440. }
  1441. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> callback):
  1442. CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
  1443. cb(callback)
  1444. {
  1445. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1446. LOCPLINT->showingDialog->setn(true);
  1447. new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
  1448. new CAdventureMapButton("", "", boost::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN);
  1449. //%s has gained a level.
  1450. new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE,
  1451. boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
  1452. //%s is now a level %d %s.
  1453. new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
  1454. boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
  1455. new CAnimImage("PSKIL42", pskill, 0, 174, 190);
  1456. new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE,
  1457. CGI->generaltexth->primarySkillNames[pskill] + " +1");
  1458. if (!skills.empty())
  1459. {
  1460. std::vector<CSelectableComponent *> comps;
  1461. for(size_t i=0;i<skills.size();i++)
  1462. {
  1463. comps.push_back(new CSelectableComponent(
  1464. CComponent::secskill,
  1465. skills[i],
  1466. hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
  1467. CComponent::medium));
  1468. }
  1469. box = new CComponentBox(comps, Rect(25, 300, pos.w - 50, 100));
  1470. }
  1471. else
  1472. box = nullptr;
  1473. }
  1474. CLevelWindow::~CLevelWindow()
  1475. {
  1476. //FIXME: call callback if there was nothing to select?
  1477. if (box && box->selectedIndex() != -1)
  1478. cb(box->selectedIndex());
  1479. LOCPLINT->showingDialog->setn(false);
  1480. }
  1481. void CMinorResDataBar::show(SDL_Surface * to)
  1482. {
  1483. }
  1484. void CMinorResDataBar::showAll(SDL_Surface * to)
  1485. {
  1486. blitAt(bg,pos.x,pos.y,to);
  1487. for (int i=0;i<7;i++)
  1488. {
  1489. std::string text = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i));
  1490. graphics->fonts[FONT_SMALL]->renderTextCenter(to, text, Colors::WHITE, Point(pos.x + 50 + 76 * i, pos.y + pos.h/2));
  1491. }
  1492. std::vector<std::string> temp;
  1493. temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(3)));
  1494. temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(2)));
  1495. temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(1)));
  1496. std::string datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
  1497. + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
  1498. graphics->fonts[FONT_SMALL]->renderTextCenter(to, processStr(datetext,temp), Colors::WHITE, Point(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2));
  1499. }
  1500. CMinorResDataBar::CMinorResDataBar()
  1501. {
  1502. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  1503. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  1504. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  1505. pos.x = 7;
  1506. pos.y = 575;
  1507. pos.w = bg->w;
  1508. pos.h = bg->h;
  1509. }
  1510. CMinorResDataBar::~CMinorResDataBar()
  1511. {
  1512. SDL_FreeSurface(bg);
  1513. }
  1514. CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
  1515. parent(_parent),
  1516. index(_id)
  1517. {
  1518. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1519. border = new CPicture("TPGATES");
  1520. pos = border->pos;
  1521. addUsedEvents(LCLICK);
  1522. type |= REDRAW_PARENT;
  1523. text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
  1524. select(index == parent->selected);
  1525. }
  1526. void CObjectListWindow::CItem::select(bool on)
  1527. {
  1528. if (on)
  1529. border->recActions = 255;
  1530. else
  1531. border->recActions = ~(UPDATE | SHOWALL);
  1532. redraw();
  1533. }
  1534. void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
  1535. {
  1536. if( previousState && !down)
  1537. parent->changeSelection(index);
  1538. }
  1539. CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  1540. boost::function<void(int)> Callback):
  1541. CWindowObject(PLAYER_COLORED, "TPGATE"),
  1542. onSelect(Callback)
  1543. {
  1544. items.reserve(_items.size());
  1545. BOOST_FOREACH(int id, _items)
  1546. {
  1547. items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->hoverName));
  1548. }
  1549. init(titlePic, _title, _descr);
  1550. }
  1551. CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  1552. boost::function<void(int)> Callback):
  1553. CWindowObject(PLAYER_COLORED, "TPGATE"),
  1554. onSelect(Callback)
  1555. {
  1556. items.reserve(_items.size());
  1557. for (size_t i=0; i<_items.size(); i++)
  1558. items.push_back(std::make_pair(int(i), _items[i]));
  1559. init(titlePic, _title, _descr);
  1560. }
  1561. void CObjectListWindow::init(CPicture * titlePic, std::string _title, std::string _descr)
  1562. {
  1563. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1564. title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
  1565. descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
  1566. ok = new CAdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
  1567. ok->block(true);
  1568. exit = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
  1569. if (titlePic)
  1570. {
  1571. titleImage = titlePic;
  1572. addChild(titleImage);
  1573. titleImage->recActions = defActions;
  1574. titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
  1575. titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
  1576. }
  1577. list = new CListBox(boost::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
  1578. Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
  1579. list->type |= REDRAW_PARENT;
  1580. }
  1581. CIntObject * CObjectListWindow::genItem(size_t index)
  1582. {
  1583. if (index < items.size())
  1584. return new CItem(this, index, items[index].second);
  1585. return NULL;
  1586. }
  1587. void CObjectListWindow::elementSelected()
  1588. {
  1589. boost::function<void(int)> toCall = onSelect;//save
  1590. int where = items[selected].first; //required variables
  1591. GH.popIntTotally(this);//then destroy window
  1592. toCall(where);//and send selected object
  1593. }
  1594. void CObjectListWindow::changeSelection(size_t which)
  1595. {
  1596. ok->block(false);
  1597. if (selected == which)
  1598. return;
  1599. std::list< CIntObject * > elements = list->getItems();
  1600. BOOST_FOREACH(CIntObject * element, elements)
  1601. {
  1602. CItem *item;
  1603. if ( (item = dynamic_cast<CItem*>(element)) )
  1604. {
  1605. if (item->index == selected)
  1606. item->select(false);
  1607. if (item->index == which)
  1608. item->select(true);
  1609. }
  1610. }
  1611. selected = which;
  1612. }
  1613. void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
  1614. {
  1615. if(key.state != SDL_PRESSED)
  1616. return;
  1617. int sel = selected;
  1618. switch(key.keysym.sym)
  1619. {
  1620. break; case SDLK_UP:
  1621. sel -=1;
  1622. break; case SDLK_DOWN:
  1623. sel +=1;
  1624. break; case SDLK_PAGEUP:
  1625. sel -=9;
  1626. break; case SDLK_PAGEDOWN:
  1627. sel +=9;
  1628. break; case SDLK_HOME:
  1629. sel = 0;
  1630. break; case SDLK_END:
  1631. sel = items.size();
  1632. break; default:
  1633. return;
  1634. }
  1635. vstd::abetween(sel, 0, items.size()-1);
  1636. list->scrollTo(sel);
  1637. changeSelection(sel);
  1638. }
  1639. CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial):
  1640. type(Type),
  1641. id(ID),
  1642. serial(Serial),
  1643. left(Left)
  1644. {
  1645. addUsedEvents(LCLICK | HOVER | RCLICK);
  1646. downSelection = false;
  1647. hlp = NULL;
  1648. image = nullptr;
  1649. }
  1650. void CTradeWindow::CTradeableItem::setType(EType newType)
  1651. {
  1652. if (type != newType)
  1653. {
  1654. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1655. type = newType;
  1656. delete image;
  1657. if (getIndex() < 0)
  1658. {
  1659. image = new CAnimImage(getFilename(), 0);
  1660. image->disable();
  1661. }
  1662. else
  1663. image = new CAnimImage(getFilename(), getIndex());
  1664. }
  1665. }
  1666. void CTradeWindow::CTradeableItem::setID(int newID)
  1667. {
  1668. if (id != newID)
  1669. {
  1670. id = newID;
  1671. if (image)
  1672. {
  1673. int index = getIndex();
  1674. if (index < 0)
  1675. image->disable();
  1676. else
  1677. {
  1678. image->enable();
  1679. image->setFrame(index);
  1680. }
  1681. }
  1682. }
  1683. }
  1684. std::string CTradeWindow::CTradeableItem::getFilename()
  1685. {
  1686. switch(type)
  1687. {
  1688. case RESOURCE:
  1689. return "resource 32";
  1690. case PLAYER:
  1691. return "flags";
  1692. case ARTIFACT_TYPE:
  1693. case ARTIFACT_PLACEHOLDER:
  1694. case ARTIFACT_INSTANCE:
  1695. return "artdefs";
  1696. case CREATURE:
  1697. return "crtport";
  1698. default:
  1699. return "";
  1700. }
  1701. }
  1702. int CTradeWindow::CTradeableItem::getIndex()
  1703. {
  1704. switch(type)
  1705. {
  1706. case RESOURCE:
  1707. case PLAYER:
  1708. return id;
  1709. case ARTIFACT_TYPE:
  1710. case ARTIFACT_PLACEHOLDER:
  1711. case ARTIFACT_INSTANCE:
  1712. return id;
  1713. case CREATURE:
  1714. return id;
  1715. default:
  1716. return -1;
  1717. }
  1718. }
  1719. void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
  1720. {
  1721. Point posToBitmap;
  1722. Point posToSubCenter;
  1723. switch(type)
  1724. {
  1725. case RESOURCE:
  1726. posToBitmap = Point(19,9);
  1727. posToSubCenter = Point(36, 59);
  1728. break;
  1729. case CREATURE_PLACEHOLDER:
  1730. case CREATURE:
  1731. posToSubCenter = Point(29, 76);
  1732. if(downSelection)
  1733. posToSubCenter.y += 5;
  1734. break;
  1735. case PLAYER:
  1736. posToSubCenter = Point(31, 76);
  1737. break;
  1738. case ARTIFACT_PLACEHOLDER:
  1739. case ARTIFACT_INSTANCE:
  1740. posToSubCenter = Point(19, 55);
  1741. if(downSelection)
  1742. posToSubCenter.y += 8;
  1743. break;
  1744. case ARTIFACT_TYPE:
  1745. posToSubCenter = Point(19, 58);
  1746. break;
  1747. }
  1748. if (image)
  1749. {
  1750. image->moveTo(posToBitmap);
  1751. image->showAll(to);
  1752. }
  1753. printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, Colors::WHITE, to);
  1754. }
  1755. void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  1756. {
  1757. CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
  1758. assert(mw);
  1759. if(down)
  1760. {
  1761. if(type == ARTIFACT_PLACEHOLDER)
  1762. {
  1763. CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
  1764. if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
  1765. {
  1766. aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
  1767. }
  1768. else if(const CArtifactInstance *art = getArtInstance())
  1769. {
  1770. aw->arts->commonInfo->src.AOH = aw->arts;
  1771. aw->arts->commonInfo->src.art = art;
  1772. aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
  1773. aw->arts->markPossibleSlots(art);
  1774. //aw->arts->commonInfo->dst.AOH = aw->arts;
  1775. CCS->curh->dragAndDropCursor(new CAnimImage("artifact", art->artType->iconIndex));
  1776. aw->arts->artifactsOnAltar.erase(art);
  1777. setID(-1);
  1778. subtitle = "";
  1779. aw->deal->block(!aw->arts->artifactsOnAltar.size());
  1780. }
  1781. aw->calcTotalExp();
  1782. return;
  1783. }
  1784. if(left)
  1785. {
  1786. if(mw->hLeft != this)
  1787. mw->hLeft = this;
  1788. else
  1789. return;
  1790. }
  1791. else
  1792. {
  1793. if(mw->hRight != this)
  1794. mw->hRight = this;
  1795. else
  1796. return;
  1797. }
  1798. mw->selectionChanged(left);
  1799. }
  1800. }
  1801. void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
  1802. {
  1803. Rect oldPos = pos;
  1804. std::string oldSub = subtitle;
  1805. downSelection = true;
  1806. pos = dstPos;
  1807. subtitle = customSub;
  1808. showAll(to);
  1809. downSelection = false;
  1810. pos = oldPos;
  1811. subtitle = oldSub;
  1812. }
  1813. void CTradeWindow::CTradeableItem::hover(bool on)
  1814. {
  1815. if(!on)
  1816. {
  1817. GH.statusbar->clear();
  1818. return;
  1819. }
  1820. switch(type)
  1821. {
  1822. case CREATURE:
  1823. case CREATURE_PLACEHOLDER:
  1824. GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  1825. break;
  1826. case ARTIFACT_PLACEHOLDER:
  1827. if(id < 0)
  1828. GH.statusbar->print(CGI->generaltexth->zelp[582].first);
  1829. else
  1830. GH.statusbar->print(CGI->arth->artifacts[id]->Name());
  1831. break;
  1832. }
  1833. }
  1834. void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
  1835. {
  1836. if(down)
  1837. {
  1838. switch(type)
  1839. {
  1840. case CREATURE:
  1841. case CREATURE_PLACEHOLDER:
  1842. //GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  1843. break;
  1844. case ARTIFACT_TYPE:
  1845. case ARTIFACT_PLACEHOLDER:
  1846. if(id >= 0)
  1847. adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
  1848. break;
  1849. }
  1850. }
  1851. }
  1852. std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
  1853. {
  1854. switch(type)
  1855. {
  1856. case PLAYER:
  1857. return CGI->generaltexth->capColors[id];
  1858. case RESOURCE:
  1859. return CGI->generaltexth->restypes[id];
  1860. case CREATURE:
  1861. if(number == 1)
  1862. return CGI->creh->creatures[id]->nameSing;
  1863. else
  1864. return CGI->creh->creatures[id]->namePl;
  1865. case ARTIFACT_TYPE:
  1866. case ARTIFACT_INSTANCE:
  1867. return CGI->arth->artifacts[id]->Name();
  1868. }
  1869. assert(0);
  1870. return "";
  1871. }
  1872. const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
  1873. {
  1874. switch(type)
  1875. {
  1876. case ARTIFACT_PLACEHOLDER:
  1877. case ARTIFACT_INSTANCE:
  1878. return (const CArtifactInstance *)hlp;
  1879. default:
  1880. return NULL;
  1881. }
  1882. }
  1883. void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art)
  1884. {
  1885. assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE);
  1886. hlp = art;
  1887. if(art)
  1888. setID(art->artType->id);
  1889. else
  1890. setID(-1);
  1891. }
  1892. CTradeWindow::CTradeWindow(std::string bgName, const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode):
  1893. CWindowObject(PLAYER_COLORED, bgName),
  1894. market(Market),
  1895. hero(Hero),
  1896. arts(NULL),
  1897. hLeft(NULL),
  1898. hRight(NULL),
  1899. readyToTrade(false)
  1900. {
  1901. type |= BLOCK_ADV_HOTKEYS;
  1902. mode = Mode;
  1903. initTypes();
  1904. }
  1905. void CTradeWindow::initTypes()
  1906. {
  1907. switch(mode)
  1908. {
  1909. case EMarketMode::RESOURCE_RESOURCE:
  1910. itemsType[1] = RESOURCE;
  1911. itemsType[0] = RESOURCE;
  1912. break;
  1913. case EMarketMode::RESOURCE_PLAYER:
  1914. itemsType[1] = RESOURCE;
  1915. itemsType[0] = PLAYER;
  1916. break;
  1917. case EMarketMode::CREATURE_RESOURCE:
  1918. itemsType[1] = CREATURE;
  1919. itemsType[0] = RESOURCE;
  1920. break;
  1921. case EMarketMode::RESOURCE_ARTIFACT:
  1922. itemsType[1] = RESOURCE;
  1923. itemsType[0] = ARTIFACT_TYPE;
  1924. break;
  1925. case EMarketMode::ARTIFACT_RESOURCE:
  1926. itemsType[1] = ARTIFACT_INSTANCE;
  1927. itemsType[0] = RESOURCE;
  1928. break;
  1929. case EMarketMode::CREATURE_EXP:
  1930. itemsType[1] = CREATURE;
  1931. itemsType[0] = CREATURE_PLACEHOLDER;
  1932. break;
  1933. case EMarketMode::ARTIFACT_EXP:
  1934. itemsType[1] = ARTIFACT_TYPE;
  1935. itemsType[0] = ARTIFACT_PLACEHOLDER;
  1936. break;
  1937. }
  1938. }
  1939. void CTradeWindow::initItems(bool Left)
  1940. {
  1941. if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
  1942. {
  1943. int xOffset = 0, yOffset = 0;
  1944. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  1945. {
  1946. xOffset = -361;
  1947. yOffset = +46;
  1948. CTradeableItem *hlp = new CTradeableItem(itemsType[Left], -1, 1, 0);
  1949. hlp->recActions &= ~(UPDATE | SHOWALL);
  1950. hlp->pos += Rect(137, 469, 42, 42);
  1951. items[Left].push_back(hlp);
  1952. }
  1953. else //ARTIFACT_EXP
  1954. {
  1955. xOffset = -363;
  1956. yOffset = -12;
  1957. }
  1958. BLOCK_CAPTURING;
  1959. arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset));
  1960. arts->commonInfo = new CArtifactsOfHero::SCommonPart;
  1961. arts->commonInfo->participants.insert(arts);
  1962. arts->recActions = 255;
  1963. arts->setHero(hero);
  1964. arts->allowedAssembling = false;
  1965. addChild(arts);
  1966. artSets.push_back(arts);
  1967. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  1968. arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1);
  1969. return;
  1970. }
  1971. std::vector<int> *ids = getItemsIds(Left);
  1972. std::vector<Rect> pos;
  1973. int amount = -1;
  1974. getPositionsFor(pos, Left, itemsType[Left]);
  1975. if(Left || !ids)
  1976. amount = 7;
  1977. else
  1978. amount = ids->size();
  1979. if(ids)
  1980. vstd::amin(amount, ids->size());
  1981. for(int j=0; j<amount; j++)
