CCastleInterface.cpp 59 KB

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  1. /*
  2. * CCastleInterface.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCastleInterface.h"
  12. #include "CHeroWindow.h"
  13. #include "CTradeWindow.h"
  14. #include "InfoWindows.h"
  15. #include "GUIClasses.h"
  16. #include "QuickRecruitmentWindow.h"
  17. #include "../CGameInfo.h"
  18. #include "../CMusicHandler.h"
  19. #include "../CPlayerInterface.h"
  20. #include "../PlayerLocalState.h"
  21. #include "../gui/CGuiHandler.h"
  22. #include "../gui/Shortcut.h"
  23. #include "../widgets/MiscWidgets.h"
  24. #include "../widgets/CComponent.h"
  25. #include "../widgets/Buttons.h"
  26. #include "../widgets/TextControls.h"
  27. #include "../renderSDL/SDL_Extensions.h"
  28. #include "../render/IImage.h"
  29. #include "../render/ColorFilter.h"
  30. #include "../adventureMap/AdventureMapInterface.h"
  31. #include "../adventureMap/CList.h"
  32. #include "../adventureMap/CResDataBar.h"
  33. #include "../../CCallback.h"
  34. #include "../../lib/CArtHandler.h"
  35. #include "../../lib/CBuildingHandler.h"
  36. #include "../../lib/CCreatureHandler.h"
  37. #include "../../lib/CGeneralTextHandler.h"
  38. #include "../../lib/CModHandler.h"
  39. #include "../../lib/GameSettings.h"
  40. #include "../../lib/spells/CSpellHandler.h"
  41. #include "../../lib/CTownHandler.h"
  42. #include "../../lib/GameConstants.h"
  43. #include "../../lib/StartInfo.h"
  44. #include "../../lib/mapping/CCampaignHandler.h"
  45. #include "../../lib/mapObjects/CGHeroInstance.h"
  46. #include "../../lib/mapObjects/CGTownInstance.h"
  47. static bool useCompactCreatureBox()
  48. {
  49. return settings["gameTweaks"]["compactTownCreatureInfo"].Bool();
  50. }
  51. static bool useAvailableAmountAsCreatureLabel()
  52. {
  53. return settings["gameTweaks"]["availableCreaturesAsDwellingLabel"].Bool();
  54. }
  55. CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town, const CStructure * Str)
  56. : CShowableAnim(0, 0, Str->defName, CShowableAnim::BASE, BUILDING_FRAME_TIME),
  57. parent(Par),
  58. town(Town),
  59. str(Str),
  60. border(nullptr),
  61. area(nullptr),
  62. stateTimeCounter(BUILD_ANIMATION_FINISHED_TIMEPOINT)
  63. {
  64. addUsedEvents(LCLICK | RCLICK | HOVER | TIME);
  65. pos.x += str->pos.x;
  66. pos.y += str->pos.y;
  67. // special animation frame manipulation for castle shipyard with and without ship
  68. // done due to .def used in special way, not to animate building - first image is for shipyard without citadel moat, 2nd image is for including moat
  69. if(Town->town->faction->getId() == FactionID::CASTLE && Str->building &&
  70. (Str->building->bid == BuildingID::SHIPYARD || Str->building->bid == BuildingID::SHIP))
  71. {
  72. if(Town->hasBuilt(BuildingID::CITADEL))
  73. {
  74. this->first = 1;
  75. this->frame = 1;
  76. }
  77. else
  78. this->last = 0;
  79. }
  80. if(!str->borderName.empty())
  81. border = IImage::createFromFile(str->borderName, EImageBlitMode::ALPHA);
  82. if(!str->areaName.empty())
  83. area = IImage::createFromFile(str->areaName, EImageBlitMode::ALPHA);
  84. }
  85. const CBuilding * CBuildingRect::getBuilding()
  86. {
  87. if (!str->building)
  88. return nullptr;
  89. if (str->hiddenUpgrade) // hidden upgrades, e.g. hordes - return base (dwelling for hordes)
  90. return town->town->buildings.at(str->building->getBase());
  91. return str->building;
  92. }
  93. bool CBuildingRect::operator<(const CBuildingRect & p2) const
  94. {
  95. return (str->pos.z) < (p2.str->pos.z);
  96. }
  97. void CBuildingRect::hover(bool on)
  98. {
  99. if(on)
  100. {
  101. if(!(active & MOVE))
  102. addUsedEvents(MOVE);
  103. }
  104. else
  105. {
  106. if(active & MOVE)
  107. removeUsedEvents(MOVE);
  108. if(parent->selectedBuilding == this)
  109. {
  110. parent->selectedBuilding = nullptr;
  111. GH.statusbar->clear();
  112. }
  113. }
  114. }
  115. void CBuildingRect::clickLeft(tribool down, bool previousState)
  116. {
  117. if(previousState && getBuilding() && area && !down && (parent->selectedBuilding==this))
  118. {
  119. if(!area->isTransparent(GH.getCursorPosition() - pos.topLeft())) //inside building image
  120. {
  121. auto building = getBuilding();
  122. parent->buildingClicked(building->bid, building->subId, building->upgrade);
  123. }
  124. }
  125. }
  126. void CBuildingRect::clickRight(tribool down, bool previousState)
  127. {
  128. if((!area) || (!((bool)down)) || (this!=parent->selectedBuilding) || getBuilding() == nullptr)
  129. return;
  130. if( !area->isTransparent(GH.getCursorPosition() - pos.topLeft()) ) //inside building image
  131. {
  132. BuildingID bid = getBuilding()->bid;
  133. const CBuilding *bld = town->town->buildings.at(bid);
  134. if (bid < BuildingID::DWELL_FIRST)
  135. {
  136. CRClickPopup::createAndPush(CInfoWindow::genText(bld->getNameTranslated(), bld->getDescriptionTranslated()),
  137. std::make_shared<CComponent>(CComponent::building, bld->town->faction->getIndex(), bld->bid));
  138. }
  139. else
  140. {
  141. int level = ( bid - BuildingID::DWELL_FIRST ) % GameConstants::CREATURES_PER_TOWN;
  142. GH.pushIntT<CDwellingInfoBox>(parent->pos.x+parent->pos.w / 2, parent->pos.y+parent->pos.h /2, town, level);
  143. }
  144. }
  145. }
  146. void CBuildingRect::show(SDL_Surface * to)
  147. {
  148. uint32_t stageDelay = BUILDING_APPEAR_TIMEPOINT;
  149. if(stateTimeCounter < BUILDING_APPEAR_TIMEPOINT)
  150. {
  151. setAlpha(255 * stateTimeCounter / stageDelay);
  152. CShowableAnim::show(to);
  153. }
  154. else
  155. {
  156. setAlpha(255);
  157. CShowableAnim::show(to);
  158. }
  159. if(border && stateTimeCounter > BUILDING_APPEAR_TIMEPOINT)
  160. {
  161. if(stateTimeCounter >= BUILD_ANIMATION_FINISHED_TIMEPOINT)
  162. {
  163. if(parent->selectedBuilding == this)
  164. border->draw(to, pos.x, pos.y);
  165. return;
  166. }
  167. auto darkBorder = ColorFilter::genRangeShifter(0.f, 0.f, 0.f, 0.5f, 0.5f, 0.5f );
  168. auto lightBorder = ColorFilter::genRangeShifter(0.f, 0.f, 0.f, 2.0f, 2.0f, 2.0f );
  169. auto baseBorder = ColorFilter::genEmptyShifter();
  170. float progress = float(stateTimeCounter % stageDelay) / stageDelay;
  171. if (stateTimeCounter < BUILDING_WHITE_BORDER_TIMEPOINT)
  172. border->adjustPalette(ColorFilter::genInterpolated(lightBorder, darkBorder, progress), 0);
  173. else
  174. if (stateTimeCounter < BUILDING_YELLOW_BORDER_TIMEPOINT)
  175. border->adjustPalette(ColorFilter::genInterpolated(darkBorder, baseBorder, progress), 0);
  176. else
  177. border->adjustPalette(baseBorder, 0);
  178. border->draw(to, pos.x, pos.y);
  179. }
  180. }
  181. void CBuildingRect::tick(uint32_t msPassed)
  182. {
  183. CShowableAnim::tick(msPassed);
  184. stateTimeCounter += msPassed;
  185. }
  186. void CBuildingRect::showAll(SDL_Surface * to)
  187. {
  188. if (stateTimeCounter == 0)
  189. return;
  190. CShowableAnim::showAll(to);
  191. if(!active && parent->selectedBuilding == this && border)
  192. border->draw(to, pos.x, pos.y);
  193. }
  194. std::string CBuildingRect::getSubtitle()//hover text for building
  195. {
  196. if (!getBuilding())
  197. return "";
  198. int bid = getBuilding()->bid;
  199. if (bid<30)//non-dwellings - only buiding name
  200. return town->town->buildings.at(getBuilding()->bid)->getNameTranslated();
  201. else//dwellings - recruit %creature%
  202. {
  203. auto & availableCreatures = town->creatures[(bid-30)%GameConstants::CREATURES_PER_TOWN].second;
  204. if(availableCreatures.size())
  205. {
  206. int creaID = availableCreatures.back();//taking last of available creatures
  207. return CGI->generaltexth->allTexts[16] + " " + CGI->creh->objects.at(creaID)->getNamePluralTranslated();
  208. }
  209. else
  210. {
  211. logGlobal->warn("Dwelling with id %d offers no creatures!", bid);
  212. return "#ERROR#";
