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							- /*
 
-  * MapViewModel.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../lib/Rect.h"
 
- class MapViewModel
 
- {
 
- 	Point tileSize;
 
- 	Point viewCenter;
 
- 	Point viewDimensions;
 
- 	int mapLevel = 0;
 
- public:
 
- 	void setTileSize(const Point & newValue);
 
- 	void setViewCenter(const Point & newValue);
 
- 	void setViewDimensions(const Point & newValue);
 
- 	void setLevel(int newLevel);
 
- 	/// returns current size of map tile in pixels
 
- 	Point getSingleTileSize() const;
 
- 	/// returns center point of map view, in Map coordinates
 
- 	Point getMapViewCenter() const;
 
- 	/// returns total number of visible tiles
 
- 	Point getTilesVisibleDimensions() const;
 
- 	/// returns rect encompassing all visible tiles
 
- 	Rect getTilesTotalRect() const;
 
- 	/// returns required area in pixels of cache canvas
 
- 	Point getCacheDimensionsPixels() const;
 
- 	/// returns actual player-visible area
 
- 	Point getPixelsVisibleDimensions() const;
 
- 	/// returns area covered by specified tile in map cache
 
- 	Rect getCacheTileArea(const int3 & coordinates) const;
 
- 	/// returns area covered by specified tile in target view
 
- 	Rect getTargetTileArea(const int3 & coordinates) const;
 
- 	/// returns tile under specified position in target view
 
- 	int3 getTileAtPoint(const Point & position) const;
 
- 	/// returns currently visible map level
 
- 	int getLevel() const;
 
- };
 
 
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