  1982. {
  1983. int id = (ids && ids->size()>j) ? (*ids)[j] : j;
  1984. if(id < 0 && mode != EMarketMode::ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
  1985. continue;
  1986. CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
  1987. hlp->pos = pos[j] + hlp->pos;
  1988. items[Left].push_back(hlp);
  1989. }
  1990. initSubs(Left);
  1991. }
  1992. std::vector<int> *CTradeWindow::getItemsIds(bool Left)
  1993. {
  1994. std::vector<int> *ids = NULL;
  1995. if(mode == EMarketMode::ARTIFACT_EXP)
  1996. return new std::vector<int>(22, -1);
  1997. if(Left)
  1998. {
  1999. switch(itemsType[1])
  2000. {
  2001. case CREATURE:
  2002. ids = new std::vector<int>;
  2003. for(int i = 0; i < 7; i++)
  2004. {
  2005. if(const CCreature *c = hero->getCreature(i))
  2006. ids->push_back(c->idNumber);
  2007. else
  2008. ids->push_back(-1);
  2009. }
  2010. break;
  2011. }
  2012. }
  2013. else
  2014. {
  2015. switch(itemsType[0])
  2016. {
  2017. case PLAYER:
  2018. ids = new std::vector<int>;
  2019. for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  2020. if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
  2021. ids->push_back(i);
  2022. break;
  2023. case ARTIFACT_TYPE:
  2024. ids = new std::vector<int>(market->availableItemsIds(mode));
  2025. break;
  2026. }
  2027. }
  2028. return ids;
  2029. }
  2030. void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
  2031. {
  2032. if(mode == EMarketMode::ARTIFACT_EXP && !Left)
  2033. {
  2034. //22 boxes, 5 in row, last row: two boxes centered
  2035. int h, w, x, y, dx, dy;
  2036. h = w = 44;
  2037. x = 317;
  2038. y = 53;
  2039. dx = 54;
  2040. dy = 70;
  2041. for (int i = 0; i < 4 ; i++)
  2042. for (int j = 0; j < 5 ; j++)
  2043. poss += Rect(x + dx*j, y + dy*i, w, h);
  2044. poss += Rect(x + dx*1.5, y + dy*4, w, h);
  2045. poss += Rect(x + dx*2.5, y + dy*4, w, h);
  2046. }
  2047. else
  2048. {
  2049. //seven boxes:
  2050. // X X X
  2051. // X X X
  2052. // X
  2053. int h, w, x, y, dx, dy;
  2054. int leftToRightOffset;
  2055. getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
  2056. poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
  2057. genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
  2058. genRect(h, w, x + dx, y + 2*dy);
  2059. if(!Left)
  2060. {
  2061. BOOST_FOREACH(Rect &r, poss)
  2062. r.x += leftToRightOffset;
  2063. }
  2064. }
  2065. }
  2066. void CTradeWindow::initSubs(bool Left)
  2067. {
  2068. BOOST_FOREACH(CTradeableItem *t, items[Left])
  2069. {
  2070. if(Left)
  2071. {
  2072. switch(itemsType[1])
  2073. {
  2074. case CREATURE:
  2075. t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
  2076. break;
  2077. case RESOURCE:
  2078. t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
  2079. break;
  2080. }
  2081. }
  2082. else //right side
  2083. {
  2084. if(itemsType[0] == PLAYER)
  2085. {
  2086. t->subtitle = CGI->generaltexth->capColors[t->id];
  2087. }
  2088. else if(hLeft)//artifact, creature
  2089. {
  2090. int h1, h2; //hlp variables for getting offer
  2091. market->getOffer(hLeft->id, t->id, h1, h2, mode);
  2092. if(t->id != hLeft->id || mode != EMarketMode::RESOURCE_RESOURCE) //don't allow exchanging same resources
  2093. {
  2094. std::ostringstream oss;
  2095. oss << h2;
  2096. if(h1!=1)
  2097. oss << "/" << h1;
  2098. t->subtitle = oss.str();
  2099. }
  2100. else
  2101. t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
  2102. }
  2103. else
  2104. t->subtitle = "";
  2105. }
  2106. }
  2107. }
  2108. void CTradeWindow::showAll(SDL_Surface * to)
  2109. {
  2110. CWindowObject::showAll(to);
  2111. if(hRight)
  2112. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2113. if(hLeft && hLeft->type != ARTIFACT_INSTANCE)
  2114. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2115. if(readyToTrade)
  2116. {
  2117. hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
  2118. hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
  2119. }
  2120. }
  2121. void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
  2122. {
  2123. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2124. removeItem(t);
  2125. }
  2126. void CTradeWindow::removeItem(CTradeableItem * t)
  2127. {
  2128. items[t->left] -= t;
  2129. delete t;
  2130. if(hRight == t)
  2131. {
  2132. hRight = NULL;
  2133. selectionChanged(false);
  2134. }
  2135. }
  2136. void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
  2137. {
  2138. BOOST_FOREACH(CTradeableItem *t, items[1])
  2139. if(!hero->getStackCount(t->serial))
  2140. toRemove.insert(t);
  2141. }
  2142. void CTradeWindow::setMode(EMarketMode::EMarketMode Mode)
  2143. {
  2144. const IMarket *m = market;
  2145. const CGHeroInstance *h = hero;
  2146. CTradeWindow *nwindow = NULL;
  2147. GH.popIntTotally(this);
  2148. switch(Mode)
  2149. {
  2150. case EMarketMode::CREATURE_EXP:
  2151. case EMarketMode::ARTIFACT_EXP:
  2152. nwindow = new CAltarWindow(m, h, Mode);
  2153. break;
  2154. default:
  2155. nwindow = new CMarketplaceWindow(m, h, Mode);
  2156. break;
  2157. }
  2158. GH.pushInt(nwindow);
  2159. }
  2160. void CTradeWindow::artifactSelected(CArtPlace *slot)
  2161. {
  2162. assert(mode == EMarketMode::ARTIFACT_RESOURCE);
  2163. items[1][0]->setArtInstance(slot->ourArt);
  2164. if(slot->ourArt)
  2165. hLeft = items[1][0];
  2166. else
  2167. hLeft = NULL;
  2168. selectionChanged(true);
  2169. }
  2170. std::string CMarketplaceWindow::getBackgroundForMode(EMarketMode::EMarketMode mode)
  2171. {
  2172. switch(mode)
  2173. {
  2174. case EMarketMode::RESOURCE_RESOURCE:
  2175. return "TPMRKRES.bmp";
  2176. case EMarketMode::RESOURCE_PLAYER:
  2177. return "TPMRKPTS.bmp";
  2178. case EMarketMode::CREATURE_RESOURCE:
  2179. return "TPMRKCRS.bmp";
  2180. case EMarketMode::RESOURCE_ARTIFACT:
  2181. return "TPMRKABS.bmp";
  2182. case EMarketMode::ARTIFACT_RESOURCE:
  2183. return "TPMRKASS.bmp";
  2184. }
  2185. assert(0);
  2186. return "";
  2187. }
  2188. CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode)
  2189. : CTradeWindow(getBackgroundForMode(Mode), Market, Hero, Mode)
  2190. {
  2191. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2192. madeTransaction = false;
  2193. bool sliderNeeded = true;
  2194. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  2195. std::string title;
  2196. if (market->o->ID == Obj::TOWN)
  2197. {
  2198. switch (mode)
  2199. {
  2200. break; case EMarketMode::CREATURE_RESOURCE:
  2201. title = CGI->townh->towns[ETownType::STRONGHOLD].buildings[EBuilding::FREELANCERS_GUILD]->Name();
  2202. break; case EMarketMode::RESOURCE_ARTIFACT:
  2203. title = CGI->townh->towns[market->o->subID].buildings[EBuilding::ARTIFACT_MERCHANT]->Name();
  2204. break; case EMarketMode::ARTIFACT_RESOURCE:
  2205. title = CGI->townh->towns[market->o->subID].buildings[EBuilding::ARTIFACT_MERCHANT]->Name();
  2206. break; default:
  2207. title = CGI->generaltexth->allTexts[158];
  2208. }
  2209. }
  2210. else
  2211. {
  2212. switch (market->o->ID)
  2213. {
  2214. break; case 7: title = CGI->generaltexth->allTexts[349];
  2215. break; case 99: title = CGI->generaltexth->allTexts[159];
  2216. break; case 221: title = CGI->generaltexth->allTexts[159];
  2217. break; default: title = market->o->getHoverText();
  2218. }
  2219. }
  2220. new CLabel(300, 27, FONT_BIG, CENTER, Colors::YELLOW, title);
  2221. initItems(false);
  2222. initItems(true);
  2223. ok = new CAdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2224. ok->assignedKeys.insert(SDLK_ESCAPE);
  2225. deal = new CAdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
  2226. deal->block(true);
  2227. if(sliderNeeded)
  2228. {
  2229. slider = new CSlider(231,490,137,0,0,0);
  2230. slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
  2231. max = new CAdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
  2232. max->block(true);
  2233. }
  2234. else
  2235. {
  2236. slider = NULL;
  2237. max = NULL;
  2238. deal->moveBy(Point(-30, 0));
  2239. }
  2240. Rect traderTextRect;
  2241. //left side
  2242. switch(Mode)
  2243. {
  2244. case EMarketMode::RESOURCE_RESOURCE:
  2245. case EMarketMode::RESOURCE_PLAYER:
  2246. case EMarketMode::RESOURCE_ARTIFACT:
  2247. new CLabel(154, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[270]);
  2248. break;
  2249. case EMarketMode::CREATURE_RESOURCE:
  2250. //%s's Creatures
  2251. new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
  2252. boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
  2253. break;
  2254. case EMarketMode::ARTIFACT_RESOURCE:
  2255. //%s's Artifacts
  2256. new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
  2257. boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
  2258. break;
  2259. }
  2260. //right side
  2261. switch(Mode)
  2262. {
  2263. case EMarketMode::RESOURCE_RESOURCE:
  2264. case EMarketMode::CREATURE_RESOURCE:
  2265. case EMarketMode::RESOURCE_ARTIFACT:
  2266. case EMarketMode::ARTIFACT_RESOURCE:
  2267. new CLabel(445, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[168]);
  2268. traderTextRect = Rect(316, 48, 260, 75);
  2269. break;
  2270. case EMarketMode::RESOURCE_PLAYER:
  2271. new CLabel(445, 55, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[169]);
  2272. traderTextRect = Rect(28, 48, 260, 75);
  2273. break;
  2274. }
  2275. traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
  2276. int specialOffset = mode == EMarketMode::ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down
  2277. if(printButtonFor(EMarketMode::RESOURCE_PLAYER))
  2278. new CAdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
  2279. if(printButtonFor(EMarketMode::RESOURCE_RESOURCE))
  2280. new CAdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF");
  2281. if(printButtonFor(EMarketMode::CREATURE_RESOURCE))
  2282. new CAdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
  2283. if(printButtonFor(EMarketMode::RESOURCE_ARTIFACT))
  2284. new CAdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF");
  2285. if(printButtonFor(EMarketMode::ARTIFACT_RESOURCE))
  2286. new CAdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions
  2287. updateTraderText();
  2288. }
  2289. CMarketplaceWindow::~CMarketplaceWindow()
  2290. {
  2291. hLeft = hRight = NULL;
  2292. for(int i=0;i<items[1].size();i++)
  2293. delete items[1][i];
  2294. for(int i=0;i<items[0].size();i++)
  2295. delete items[0][i];
  2296. items[1].clear();
  2297. items[0].clear();
  2298. }
  2299. void CMarketplaceWindow::setMax()
  2300. {
  2301. slider->moveToMax();
  2302. }
  2303. void CMarketplaceWindow::makeDeal()
  2304. {
  2305. int sliderValue = 0;
  2306. if(slider)
  2307. sliderValue = slider->value;
  2308. else
  2309. sliderValue = !deal->isBlocked(); //should always be 1
  2310. if(!sliderValue)
  2311. return;
  2312. int leftIdToSend = -1;
  2313. switch (mode)
  2314. {
  2315. case EMarketMode::CREATURE_RESOURCE:
  2316. leftIdToSend = hLeft->serial;
  2317. break;
  2318. case EMarketMode::ARTIFACT_RESOURCE:
  2319. leftIdToSend = hLeft->getArtInstance()->id;
  2320. break;
  2321. default:
  2322. leftIdToSend = hLeft->id;
  2323. break;
  2324. }
  2325. if(slider)
  2326. {
  2327. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
  2328. slider->moveTo(0);
  2329. }
  2330. else
  2331. {
  2332. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
  2333. }
  2334. madeTransaction = true;
  2335. hLeft = NULL;
  2336. hRight = NULL;
  2337. selectionChanged(true);
  2338. }
  2339. void CMarketplaceWindow::sliderMoved( int to )
  2340. {
  2341. redraw();
  2342. }
  2343. void CMarketplaceWindow::selectionChanged(bool side)
  2344. {
  2345. readyToTrade = hLeft && hRight;
  2346. if(mode == EMarketMode::RESOURCE_RESOURCE)
  2347. readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
  2348. if(mode == EMarketMode::ARTIFACT_RESOURCE && !hLeft)
  2349. arts->unmarkSlots(false);
  2350. if(readyToTrade)
  2351. {
  2352. int soldItemId = hLeft->id;
  2353. market->getOffer(soldItemId, hRight->id, r1, r2, mode);
  2354. if(slider)
  2355. {
  2356. int newAmount = -1;
  2357. if(itemsType[1] == RESOURCE)
  2358. newAmount = LOCPLINT->cb->getResourceAmount(soldItemId);
  2359. else if(itemsType[1] == CREATURE)
  2360. newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
  2361. else
  2362. assert(0);
  2363. slider->setAmount(newAmount / r1);
  2364. slider->moveTo(0);
  2365. max->block(false);
  2366. deal->block(false);
  2367. }
  2368. else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction
  2369. {
  2370. deal->block(LOCPLINT->cb->getResourceAmount(soldItemId) < r1);
  2371. }
  2372. else
  2373. deal->block(false);
  2374. }
  2375. else
  2376. {
  2377. if(slider)
  2378. {
  2379. max->block(true);
  2380. slider->setAmount(0);
  2381. slider->moveTo(0);
  2382. }
  2383. deal->block(true);
  2384. }
  2385. if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
  2386. initSubs(false);
  2387. updateTraderText();
  2388. redraw();
  2389. }
  2390. bool CMarketplaceWindow::printButtonFor(EMarketMode::EMarketMode M) const
  2391. {
  2392. return market->allowsTrade(M) && M != mode && (hero || ( M != EMarketMode::CREATURE_RESOURCE && M != EMarketMode::RESOURCE_ARTIFACT && M != EMarketMode::ARTIFACT_RESOURCE ));
  2393. }
  2394. void CMarketplaceWindow::garrisonChanged()
  2395. {
  2396. if(mode != EMarketMode::CREATURE_RESOURCE)
  2397. return;
  2398. std::set<CTradeableItem *> toRemove;
  2399. getEmptySlots(toRemove);
  2400. removeItems(toRemove);
  2401. initSubs(true);
  2402. }
  2403. void CMarketplaceWindow::artifactsChanged(bool Left)
  2404. {
  2405. assert(!Left);
  2406. if(mode != EMarketMode::RESOURCE_ARTIFACT)
  2407. return;
  2408. std::vector<int> available = market->availableItemsIds(mode);
  2409. std::set<CTradeableItem *> toRemove;
  2410. BOOST_FOREACH(CTradeableItem *t, items[0])
  2411. if(!vstd::contains(available, t->id))
  2412. toRemove.insert(t);
  2413. removeItems(toRemove);
  2414. redraw();
  2415. }
  2416. std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
  2417. {
  2418. if(Left)
  2419. {
  2420. switch(itemsType[1])
  2421. {
  2422. case RESOURCE:
  2423. case CREATURE:
  2424. {
  2425. int val = slider
  2426. ? slider->value * r1
  2427. : (((deal->isBlocked())) ? 0 : r1);
  2428. return boost::lexical_cast<std::string>(val);
  2429. }
  2430. case ARTIFACT_INSTANCE:
  2431. return ((deal->isBlocked()) ? "0" : "1");
  2432. }
  2433. }
  2434. else
  2435. {
  2436. switch(itemsType[0])
  2437. {
  2438. case RESOURCE:
  2439. if(slider)
  2440. return boost::lexical_cast<std::string>( slider->value * r2 );
  2441. else
  2442. return boost::lexical_cast<std::string>(r2);
  2443. case ARTIFACT_TYPE:
  2444. return ((deal->isBlocked()) ? "0" : "1");
  2445. case PLAYER:
  2446. return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
  2447. }
  2448. }
  2449. return "???";
  2450. }
  2451. Point CMarketplaceWindow::selectionOffset(bool Left) const
  2452. {
  2453. if(Left)
  2454. {
  2455. switch(itemsType[1])
  2456. {
  2457. case RESOURCE:
  2458. return Point(122, 446);
  2459. case CREATURE:
  2460. return Point(128, 450);
  2461. case ARTIFACT_INSTANCE:
  2462. return Point(134, 466);
  2463. }
  2464. }
  2465. else
  2466. {
  2467. switch(itemsType[0])
  2468. {
  2469. case RESOURCE:
  2470. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  2471. return Point(410, 469);
  2472. else
  2473. return Point(410, 446);
  2474. case ARTIFACT_TYPE:
  2475. return Point(425, 447);
  2476. case PLAYER:
  2477. return Point(417, 451);
  2478. }
  2479. }
  2480. assert(0);
  2481. return Point(0,0);
  2482. }
  2483. void CMarketplaceWindow::resourceChanged(int type, int val)
  2484. {
  2485. initSubs(true);
  2486. }
  2487. void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  2488. {
  2489. switch(type)
  2490. {
  2491. case RESOURCE:
  2492. dx = 82;
  2493. dy = 79;
  2494. x = 39;
  2495. y = 180;
  2496. h = 66;
  2497. w = 74;
  2498. break;
  2499. case PLAYER:
  2500. dx = 83;
  2501. dy = 118;
  2502. h = 64;
  2503. w = 58;
  2504. x = 44;
  2505. y = 83;
  2506. assert(Right);
  2507. break;
  2508. case CREATURE://45,123
  2509. x = 45;
  2510. y = 123;
  2511. w = 58;
  2512. h = 64;
  2513. dx = 83;
  2514. dy = 98;
  2515. assert(!Right);
  2516. break;
  2517. case ARTIFACT_TYPE://45,123
  2518. x = 340-289;
  2519. y = 180;
  2520. w = 44;
  2521. h = 44;
  2522. dx = 83;
  2523. dy = 79;
  2524. break;
  2525. }
  2526. leftToRightOffset = 289;
  2527. }
  2528. void CMarketplaceWindow::updateTraderText()
  2529. {
  2530. if(readyToTrade)
  2531. {
  2532. if(mode == EMarketMode::RESOURCE_PLAYER)
  2533. {
  2534. //I can give %s to the %s player.