  213. }
  214. }
  215. }
  216. void CBuildingRect::mouseMoved (const Point & cursorPosition)
  217. {
  218. if(area && pos.isInside(cursorPosition.x, cursorPosition.y))
  219. {
  220. if(area->isTransparent(cursorPosition - pos.topLeft())) //hovered pixel is inside this building
  221. {
  222. if(parent->selectedBuilding == this)
  223. {
  224. parent->selectedBuilding = nullptr;
  225. GH.statusbar->clear();
  226. }
  227. }
  228. else //inside the area of this building
  229. {
  230. if(! parent->selectedBuilding //no building hovered
  231. || (*parent->selectedBuilding)<(*this)) //or we are on top
  232. {
  233. parent->selectedBuilding = this;
  234. GH.statusbar->write(getSubtitle());
  235. }
  236. }
  237. }
  238. }
  239. CDwellingInfoBox::CDwellingInfoBox(int centerX, int centerY, const CGTownInstance * Town, int level)
  240. : CWindowObject(RCLICK_POPUP, "CRTOINFO", Point(centerX, centerY))
  241. {
  242. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  243. background->colorize(Town->tempOwner);
  244. const CCreature * creature = CGI->creh->objects.at(Town->creatures.at(level).second.back());
  245. title = std::make_shared<CLabel>(80, 30, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getNamePluralTranslated());
  246. animation = std::make_shared<CCreaturePic>(30, 44, creature, true, true);
  247. std::string text = std::to_string(Town->creatures.at(level).first);
  248. available = std::make_shared<CLabel>(80,190, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[217] + text);
  249. costPerTroop = std::make_shared<CLabel>(80, 227, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[346]);
  250. for(int i = 0; i<GameConstants::RESOURCE_QUANTITY; i++)
  251. {
  252. auto res = static_cast<EGameResID>(i);
  253. if(creature->getRecruitCost(res))
  254. {
  255. resPicture.push_back(std::make_shared<CAnimImage>("RESOURCE", i, 0, 0, 0));
  256. resAmount.push_back(std::make_shared<CLabel>(0,0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(creature->getRecruitCost(res))));
  257. }
  258. }
  259. int posY = 238;
  260. int posX = pos.w/2 - (int)resAmount.size() * 25 + 5;
  261. for (size_t i=0; i<resAmount.size(); i++)
  262. {
  263. resPicture[i]->moveBy(Point(posX, posY));
  264. resAmount[i]->moveBy(Point(posX+16, posY+43));
  265. posX += 50;
  266. }
  267. }
  268. CDwellingInfoBox::~CDwellingInfoBox() = default;
  269. CHeroGSlot::CHeroGSlot(int x, int y, int updown, const CGHeroInstance * h, HeroSlots * Owner)
  270. {
  271. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  272. owner = Owner;
  273. pos.x += x;
  274. pos.y += y;
  275. pos.w = 58;
  276. pos.h = 64;
  277. upg = updown;
  278. portrait = std::make_shared<CAnimImage>("PortraitsLarge", 0, 0, 0, 0);
  279. portrait->visible = false;
  280. flag = std::make_shared<CAnimImage>("CREST58", 0, 0, 0, 0);
  281. flag->visible = false;
  282. selection = std::make_shared<CAnimImage>("TWCRPORT", 1, 0);
  283. selection->visible = false;
  284. set(h);
  285. addUsedEvents(LCLICK | RCLICK | HOVER);
  286. }
  287. CHeroGSlot::~CHeroGSlot() = default;
  288. void CHeroGSlot::hover(bool on)
  289. {
  290. if(!on)
  291. {
  292. GH.statusbar->clear();
  293. return;
  294. }
  295. std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
  296. std::string temp;
  297. if(hero)
  298. {
  299. if(isSelected())//view NNN
  300. {
  301. temp = CGI->generaltexth->tcommands[4];
  302. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  303. }
  304. else if(other->hero && other->isSelected())//exchange
  305. {
  306. temp = CGI->generaltexth->tcommands[7];
  307. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  308. boost::algorithm::replace_first(temp,"%s",other->hero->getNameTranslated());
  309. }
  310. else// select NNN (in ZZZ)
  311. {
  312. if(upg)//down - visiting
  313. {
  314. temp = CGI->generaltexth->tcommands[32];
  315. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  316. }
  317. else //up - garrison
  318. {
  319. temp = CGI->generaltexth->tcommands[12];
  320. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  321. }
  322. }
  323. }
  324. else //we are empty slot
  325. {
  326. if(other->isSelected() && other->hero) //move NNNN
  327. {
  328. temp = CGI->generaltexth->tcommands[6];
  329. boost::algorithm::replace_first(temp,"%s",other->hero->getNameTranslated());
  330. }
  331. else //empty
  332. {
  333. temp = CGI->generaltexth->allTexts[507];
  334. }
  335. }
  336. if(temp.size())
  337. GH.statusbar->write(temp);
  338. }
  339. void CHeroGSlot::clickLeft(tribool down, bool previousState)
  340. {
  341. std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
  342. if(!down)
  343. {
  344. owner->garr->setSplittingMode(false);
  345. owner->garr->selectSlot(nullptr);
  346. if(hero && isSelected())
  347. {
  348. setHighlight(false);
  349. LOCPLINT->openHeroWindow(hero);
  350. }
  351. else if(other->hero && other->isSelected())
  352. {
  353. owner->swapArmies();
  354. }
  355. else if(hero)
  356. {
  357. setHighlight(true);
  358. owner->garr->selectSlot(nullptr);
  359. redraw();
  360. }
  361. //refresh statusbar
  362. hover(false);
  363. hover(true);
  364. }
  365. }
  366. void CHeroGSlot::clickRight(tribool down, bool previousState)
  367. {
  368. if(hero && down)
  369. {
  370. GH.pushIntT<CInfoBoxPopup>(Point(pos.x + 175, pos.y + 100), hero);
  371. }
  372. }
  373. void CHeroGSlot::deactivate()
  374. {
  375. selection->visible = false;
  376. CIntObject::deactivate();
  377. }
  378. bool CHeroGSlot::isSelected() const
  379. {
  380. return selection->visible;
  381. }
  382. void CHeroGSlot::setHighlight(bool on)
  383. {
  384. selection->visible = on;
  385. if(owner->garrisonedHero->hero && owner->visitingHero->hero) //two heroes in town
  386. {
  387. for(auto & elem : owner->garr->splitButtons) //splitting enabled when slot higlighted
  388. elem->block(!on);
  389. }
  390. }
  391. void CHeroGSlot::set(const CGHeroInstance * newHero)
  392. {
  393. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  394. hero = newHero;
  395. selection->visible = false;
  396. portrait->visible = false;
  397. flag->visible = false;
  398. if(newHero)
  399. {
  400. portrait->visible = true;
  401. portrait->setFrame(newHero->portrait);
  402. }
  403. else if(!upg && owner->showEmpty) //up garrison
  404. {
  405. flag->visible = true;
  406. flag->setFrame(LOCPLINT->castleInt->town->getOwner().getNum());
  407. }
  408. }
  409. HeroSlots::HeroSlots(const CGTownInstance * Town, Point garrPos, Point visitPos, std::shared_ptr<CGarrisonInt> Garrison, bool ShowEmpty):
  410. showEmpty(ShowEmpty),
  411. town(Town),
  412. garr(Garrison)
  413. {
  414. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  415. garrisonedHero = std::make_shared<CHeroGSlot>(garrPos.x, garrPos.y, 0, town->garrisonHero, this);
  416. visitingHero = std::make_shared<CHeroGSlot>(visitPos.x, visitPos.y, 1, town->visitingHero, this);
  417. }
  418. HeroSlots::~HeroSlots() = default;
  419. void HeroSlots::update()
  420. {
  421. garrisonedHero->set(town->garrisonHero);
  422. visitingHero->set(town->visitingHero);
  423. }
  424. void HeroSlots::splitClicked()
  425. {
  426. if(!!town->visitingHero && town->garrisonHero && (visitingHero->isSelected() || garrisonedHero->isSelected()))
  427. {
  428. LOCPLINT->showHeroExchange(town->visitingHero->id, town->garrisonHero->id);
  429. }
  430. }
  431. void HeroSlots::swapArmies()
  432. {
  433. bool allow = true;
  434. //moving hero out of town - check if it is allowed
  435. if (town->garrisonHero)
  436. {
  437. if (!town->visitingHero && LOCPLINT->cb->howManyHeroes(false) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
  438. {
  439. std::string text = CGI->generaltexth->translate("core.genrltxt.18"); //You already have %d adventuring heroes under your command.
  440. boost::algorithm::replace_first(text,"%d",std::to_string(LOCPLINT->cb->howManyHeroes(false)));
  441. LOCPLINT->showInfoDialog(text, std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  442. allow = false;
  443. }
  444. else if (town->garrisonHero->stacksCount() == 0)
  445. {
  446. //This hero has no creatures. A hero must have creatures before he can brave the dangers of the countryside.
  447. LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.19"), {}, soundBase::sound_todo);
  448. allow = false;
  449. }
  450. }
  451. if(!town->garrisonHero && town->visitingHero) //visiting => garrison, merge armies: town army => hero army
  452. {
  453. if(!town->visitingHero->canBeMergedWith(*town))
  454. {
  455. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[275], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  456. allow = false;
  457. }
  458. }
  459. garrisonedHero->setHighlight(false);
  460. visitingHero->setHighlight(false);
  461. if (allow)
  462. LOCPLINT->cb->swapGarrisonHero(town);
  463. }
  464. class SORTHELP
  465. {
  466. public:
  467. bool operator() (const CIntObject * a, const CIntObject * b)
  468. {
  469. auto b1 = dynamic_cast<const CBuildingRect *>(a);
  470. auto b2 = dynamic_cast<const CBuildingRect *>(b);
  471. if(!b1 && !b2)
  472. return intptr_t(a) < intptr_t(b);
  473. if(b1 && !b2)
  474. return false;
  475. if(!b1 && b2)
  476. return true;
  477. return (*b1)<(*b2);
  478. }
  479. };
  480. SORTHELP buildSorter;
  481. CCastleBuildings::CCastleBuildings(const CGTownInstance* Town):
  482. town(Town),
  483. selectedBuilding(nullptr)
  484. {
  485. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  486. background = std::make_shared<CPicture>(town->town->clientInfo.townBackground);
  487. background->needRefresh = true;
  488. background->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
  489. pos.w = background->pos.w;
  490. pos.h = background->pos.h;
  491. recreate();
  492. }
  493. CCastleBuildings::~CCastleBuildings() = default;
  494. void CCastleBuildings::recreate()
  495. {
  496. selectedBuilding = nullptr;
  497. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  498. buildings.clear();
  499. groups.clear();
  500. //Generate buildings list
  501. auto buildingsCopy = town->builtBuildings;// a bit modified copy of built buildings
  502. if(vstd::contains(town->builtBuildings, BuildingID::SHIPYARD))
  503. {
  504. auto bayPos = town->bestLocation();
  505. if(!bayPos.valid())
  506. logGlobal->warn("Shipyard in non-coastal town!");
  507. std::vector <const CGObjectInstance *> vobjs = LOCPLINT->cb->getVisitableObjs(bayPos, false);
  508. //there is visitable obj at shipyard output tile and it's a boat or hero (on boat)
  509. if(!vobjs.empty() && (vobjs.front()->ID == Obj::BOAT || vobjs.front()->ID == Obj::HERO))
  510. {
  511. buildingsCopy.insert(BuildingID::SHIP);
  512. }
  513. }
  514. for(const CStructure * structure : town->town->clientInfo.structures)
  515. {
  516. if(!structure->building)
  517. {
  518. buildings.push_back(std::make_shared<CBuildingRect>(this, town, structure));
  519. continue;
  520. }
  521. if(vstd::contains(buildingsCopy, structure->building->bid))
  522. {
  523. groups[structure->building->getBase()].push_back(structure);
  524. }
  525. }
  526. for(auto & entry : groups)
  527. {
  528. const CBuilding * build = town->town->buildings.at(entry.first);
  529. const CStructure * toAdd = *boost::max_element(entry.second, [=](const CStructure * a, const CStructure * b)
  530. {
  531. return build->getDistance(a->building->bid) < build->getDistance(b->building->bid);
  532. });
  533. buildings.push_back(std::make_shared<CBuildingRect>(this, town, toAdd));
  534. }
  535. boost::sort(children, buildSorter); //TODO: create building in blit order
  536. }
  537. void CCastleBuildings::addBuilding(BuildingID building)
  538. {
  539. //FIXME: implement faster method without complete recreation of town
  540. BuildingID base = town->town->buildings.at(building)->getBase();
  541. recreate();
  542. auto & structures = groups.at(base);
  543. for(auto buildingRect : buildings)
  544. {
  545. if(vstd::contains(structures, buildingRect->str))
  546. {
  547. //reset animation
  548. if(structures.size() == 1)
  549. buildingRect->stateTimeCounter = 0; // transparency -> fully visible stage
  550. else
  551. buildingRect->stateTimeCounter = CBuildingRect::BUILDING_APPEAR_TIMEPOINT; // already in fully visible stage
  552. break;
  553. }
  554. }
  555. }
  556. void CCastleBuildings::removeBuilding(BuildingID building)
  557. {
  558. //FIXME: implement faster method without complete recreation of town
  559. recreate();
  560. }
  561. const CGHeroInstance * CCastleBuildings::getHero()
  562. {
  563. if(town->visitingHero)
  564. return town->visitingHero;
  565. else
  566. return town->garrisonHero;
  567. }
  568. void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuildingSubID subID, BuildingID::EBuildingID upgrades)
  569. {
  570. logGlobal->trace("You've clicked on %d", (int)building.toEnum());
  571. const CBuilding *b = town->town->buildings.find(building)->second;
  572. if(building >= BuildingID::DWELL_FIRST)
  573. {
  574. enterDwelling((building-BuildingID::DWELL_FIRST)%GameConstants::CREATURES_PER_TOWN);
  575. }
  576. else
  577. {
  578. switch(building)
  579. {
  580. case BuildingID::MAGES_GUILD_1:
  581. case BuildingID::MAGES_GUILD_2:
  582. case BuildingID::MAGES_GUILD_3:
  583. case BuildingID::MAGES_GUILD_4:
  584. case BuildingID::MAGES_GUILD_5:
  585. enterMagesGuild();
  586. break;
  587. case BuildingID::TAVERN:
  588. LOCPLINT->showTavernWindow(town);
  589. break;
  590. case BuildingID::SHIPYARD:
  591. if(town->shipyardStatus() == IBoatGenerator::GOOD)
  592. LOCPLINT->showShipyardDialog(town);
  593. else if(town->shipyardStatus() == IBoatGenerator::BOAT_ALREADY_BUILT)
  594. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]);
  595. break;
  596. case BuildingID::FORT:
  597. case BuildingID::CITADEL:
  598. case BuildingID::CASTLE:
  599. GH.pushIntT<CFortScreen>(town);
  600. break;
  601. case BuildingID::VILLAGE_HALL:
  602. case BuildingID::CITY_HALL:
  603. case BuildingID::TOWN_HALL:
  604. case BuildingID::CAPITOL:
  605. enterTownHall();
  606. break;
  607. case BuildingID::MARKETPLACE:
  608. GH.pushIntT<CMarketplaceWindow>(town, town->visitingHero);
  609. break;
  610. case BuildingID::BLACKSMITH:
  611. enterBlacksmith(town->town->warMachine);
  612. break;
  613. case BuildingID::SHIP:
  614. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]); //Cannot build another boat
  615. break;
  616. case BuildingID::SPECIAL_1:
  617. case BuildingID::SPECIAL_2:
  618. case BuildingID::SPECIAL_3:
  619. switch(subID)
  620. {
  621. case BuildingSubID::NONE:
  622. enterBuilding(building);
  623. break;
  624. case BuildingSubID::MYSTIC_POND:
  625. enterFountain(building, subID, upgrades);
  626. break;
  627. case BuildingSubID::ARTIFACT_MERCHANT:
  628. if(town->visitingHero)
  629. GH.pushIntT<CMarketplaceWindow>(town, town->visitingHero, EMarketMode::RESOURCE_ARTIFACT);
  630. else
  631. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % b->getNameTranslated())); //Only visiting heroes may use the %s.