  2535. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
  2536. }
  2537. else if(mode == EMarketMode::RESOURCE_ARTIFACT)
  2538. {
  2539. //I can offer you the %s for %d %s of %s.
  2540. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  2541. }
  2542. else if(mode == EMarketMode::RESOURCE_RESOURCE)
  2543. {
  2544. //I can offer you %d %s of %s for %d %s of %s.
  2545. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  2546. }
  2547. else if(mode == EMarketMode::CREATURE_RESOURCE)
  2548. {
  2549. //I can offer you %d %s of %s for %d %s.
  2550. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
  2551. }
  2552. else if(mode == EMarketMode::ARTIFACT_RESOURCE)
  2553. {
  2554. //I can offer you %d %s of %s for your %s.
  2555. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1)));
  2556. }
  2557. return;
  2558. }
  2559. int gnrtxtnr = -1;
  2560. if(madeTransaction)
  2561. {
  2562. if(mode == EMarketMode::RESOURCE_PLAYER)
  2563. gnrtxtnr = 166; //Are there any other resources you'd like to give away?
  2564. else
  2565. gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
  2566. }
  2567. else
  2568. {
  2569. if(mode == EMarketMode::RESOURCE_PLAYER)
  2570. gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
  2571. else
  2572. gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
  2573. }
  2574. traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
  2575. }
  2576. CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode::EMarketMode Mode)
  2577. :CTradeWindow((Mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp"), Market, Hero, Mode)
  2578. {
  2579. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2580. if(Mode == EMarketMode::CREATURE_EXP)
  2581. {
  2582. //%s's Creatures
  2583. new CLabel(155, 30, FONT_SMALL, CENTER, Colors::YELLOW,
  2584. boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
  2585. //Altar of Sacrifice
  2586. new CLabel(450, 30, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[479]);
  2587. //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
  2588. new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
  2589. slider = new CSlider(231,481,137,0,0,0);
  2590. slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
  2591. max = new CAdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
  2592. sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0);
  2593. sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
  2594. sacrificeBackpack = NULL;
  2595. initItems(true);
  2596. mimicCres();
  2597. }
  2598. else
  2599. {
  2600. //Sacrifice artifacts for experience
  2601. new CLabel(450, 34, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[477]);
  2602. //%s's Creatures
  2603. new CLabel(302, 423, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[478]);
  2604. sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[571], boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
  2605. sacrificeAll->block(hero->artifactsInBackpack.empty() && hero->artifactsWorn.empty());
  2606. sacrificeBackpack = new CAdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
  2607. sacrificeBackpack->block(hero->artifactsInBackpack.empty());
  2608. slider = NULL;
  2609. max = NULL;
  2610. initItems(true);
  2611. initItems(false);
  2612. }
  2613. //Experience needed to reach next level
  2614. new CTextBox(CGI->generaltexth->allTexts[475], Rect(15, 415, 125, 50), 0, FONT_SMALL, CENTER, Colors::YELLOW);
  2615. //Total experience on the Altar
  2616. new CTextBox(CGI->generaltexth->allTexts[476], Rect(15, 495, 125, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
  2617. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  2618. ok = new CAdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2619. ok->assignedKeys.insert(SDLK_ESCAPE);
  2620. deal = new CAdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
  2621. if(Hero->getAlignment() != ::EAlignment::EVIL && Mode == EMarketMode::CREATURE_EXP)
  2622. new CAdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, EMarketMode::ARTIFACT_EXP), 516, 421, "ALTART.DEF");
  2623. if(Hero->getAlignment() != ::EAlignment::GOOD && Mode == EMarketMode::ARTIFACT_EXP)
  2624. new CAdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, EMarketMode::CREATURE_EXP), 516, 421, "ALTSACC.DEF");
  2625. expPerUnit.resize(GameConstants::ARMY_SIZE, 0);
  2626. getExpValues();
  2627. expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
  2628. expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
  2629. setExpToLevel();
  2630. calcTotalExp();
  2631. blockTrade();
  2632. }
  2633. CAltarWindow::~CAltarWindow()
  2634. {
  2635. }
  2636. void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  2637. {
  2638. leftToRightOffset = 289;
  2639. x = 45;
  2640. y = 110;
  2641. w = 58;
  2642. h = 64;
  2643. dx = 83;
  2644. dy = 98;
  2645. }
  2646. void CAltarWindow::sliderMoved(int to)
  2647. {
  2648. sacrificedUnits[hLeft->serial] = to;
  2649. updateRight(hRight);
  2650. deal->block(!to);
  2651. calcTotalExp();
  2652. redraw();
  2653. }
  2654. void CAltarWindow::makeDeal()
  2655. {
  2656. if(mode == EMarketMode::CREATURE_EXP)
  2657. {
  2658. blockTrade();
  2659. slider->value = 0;
  2660. std::vector<int> toSacrifice = sacrificedUnits;
  2661. for (int i = 0; i < toSacrifice.size(); i++)
  2662. {
  2663. if(toSacrifice[i])
  2664. LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
  2665. }
  2666. BOOST_FOREACH(int& val, sacrificedUnits)
  2667. val = 0;
  2668. BOOST_FOREACH(CTradeableItem *t, items[0])
  2669. {
  2670. t->setType(CREATURE_PLACEHOLDER);
  2671. t->subtitle = "";
  2672. }
  2673. }
  2674. else
  2675. {
  2676. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
  2677. {
  2678. LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
  2679. }
  2680. arts->artifactsOnAltar.clear();
  2681. BOOST_FOREACH(CTradeableItem *t, items[0])
  2682. {
  2683. t->setID(-1);
  2684. t->subtitle = "";
  2685. }
  2686. arts->commonInfo->reset();
  2687. //arts->scrollBackpack(0);
  2688. deal->block(true);
  2689. }
  2690. calcTotalExp();
  2691. }
  2692. void CAltarWindow::SacrificeAll()
  2693. {
  2694. if(mode == EMarketMode::CREATURE_EXP)
  2695. {
  2696. bool movedAnything = false;
  2697. BOOST_FOREACH(CTradeableItem *t, items[1])
  2698. sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
  2699. sacrificedUnits[items[1].front()->serial]--;
  2700. BOOST_FOREACH(CTradeableItem *t, items[0])
  2701. {
  2702. updateRight(t);
  2703. if(t->type == CREATURE)
  2704. movedAnything = true;
  2705. }
  2706. deal->block(!movedAnything);
  2707. calcTotalExp();
  2708. }
  2709. else
  2710. {
  2711. for(std::map<ui16, ArtSlotInfo>::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++)
  2712. {
  2713. if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts
  2714. moveFromSlotToAltar(i->first, NULL, i->second.artifact);
  2715. }
  2716. SacrificeBackpack();
  2717. }
  2718. redraw();
  2719. }
  2720. void CAltarWindow::selectionChanged(bool side)
  2721. {
  2722. if(mode != EMarketMode::CREATURE_EXP)
  2723. return;
  2724. CTradeableItem *&selected = side ? hLeft : hRight;
  2725. CTradeableItem *&theOther = side ? hRight : hLeft;
  2726. theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
  2727. int stackCount = 0;
  2728. for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
  2729. if(hero->getStackCount(i) > sacrificedUnits[i])
  2730. stackCount++;
  2731. slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
  2732. slider->block(!slider->amount);
  2733. slider->value = sacrificedUnits[hLeft->serial];
  2734. max->block(!slider->amount);
  2735. readyToTrade = true;
  2736. redraw();
  2737. }
  2738. void CAltarWindow::mimicCres()
  2739. {
  2740. std::vector<Rect> positions;
  2741. getPositionsFor(positions, false, CREATURE);
  2742. BOOST_FOREACH(CTradeableItem *t, items[1])
  2743. {
  2744. CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
  2745. hlp->pos = positions[t->serial] + hlp->pos;
  2746. items[0].push_back(hlp);
  2747. }
  2748. }
  2749. Point CAltarWindow::selectionOffset(bool Left) const
  2750. {
  2751. if(Left)
  2752. return Point(150, 421);
  2753. else
  2754. return Point(396, 421);
  2755. }
  2756. std::string CAltarWindow::selectionSubtitle(bool Left) const
  2757. {
  2758. if(Left && slider && hLeft)
  2759. return boost::lexical_cast<std::string>(slider->value);
  2760. else if(!Left && hRight)
  2761. return hRight->subtitle;
  2762. else
  2763. return "";
  2764. }
  2765. void CAltarWindow::artifactsChanged(bool left)
  2766. {
  2767. }
  2768. void CAltarWindow::garrisonChanged()
  2769. {
  2770. if(mode != EMarketMode::CREATURE_EXP)
  2771. return;
  2772. std::set<CTradeableItem *> empty;
  2773. getEmptySlots(empty);
  2774. BOOST_FOREACH(CTradeableItem *t, empty)
  2775. {
  2776. removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
  2777. removeItem(t);
  2778. }
  2779. initSubs(true);
  2780. getExpValues();
  2781. }
  2782. void CAltarWindow::getExpValues()
  2783. {
  2784. int dump;
  2785. BOOST_FOREACH(CTradeableItem *t, items[1])
  2786. if(t->id >= 0)
  2787. market->getOffer(t->id, 0, dump, expPerUnit[t->serial], EMarketMode::CREATURE_EXP);
  2788. }
  2789. void CAltarWindow::calcTotalExp()
  2790. {
  2791. int val = 0;
  2792. if(mode == EMarketMode::CREATURE_EXP)
  2793. {
  2794. for (int i = 0; i < sacrificedUnits.size(); i++)
  2795. {
  2796. val += expPerUnit[i] * sacrificedUnits[i];
  2797. }
  2798. }
  2799. else
  2800. {
  2801. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
  2802. {
  2803. int dmp, valOfArt;
  2804. market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
  2805. val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
  2806. }
  2807. }
  2808. val *=(100+hero->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0;
  2809. expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
  2810. }
  2811. void CAltarWindow::setExpToLevel()
  2812. {
  2813. expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
  2814. }
  2815. void CAltarWindow::blockTrade()
  2816. {
  2817. hLeft = hRight = NULL;
  2818. readyToTrade = false;
  2819. if(slider)
  2820. {
  2821. slider->block(true);
  2822. max->block(true);
  2823. }
  2824. deal->block(true);
  2825. }
  2826. void CAltarWindow::updateRight(CTradeableItem *toUpdate)
  2827. {
  2828. int val = sacrificedUnits[toUpdate->serial];
  2829. toUpdate->setType(val ? CREATURE : CREATURE_PLACEHOLDER);
  2830. toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
  2831. }
  2832. int CAltarWindow::firstFreeSlot()
  2833. {
  2834. int ret = -1;
  2835. while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
  2836. return ret < items[0].size() ? ret : -1;
  2837. }
  2838. void CAltarWindow::SacrificeBackpack()
  2839. {
  2840. std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
  2841. for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
  2842. {
  2843. if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
  2844. {
  2845. toOmmit -= hero->artifactsInBackpack[i].artifact;
  2846. continue;
  2847. }
  2848. putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
  2849. }
  2850. arts->scrollBackpack(0);
  2851. calcTotalExp();
  2852. }
  2853. void CAltarWindow::artifactPicked()
  2854. {
  2855. redraw();
  2856. }
  2857. void CAltarWindow::showAll(SDL_Surface * to)
  2858. {
  2859. CTradeWindow::showAll(to);
  2860. if(mode == EMarketMode::ARTIFACT_EXP && arts && arts->commonInfo->src.art)
  2861. {
  2862. blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->src.art->artType->id].bitmap, 281, 442, to);
  2863. int dmp, val;
  2864. market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
  2865. printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, Colors::WHITE, to);
  2866. }
  2867. }
  2868. bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
  2869. {
  2870. int artID = art->artType->id;
  2871. if(artID != 1 && artID < 7) //special art
  2872. {
  2873. tlog2 << "Cannot put special artifact on altar!\n";
  2874. return false;
  2875. }
  2876. if(!altarSlot)
  2877. {
  2878. int slotIndex = firstFreeSlot();
  2879. if(slotIndex < 0)
  2880. {
  2881. tlog2 << "No free slots on altar!\n";
  2882. return false;
  2883. }
  2884. altarSlot = items[0][slotIndex];
  2885. }
  2886. int dmp, val;
  2887. market->getOffer(artID, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
  2888. arts->artifactsOnAltar.insert(art);
  2889. altarSlot->setArtInstance(art);
  2890. altarSlot->subtitle = boost::lexical_cast<std::string>(val);
  2891. deal->block(false);
  2892. return true;
  2893. }
  2894. void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
  2895. {
  2896. int freeBackpackSlot = hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START;
  2897. if(arts->commonInfo->src.art)
  2898. {
  2899. arts->commonInfo->dst.slotID = freeBackpackSlot;
  2900. arts->commonInfo->dst.AOH = arts;
  2901. }
  2902. if(putOnAltar(altarSlot, art))
  2903. {
  2904. if(slotID < GameConstants::BACKPACK_START)
  2905. LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slotID), ArtifactLocation(hero, freeBackpackSlot));
  2906. else
  2907. {
  2908. arts->commonInfo->src.clear();
  2909. arts->commonInfo->dst.clear();
  2910. CCS->curh->dragAndDropCursor(NULL);
  2911. arts->unmarkSlots(false);
  2912. }
  2913. }
  2914. }
  2915. void CSystemOptionsWindow::setMusicVolume( int newVolume )
  2916. {
  2917. Settings volume = settings.write["general"]["music"];
  2918. volume->Float() = newVolume;
  2919. }
  2920. void CSystemOptionsWindow::setSoundVolume( int newVolume )
  2921. {
  2922. Settings volume = settings.write["general"]["sound"];
  2923. volume->Float() = newVolume;
  2924. }
  2925. void CSystemOptionsWindow::setHeroMoveSpeed( int newSpeed )
  2926. {
  2927. Settings speed = settings.write["adventure"]["heroSpeed"];
  2928. speed->Float() = newSpeed;
  2929. }
  2930. void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed )
  2931. {
  2932. Settings speed = settings.write["adventure"]["scrollSpeed"];
  2933. speed->Float() = newSpeed;
  2934. }
  2935. CSystemOptionsWindow::CSystemOptionsWindow():
  2936. CWindowObject(PLAYER_COLORED, "SysOpBck"),
  2937. onFullscreenChanged(settings.listen["video"]["fullscreen"])
  2938. {
  2939. //TODO: translation and\or config file
  2940. static const std::string fsLabel = "Fullscreen";
  2941. static const std::string fsHelp = "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window";
  2942. static const std::string cwLabel = "Classic creature window";
  2943. static const std::string cwHelp = "{Classic creature window}\n\n Enable original Heroes 3 creature window instead of new window from VCMI";
  2944. static const std::string rsLabel = "Resolution";
  2945. static const std::string rsHelp = "{Select resolution}\n\n Change in-game screen resolution. Will only affect adventure map. Game restart required to apply new resolution.";