  632. break;
  633. case BuildingSubID::FOUNTAIN_OF_FORTUNE:
  634. enterFountain(building, subID, upgrades);
  635. break;
  636. case BuildingSubID::FREELANCERS_GUILD:
  637. if(getHero())
  638. GH.pushIntT<CMarketplaceWindow>(town, getHero(), EMarketMode::CREATURE_RESOURCE);
  639. else
  640. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % b->getNameTranslated())); //Only visiting heroes may use the %s.
  641. break;
  642. case BuildingSubID::MAGIC_UNIVERSITY:
  643. if (getHero())
  644. GH.pushIntT<CUniversityWindow>(getHero(), town);
  645. else
  646. enterBuilding(building);
  647. break;
  648. case BuildingSubID::BROTHERHOOD_OF_SWORD:
  649. if(upgrades == BuildingID::TAVERN)
  650. LOCPLINT->showTavernWindow(town);
  651. else
  652. enterBuilding(building);
  653. break;
  654. case BuildingSubID::CASTLE_GATE:
  655. enterCastleGate();
  656. break;
  657. case BuildingSubID::CREATURE_TRANSFORMER: //Skeleton Transformer
  658. GH.pushIntT<CTransformerWindow>(town, getHero());
  659. break;
  660. case BuildingSubID::PORTAL_OF_SUMMONING:
  661. if (town->creatures[GameConstants::CREATURES_PER_TOWN].second.empty())//No creatures
  662. LOCPLINT->showInfoDialog(CGI->generaltexth->tcommands[30]);
  663. else
  664. enterDwelling(GameConstants::CREATURES_PER_TOWN);
  665. break;
  666. case BuildingSubID::BALLISTA_YARD:
  667. enterBlacksmith(ArtifactID::BALLISTA);
  668. break;
  669. default:
  670. enterBuilding(building);
  671. break;
  672. }
  673. break;
  674. default:
  675. enterBuilding(building);
  676. break;
  677. }
  678. }
  679. }
  680. void CCastleBuildings::enterBlacksmith(ArtifactID artifactID)
  681. {
  682. const CGHeroInstance *hero = town->visitingHero;
  683. if(!hero)
  684. {
  685. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % town->town->buildings.find(BuildingID::BLACKSMITH)->second->getNameTranslated()));
  686. return;
  687. }
  688. auto art = artifactID.toArtifact();
  689. int price = art->getPrice();
  690. bool possible = LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= price;
  691. if(possible)
  692. {
  693. for(auto slot : art->possibleSlots.at(ArtBearer::HERO))
  694. {
  695. if(hero->getArt(slot) == nullptr)
  696. {
  697. possible = true;
  698. break;
  699. }
  700. else
  701. {
  702. possible = false;
  703. }
  704. }
  705. }
  706. CreatureID cre = art->getWarMachine();
  707. GH.pushIntT<CBlacksmithDialog>(possible, cre, artifactID, hero->id);
  708. }
  709. void CCastleBuildings::enterBuilding(BuildingID building)
  710. {
  711. std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(CComponent::building, town->subID, building));
  712. LOCPLINT->showInfoDialog( town->town->buildings.find(building)->second->getDescriptionTranslated(), comps);
  713. }
  714. void CCastleBuildings::enterCastleGate()
  715. {
  716. if (!town->visitingHero)
  717. {
  718. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[126]);
  719. return;//only visiting hero can use castle gates
  720. }
  721. std::vector <int> availableTowns;
  722. std::vector <const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(true);
  723. for(auto & Town : Towns)
  724. {
  725. const CGTownInstance *t = Town;
  726. if (t->id != this->town->id && t->visitingHero == nullptr && //another town, empty and this is
  727. t->town->faction->getId() == town->town->faction->getId() && //the town of the same faction
  728. t->hasBuilt(BuildingSubID::CASTLE_GATE)) //and the town has a castle gate
  729. {
  730. availableTowns.push_back(t->id.getNum());//add to the list
  731. }
  732. }
  733. auto gateIcon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, BuildingID::CASTLE_GATE);//will be deleted by selection window
  734. GH.pushIntT<CObjectListWindow>(availableTowns, gateIcon, CGI->generaltexth->jktexts[40],
  735. CGI->generaltexth->jktexts[41], std::bind (&CCastleInterface::castleTeleport, LOCPLINT->castleInt, _1));
  736. }
  737. void CCastleBuildings::enterDwelling(int level)
  738. {
  739. assert(level >= 0 && level < town->creatures.size());
  740. auto recruitCb = [=](CreatureID id, int count)
  741. {
  742. LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
  743. };
  744. GH.pushIntT<CRecruitmentWindow>(town, level, town, recruitCb, -87);
  745. }
  746. void CCastleBuildings::enterToTheQuickRecruitmentWindow()
  747. {
  748. const auto beginIt = town->creatures.cbegin();
  749. const auto afterLastIt = town->creatures.size() > GameConstants::CREATURES_PER_TOWN
  750. ? std::next(beginIt, GameConstants::CREATURES_PER_TOWN)
  751. : town->creatures.cend();
  752. const auto hasSomeoneToRecruit = std::any_of(beginIt, afterLastIt,
  753. [](const auto & creatureInfo) { return creatureInfo.first > 0; });
  754. if(hasSomeoneToRecruit)
  755. GH.pushIntT<QuickRecruitmentWindow>(town, pos);
  756. else
  757. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.townHall.noCreaturesToRecruit"), {});
  758. }
  759. void CCastleBuildings::enterFountain(const BuildingID & building, BuildingSubID::EBuildingSubID subID, BuildingID::EBuildingID upgrades)
  760. {
  761. std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(CComponent::building,town->subID,building));
  762. std::string descr = town->town->buildings.find(building)->second->getDescriptionTranslated();
  763. std::string hasNotProduced;
  764. std::string hasProduced;
  765. if(this->town->town->faction->getIndex() == ETownType::RAMPART)
  766. {
  767. hasNotProduced = CGI->generaltexth->allTexts[677];
  768. hasProduced = CGI->generaltexth->allTexts[678];
  769. }
  770. else
  771. {
  772. auto buildingName = town->town->getSpecialBuilding(subID)->getNameTranslated();
  773. hasNotProduced = std::string(CGI->generaltexth->translate("vcmi.townHall.hasNotProduced"));
  774. hasProduced = std::string(CGI->generaltexth->translate("vcmi.townHall.hasProduced"));
  775. boost::algorithm::replace_first(hasNotProduced, "%s", buildingName);
  776. boost::algorithm::replace_first(hasProduced, "%s", buildingName);
  777. }
  778. bool isMysticPondOrItsUpgrade = subID == BuildingSubID::MYSTIC_POND
  779. || (upgrades != BuildingID::NONE
  780. && town->town->buildings.find(BuildingID(upgrades))->second->subId == BuildingSubID::MYSTIC_POND);
  781. if(upgrades != BuildingID::NONE)
  782. descr += "\n\n"+town->town->buildings.find(BuildingID(upgrades))->second->getDescriptionTranslated();
  783. if(isMysticPondOrItsUpgrade) //for vanila Rampart like towns
  784. {
  785. if(town->bonusValue.first == 0) //Mystic Pond produced nothing;
  786. descr += "\n\n" + hasNotProduced;
  787. else //Mystic Pond produced something;
  788. {
  789. descr += "\n\n" + hasProduced;
  790. boost::algorithm::replace_first(descr,"%s",CGI->generaltexth->restypes[town->bonusValue.first]);
  791. boost::algorithm::replace_first(descr,"%d",std::to_string(town->bonusValue.second));
  792. }
  793. }
  794. LOCPLINT->showInfoDialog(descr, comps);
  795. }
  796. void CCastleBuildings::enterMagesGuild()
  797. {
  798. const CGHeroInstance *hero = getHero();
  799. if(hero && !hero->hasSpellbook()) //hero doesn't have spellbok
  800. {
  801. const StartInfo *si = LOCPLINT->cb->getStartInfo();
  802. // it would be nice to find a way to move this hack to config/mapOverrides.json
  803. if(si && si->campState && si->campState->camp && // We're in campaign,
  804. (si->campState->camp->header.filename == "DATA/YOG.H3C") && // which is "Birth of a Barbarian",
  805. (hero->subID == 45)) // and the hero is Yog (based on Solmyr)
  806. {
  807. // "Yog has given up magic in all its forms..."
  808. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[736]);
  809. }
  810. else if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < 500) //not enough gold to buy spellbook
  811. {
  812. openMagesGuild();
  813. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[213]);
  814. }
  815. else
  816. {
  817. CFunctionList<void()> onYes = [this](){ openMagesGuild(); };
  818. CFunctionList<void()> onNo = onYes;
  819. onYes += [hero](){ LOCPLINT->cb->buyArtifact(hero, ArtifactID::SPELLBOOK); };
  820. std::vector<std::shared_ptr<CComponent>> components(1, std::make_shared<CComponent>(CComponent::artifact,ArtifactID::SPELLBOOK,0));
  821. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[214], onYes, onNo, components);
  822. }
  823. }
  824. else
  825. {
  826. openMagesGuild();
  827. }
  828. }
  829. void CCastleBuildings::enterTownHall()
  830. {
  831. if(town->visitingHero && town->visitingHero->hasArt(ArtifactID::GRAIL) &&
  832. !vstd::contains(town->builtBuildings, BuildingID::GRAIL)) //hero has grail, but town does not have it
  833. {
  834. if(!vstd::contains(town->forbiddenBuildings, BuildingID::GRAIL))
  835. {
  836. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[597], //Do you wish this to be the permanent home of the Grail?
  837. [&](){ LOCPLINT->cb->buildBuilding(town, BuildingID::GRAIL); },
  838. [&](){ openTownHall(); });
  839. }
  840. else
  841. {
  842. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[673]);
  843. dynamic_cast<CInfoWindow*>(GH.topInt().get())->buttons[0]->addCallback(std::bind(&CCastleBuildings::openTownHall, this));
  844. }
  845. }
  846. else
  847. {
  848. openTownHall();
  849. }
  850. }
  851. void CCastleBuildings::openMagesGuild()
  852. {
  853. std::string mageGuildBackground;
  854. mageGuildBackground = LOCPLINT->castleInt->town->town->clientInfo.guildBackground;
  855. GH.pushIntT<CMageGuildScreen>(LOCPLINT->castleInt,mageGuildBackground);
  856. }
  857. void CCastleBuildings::openTownHall()
  858. {
  859. GH.pushIntT<CHallInterface>(town);
  860. }
  861. CCreaInfo::CCreaInfo(Point position, const CGTownInstance * Town, int Level, bool compact, bool _showAvailable):
  862. town(Town),
  863. level(Level),
  864. showAvailable(_showAvailable)
  865. {
  866. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  867. pos += position;
  868. if(town->creatures.size() <= level || town->creatures[level].second.empty())
  869. {
  870. level = -1;
  871. return;//No creature
  872. }
  873. addUsedEvents(LCLICK | RCLICK | HOVER);
  874. ui32 creatureID = town->creatures[level].second.back();
  875. creature = CGI->creh->objects[creatureID];
  876. picture = std::make_shared<CAnimImage>("CPRSMALL", creature->getIconIndex(), 0, 8, 0);
  877. std::string value;
  878. if(showAvailable)
  879. value = std::to_string(town->creatures[level].first);
  880. else
  881. value = std::string("+") + std::to_string(town->creatureGrowth(level));
  882. if(compact)
  883. {
  884. label = std::make_shared<CLabel>(40, 32, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, value);
  885. pos.x += 8;
  886. pos.w = 32;
  887. pos.h = 32;
  888. }
  889. else
  890. {
  891. label = std::make_shared<CLabel>(24, 40, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, value);
  892. pos.w = 48;
  893. pos.h = 48;
  894. }
  895. }
  896. void CCreaInfo::update()
  897. {
  898. if(label)
  899. {
  900. std::string value;
  901. if(showAvailable)
  902. value = std::to_string(town->creatures[level].first);
  903. else
  904. value = std::string("+") + std::to_string(town->creatureGrowth(level));
  905. if(value != label->getText())
  906. label->setText(value);
  907. }
  908. }
  909. void CCreaInfo::hover(bool on)
  910. {
  911. std::string message = CGI->generaltexth->allTexts[588];
  912. boost::algorithm::replace_first(message, "%s", creature->getNamePluralTranslated());
  913. if(on)
  914. {
  915. GH.statusbar->write(message);
  916. }
  917. else
  918. {
  919. GH.statusbar->clearIfMatching(message);
  920. }
  921. }
  922. void CCreaInfo::clickLeft(tribool down, bool previousState)
  923. {
  924. if(previousState && (!down))
  925. {
  926. int offset = LOCPLINT->castleInt? (-87) : 0;
  927. auto recruitCb = [=](CreatureID id, int count)
  928. {
  929. LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
  930. };
  931. GH.pushIntT<CRecruitmentWindow>(town, level, town, recruitCb, offset);
  932. }
  933. }
  934. std::string CCreaInfo::genGrowthText()
  935. {
  936. GrowthInfo gi = town->getGrowthInfo(level);
  937. std::string descr = boost::str(boost::format(CGI->generaltexth->allTexts[589]) % creature->getNameSingularTranslated() % gi.totalGrowth());
  938. for(const GrowthInfo::Entry & entry : gi.entries)
  939. descr +="\n" + entry.description;
  940. return descr;
  941. }
  942. void CCreaInfo::clickRight(tribool down, bool previousState)
  943. {
  944. if(down)
  945. {
  946. if (showAvailable)
  947. GH.pushIntT<CDwellingInfoBox>(GH.screenDimensions().x / 2, GH.screenDimensions().y / 2, town, level);
  948. else
  949. CRClickPopup::createAndPush(genGrowthText(), std::make_shared<CComponent>(CComponent::creature, creature->getId()));
  950. }
  951. }
  952. bool CCreaInfo::getShowAvailable()
  953. {
  954. return showAvailable;
  955. }
  956. CTownInfo::CTownInfo(int posX, int posY, const CGTownInstance * Town, bool townHall)
  957. : town(Town),
  958. building(nullptr)
  959. {
  960. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  961. addUsedEvents(RCLICK | HOVER);
  962. pos.x += posX;
  963. pos.y += posY;
  964. int buildID;
  965. if(townHall)
  966. {
  967. buildID = 10 + town->hallLevel();
  968. picture = std::make_shared<CAnimImage>("ITMTL.DEF", town->hallLevel());
  969. }
  970. else
  971. {
  972. buildID = 6 + town->fortLevel();
  973. if(buildID == 6)
  974. return;//FIXME: suspicious statement, fix or comment
  975. picture = std::make_shared<CAnimImage>("ITMCL.DEF", town->fortLevel()-1);
  976. }
  977. building = town->town->buildings.at(BuildingID(buildID));
  978. pos = picture->pos;
  979. }
  980. void CTownInfo::hover(bool on)
  981. {
  982. if(on)
  983. {
  984. if(building )
  985. GH.statusbar->write(building->getNameTranslated());
  986. }
  987. else
  988. {
  989. GH.statusbar->clear();
  990. }
  991. }
  992. void CTownInfo::clickRight(tribool down, bool previousState)
  993. {
  994. if(building && down)
  995. {
  996. auto c = std::make_shared<CComponent>(CComponent::building, building->town->faction->getIndex(), building->bid);
  997. CRClickPopup::createAndPush(CInfoWindow::genText(building->getNameTranslated(), building->getDescriptionTranslated()), c);
  998. }
  999. }
  1000. CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInstance * from):
  1001. CStatusbarWindow(PLAYER_COLORED | BORDERED),
  1002. town(Town)
  1003. {
  1004. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1005. LOCPLINT->castleInt = this;
  1006. addUsedEvents(KEYBOARD);
  1007. builds = std::make_shared<CCastleBuildings>(town);
  1008. panel = std::make_shared<CPicture>("TOWNSCRN", 0, builds->pos.h);
  1009. panel->colorize(LOCPLINT->playerID);
  1010. pos.w = panel->pos.w;
  1011. pos.h = builds->pos.h + panel->pos.h;
  1012. center();
  1013. updateShadow();
  1014. garr = std::make_shared<CGarrisonInt>(305, 387, 4, Point(0,96), town->getUpperArmy(), town->visitingHero);