  2946. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2947. title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
  2948. //left window section
  2949. leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::YELLOW);
  2950. leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
  2951. leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
  2952. leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
  2953. leftGroup->add(122, 262, rsLabel); //CGI->generaltexth->allTexts[20]
  2954. leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
  2955. leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
  2956. //right section
  2957. rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
  2958. rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
  2959. rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
  2960. rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
  2961. rightGroup->add(282, 153, CGI->generaltexth->allTexts[575]);
  2962. rightGroup->add(282, 185, cwLabel); //CGI->generaltexth->allTexts[576]
  2963. rightGroup->add(282, 217, fsLabel); //CGI->generaltexth->allTexts[577]
  2964. //setting up buttons
  2965. load = new CAdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second,
  2966. boost::bind(&CSystemOptionsWindow::bloadf, this), 246, 298, "SOLOAD.DEF", SDLK_l);
  2967. load->swappedImages = true;
  2968. load->update();
  2969. save = new CAdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second,
  2970. boost::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s);
  2971. save->swappedImages = true;
  2972. save->update();
  2973. restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second,
  2974. boost::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r);
  2975. restart->swappedImages = true;
  2976. restart->update();
  2977. mainMenu = new CAdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second,
  2978. boost::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m);
  2979. mainMenu->swappedImages = true;
  2980. mainMenu->update();
  2981. quitGame = new CAdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second,
  2982. boost::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q);
  2983. quitGame->swappedImages = true;
  2984. quitGame->update();
  2985. backToMap = new CAdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second,
  2986. boost::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN);
  2987. backToMap->swappedImages = true;
  2988. backToMap->update();
  2989. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2990. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2991. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 28, 77, 1);
  2992. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 76, 77, 2);
  2993. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4);
  2994. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8);
  2995. heroMoveSpeed->select(settings["adventure"]["heroSpeed"].Float(), 1);
  2996. heroMoveSpeed->onChange = boost::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1);
  2997. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2998. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1);
  2999. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2);
  3000. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4);
  3001. mapScrollSpeed->select(settings["adventure"]["scrollSpeed"].Float(), 1);
  3002. mapScrollSpeed->onChange = boost::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1);
  3003. musicVolume = new CHighlightableButtonsGroup(0, true);
  3004. for(int i=0; i<10; ++i)
  3005. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11);
  3006. musicVolume->select(CCS->musich->getVolume(), 1);
  3007. musicVolume->onChange = boost::bind(&CSystemOptionsWindow::setMusicVolume, this, _1);
  3008. effectsVolume = new CHighlightableButtonsGroup(0, true);
  3009. for(int i=0; i<10; ++i)
  3010. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11);
  3011. effectsVolume->select(CCS->soundh->getVolume(), 1);
  3012. effectsVolume->onChange = boost::bind(&CSystemOptionsWindow::setSoundVolume, this, _1);
  3013. showReminder = new CHighlightableButton(
  3014. boost::bind(&CSystemOptionsWindow::toggleReminder, this, true), boost::bind(&CSystemOptionsWindow::toggleReminder, this, false),
  3015. std::map<int,std::string>(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", NULL, 246, 87, false);
  3016. newCreatureWin = new CHighlightableButton(
  3017. boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false),
  3018. std::map<int,std::string>(), cwHelp, false, "sysopchk.def", NULL, 246, 183, false);
  3019. fullscreen = new CHighlightableButton(
  3020. boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, false),
  3021. std::map<int,std::string>(), fsHelp, false, "sysopchk.def", NULL, 246, 215, false);
  3022. showReminder->select(settings["adventure"]["heroReminder"].Bool());
  3023. newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool());
  3024. fullscreen->select(settings["video"]["fullscreen"].Bool());
  3025. onFullscreenChanged([&](const JsonNode &newState){ fullscreen->select(newState.Bool());});
  3026. gameResButton = new CAdventureMapButton("", rsHelp, boost::bind(&CSystemOptionsWindow::selectGameRes, this), 28, 275,"SYSOB12", SDLK_g);
  3027. std::string resText;
  3028. resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
  3029. resText += "x";
  3030. resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
  3031. gameResLabel = new CLabel(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
  3032. }
  3033. void CSystemOptionsWindow::selectGameRes()
  3034. {
  3035. //TODO: translation and\or config file
  3036. static const std::string rsLabel = "Select resolution";
  3037. static const std::string rsHelp = "Change in-game screen resolution.";
  3038. std::vector<std::string> items;
  3039. BOOST_FOREACH( config::CConfigHandler::GuiOptionsMap::value_type& value, conf.guiOptions)
  3040. {
  3041. std::string resX = boost::lexical_cast<std::string>(value.first.first);
  3042. std::string resY = boost::lexical_cast<std::string>(value.first.second);
  3043. items.push_back(resX + 'x' + resY);
  3044. }
  3045. GH.pushInt(new CObjectListWindow(items, NULL, rsLabel, rsHelp,
  3046. boost::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
  3047. }
  3048. void CSystemOptionsWindow::setGameRes(int index)
  3049. {
  3050. auto iter = conf.guiOptions.begin();
  3051. std::advance(iter, index);
  3052. //do not set resolution to illegal one (0x0)
  3053. assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
  3054. Settings gameRes = settings.write["video"]["screenRes"];
  3055. gameRes["width"].Float() = iter->first.first;
  3056. gameRes["height"].Float() = iter->first.second;
  3057. std::string resText;
  3058. resText += boost::lexical_cast<std::string>(iter->first.first);
  3059. resText += "x";
  3060. resText += boost::lexical_cast<std::string>(iter->first.second);
  3061. gameResLabel->setTxt(resText);
  3062. }
  3063. void CSystemOptionsWindow::toggleReminder(bool on)
  3064. {
  3065. Settings heroReminder = settings.write["adventure"]["heroReminder"];
  3066. heroReminder->Bool() = on;
  3067. }
  3068. void CSystemOptionsWindow::toggleCreatureWin(bool on)
  3069. {
  3070. Settings classicCreatureWindow = settings.write["general"]["classicCreatureWindow"];
  3071. classicCreatureWindow->Bool() = on;
  3072. }
  3073. void CSystemOptionsWindow::toggleFullscreen(bool on)
  3074. {
  3075. Settings fullscreen = settings.write["video"]["fullscreen"];
  3076. fullscreen->Bool() = on;
  3077. }
  3078. void CSystemOptionsWindow::bquitf()
  3079. {
  3080. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_QUIT); }, 0);
  3081. }
  3082. void CSystemOptionsWindow::breturnf()
  3083. {
  3084. GH.popIntTotally(this);
  3085. }
  3086. void CSystemOptionsWindow::bmainmenuf()
  3087. {
  3088. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
  3089. }
  3090. void CSystemOptionsWindow::bloadf()
  3091. {
  3092. GH.popIntTotally(this);
  3093. LOCPLINT->proposeLoadingGame();
  3094. }
  3095. void CSystemOptionsWindow::bsavef()
  3096. {
  3097. GH.popIntTotally(this);
  3098. GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
  3099. }
  3100. void CSystemOptionsWindow::brestartf()
  3101. {
  3102. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
  3103. }
  3104. void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
  3105. {
  3106. GH.popIntTotally(this);
  3107. GH.pushSDLEvent(eventType, code);
  3108. }
  3109. CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
  3110. CWindowObject(PLAYER_COLORED, "TPTAVERN"),
  3111. tavernObj(TavernObj)
  3112. {
  3113. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3114. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  3115. assert(h.size() == 2);
  3116. h1 = new HeroPortrait(selected,0,72,299,h[0]);
  3117. h2 = new HeroPortrait(selected,1,162,299,h[1]);
  3118. if(h[0])
  3119. selected = 0;
  3120. else
  3121. selected = -1;
  3122. oldSelected = -1;
  3123. new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
  3124. new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, "2500");
  3125. new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
  3126. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  3127. cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
  3128. recruit = new CAdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
  3129. thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
  3130. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  3131. {
  3132. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  3133. recruit->block(2);
  3134. }
  3135. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  3136. {
  3137. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  3138. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  3139. recruit->block(2);
  3140. }
  3141. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  3142. {
  3143. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  3144. recruit->block(2);
  3145. }
  3146. else
  3147. {
  3148. if(!h[0])
  3149. recruit->block(1);
  3150. }
  3151. CCS->videoh->open("TAVERN.BIK");
  3152. }
  3153. void CTavernWindow::recruitb()
  3154. {
  3155. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  3156. const CGObjectInstance *obj = tavernObj;
  3157. close();
  3158. LOCPLINT->cb->recruitHero(obj, toBuy);
  3159. }
  3160. void CTavernWindow::thievesguildb()
  3161. {
  3162. GH.pushInt( new CThievesGuildWindow(tavernObj) );
  3163. }
  3164. CTavernWindow::~CTavernWindow()
  3165. {
  3166. CCS->videoh->close();
  3167. }
  3168. void CTavernWindow::show(SDL_Surface * to)
  3169. {
  3170. CWindowObject::show(to);
  3171. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  3172. if(selected >= 0)
  3173. {
  3174. HeroPortrait *sel = selected ? h2 : h1;
  3175. if (selected != oldSelected && !recruit->isBlocked())
  3176. {
  3177. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  3178. oldSelected = selected;
  3179. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  3180. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  3181. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  3182. }
  3183. printAtMiddleWBLoc(sel->descr, 146, 389, FONT_SMALL, 200, Colors::WHITE, to);
  3184. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  3185. }
  3186. }
  3187. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  3188. {
  3189. if(previousState && !down && h)
  3190. *_sel = _id;
  3191. }
  3192. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  3193. {
  3194. if(down && h)
  3195. {
  3196. GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
  3197. }
  3198. }
  3199. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  3200. : h(H), _sel(&sel), _id(id)
  3201. {
  3202. addUsedEvents(LCLICK | RCLICK | HOVER);
  3203. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3204. h = H;
  3205. pos.x += x;
  3206. pos.y += y;
  3207. pos.w = 58;
  3208. pos.h = 64;
  3209. if(H)
  3210. {
  3211. hoverName = CGI->generaltexth->tavernInfo[4];
  3212. boost::algorithm::replace_first(hoverName,"%s",H->name);
  3213. int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
  3214. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  3215. if(vstd::contains(h->artifactsWorn,i))
  3216. artifs--;
  3217. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  3218. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  3219. descr[sizeof(descr)-1] = '\0';
  3220. new CAnimImage("portraitsLarge", h->portrait);
  3221. }
  3222. }
  3223. void CTavernWindow::HeroPortrait::hover( bool on )
  3224. {
  3225. //Hoverable::hover(on);
  3226. if(on)
  3227. GH.statusbar->print(hoverName);
  3228. else
  3229. GH.statusbar->clear();
  3230. }
  3231. void CInGameConsole::show(SDL_Surface * to)
  3232. {
  3233. int number = 0;
  3234. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  3235. boost::unique_lock<boost::mutex> lock(texts_mx);
  3236. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  3237. {
  3238. Point leftBottomCorner(0, screen->h);
  3239. if(LOCPLINT->battleInt)
  3240. {
  3241. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  3242. }
  3243. graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN,
  3244. Point(leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20));
  3245. if(SDL_GetTicks() - it->second > defaultTimeout)
  3246. {
  3247. toDel.push_back(it);
  3248. }
  3249. }
  3250. for(int it=0; it<toDel.size(); ++it)
  3251. {
  3252. texts.erase(toDel[it]);
  3253. }
  3254. }
  3255. void CInGameConsole::print(const std::string &txt)
  3256. {
  3257. boost::unique_lock<boost::mutex> lock(texts_mx);
  3258. int lineLen = conf.go()->ac.outputLineLength;
  3259. if(txt.size() < lineLen)
  3260. {
  3261. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  3262. if(texts.size() > maxDisplayedTexts)
  3263. {
  3264. texts.pop_front();
  3265. }
  3266. }
  3267. else
  3268. {
  3269. assert(lineLen);
  3270. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  3271. {
  3272. std::string part = txt.substr(g * lineLen, lineLen);
  3273. if(part.size() == 0)
  3274. break;
  3275. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  3276. if(texts.size() > maxDisplayedTexts)
  3277. {
  3278. texts.pop_front();
  3279. }
  3280. }
  3281. }
  3282. }
  3283. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  3284. {
  3285. if(key.type != SDL_KEYDOWN) return;
  3286. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  3287. switch(key.keysym.sym)
  3288. {
  3289. case SDLK_TAB:
  3290. case SDLK_ESCAPE:
  3291. {
  3292. if(captureAllKeys)
  3293. {
  3294. captureAllKeys = false;
  3295. endEnteringText(false);
  3296. }
  3297. else if(SDLK_TAB)
  3298. {
  3299. captureAllKeys = true;
  3300. startEnteringText();
  3301. }
  3302. break;
  3303. }
  3304. case SDLK_RETURN: //enter key
  3305. {
  3306. if(enteredText.size() > 0 && captureAllKeys)
  3307. {
  3308. captureAllKeys = false;
  3309. endEnteringText(true);
  3310. }
  3311. break;
  3312. }
  3313. case SDLK_BACKSPACE:
  3314. {
  3315. if(enteredText.size() > 1)
  3316. {
  3317. enteredText.resize(enteredText.size()-1);
  3318. enteredText[enteredText.size()-1] = '_';
  3319. refreshEnteredText();
  3320. }
  3321. break;
  3322. }
  3323. case SDLK_UP: //up arrow
  3324. {
  3325. if(previouslyEntered.size() == 0)
  3326. break;
  3327. if(prevEntDisp == -1)
  3328. {
  3329. prevEntDisp = previouslyEntered.size() - 1;
  3330. enteredText = previouslyEntered[prevEntDisp] + "_";
  3331. refreshEnteredText();
  3332. }
  3333. else if( prevEntDisp > 0)
  3334. {
  3335. --prevEntDisp;
  3336. enteredText = previouslyEntered[prevEntDisp] + "_";
  3337. refreshEnteredText();
  3338. }
  3339. break;
  3340. }
  3341. case SDLK_DOWN: //down arrow
  3342. {
  3343. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3344. {
  3345. ++prevEntDisp;
  3346. enteredText = previouslyEntered[prevEntDisp] + "_";
  3347. refreshEnteredText();
  3348. }
  3349. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3350. {
  3351. prevEntDisp = -1;
  3352. enteredText = "_";
  3353. refreshEnteredText();
  3354. }
  3355. break;
  3356. }
  3357. default:
  3358. {
  3359. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3360. {
  3361. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3362. {
  3363. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3364. enteredText += "_";
  3365. refreshEnteredText();
  3366. }
  3367. }
  3368. break;
  3369. }
  3370. }
  3371. }
  3372. void CInGameConsole::startEnteringText()
  3373. {
  3374. enteredText = "_";
  3375. if(GH.topInt() == adventureInt)
  3376. {
  3377. GH.statusbar->alignment = TOPLEFT;
  3378. GH.statusbar->calcOffset();
  3379. GH.statusbar->print(enteredText);
  3380. //Prevent changes to the text from mouse interaction with the adventure map
  3381. GH.statusbar->lock(true);
  3382. }
  3383. else if(LOCPLINT->battleInt)
  3384. {
  3385. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3386. }
  3387. }
  3388. void CInGameConsole::endEnteringText(bool printEnteredText)
  3389. {
  3390. prevEntDisp = -1;
  3391. if(printEnteredText)
  3392. {
  3393. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3394. LOCPLINT->cb->sendMessage(txt);
  3395. previouslyEntered.push_back(txt);
  3396. //print(txt);
  3397. }
  3398. enteredText = "";
  3399. if(GH.topInt() == adventureInt)
  3400. {
  3401. GH.statusbar->alignment = CENTER;
  3402. GH.statusbar->calcOffset();
  3403. GH.statusbar->lock(false);
  3404. GH.statusbar->clear();
  3405. }
  3406. else if(LOCPLINT->battleInt)
  3407. {
  3408. LOCPLINT->battleInt->console->ingcAlter = "";
  3409. }
  3410. }
  3411. void CInGameConsole::refreshEnteredText()
  3412. {
  3413. if(GH.topInt() == adventureInt)
  3414. {
  3415. GH.statusbar->lock(false);
  3416. GH.statusbar->clear();
  3417. GH.statusbar->print(enteredText);
  3418. GH.statusbar->lock(true);
  3419. }
  3420. else if(LOCPLINT->battleInt)
  3421. {
  3422. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3423. }
  3424. }
  3425. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3426. {
  3427. addUsedEvents(KEYBOARD);
  3428. }
  3429. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
  3430. CWindowObject(PLAYER_COLORED, "GARRISON")
  3431. {
  3432. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3433. garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
  3434. {
  3435. CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
  3436. removeChild(split);
  3437. garr->addSplitBtn(split);
  3438. }
  3439. quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
  3440. std::string titleText;
  3441. if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
  3442. titleText = CGI->generaltexth->allTexts[709];
  3443. else
  3444. {
  3445. titleText = CGI->generaltexth->allTexts[35];
  3446. boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
  3447. }
  3448. new CLabel(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
  3449. new CAnimImage("CREST58", garr->armedObjs[0]->getOwner(), 0, 28, 124);
  3450. new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
  3451. }
  3452. IShowActivatable::IShowActivatable()
  3453. {
  3454. type = 0;
  3455. }
  3456. CGarrisonHolder::CGarrisonHolder()
  3457. {
  3458. }
  3459. void CWindowWithGarrison::updateGarrisons()
  3460. {
  3461. garr->recreateSlots();
  3462. }
  3463. CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
  3464. locked(false), picked(false), marked(false), ourArt(Art)
  3465. {
  3466. pos += position;
  3467. pos.w = pos.h = 44;
  3468. createImage();
  3469. }
  3470. void CArtPlace::createImage()
  3471. {
  3472. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3473. int graphic = 0;
  3474. if (ourArt)
  3475. graphic = ourArt->artType->iconIndex;
  3476. if (locked)
  3477. graphic = GameConstants::ID_LOCK;
  3478. image = new CAnimImage("artifact", graphic);
  3479. if (!ourArt)
  3480. image->disable();
  3481. selection = new CAnimImage("artifact", GameConstants::ID_SELECTION);
  3482. selection->disable();
  3483. }
  3484. void CArtPlace::lockSlot(bool on)
  3485. {
  3486. if (locked == on)
  3487. return;
  3488. locked = on;
  3489. if (on)
  3490. image->setFrame(GameConstants::ID_LOCK);
  3491. else
  3492. image->setFrame(ourArt->artType->iconIndex);
  3493. }
  3494. void CArtPlace::pickSlot(bool on)
  3495. {
  3496. if (picked == on)
  3497. return;
  3498. picked = on;
  3499. if (on)
  3500. image->disable();
  3501. else
  3502. image->enable();
  3503. }
  3504. void CArtPlace::selectSlot(bool on)
  3505. {
  3506. if (marked == on)
  3507. return;
  3508. marked = on;
  3509. if (on)
  3510. selection->enable();
  3511. else
  3512. selection->disable();
  3513. }
  3514. void CArtPlace::clickLeft(tribool down, bool previousState)
  3515. {
  3516. //LRClickableAreaWTextComp::clickLeft(down);
  3517. bool inBackpack = slotID >= GameConstants::BACKPACK_START,
  3518. srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
  3519. srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
  3520. if(ourOwner->highlightModeCallback && ourArt)
  3521. {
  3522. if(down)
  3523. {
  3524. if(ourArt->artType->id < 7) //War Machine or Spellbook
  3525. {
  3526. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
  3527. }
  3528. else
  3529. {
  3530. ourOwner->unmarkSlots(false);
  3531. selectSlot(true);
  3532. ourOwner->highlightModeCallback(this);
  3533. }
  3534. }
  3535. return;
  3536. }
  3537. // If clicked on spellbook, open it only if no artifact is held at the moment.
  3538. if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
  3539. {
  3540. if(ourArt->artType->id == 0)
  3541. {
  3542. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
  3543. GH.pushInt(spellWindow);
  3544. }
  3545. }
  3546. if (!down && previousState)
  3547. {
  3548. if(ourArt && ourArt->artType->id == 0) //spellbook
  3549. return; //this is handled separately
  3550. if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
  3551. {
  3552. if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3553. && ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
  3554. {
  3555. if(ourArt->artType->id == 3) //catapult cannot be highlighted
  3556. {
  3557. std::vector<CComponent *> catapult(1, new CComponent(CComponent::artifact, 3, 0));
  3558. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3559. return;
  3560. }
  3561. select();
  3562. }
  3563. }
  3564. else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
  3565. {
  3566. deselect();
  3567. }
  3568. else //perform artifact transition
  3569. {
  3570. if(inBackpack) // Backpack destination.
  3571. {
  3572. if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
  3573. {
  3574. deselect();
  3575. }
  3576. else
  3577. {
  3578. const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
  3579. switch(cur->id)
  3580. {
  3581. case 3:
  3582. //should not happen, catapult cannot be selected
  3583. assert(cur->id != 3);
  3584. break;
  3585. case 4: case 5: case 6: //war machines cannot go to backpack
  3586. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
  3587. break;
  3588. default:
  3589. setMeAsDest();
  3590. vstd::amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
  3591. if(srcInBackpack && srcInSameHero)
  3592. {
  3593. if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
  3594. || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
  3595. ourOwner->commonInfo->dst.slotID--;
  3596. }
  3597. if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
  3598. deselect();
  3599. else
  3600. ourOwner->realizeCurrentTransaction();
  3601. break;
  3602. }
  3603. }
  3604. }
  3605. //check if swap is possible
  3606. else if (fitsHere(ourOwner->commonInfo->src.art) &&
  3607. (!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
  3608. {
  3609. setMeAsDest();
  3610. //
  3611. // // Special case when the dest artifact can't be fit into the src slot.
  3612. // //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  3613. // const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
  3614. // ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
  3615. // if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
  3616. // {
  3617. // // Put dest artifact into owner's backpack.
  3618. // ourOwner->commonInfo->src.AOH = ourOwner;
  3619. // ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
  3620. // }
  3621. ourOwner->realizeCurrentTransaction();
  3622. }
  3623. }
  3624. }
  3625. }
  3626. void CArtPlace::clickRight(tribool down, bool previousState)
  3627. {
  3628. if(down && ourArt && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
  3629. {
  3630. if (slotID < GameConstants::BACKPACK_START)
  3631. {
  3632. if(ourOwner->allowedAssembling)
  3633. {
  3634. std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
  3635. // If the artifact can be assembled, display dialog.
  3636. BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities)
  3637. {
  3638. LOCPLINT->showArtifactAssemblyDialog(
  3639. ourArt->artType->id,
  3640. combination->id,
  3641. true,
  3642. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
  3643. 0);
  3644. if(assemblyPossibilities.size() > 2)
  3645. {
  3646. tlog3 << "More than one possibility of assembling... taking only first\n";
  3647. break;
  3648. }
  3649. return;
  3650. }
  3651. // Otherwise if the artifact can be diasassembled, display dialog.
  3652. if(ourArt->canBeDisassembled())
  3653. {
  3654. LOCPLINT->showArtifactAssemblyDialog(
  3655. ourArt->artType->id,
  3656. 0,
  3657. false,
  3658. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
  3659. 0);
  3660. return;
  3661. }
  3662. }
  3663. }
  3664. // Lastly just show the artifact description.
  3665. LRClickableAreaWTextComp::clickRight(down, previousState);
  3666. }
  3667. }
  3668. /**
  3669. * Selects artifact slot so that the containing artifact looks like it's picked up.
  3670. */
  3671. void CArtPlace::select ()
  3672. {
  3673. if (locked)
  3674. return;
  3675. selectSlot(true);
  3676. pickSlot(true);
  3677. if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
  3678. {
  3679. for(int i = 0; i < GameConstants::BACKPACK_START; i++)
  3680. {
  3681. CArtPlace *ap = ourOwner->getArtPlace(i);
  3682. ap->pickSlot(ourArt->isPart(ap->ourArt));
  3683. }
  3684. }
  3685. //int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
  3686. CCS->curh->dragAndDropCursor(new CAnimImage("artifact", ourArt->artType->iconIndex));
  3687. ourOwner->commonInfo->src.setTo(this, false);
  3688. ourOwner->markPossibleSlots(ourArt);
  3689. if(slotID >= GameConstants::BACKPACK_START)
  3690. ourOwner->scrollBackpack(0); //will update slots
  3691. ourOwner->updateParentWindow();
  3692. ourOwner->safeRedraw();
  3693. }
  3694. /**
  3695. * Deselects the artifact slot. FIXME: Not used. Maybe it should?
  3696. */
  3697. void CArtPlace::deselect ()
  3698. {
  3699. pickSlot(false);
  3700. if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
  3701. {
  3702. for(int i = 0; i < GameConstants::BACKPACK_START; i++)
  3703. ourOwner->getArtPlace(i)->pickSlot(false);
  3704. }
  3705. CCS->curh->dragAndDropCursor(NULL);
  3706. ourOwner->unmarkSlots();
  3707. ourOwner->commonInfo->src.clear();
  3708. if(slotID >= GameConstants::BACKPACK_START)
  3709. ourOwner->scrollBackpack(0); //will update slots
  3710. ourOwner->updateParentWindow();
  3711. ourOwner->safeRedraw();
  3712. }
  3713. void CArtPlace::showAll(SDL_Surface * to)
  3714. {
  3715. if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
  3716. {
  3717. CIntObject::showAll(to);
  3718. }
  3719. if(marked && active)
  3720. {
  3721. // Draw vertical bars.
  3722. for (int i = 0; i < pos.h; ++i)
  3723. {
  3724. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  3725. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  3726. }
  3727. // Draw horizontal bars.
  3728. for (int i = 0; i < pos.w; ++i)
  3729. {
  3730. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  3731. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  3732. }
  3733. }
  3734. }
  3735. bool CArtPlace::fitsHere(const CArtifactInstance * art) const
  3736. {
  3737. // You can place 'no artifact' anywhere.
  3738. if(!art)
  3739. return true;
  3740. // Anything can but War Machines can be placed in backpack.
  3741. if (slotID >= GameConstants::BACKPACK_START)
  3742. return !CGI->arth->isBigArtifact(art->id);
  3743. return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
  3744. }
  3745. void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
  3746. {
  3747. ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
  3748. }
  3749. void CArtPlace::setArtifact(const CArtifactInstance *art)
  3750. {
  3751. baseType = -1; //by default we don't store any component
  3752. ourArt = art;
  3753. if(!art)
  3754. {
  3755. image->disable();
  3756. text = std::string();
  3757. hoverText = CGI->generaltexth->allTexts[507];
  3758. }
  3759. else
  3760. {
  3761. image->enable();
  3762. image->setFrame(locked ? GameConstants::ID_LOCK : art->artType->iconIndex);
  3763. text = ourArt->artType->Description();
  3764. if(art->artType->id == 1) //spell scroll
  3765. {
  3766. // we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
  3767. // so we want to replace text in [...] with a spell name
  3768. // however other language versions don't have name placeholder at all, so we have to be careful
  3769. int spellID = art->getGivenSpellID();
  3770. int nameStart = text.find_first_of('[');
  3771. int nameEnd = text.find_first_of(']', nameStart);
  3772. if(spellID >= 0)
  3773. {
  3774. if(nameStart != std::string::npos && nameEnd != std::string::npos)
  3775. text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->spells[spellID]->name);
  3776. //add spell component info (used to provide a pic in r-click popup)
  3777. baseType = CComponent::spell;
  3778. type = spellID;
  3779. bonusValue = 0;
  3780. }
  3781. }
  3782. if (locked) // Locks should appear as empty.