  1015. garr->type |= REDRAW_PARENT;
  1016. heroes = std::make_shared<HeroSlots>(town, Point(241, 387), Point(241, 483), garr, true);
  1017. title = std::make_shared<CLabel>(85, 387, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, town->getNameTranslated());
  1018. income = std::make_shared<CLabel>(195, 443, FONT_SMALL, ETextAlignment::CENTER);
  1019. icon = std::make_shared<CAnimImage>("ITPT", 0, 0, 15, 387);
  1020. exit = std::make_shared<CButton>(Point(744, 544), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
  1021. exit->setImageOrder(4, 5, 6, 7);
  1022. auto split = std::make_shared<CButton>(Point(744, 382), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[3]), [&]()
  1023. {
  1024. garr->splitClick();
  1025. heroes->splitClicked();
  1026. });
  1027. garr->addSplitBtn(split);
  1028. Rect barRect(9, 182, 732, 18);
  1029. auto statusbarBackground = std::make_shared<CPicture>(panel->getSurface(), barRect, 9, 555);
  1030. statusbar = CGStatusBar::create(statusbarBackground);
  1031. resdatabar = std::make_shared<CResDataBar>("ARESBAR", 3, 575, 37, 3, 84, 78);
  1032. townlist = std::make_shared<CTownList>(3, Rect(Point(743, 414), Point(48, 128)), Point(1,16), Point(0, 32), LOCPLINT->localState->getOwnedTowns().size() );
  1033. townlist->setScrollUpButton( std::make_shared<CButton>( Point(744, 414), "IAM014", CButton::tooltipLocalized("core.help.306")));
  1034. townlist->setScrollDownButton( std::make_shared<CButton>( Point(744, 526), "IAM015", CButton::tooltipLocalized("core.help.307")));
  1035. if(from)
  1036. townlist->select(from);
  1037. townlist->select(town); //this will scroll list to select current town
  1038. townlist->onSelect = std::bind(&CCastleInterface::townChange, this);
  1039. recreateIcons();
  1040. if (!from)
  1041. adventureInt->onAudioPaused();
  1042. CCS->musich->playMusic(town->town->clientInfo.musicTheme, true, false);
  1043. }
  1044. CCastleInterface::~CCastleInterface()
  1045. {
  1046. // resume map audio if:
  1047. // adventureInt exists (may happen on exiting client with open castle interface)
  1048. // castleInt has not been replaced (happens on switching between towns inside castle interface)
  1049. if (adventureInt && LOCPLINT->castleInt == this)
  1050. adventureInt->onAudioResumed();
  1051. if(LOCPLINT->castleInt == this)
  1052. LOCPLINT->castleInt = nullptr;
  1053. }
  1054. void CCastleInterface::updateGarrisons()
  1055. {
  1056. garr->recreateSlots();
  1057. }
  1058. void CCastleInterface::close()
  1059. {
  1060. if(town->tempOwner == LOCPLINT->playerID) //we may have opened window for an allied town
  1061. {
  1062. if(town->visitingHero && town->visitingHero->tempOwner == LOCPLINT->playerID)
  1063. LOCPLINT->localState->setSelection(town->visitingHero);
  1064. else
  1065. LOCPLINT->localState->setSelection(town);
  1066. }
  1067. CWindowObject::close();
  1068. }
  1069. void CCastleInterface::castleTeleport(int where)
  1070. {
  1071. const CGTownInstance * dest = LOCPLINT->cb->getTown(ObjectInstanceID(where));
  1072. LOCPLINT->localState->setSelection(town->visitingHero);//according to assert(ho == adventureInt->selection) in the eraseCurrentPathOf
  1073. LOCPLINT->cb->teleportHero(town->visitingHero, dest);
  1074. LOCPLINT->localState->erasePath(town->visitingHero);
  1075. }
  1076. void CCastleInterface::townChange()
  1077. {
  1078. //TODO: do not recreate window
  1079. const CGTownInstance * dest = LOCPLINT->localState->getOwnedTown(townlist->getSelectedIndex());
  1080. const CGTownInstance * town = this->town;// "this" is going to be deleted
  1081. if ( dest == town )
  1082. return;
  1083. close();
  1084. GH.pushIntT<CCastleInterface>(dest, town);
  1085. }
  1086. void CCastleInterface::addBuilding(BuildingID bid)
  1087. {
  1088. deactivate();
  1089. builds->addBuilding(bid);
  1090. recreateIcons();
  1091. activate();
  1092. redraw();
  1093. }
  1094. void CCastleInterface::removeBuilding(BuildingID bid)
  1095. {
  1096. deactivate();
  1097. builds->removeBuilding(bid);
  1098. recreateIcons();
  1099. activate();
  1100. redraw();
  1101. }
  1102. void CCastleInterface::recreateIcons()
  1103. {
  1104. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  1105. size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
  1106. icon->setFrame(iconIndex);
  1107. TResources townIncome = town->dailyIncome();
  1108. income->setText(std::to_string(townIncome[EGameResID::GOLD]));
  1109. hall = std::make_shared<CTownInfo>(80, 413, town, true);
  1110. fort = std::make_shared<CTownInfo>(122, 413, town, false);
  1111. fastArmyPurchase = std::make_shared<CButton>(Point(122, 413), "itmcl.def", CButton::tooltip(), [&](){ builds->enterToTheQuickRecruitmentWindow(); });
  1112. fastArmyPurchase->setImageOrder(town->fortLevel() - 1, town->fortLevel() - 1, town->fortLevel() - 1, town->fortLevel() - 1);
  1113. fastArmyPurchase->setAnimateLonelyFrame(true);
  1114. creainfo.clear();
  1115. bool compactCreatureInfo = useCompactCreatureBox();
  1116. bool useAvailableCreaturesForLabel = useAvailableAmountAsCreatureLabel();
  1117. for(size_t i=0; i<4; i++)
  1118. creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 459), town, (int)i, compactCreatureInfo, useAvailableCreaturesForLabel));
  1119. for(size_t i=0; i<4; i++)
  1120. creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 507), town, (int)i + 4, compactCreatureInfo, useAvailableCreaturesForLabel));
  1121. }
  1122. void CCastleInterface::keyPressed(EShortcut key)
  1123. {
  1124. switch(key)
  1125. {
  1126. case EShortcut::MOVE_UP:
  1127. townlist->selectPrev();
  1128. break;
  1129. case EShortcut::MOVE_DOWN:
  1130. townlist->selectNext();
  1131. break;
  1132. case EShortcut::TOWN_SWAP_ARMIES:
  1133. heroes->swapArmies();
  1134. break;
  1135. case EShortcut::TOWN_OPEN_TAVERN:
  1136. if(town->hasBuilt(BuildingID::TAVERN))
  1137. LOCPLINT->showTavernWindow(town);
  1138. break;
  1139. default:
  1140. break;
  1141. }
  1142. }
  1143. void CCastleInterface::creaturesChangedEventHandler()
  1144. {
  1145. for(auto creatureInfoBox : creainfo)
  1146. {
  1147. if(creatureInfoBox->getShowAvailable())
  1148. {
  1149. creatureInfoBox->update();
  1150. }
  1151. }
  1152. }
  1153. CHallInterface::CBuildingBox::CBuildingBox(int x, int y, const CGTownInstance * Town, const CBuilding * Building):
  1154. town(Town),
  1155. building(Building)
  1156. {
  1157. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1158. addUsedEvents(LCLICK | RCLICK | HOVER);
  1159. pos.x += x;
  1160. pos.y += y;
  1161. pos.w = 154;
  1162. pos.h = 92;
  1163. state = LOCPLINT->cb->canBuildStructure(town, building->bid);
  1164. static int panelIndex[12] =
  1165. {
  1166. 3, 3, 3, 0, 0, 2, 2, 1, 2, 2, 3, 3
  1167. };
  1168. static int iconIndex[12] =
  1169. {
  1170. -1, -1, -1, 0, 0, 1, 2, -1, 1, 1, -1, -1
  1171. };
  1172. icon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, building->bid, 0, 2, 2);
  1173. header = std::make_shared<CAnimImage>("TPTHBAR", panelIndex[state], 0, 1, 73);
  1174. if(iconIndex[state] >=0)
  1175. mark = std::make_shared<CAnimImage>("TPTHCHK", iconIndex[state], 0, 136, 56);
  1176. name = std::make_shared<CLabel>(75, 81, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, building->getNameTranslated());