  3783. hoverText = CGI->generaltexth->allTexts[507];
  3784. else
  3785. hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
  3786. }
  3787. }
  3788. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3789. {
  3790. if((!down) && previousState)
  3791. {
  3792. std::vector<CComponent*> comp(1, createComponent());
  3793. LOCPLINT->showInfoDialog(text, comp);
  3794. }
  3795. }
  3796. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  3797. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  3798. {
  3799. }
  3800. CComponent * LRClickableAreaWTextComp::createComponent() const
  3801. {
  3802. if(baseType >= 0)
  3803. return new CComponent(CComponent::Etype(baseType), type, bonusValue);
  3804. else
  3805. return NULL;
  3806. }
  3807. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  3808. {
  3809. if(down)
  3810. {
  3811. if(CComponent *comp = createComponent())
  3812. {
  3813. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  3814. return;
  3815. }
  3816. }
  3817. LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
  3818. }
  3819. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
  3820. {
  3821. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3822. addUsedEvents(LCLICK | RCLICK | HOVER);
  3823. pos.x += x; pos.w = 58;
  3824. pos.y += y; pos.h = 64;
  3825. if (hero)
  3826. new CAnimImage("PortraitsLarge", hero->portrait);
  3827. }
  3828. void CHeroArea::clickLeft(tribool down, bool previousState)
  3829. {
  3830. if((!down) && previousState && hero)
  3831. LOCPLINT->openHeroWindow(hero);
  3832. }
  3833. void CHeroArea::clickRight(tribool down, bool previousState)
  3834. {
  3835. if((!down) && previousState && hero)
  3836. LOCPLINT->openHeroWindow(hero);
  3837. }
  3838. void CHeroArea::hover(bool on)
  3839. {
  3840. if (on && hero)
  3841. GH.statusbar->print(hero->hoverName);
  3842. else
  3843. GH.statusbar->clear();
  3844. }
  3845. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  3846. {
  3847. if((!down) && previousState && town)
  3848. {
  3849. LOCPLINT->openTownWindow(town);
  3850. if ( type == 2 )
  3851. LOCPLINT->castleInt->builds->buildingClicked(10);
  3852. else if ( type == 3 && town->fortLevel() )
  3853. LOCPLINT->castleInt->builds->buildingClicked(7);
  3854. }
  3855. }
  3856. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  3857. {
  3858. if((!down) && previousState && town)
  3859. LOCPLINT->openTownWindow(town);//TODO: popup?
  3860. }
  3861. LRClickableAreaOpenTown::LRClickableAreaOpenTown()
  3862. : LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
  3863. {
  3864. }
  3865. void CArtifactsOfHero::SCommonPart::reset()
  3866. {
  3867. src.clear();
  3868. dst.clear();
  3869. CCS->curh->dragAndDropCursor(NULL);
  3870. }
  3871. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3872. {
  3873. // // An update is made, rather than initialization.
  3874. // if (curHero && curHero->id == hero->id)
  3875. // {
  3876. // if(curHero != hero)
  3877. // {
  3878. // //delete curHero;
  3879. // curHero = hero; //was: creating a copy
  3880. // }
  3881. //
  3882. // // Compensate backpack pos if an artifact was insertad before it.
  3883. // if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
  3884. // && commonInfo->dst.slotID - 19 < backpackPos)
  3885. // {
  3886. // backpackPos++;
  3887. // }
  3888. //
  3889. // if (updateState && commonInfo->srcAOH == this)
  3890. // {
  3891. // // A swap was made, make the replaced artifact the current selected.
  3892. // if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
  3893. // {
  3894. // // // Temporarily remove artifact from hero.
  3895. // // if (commonInfo->srcSlotID < 19)
  3896. // // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
  3897. // // else
  3898. // // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
  3899. //
  3900. // updateParentWindow(); //TODO: evil! but does the thing
  3901. //
  3902. // // Source <- Dest
  3903. // commonInfo->srcArtifact = commonInfo->destArtifact;
  3904. //
  3905. // // Reset destination parameters.
  3906. // commonInfo->dst.clear();
  3907. //
  3908. // CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  3909. // markPossibleSlots(commonInfo->srcArtifact);
  3910. // }
  3911. // else if (commonInfo->destAOH != NULL)
  3912. // {
  3913. // // Reset all parameters.
  3914. // commonInfo->reset();
  3915. // unmarkSlots();
  3916. // }
  3917. // }
  3918. // }
  3919. // else
  3920. // {
  3921. // commonInfo->reset();
  3922. // }
  3923. //
  3924. // if(hero != curHero)
  3925. // {
  3926. // // delete curHero;
  3927. // // curHero = new CGHeroInstance(*hero);
  3928. // curHero = hero; //was: creating a copy
  3929. // }
  3930. curHero = hero;
  3931. if (curHero->artifactsInBackpack.size() > 0)
  3932. backpackPos %= curHero->artifactsInBackpack.size();
  3933. else
  3934. backpackPos = 0;
  3935. // Fill the slots for worn artifacts and backpack.
  3936. for (int g = 0; g < artWorn.size() ; g++)
  3937. setSlotData(artWorn[g], g);
  3938. scrollBackpack(0);
  3939. }
  3940. void CArtifactsOfHero::dispose()
  3941. {
  3942. //vstd::clear_pointer(curHero);
  3943. //unmarkSlots(false);
  3944. CCS->curh->dragAndDropCursor(NULL);
  3945. }
  3946. void CArtifactsOfHero::scrollBackpack(int dir)
  3947. {
  3948. int artsInBackpack = curHero->artifactsInBackpack.size();
  3949. backpackPos += dir;
  3950. if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
  3951. backpackPos += artsInBackpack;
  3952. if(artsInBackpack)
  3953. backpackPos %= artsInBackpack;
  3954. std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
  3955. if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
  3956. toOmit.insert(commonInfo->src.art);
  3957. int omitedSoFar = 0;
  3958. //set new data
  3959. size_t s = 0;
  3960. for( ; s < artsInBackpack; ++s)
  3961. {
  3962. if (s < artsInBackpack)
  3963. {
  3964. int slotID = GameConstants::BACKPACK_START + (s + backpackPos)%artsInBackpack;
  3965. const CArtifactInstance *art = curHero->getArt(slotID);
  3966. assert(art);
  3967. if(!vstd::contains(toOmit, art))
  3968. {
  3969. if(s - omitedSoFar < backpack.size())
  3970. setSlotData(backpack[s-omitedSoFar], slotID);
  3971. }
  3972. else
  3973. {
  3974. toOmit -= art;
  3975. omitedSoFar++;
  3976. continue;
  3977. }
  3978. }
  3979. }
  3980. for( ; s - omitedSoFar < backpack.size(); s++)
  3981. eraseSlotData(backpack[s-omitedSoFar], GameConstants::BACKPACK_START + s);
  3982. //in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
  3983. if(highlightModeCallback)
  3984. {
  3985. for(int i = 0; i < backpack.size(); i++)
  3986. {
  3987. if(backpack[i]->marked)
  3988. {
  3989. highlightModeCallback(backpack[i]);
  3990. break;
  3991. }
  3992. }
  3993. }
  3994. //blocking scrolling if there is not enough artifacts to scroll
  3995. bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
  3996. leftArtRoll->block(!scrollingPossible);
  3997. rightArtRoll->block(!scrollingPossible);
  3998. safeRedraw();
  3999. }
  4000. /**
  4001. * Marks possible slots where a given artifact can be placed, except backpack.
  4002. *
  4003. * @param art Artifact checked against.
  4004. */
  4005. void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
  4006. {
  4007. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4008. BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
  4009. place->selectSlot(art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true));
  4010. safeRedraw();
  4011. }
  4012. /**
  4013. * Unamarks all slots.
  4014. */
  4015. void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
  4016. {
  4017. if(commonInfo)
  4018. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4019. aoh->unmarkLocalSlots(false);
  4020. else
  4021. unmarkLocalSlots(false);\
  4022. if(withRedraw)
  4023. safeRedraw();
  4024. }
  4025. void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
  4026. {
  4027. BOOST_FOREACH(CArtPlace *place, artWorn)
  4028. place->selectSlot(false);
  4029. BOOST_FOREACH(CArtPlace *place, backpack)
  4030. place->selectSlot(false);
  4031. if(withRedraw)
  4032. safeRedraw();
  4033. }
  4034. /**
  4035. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  4036. */
  4037. void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID)
  4038. {
  4039. if(!artPlace && slotID >= GameConstants::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
  4040. {
  4041. return;
  4042. }
  4043. artPlace->pickSlot(false);
  4044. artPlace->slotID = slotID;
  4045. if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
  4046. {
  4047. artPlace->setArtifact(asi->artifact);
  4048. artPlace->lockSlot(asi->locked);
  4049. }
  4050. else
  4051. artPlace->setArtifact(NULL);
  4052. }
  4053. /**
  4054. * Makes given artifact slot appear as empty with a certain slot ID.
  4055. */
  4056. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  4057. {
  4058. artPlace->pickSlot(false);
  4059. artPlace->slotID = slotID;
  4060. artPlace->setArtifact(NULL);
  4061. }
  4062. CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
  4063. CAdventureMapButton *leftScroll, CAdventureMapButton *rightScroll, bool createCommonPart):
  4064. curHero(NULL),
  4065. artWorn(ArtWorn), backpack(Backpack),
  4066. backpackPos(0), commonInfo(NULL), updateState(false),
  4067. leftArtRoll(leftScroll), rightArtRoll(rightScroll),
  4068. allowedAssembling(true), highlightModeCallback(0)
  4069. {
  4070. if(createCommonPart)
  4071. {
  4072. commonInfo = new CArtifactsOfHero::SCommonPart;
  4073. commonInfo->participants.insert(this);
  4074. }
  4075. // Init slots for worn artifacts.
  4076. for (size_t g = 0; g < artWorn.size() ; g++)
  4077. {
  4078. artWorn[g]->ourOwner = this;
  4079. eraseSlotData(artWorn[g], g);
  4080. }
  4081. // Init slots for the backpack.
  4082. for(size_t s=0; s<backpack.size(); ++s)
  4083. {
  4084. backpack[s]->ourOwner = this;
  4085. eraseSlotData(backpack[s], GameConstants::BACKPACK_START + s);
  4086. }
  4087. leftArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1);
  4088. rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1);
  4089. }
  4090. CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
  4091. : curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true), highlightModeCallback(0)
  4092. {
  4093. if(createCommonPart)
  4094. {
  4095. commonInfo = new CArtifactsOfHero::SCommonPart;
  4096. commonInfo->participants.insert(this);
  4097. }
  4098. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4099. pos += position;
  4100. artWorn.resize(19);
  4101. std::vector<Point> slotPos;
  4102. slotPos += Point(509,30), Point(567,240), Point(509,80),
  4103. Point(383,68), Point(564,183), Point(509,130),
  4104. Point(431,68), Point(610,183), Point(515,295),
  4105. Point(383,143), Point(399,194), Point(415,245),
  4106. Point(431,296), Point(564,30), Point(610,30),
  4107. Point(610,76), Point(610,122), Point(610,310),
  4108. Point(381,296);
  4109. // Create slots for worn artifacts.
  4110. for (size_t g = 0; g < 19 ; g++)
  4111. {
  4112. artWorn[g] = new CArtPlace(slotPos[g]);
  4113. artWorn[g]->ourOwner = this;
  4114. eraseSlotData(artWorn[g], g);
  4115. }
  4116. // Create slots for the backpack.
  4117. for(size_t s=0; s<5; ++s)
  4118. {
  4119. CArtPlace * add = new CArtPlace(Point(403 + 46 * s, 365));
  4120. add->ourOwner = this;
  4121. eraseSlotData(add, 19 + s);
  4122. backpack.push_back(add);
  4123. }
  4124. leftArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
  4125. rightArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
  4126. }
  4127. CArtifactsOfHero::~CArtifactsOfHero()
  4128. {
  4129. dispose();
  4130. }
  4131. void CArtifactsOfHero::updateParentWindow()
  4132. {
  4133. if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
  4134. {
  4135. if(updateState)
  4136. chw->curHero = curHero;
  4137. else
  4138. chw->update(curHero, true);
  4139. }
  4140. else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
  4141. {
  4142. //use our copy of hero to draw window
  4143. if(cew->heroInst[0]->id == curHero->id)
  4144. cew->heroInst[0] = curHero;
  4145. else
  4146. cew->heroInst[1] = curHero;
  4147. if(!updateState)
  4148. {
  4149. cew->deactivate();
  4150. // for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  4151. // {
  4152. // if(cew->heroInst[g] == curHero)
  4153. // {
  4154. // cew->artifs[g]->setHero(curHero);
  4155. // }
  4156. // }
  4157. cew->prepareBackground();
  4158. cew->redraw();
  4159. cew->activate();
  4160. }
  4161. }
  4162. }
  4163. void CArtifactsOfHero::safeRedraw()
  4164. {
  4165. if (active)
  4166. {
  4167. if(parent)
  4168. parent->redraw();
  4169. else
  4170. redraw();
  4171. }
  4172. }
  4173. void CArtifactsOfHero::realizeCurrentTransaction()
  4174. {
  4175. assert(commonInfo->src.AOH);
  4176. assert(commonInfo->dst.AOH);
  4177. LOCPLINT->cb->swapArtifacts(ArtifactLocation(commonInfo->src.AOH->curHero, commonInfo->src.slotID),
  4178. ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID));
  4179. }
  4180. void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
  4181. {
  4182. bool isCurHeroSrc = src.isHolder(curHero),
  4183. isCurHeroDst = dst.isHolder(curHero);
  4184. if(isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
  4185. updateSlot(src.slot);
  4186. if(isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START)
  4187. updateSlot(dst.slot);
  4188. if(isCurHeroSrc || isCurHeroDst) //we need to update all slots, artifact might be combined and affect more slots
  4189. updateWornSlots(false);
  4190. if (!src.isHolder(curHero) && !isCurHeroDst)
  4191. return;
  4192. if(commonInfo->src == src) //artifact was taken from us
  4193. {
  4194. assert(commonInfo->dst == dst //expected movement from slot ot slot
  4195. || dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START //artifact moved back to backpack (eg. to make place for art we are moving)
  4196. || dst.getHolderArtSet()->bearerType() != ArtBearer::HERO);
  4197. commonInfo->reset();
  4198. unmarkSlots();
  4199. }
  4200. else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
  4201. {
  4202. assert(dst.slot >= GameConstants::BACKPACK_START);
  4203. commonInfo->reset();
  4204. CArtPlace *ap = NULL;
  4205. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4206. {
  4207. if(dst.isHolder(aoh->curHero))
  4208. {
  4209. commonInfo->src.AOH = aoh;
  4210. if((ap = aoh->getArtPlace(dst.slot)))
  4211. break;
  4212. }
  4213. }
  4214. if(ap)
  4215. {
  4216. ap->select();
  4217. }
  4218. else
  4219. {
  4220. commonInfo->src.art = dst.getArt();
  4221. commonInfo->src.slotID = dst.slot;
  4222. assert(commonInfo->src.AOH);
  4223. CCS->curh->dragAndDropCursor(new CAnimImage("artifact", dst.getArt()->artType->iconIndex));
  4224. markPossibleSlots(dst.getArt());
  4225. }
  4226. }
  4227. else if(src.slot >= GameConstants::BACKPACK_START &&
  4228. src.slot < commonInfo->src.slotID &&
  4229. src.isHolder(commonInfo->src.AOH->curHero)) //artifact taken from before currently picked one
  4230. {
  4231. //int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
  4232. commonInfo->src.slotID--;
  4233. assert(commonInfo->src.valid());
  4234. }
  4235. else
  4236. {
  4237. //when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
  4238. // however after first movement we pick the art from backpack and the second movement coming when
  4239. // we have a different artifact may look surprising... but it's valid.
  4240. //tlog1 << "Unexpected artifact movement...\n";
  4241. }
  4242. updateParentWindow();
  4243. int shift = 0;
  4244. // if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
  4245. // shift++;
  4246. //
  4247. if(src.slot < GameConstants::BACKPACK_START && dst.slot - GameConstants::BACKPACK_START < backpackPos)
  4248. shift++;
  4249. if(dst.slot < GameConstants::BACKPACK_START && src.slot - GameConstants::BACKPACK_START < backpackPos)
  4250. shift--;
  4251. if( (isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
  4252. || (isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START) )
  4253. scrollBackpack(shift); //update backpack slots
  4254. }
  4255. void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
  4256. {
  4257. if(al.isHolder(curHero))
  4258. {
  4259. if(al.slot < GameConstants::BACKPACK_START)
  4260. updateWornSlots(0);
  4261. else
  4262. scrollBackpack(0); //update backpack slots
  4263. }
  4264. }
  4265. CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
  4266. {
  4267. if(slot < GameConstants::BACKPACK_START)
  4268. {
  4269. return artWorn[slot];
  4270. }
  4271. else
  4272. {
  4273. BOOST_FOREACH(CArtPlace *ap, backpack)
  4274. if(ap->slotID == slot)
  4275. return ap;
  4276. }
  4277. return NULL;
  4278. }
  4279. void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
  4280. {
  4281. if(al.isHolder(curHero))
  4282. updateWornSlots();
  4283. }
  4284. void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
  4285. {
  4286. if(al.isHolder(curHero))
  4287. updateWornSlots();
  4288. }
  4289. void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
  4290. {
  4291. for(int i = 0; i < artWorn.size(); i++)
  4292. updateSlot(i);
  4293. if(redrawParent)
  4294. updateParentWindow();
  4295. }
  4296. const CGHeroInstance * CArtifactsOfHero::getHero() const
  4297. {
  4298. return curHero;
  4299. }
  4300. void CArtifactsOfHero::updateSlot(int slotID)
  4301. {
  4302. setSlotData(getArtPlace(slotID), slotID);
  4303. }
  4304. void CExchangeWindow::questlog(int whichHero)
  4305. {
  4306. CCS->curh->dragAndDropCursor(NULL);
  4307. }
  4308. void CExchangeWindow::prepareBackground()
  4309. {
  4310. //printing heroes' names and levels
  4311. auto genTitle = [](const CGHeroInstance *h)
  4312. {
  4313. return boost::str(boost::format(CGI->generaltexth->allTexts[138])
  4314. % h->name % h->level % h->type->heroClass->name);
  4315. };
  4316. new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
  4317. new CLabel(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
  4318. //printing primary skills
  4319. for(int g=0; g<4; ++g)
  4320. new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g);
  4321. //heroes related thing
  4322. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4323. {
  4324. CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
  4325. //printing primary skills' amounts
  4326. for(int m=0; m<4; ++m)
  4327. new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE,
  4328. boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(m)));
  4329. //printing secondary skills
  4330. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  4331. {
  4332. int id = heroInst[b]->secSkills[m].first;
  4333. int level = heroInst[b]->secSkills[m].second;
  4334. new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88);
  4335. }
  4336. //hero's specialty
  4337. new CAnimImage("UN32", heroInst[b]->type->imageIndex, 0, 67 + 490*b, 45);
  4338. //experience
  4339. new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45);
  4340. new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->exp));
  4341. //mana points
  4342. new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45);
  4343. new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->mana));
  4344. }
  4345. //printing portraits
  4346. new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
  4347. new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
  4348. }
  4349. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2):
  4350. CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
  4351. {
  4352. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4353. char bufor[400];
  4354. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  4355. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  4356. prepareBackground();
  4357. artifs[0] = new CArtifactsOfHero(Point(-334, 150));
  4358. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  4359. artifs[0]->commonInfo->participants.insert(artifs[0]);
  4360. artifs[0]->setHero(heroInst[0]);
  4361. artifs[1] = new CArtifactsOfHero(Point(96, 150));
  4362. artifs[1]->commonInfo = artifs[0]->commonInfo;
  4363. artifs[1]->commonInfo->participants.insert(artifs[1]);
  4364. artifs[1]->setHero(heroInst[1]);
  4365. artSets.push_back(artifs[0]);
  4366. artSets.push_back(artifs[1]);
  4367. //primary skills
  4368. for(int g=0; g<4; ++g)
  4369. {
  4370. //primary skill's clickable areas
  4371. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  4372. primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
  4373. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  4374. primSkillAreas[g]->type = g;
  4375. primSkillAreas[g]->bonusValue = -1;
  4376. primSkillAreas[g]->baseType = 0;
  4377. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
  4378. primSkillAreas[g]->hoverText = std::string(bufor);
  4379. }
  4380. //heroes related thing
  4381. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4382. {
  4383. //secondary skill's clickable areas
  4384. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  4385. {
  4386. int skill = heroInst[b]->secSkills[g].first,
  4387. level = heroInst[b]->secSkills[g].second; // <1, 3>
  4388. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  4389. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  4390. secSkillAreas[b][g]->baseType = 1;
  4391. secSkillAreas[b][g]->type = skill;
  4392. secSkillAreas[b][g]->bonusValue = level;
  4393. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  4394. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  4395. secSkillAreas[b][g]->hoverText = std::string(bufor);
  4396. }
  4397. portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
  4398. speciality[b] = new LRClickableAreaWText();
  4399. speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
  4400. speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
  4401. speciality[b]->text = heroInst[b]->type->specDescr;
  4402. experience[b] = new LRClickableAreaWText();
  4403. experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
  4404. experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
  4405. experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
  4406. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
  4407. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
  4408. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
  4409. spellPoints[b] = new LRClickableAreaWText();
  4410. spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
  4411. spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
  4412. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
  4413. spellPoints[b]->text = std::string(bufor);
  4414. //setting morale
  4415. morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
  4416. morale[b]->set(heroInst[b]);
  4417. //setting luck
  4418. luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
  4419. luck[b]->set(heroInst[b]);
  4420. }
  4421. //buttons
  4422. quit = new CAdventureMapButton(CGI->generaltexth->zelp[600], boost::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN);
  4423. questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 0), 10, 44, "hsbtns4.def");
  4424. questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def");
  4425. Rect barRect(5, 578, 725, 18);
  4426. ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
  4427. //garrison interface
  4428. garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
  4429. garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 10, 132, "TSBTNS.DEF"));
  4430. garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF"));
  4431. }
  4432. CExchangeWindow::~CExchangeWindow() //d-tor
  4433. {
  4434. delete artifs[0]->commonInfo;
  4435. artifs[0]->commonInfo = NULL;
  4436. artifs[1]->commonInfo = NULL;
  4437. }
  4438. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy):
  4439. CWindowObject(PLAYER_COLORED, "TPSHIP")
  4440. {
  4441. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4442. bgWater = new CPicture("TPSHIPBK", 100, 69);
  4443. std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
  4444. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  4445. bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
  4446. bgShip->center(waterCenter);
  4447. // Create resource icons and costs.
  4448. std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
  4449. std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
  4450. goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
  4451. woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
  4452. goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
  4453. woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
  4454. quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CShipyardWindow::close, this), 224, 312, "ICANCEL", SDLK_RETURN);
  4455. build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CShipyardWindow::close, this), 42, 312, "IBUY30", SDLK_RETURN);
  4456. build->callback += onBuy;
  4457. for(size_t i = 0; i < cost.size(); i++)
  4458. {
  4459. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  4460. {
  4461. build->block(true);
  4462. break;
  4463. }
  4464. }
  4465. statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4466. title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
  4467. costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
  4468. }
  4469. CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
  4470. CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
  4471. grailPos(GrailPos),
  4472. currentAlpha(SDL_ALPHA_OPAQUE)
  4473. {
  4474. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4475. CCS->soundh->playSound(soundBase::OBELISK);
  4476. quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CPuzzleWindow::close, this), 670, 538, "IOK6432.DEF", SDLK_RETURN);
  4477. quitb->assignedKeys.insert(SDLK_ESCAPE);
  4478. quitb->borderColor = Colors::METALLIC_GOLD;
  4479. quitb->borderEnabled = true;
  4480. new CPicture("PUZZLOGO", 607, 3);
  4481. new CLabel(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
  4482. new CResDataBar("ZRESBAR.bmp", 3, 575, 32, 2, 85, 85);
  4483. int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
  4484. auto & puzzleMap = CGI->townh->factions[faction].puzzleMap;
  4485. for(int g=0; g<puzzleMap.size(); ++g)
  4486. {
  4487. const SPuzzleInfo & info = puzzleMap[g];
  4488. auto piece = new CPicture(info.filename, info.x, info.y);
  4489. //piece that will slowly disappear
  4490. if(info.whenUncovered < GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
  4491. {
  4492. piecesToRemove.push_back(piece);
  4493. piece->needRefresh = true;
  4494. piece->recActions = piece->recActions & ~SHOWALL;
  4495. }
  4496. }
  4497. }
  4498. void CPuzzleWindow::showAll(SDL_Surface * to)
  4499. {
  4500. int3 moveInt = int3(8, 9, 0);
  4501. Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
  4502. CGI->mh->terrainRect
  4503. (grailPos - moveInt, adventureInt->anim,
  4504. &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
  4505. to, &mapRect, 0, 0, true, moveInt);
  4506. CWindowObject::showAll(to);
  4507. }
  4508. void CPuzzleWindow::show(SDL_Surface * to)
  4509. {
  4510. static int animSpeed = 2;
  4511. if (currentAlpha < animSpeed)
  4512. {
  4513. //animation done
  4514. BOOST_FOREACH(auto & piece, piecesToRemove)
  4515. delete piece;
  4516. piecesToRemove.clear();
  4517. }
  4518. else
  4519. {
  4520. //update disappearing puzzles
  4521. BOOST_FOREACH(auto & piece, piecesToRemove)
  4522. piece->setAlpha(currentAlpha);
  4523. currentAlpha -= animSpeed;
  4524. }
  4525. CWindowObject::show(to);
  4526. }
  4527. void CTransformerWindow::CItem::move()
  4528. {
  4529. if (left)
  4530. moveBy(Point(289, 0));
  4531. else
  4532. moveBy(Point(-289, 0));
  4533. left = !left;
  4534. }
  4535. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  4536. {
  4537. if(previousState && (!down))
  4538. {
  4539. move();
  4540. parent->showAll(screen2);
  4541. }
  4542. }
  4543. void CTransformerWindow::CItem::update()
  4544. {
  4545. icon->setFrame(parent->army->getCreature(id)->idNumber + 2);
  4546. }
  4547. CTransformerWindow::CItem::CItem(CTransformerWindow * parent, int size, int id):
  4548. id(id), size(size), parent(parent)
  4549. {
  4550. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4551. addUsedEvents(LCLICK);
  4552. left = true;
  4553. pos.w = 58;
  4554. pos.h = 64;
  4555. pos.x += 45 + (id%3)*83 + id/6*83;
  4556. pos.y += 109 + (id/3)*98;
  4557. icon = new CAnimImage("TWCRPORT", parent->army->getCreature(id)->idNumber + 2);
  4558. new CLabel(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));//stack size
  4559. }
  4560. void CTransformerWindow::makeDeal()
  4561. {
  4562. for (int i=0; i<items.size(); i++)
  4563. if (!items[i]->left)
  4564. LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
  4565. }
  4566. void CTransformerWindow::addAll()
  4567. {
  4568. for (int i=0; i<items.size(); i++)
  4569. if (items[i]->left)
  4570. items[i]->move();
  4571. showAll(screen2);
  4572. }
  4573. void CTransformerWindow::updateGarrisons()
  4574. {
  4575. BOOST_FOREACH(auto & item, items)
  4576. {
  4577. item->update();
  4578. }
  4579. }
  4580. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
  4581. CWindowObject(PLAYER_COLORED, "SKTRNBK"),
  4582. hero(_hero),
  4583. town(_town)
  4584. {
  4585. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4586. if (hero)
  4587. army = hero;
  4588. else
  4589. army = town;
  4590. for (int i=0; i<7; i++ )
  4591. if ( army->getCreature(i) )
  4592. items.push_back(new CItem(this, army->getStackCount(i), i));
  4593. all = new CAdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
  4594. convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
  4595. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CTransformerWindow::close, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
  4596. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4597. new CLabel(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
  4598. new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
  4599. new CTextBox(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
  4600. new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
  4601. }
  4602. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  4603. {
  4604. if(previousState && (!down))
  4605. {
  4606. if ( state() != 2 )
  4607. return;
  4608. CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
  4609. GH.pushInt(win);
  4610. }
  4611. }
  4612. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  4613. {
  4614. if(down)
  4615. {
  4616. CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
  4617. new CComponent(CComponent::secskill, ID, 0));
  4618. }
  4619. }
  4620. void CUniversityWindow::CItem::hover(bool on)
  4621. {
  4622. if (on)
  4623. GH.statusbar->print(CGI->generaltexth->skillName[ID]);
  4624. else
  4625. GH.statusbar->clear();
  4626. }
  4627. int CUniversityWindow::CItem::state()
  4628. {
  4629. if (parent->hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ID)))//hero know this skill
  4630. return 1;
  4631. if (!parent->hero->canLearnSkill())//can't learn more skills
  4632. return 0;
  4633. if (parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
  4634. return 0;
  4635. return 2;
  4636. }
  4637. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  4638. {
  4639. CPicture * bar;
  4640. switch (state())
  4641. {
  4642. case 0: bar = parent->red;
  4643. break;
  4644. case 1: bar = parent->yellow;
  4645. break;
  4646. case 2: bar = parent->green;
  4647. break;
  4648. default:bar = NULL;
  4649. break;
  4650. }
  4651. assert(bar);
  4652. blitAtLoc(bar->bg, -28, -22, to);
  4653. blitAtLoc(bar->bg, -28, 48, to);
  4654. printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
  4655. printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE,to);//Level(always basic)
  4656. CAnimImage::showAll(to);
  4657. }
  4658. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
  4659. CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y),
  4660. ID(_ID),
  4661. parent(_parent)
  4662. {
  4663. addUsedEvents(LCLICK | RCLICK | HOVER);
  4664. }
  4665. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
  4666. CWindowObject(PLAYER_COLORED, "UNIVERS1"),
  4667. hero(_hero),
  4668. market(_market)
  4669. {
  4670. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4671. green = new CPicture("UNIVGREN.PCX");
  4672. yellow = new CPicture("UNIVGOLD.PCX");//bars
  4673. red = new CPicture("UNIVRED.PCX");
  4674. green->recActions =
  4675. yellow->recActions =
  4676. red->recActions = DISPOSE;
  4677. CIntObject * titlePic = nullptr;
  4678. if (market->o->ID == Obj::TOWN)
  4679. titlePic = new CAnimImage(CGI->townh->towns[ETownType::CONFLUX].clientInfo.buildingsIcons, EBuilding::MAGIC_UNIVERSITY);
  4680. else
  4681. titlePic = new CPicture("UNIVBLDG");
  4682. titlePic->center(Point(232 + pos.x, 76 + pos.y));
  4683. //Clerk speech
  4684. new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
  4685. //University
  4686. new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
  4687. std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  4688. assert(list.size() == 4);
  4689. for (int i=0; i<list.size(); i++)//prepare clickable items
  4690. items.push_back(new CItem(this, list[i], 54+i*104, 234));
  4691. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[632],
  4692. boost::bind(&CUniversityWindow::close, this),200,313,"IOKAY.DEF",SDLK_RETURN);
  4693. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4694. }
  4695. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
  4696. CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
  4697. parent(PARENT)
  4698. {
  4699. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4700. std::string text = CGI->generaltexth->allTexts[608];
  4701. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  4702. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  4703. boost::replace_first(text, "%d", "2000");
  4704. new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);//Clerk speech
  4705. new CLabel(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth-> skillName[SKILL]);//Skill name
  4706. new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
  4707. new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);//Skill level
  4708. new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold
  4709. new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");//Cost
  4710. std::string hoverText = CGI->generaltexth->allTexts[609];
  4711. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
  4712. text = CGI->generaltexth->zelp[633].second;
  4713. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  4714. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  4715. boost::replace_first(text, "%d", "2000");
  4716. confirm= new CAdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
  4717. 148,299,"IBY6432.DEF",SDLK_RETURN);
  4718. confirm->block(!available);
  4719. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CUnivConfirmWindow::close, this),
  4720. 252,299,"ICANCEL.DEF",SDLK_ESCAPE);
  4721. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4722. }
  4723. void CUnivConfirmWindow::makeDeal(int skill)
  4724. {
  4725. LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
  4726. close();
  4727. }
  4728. CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
  4729. CWindowObject(PLAYER_COLORED, "APHLFTBK"),
  4730. fort(object),
  4731. hero(visitor)
  4732. {
  4733. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4734. slotsCount=7;
  4735. resources = CDefHandler::giveDefEss("SMALRES.DEF");
  4736. new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->hoverName);//Hill Fort
  4737. heroPic = new CHeroArea(30, 60, hero);
  4738. currState.resize(slotsCount+1);
  4739. costs.resize(slotsCount);
  4740. totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
  4741. std::vector<std::string> files;
  4742. files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
  4743. for (int i=0; i<slotsCount; i++)
  4744. {
  4745. currState[i] = getState(i);
  4746. upgrade[i] = new CAdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i),
  4747. 107+i*76, 171, "", SDLK_1+i, &files);
  4748. upgrade[i]->block(currState[i] == -1);
  4749. }
  4750. files.clear();
  4751. files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
  4752. currState[slotsCount] = getState(slotsCount);
  4753. upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount),
  4754. 30, 231, "", SDLK_0, &files);
  4755. quit = new CAdventureMapButton("","",boost::bind(&CHillFortWindow::close, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
  4756. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4757. garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,NULL);
  4758. updateGarrisons();
  4759. }
  4760. void CHillFortWindow::updateGarrisons()
  4761. {
  4762. for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  4763. totalSumm[i]=0;
  4764. for (int i=0; i<slotsCount; i++)
  4765. {
  4766. costs[i].clear();
  4767. int newState = getState(i);
  4768. if (newState != -1)
  4769. {
  4770. UpgradeInfo info;
  4771. LOCPLINT->cb->getUpgradeInfo(hero, i, info);
  4772. if (info.newID.size())//we have upgrades here - update costs
  4773. {
  4774. costs[i] = info.cost[0] * hero->getStackCount(i);
  4775. totalSumm += costs[i];
  4776. }
  4777. }
  4778. currState[i] = newState;
  4779. upgrade[i]->setIndex(newState);
  4780. upgrade[i]->block(currState[i] == -1);
  4781. upgrade[i]->hoverTexts[0] = getTextForSlot(i);
  4782. }
  4783. int newState = getState(slotsCount);
  4784. currState[slotsCount] = newState;
  4785. upgradeAll->setIndex(newState);
  4786. garr->recreateSlots();
  4787. }
  4788. void CHillFortWindow::makeDeal(int slot)
  4789. {
  4790. int offset = (slot == slotsCount)?2:0;
  4791. switch (currState[slot])
  4792. {
  4793. case 0:
  4794. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
  4795. std::vector<CComponent*>(), soundBase::sound_todo);
  4796. break;
  4797. case 1:
  4798. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
  4799. std::vector<CComponent*>(), soundBase::sound_todo);
  4800. break;
  4801. case 2:
  4802. for (int i=0; i<slotsCount; i++)
  4803. if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
  4804. {
  4805. UpgradeInfo info;
  4806. LOCPLINT->cb->getUpgradeInfo(hero, i, info);
  4807. LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
  4808. }
  4809. break;
  4810. }
  4811. }
  4812. void CHillFortWindow::showAll (SDL_Surface *to)
  4813. {
  4814. CWindowObject::showAll(to);
  4815. for ( int i=0; i<slotsCount; i++)
  4816. {
  4817. if ( currState[i] == 0 || currState[i] == 2 )
  4818. {
  4819. if ( costs[i].size() )//we have several elements
  4820. {
  4821. int curY = 128;//reverse iterator is used to display gold as first element
  4822. for(int j = costs[i].size()-1; j >= 0; j--)
  4823. {
  4824. int val = costs[i][j];
  4825. if(!val) continue;
  4826. blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
  4827. printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::WHITE, to);
  4828. curY += 20;
  4829. }
  4830. }
  4831. else//free upgrade - print gold image and "Free" text
  4832. {
  4833. blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
  4834. printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::WHITE, to);
  4835. }
  4836. }
  4837. }
  4838. for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  4839. {
  4840. if (totalSumm[i])//this resource is used - display it
  4841. {
  4842. blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
  4843. printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::WHITE, to);
  4844. }
  4845. }
  4846. }
  4847. std::string CHillFortWindow::getTextForSlot(int slot)
  4848. {
  4849. if ( !hero->getCreature(slot) )//we dont have creature here
  4850. return "";
  4851. std::string str = CGI->generaltexth->allTexts[318];
  4852. int amount = hero->getStackCount(slot);
  4853. if ( amount == 1 )
  4854. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
  4855. else
  4856. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
  4857. return str;
  4858. }
  4859. int CHillFortWindow::getState(int slot)
  4860. {
  4861. TResources myRes = LOCPLINT->cb->getResourceAmount();
  4862. if ( slot == slotsCount )//"Upgrade all" slot
  4863. {
  4864. bool allUpgraded = true;//All creatures are upgraded?