  1177. //todo: add support for all possible states
  1178. if(state >= EBuildingState::BUILDING_ERROR)
  1179. state = EBuildingState::FORBIDDEN;
  1180. }
  1181. void CHallInterface::CBuildingBox::hover(bool on)
  1182. {
  1183. if(on)
  1184. {
  1185. std::string toPrint;
  1186. if(state==EBuildingState::PREREQUIRES || state == EBuildingState::MISSING_BASE)
  1187. toPrint = CGI->generaltexth->hcommands[5];
  1188. else if(state==EBuildingState::CANT_BUILD_TODAY)
  1189. toPrint = CGI->generaltexth->allTexts[223];
  1190. else
  1191. toPrint = CGI->generaltexth->hcommands[state];
  1192. boost::algorithm::replace_first(toPrint,"%s",building->getNameTranslated());
  1193. GH.statusbar->write(toPrint);
  1194. }
  1195. else
  1196. {
  1197. GH.statusbar->clear();
  1198. }
  1199. }
  1200. void CHallInterface::CBuildingBox::clickLeft(tribool down, bool previousState)
  1201. {
  1202. if(previousState && (!down))
  1203. GH.pushIntT<CBuildWindow>(town,building,state,0);
  1204. }
  1205. void CHallInterface::CBuildingBox::clickRight(tribool down, bool previousState)
  1206. {
  1207. if(down)
  1208. GH.pushIntT<CBuildWindow>(town,building,state,1);
  1209. }
  1210. CHallInterface::CHallInterface(const CGTownInstance * Town):
  1211. CStatusbarWindow(PLAYER_COLORED | BORDERED, Town->town->clientInfo.hallBackground),
  1212. town(Town)
  1213. {
  1214. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1215. resdatabar = std::make_shared<CMinorResDataBar>();
  1216. resdatabar->moveBy(pos.topLeft(), true);
  1217. Rect barRect(5, 556, 740, 18);
  1218. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 5, 556);
  1219. statusbar = CGStatusBar::create(statusbarBackground);
  1220. title = std::make_shared<CLabel>(399, 12, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, town->town->buildings.at(BuildingID(town->hallLevel()+BuildingID::VILLAGE_HALL))->getNameTranslated());
  1221. exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->hcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
  1222. auto & boxList = town->town->clientInfo.hallSlots;
  1223. boxes.resize(boxList.size());
  1224. for(size_t row=0; row<boxList.size(); row++) //for each row
  1225. {
  1226. for(size_t col=0; col<boxList[row].size(); col++) //for each box
  1227. {
  1228. const CBuilding * building = nullptr;
  1229. for(auto & buildingID : boxList[row][col])//we are looking for the first not built structure
  1230. {
  1231. const CBuilding * current = town->town->buildings.at(buildingID);
  1232. if(vstd::contains(town->builtBuildings, buildingID))
  1233. {
  1234. building = current;
  1235. }
  1236. else
  1237. {
  1238. if(current->mode == CBuilding::BUILD_NORMAL)
  1239. {
  1240. building = current;
  1241. break;
  1242. }
  1243. }
  1244. }
  1245. int posX = pos.w/2 - (int)boxList[row].size()*154/2 - ((int)boxList[row].size()-1)*20 + 194*(int)col,
  1246. posY = 35 + 104*(int)row;
  1247. if(building)
  1248. boxes[row].push_back(std::make_shared<CBuildingBox>(posX, posY, town, building));
  1249. }
  1250. }
  1251. }
  1252. CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Building, int state, bool rightClick):
  1253. CStatusbarWindow(PLAYER_COLORED | (rightClick ? RCLICK_POPUP : 0), "TPUBUILD"),
  1254. town(Town),
  1255. building(Building)
  1256. {
  1257. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1258. icon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, building->bid, 0, 125, 50);
  1259. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26);
  1260. statusbar = CGStatusBar::create(statusbarBackground);
  1261. name = std::make_shared<CLabel>(197, 30, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->hcommands[7]) % building->getNameTranslated()));
  1262. description = std::make_shared<CTextBox>(building->getDescriptionTranslated(), Rect(33, 135, 329, 67), 0, FONT_MEDIUM, ETextAlignment::CENTER);
  1263. stateText = std::make_shared<CTextBox>(getTextForState(state), Rect(33, 216, 329, 67), 0, FONT_SMALL, ETextAlignment::CENTER);
  1264. //Create components for all required resources
  1265. std::vector<std::shared_ptr<CComponent>> components;
  1266. for(int i = 0; i<GameConstants::RESOURCE_QUANTITY; i++)
  1267. {
  1268. if(building->resources[i])
  1269. components.push_back(std::make_shared<CComponent>(CComponent::resource, i, building->resources[i], CComponent::small));
  1270. }
  1271. cost = std::make_shared<CComponentBox>(components, Rect(25, 300, pos.w - 50, 130));
  1272. if(!rightClick)
  1273. { //normal window
  1274. std::string tooltipYes = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % building->getNameTranslated());
  1275. std::string tooltipNo = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % building->getNameTranslated());
  1276. buy = std::make_shared<CButton>(Point(45, 446), "IBUY30", CButton::tooltip(tooltipYes), [&](){ buyFunc(); }, EShortcut::GLOBAL_ACCEPT);
  1277. buy->setBorderColor(Colors::METALLIC_GOLD);
  1278. buy->block(state!=7 || LOCPLINT->playerID != town->tempOwner);
  1279. cancel = std::make_shared<CButton>(Point(290, 445), "ICANCEL", CButton::tooltip(tooltipNo), [&](){ close();}, EShortcut::GLOBAL_CANCEL);
  1280. cancel->setBorderColor(Colors::METALLIC_GOLD);
  1281. }
  1282. }
  1283. void CBuildWindow::buyFunc()
  1284. {
  1285. LOCPLINT->cb->buildBuilding(town,building->bid);
  1286. GH.popInts(2); //we - build window and hall screen
  1287. }
  1288. std::string CBuildWindow::getTextForState(int state)
  1289. {
  1290. std::string ret;
  1291. if(state < EBuildingState::ALLOWED)
  1292. ret = CGI->generaltexth->hcommands[state];
  1293. switch (state)
  1294. {
  1295. case EBuildingState::ALREADY_PRESENT:
  1296. case EBuildingState::CANT_BUILD_TODAY:
  1297. case EBuildingState::NO_RESOURCES:
  1298. ret.replace(ret.find_first_of("%s"), 2, building->getNameTranslated());
  1299. break;
  1300. case EBuildingState::ALLOWED:
  1301. return CGI->generaltexth->allTexts[219]; //all prereq. are met
  1302. case EBuildingState::PREREQUIRES:
  1303. {
  1304. auto toStr = [&](const BuildingID build) -> std::string
  1305. {
  1306. return town->town->buildings.at(build)->getNameTranslated();
  1307. };
  1308. ret = CGI->generaltexth->allTexts[52];
  1309. ret += "\n" + town->genBuildingRequirements(building->bid).toString(toStr);
  1310. break;
  1311. }
  1312. case EBuildingState::MISSING_BASE:
  1313. {
  1314. std::string msg = CGI->generaltexth->translate("vcmi.townHall.missingBase");
  1315. ret = boost::str(boost::format(msg) % town->town->buildings.at(building->upgrade)->getNameTranslated());
  1316. break;
  1317. }
  1318. }
  1319. return ret;
  1320. }
  1321. LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int min, int max)
  1322. {
  1323. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1324. pos.x+=size.x;
  1325. pos.y+=size.y;
  1326. pos.w = size.w;
  1327. pos.h = size.h;
  1328. init(name, descr, min, max);
  1329. }
  1330. LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int val)
  1331. {
  1332. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1333. pos.x+=size.x;
  1334. pos.y+=size.y;
  1335. pos.w = size.w;
  1336. pos.h = size.h;
  1337. init(name, descr, val, val);
  1338. }
  1339. void LabeledValue::init(std::string nameText, std::string descr, int min, int max)
  1340. {
  1341. addUsedEvents(HOVER);
  1342. hoverText = descr;