  4865. for (int i=0; i<slotsCount; i++)
  4866. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  4867. if (allUpgraded)
  4868. return 1;
  4869. if(!totalSumm.canBeAfforded(myRes))
  4870. return 0;
  4871. return 2;
  4872. }
  4873. if (hero->slotEmpty(slot))//no creature here
  4874. return -1;
  4875. UpgradeInfo info;
  4876. LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
  4877. if (!info.newID.size())//already upgraded
  4878. return 1;
  4879. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  4880. return 0;
  4881. return 2;//can upgrade
  4882. }
  4883. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
  4884. CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
  4885. owner(_owner)
  4886. {
  4887. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4888. type |= BLOCK_ADV_HOTKEYS;
  4889. SThievesGuildInfo tgi; //info to be displayed
  4890. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  4891. exitb = new CAdventureMapButton (CGI->generaltexth->allTexts[600], "", boost::bind(&CThievesGuildWindow::close,this), 748, 556, "TPMAGE1", SDLK_RETURN);
  4892. exitb->assignedKeys.insert(SDLK_ESCAPE);
  4893. statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
  4894. resdatabar = new CMinorResDataBar();
  4895. resdatabar->pos.x += pos.x;
  4896. resdatabar->pos.y += pos.y;
  4897. //data for information table:
  4898. // fields[row][column] = list of id's of players for this box
  4899. static std::vector< std::vector< TPlayerColor > > SThievesGuildInfo::* fields[] =
  4900. { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  4901. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
  4902. &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
  4903. //printing texts & descriptions to background
  4904. for(int g=0; g<12; ++g)
  4905. {
  4906. int posY[] = {400, 460, 510};
  4907. int y;
  4908. if(g < 9)
  4909. y = 52 + 32*g;
  4910. else
  4911. y = posY[g-9];
  4912. std::string text = CGI->generaltexth->jktexts[24+g];
  4913. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  4914. new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text);
  4915. }
  4916. for(int g=1; g<tgi.playerColors.size(); ++g)
  4917. new CAnimImage("PRSTRIPS", g-1, 0, 250 + 66*g, 7);
  4918. for(int g=0; g<tgi.playerColors.size(); ++g)
  4919. new CLabel(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]);
  4920. //printing flags
  4921. for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
  4922. {
  4923. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  4924. {
  4925. std::vector<TPlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
  4926. //position of box
  4927. int xpos = 259 + 66 * b;
  4928. int ypos = 41 + 32 * g;
  4929. size_t rowLength[2]; //size of each row
  4930. rowLength[0] = std::min<size_t>(players.size(), 4);
  4931. rowLength[1] = players.size() - rowLength[0];
  4932. for (size_t j=0; j< 2; j++)
  4933. {
  4934. // origin of this row | offset for 2nd row| shift right for short rows
  4935. //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
  4936. int rowStartX = xpos + (j ? 6 + (rowLength[j] < 3 ? 12 : 0) : 24 - 6 * rowLength[j]);
  4937. int rowStartY = ypos + (j ? 4 : 0);
  4938. for (size_t i=0; i< rowLength[j]; i++)
  4939. {
  4940. new CAnimImage("itgflags", players[i + j*4], 0, rowStartX + i*12, rowStartY);
  4941. }
  4942. }
  4943. }
  4944. }
  4945. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  4946. //printing best hero
  4947. int counter = 0;
  4948. BOOST_FOREACH(auto & iter, tgi.colorToBestHero)
  4949. {
  4950. if(iter.second.portrait >= 0)
  4951. {
  4952. new CPicture(colorToBox[iter.first], 253 + 66 * counter, 334);
  4953. new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
  4954. //TODO: r-click info:
  4955. // - r-click on hero
  4956. // - r-click on primary skill label
  4957. if(iter.second.details)
  4958. {
  4959. new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
  4960. 0, FONT_TINY, TOPLEFT, Colors::WHITE);
  4961. for (int i=0; i<iter.second.details->primskills.size(); ++i)
  4962. {
  4963. new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
  4964. boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
  4965. }
  4966. }
  4967. }
  4968. counter++;
  4969. }
  4970. //printing best creature
  4971. counter = 0;
  4972. BOOST_FOREACH(auto & it, tgi.bestCreature)
  4973. {
  4974. if(it.second >= 0)
  4975. new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479);
  4976. counter++;
  4977. }
  4978. //printing personality
  4979. counter = 0;
  4980. BOOST_FOREACH(auto & it, tgi.personality)
  4981. {
  4982. std::string text;
  4983. if(it.second == EAiTactic::NONE)
  4984. {
  4985. text = CGI->generaltexth->arraytxt[172];
  4986. }
  4987. else if(it.second != EAiTactic::RANDOM)
  4988. {
  4989. text = CGI->generaltexth->arraytxt[168 + it.second];
  4990. }
  4991. new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text);
  4992. counter++;
  4993. }
  4994. }
  4995. void MoraleLuckBox::set(const IBonusBearer *node)
  4996. {
  4997. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4998. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  4999. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  5000. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  5001. const int componentType[] = {CComponent::luck, CComponent::morale};
  5002. const int hoverTextBase[] = {7, 4};
  5003. const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
  5004. int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
  5005. int mrlt = -9;
  5006. TModDescr mrl;
  5007. if (node)
  5008. {
  5009. node->getModifiersWDescr(mrl, bonusType[morale]);
  5010. bonusValue = (node->*getValue[morale])();
  5011. }
  5012. else
  5013. bonusValue = 0;
  5014. mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  5015. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  5016. baseType = componentType[morale];
  5017. text = CGI->generaltexth->arraytxt[textId[morale]];
  5018. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  5019. if (!mrl.size())
  5020. text += CGI->generaltexth->arraytxt[noneTxtId];
  5021. else
  5022. {
  5023. if (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING)) //it's a creature window
  5024. {
  5025. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  5026. }
  5027. else
  5028. {
  5029. for(int it=0; it < mrl.size(); it++)
  5030. text += "\n" + mrl[it].second;
  5031. }
  5032. }
  5033. std::string imageName;
  5034. if (small)
  5035. imageName = morale ? "IMRL30": "ILCK30";
  5036. else
  5037. imageName = morale ? "IMRL42" : "ILCK42";
  5038. delete image;
  5039. image = new CAnimImage(imageName, bonusValue + 3);
  5040. image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
  5041. }
  5042. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small):
  5043. image(NULL),
  5044. morale(Morale),
  5045. small(Small)
  5046. {
  5047. bonusValue = 0;
  5048. pos = r + pos;
  5049. }
  5050. CArtifactHolder::CArtifactHolder()
  5051. {
  5052. }
  5053. void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
  5054. {
  5055. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  5056. aoh->artifactRemoved(artLoc);
  5057. }
  5058. void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
  5059. {
  5060. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  5061. aoh->artifactMoved(artLoc, destLoc);
  5062. }
  5063. void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
  5064. {
  5065. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  5066. aoh->artifactDisassembled(artLoc);
  5067. }
  5068. void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
  5069. {
  5070. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  5071. aoh->artifactAssembled(artLoc);
  5072. }
  5073. void CArtifactsOfHero::SCommonPart::Artpos::clear()
  5074. {
  5075. slotID = -1;
  5076. AOH = NULL;
  5077. art = NULL;
  5078. }
  5079. CArtifactsOfHero::SCommonPart::Artpos::Artpos()
  5080. {
  5081. clear();
  5082. }
  5083. void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
  5084. {
  5085. slotID = place->slotID;
  5086. AOH = place->ourOwner;
  5087. if(slotID >= 19 && dontTakeBackpack)
  5088. art = NULL;
  5089. else
  5090. art = place->ourArt;
  5091. }
  5092. bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
  5093. {
  5094. if(!AOH)
  5095. return false;
  5096. bool ret = al.isHolder(AOH->curHero) && al.slot == slotID;
  5097. //assert(al.getArt() == art);
  5098. return ret;
  5099. }
  5100. bool CArtifactsOfHero::SCommonPart::Artpos::valid()
  5101. {
  5102. assert(AOH && art);
  5103. return art == AOH->curHero->getArt(slotID);
  5104. }
  5105. void CRClickPopup::clickRight(tribool down, bool previousState)
  5106. {
  5107. if(down)
  5108. return;
  5109. close();
  5110. }
  5111. void CRClickPopup::close()
  5112. {
  5113. GH.popIntTotally(this);
  5114. }
  5115. void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
  5116. {
  5117. int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
  5118. CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
  5119. temp->center(Point(GH.current->motion)); //center on mouse
  5120. temp->fitToScreen(10);
  5121. CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
  5122. GH.pushInt(rcpi);
  5123. }
  5124. void CRClickPopup::createAndPush(const std::string &txt, CComponent * component)
  5125. {
  5126. CInfoWindow::TCompsInfo intComps;
  5127. intComps.push_back(component);
  5128. createAndPush(txt, intComps);
  5129. }
  5130. Point CInfoBoxPopup::toScreen(Point p)
  5131. {
  5132. vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
  5133. vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
  5134. return p;
  5135. }
  5136. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
  5137. CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
  5138. {
  5139. InfoAboutTown iah;
  5140. LOCPLINT->cb->getTownInfo(town, iah);
  5141. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5142. new CTownTooltip(Point(9, 10), iah);
  5143. }
  5144. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
  5145. CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
  5146. {
  5147. InfoAboutHero iah;
  5148. LOCPLINT->cb->getHeroInfo(hero, iah);
  5149. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5150. new CHeroTooltip(Point(9, 10), iah);
  5151. }
  5152. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
  5153. CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
  5154. {
  5155. InfoAboutTown iah;
  5156. LOCPLINT->cb->getTownInfo(garr, iah);
  5157. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5158. new CArmyTooltip(Point(9, 10), iah);
  5159. }
  5160. CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
  5161. {
  5162. if(!specific)
  5163. specific = adventureInt->selection;
  5164. assert(specific);
  5165. switch(specific->ID)
  5166. {
  5167. case Obj::HERO:
  5168. return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
  5169. case Obj::TOWN:
  5170. return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
  5171. case Obj::GARRISON:
  5172. case Obj::GARRISON2:
  5173. return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
  5174. default:
  5175. return NULL;
  5176. }
  5177. }
  5178. void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
  5179. {
  5180. CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
  5181. if(iWin)
  5182. GH.pushInt(iWin);
  5183. else
  5184. CRClickPopup::createAndPush(obj->getHoverText());
  5185. }
  5186. CRClickPopup::CRClickPopup()
  5187. {
  5188. addUsedEvents(RCLICK);
  5189. }
  5190. CRClickPopup::~CRClickPopup()
  5191. {
  5192. }
  5193. void CRClickPopupInt::show(SDL_Surface * to)
  5194. {
  5195. inner->show(to);
  5196. }
  5197. CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
  5198. {
  5199. CCS->curh->hide();
  5200. inner = our;
  5201. delInner = deleteInt;
  5202. }
  5203. CRClickPopupInt::~CRClickPopupInt()
  5204. {
  5205. // //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  5206. // //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  5207. // if(LOCPLINT && inner == adventureInt->heroWindow)
  5208. // adventureInt->heroWindow->dispose();
  5209. if(delInner)
  5210. delete inner;
  5211. CCS->curh->show();
  5212. }
  5213. void CRClickPopupInt::showAll(SDL_Surface * to)
  5214. {
  5215. inner->showAll(to);
  5216. }