  1343. std::string valueText;
  1344. if(min && max)
  1345. {
  1346. valueText = std::to_string(min);
  1347. if(min != max)
  1348. valueText += '-' + std::to_string(max);
  1349. }
  1350. name = std::make_shared<CLabel>(3, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, nameText);
  1351. value = std::make_shared<CLabel>(pos.w-3, pos.h-2, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, valueText);
  1352. }
  1353. void LabeledValue::hover(bool on)
  1354. {
  1355. if(on)
  1356. {
  1357. GH.statusbar->write(hoverText);
  1358. }
  1359. else
  1360. {
  1361. GH.statusbar->clear();
  1362. parent->hovered = false;
  1363. }
  1364. }
  1365. CFortScreen::CFortScreen(const CGTownInstance * town):
  1366. CStatusbarWindow(PLAYER_COLORED | BORDERED, getBgName(town))
  1367. {
  1368. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1369. ui32 fortSize = static_cast<ui32>(town->creatures.size());
  1370. if(fortSize > GameConstants::CREATURES_PER_TOWN && town->creatures.back().second.empty())
  1371. fortSize--;
  1372. const CBuilding * fortBuilding = town->town->buildings.at(BuildingID(town->fortLevel()+6));
  1373. title = std::make_shared<CLabel>(400, 12, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE, fortBuilding->getNameTranslated());
  1374. std::string text = boost::str(boost::format(CGI->generaltexth->fcommands[6]) % fortBuilding->getNameTranslated());
  1375. exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(text), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
  1376. std::vector<Point> positions =
  1377. {
  1378. Point(10, 22), Point(404, 22),
  1379. Point(10, 155), Point(404,155),
  1380. Point(10, 288), Point(404,288)
  1381. };
  1382. if(fortSize == GameConstants::CREATURES_PER_TOWN)
  1383. {
  1384. positions.push_back(Point(206,421));
  1385. }
  1386. else
  1387. {
  1388. positions.push_back(Point(10, 421));
  1389. positions.push_back(Point(404,421));
  1390. }
  1391. for(ui32 i=0; i<fortSize; i++)
  1392. {
  1393. BuildingID buildingID;
  1394. if(fortSize == GameConstants::CREATURES_PER_TOWN)
  1395. {
  1396. if(vstd::contains(town->builtBuildings, BuildingID::DWELL_UP_FIRST+i))
  1397. buildingID = BuildingID(BuildingID::DWELL_UP_FIRST+i);
  1398. else
  1399. buildingID = BuildingID(BuildingID::DWELL_FIRST+i);
  1400. }
  1401. else
  1402. {
  1403. buildingID = BuildingID::SPECIAL_3;
  1404. }
  1405. recAreas.push_back(std::make_shared<RecruitArea>(positions[i].x, positions[i].y, town, i));
  1406. }
  1407. resdatabar = std::make_shared<CMinorResDataBar>();
  1408. resdatabar->moveBy(pos.topLeft(), true);
  1409. Rect barRect(4, 554, 740, 18);
  1410. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 4, 554);
  1411. statusbar = CGStatusBar::create(statusbarBackground);
  1412. }
  1413. std::string CFortScreen::getBgName(const CGTownInstance * town)
  1414. {
  1415. ui32 fortSize = static_cast<ui32>(town->creatures.size());
  1416. if(fortSize > GameConstants::CREATURES_PER_TOWN && town->creatures.back().second.empty())
  1417. fortSize--;
  1418. if(fortSize == GameConstants::CREATURES_PER_TOWN)
  1419. return "TPCASTL7";
  1420. else
  1421. return "TPCASTL8";
  1422. }
  1423. void CFortScreen::creaturesChangedEventHandler()
  1424. {
  1425. for(auto & elem : recAreas)
  1426. elem->creaturesChangedEventHandler();
  1427. LOCPLINT->castleInt->creaturesChangedEventHandler();
  1428. }
  1429. CFortScreen::RecruitArea::RecruitArea(int posX, int posY, const CGTownInstance * Town, int Level):
  1430. town(Town),
  1431. level(Level),
  1432. availableCount(nullptr)
  1433. {
  1434. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1435. pos.x +=posX;
  1436. pos.y +=posY;
  1437. pos.w = 386;
  1438. pos.h = 126;
  1439. if(!town->creatures[level].second.empty())
  1440. addUsedEvents(LCLICK | RCLICK | HOVER);//Activate only if dwelling is present
  1441. icons = std::make_shared<CPicture>("TPCAINFO", 261, 3);
  1442. if(getMyBuilding() != nullptr)
  1443. {
  1444. buildingIcon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, getMyBuilding()->bid, 0, 4, 21);
  1445. buildingName = std::make_shared<CLabel>(78, 101, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getMyBuilding()->getNameTranslated());
  1446. if(vstd::contains(town->builtBuildings, getMyBuilding()->bid))
  1447. {
  1448. ui32 available = town->creatures[level].first;
  1449. std::string availableText = CGI->generaltexth->allTexts[217]+ std::to_string(available);
  1450. availableCount = std::make_shared<CLabel>(78, 119, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, availableText);
  1451. }
  1452. }
  1453. if(getMyCreature() != nullptr)
  1454. {
  1455. hoverText = boost::str(boost::format(CGI->generaltexth->tcommands[21]) % getMyCreature()->getNamePluralTranslated());
  1456. new CCreaturePic(159, 4, getMyCreature(), false);
  1457. new CLabel(78, 11, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getMyCreature()->getNamePluralTranslated());
  1458. Rect sizes(287, 4, 96, 18);
  1459. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[190], CGI->generaltexth->fcommands[0], getMyCreature()->getAttack(false)));
  1460. sizes.y+=20;
  1461. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[191], CGI->generaltexth->fcommands[1], getMyCreature()->getDefense(false)));
  1462. sizes.y+=21;
  1463. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[199], CGI->generaltexth->fcommands[2], getMyCreature()->getMinDamage(false), getMyCreature()->getMaxDamage(false)));
  1464. sizes.y+=20;
  1465. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[388], CGI->generaltexth->fcommands[3], getMyCreature()->getMaxHealth()));
  1466. sizes.y+=21;
  1467. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[193], CGI->generaltexth->fcommands[4], getMyCreature()->valOfBonuses(BonusType::STACKS_SPEED)));
  1468. sizes.y+=20;
  1469. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[194], CGI->generaltexth->fcommands[5], town->creatureGrowth(level)));
  1470. }
  1471. }
  1472. const CCreature * CFortScreen::RecruitArea::getMyCreature()
  1473. {
  1474. if(!town->creatures.at(level).second.empty()) // built
  1475. return VLC->creh->objects[town->creatures.at(level).second.back()];
  1476. if(!town->town->creatures.at(level).empty()) // there are creatures on this level
  1477. return VLC->creh->objects[town->town->creatures.at(level).front()];
  1478. return nullptr;
  1479. }
  1480. const CBuilding * CFortScreen::RecruitArea::getMyBuilding()
  1481. {
  1482. BuildingID myID = BuildingID(BuildingID::DWELL_FIRST).advance(level);
  1483. if (level == GameConstants::CREATURES_PER_TOWN)
  1484. return town->town->getSpecialBuilding(BuildingSubID::PORTAL_OF_SUMMONING);
  1485. if (!town->town->buildings.count(myID))
  1486. return nullptr;
  1487. const CBuilding * build = town->town->buildings.at(myID);
  1488. while (town->town->buildings.count(myID))
  1489. {
  1490. if (town->hasBuilt(myID))
  1491. build = town->town->buildings.at(myID);
  1492. myID.advance(GameConstants::CREATURES_PER_TOWN);
  1493. }
  1494. return build;
  1495. }
  1496. void CFortScreen::RecruitArea::hover(bool on)
  1497. {
  1498. if(on)
  1499. GH.statusbar->write(hoverText);
  1500. else
  1501. GH.statusbar->clear();
  1502. }
  1503. void CFortScreen::RecruitArea::creaturesChangedEventHandler()
  1504. {
  1505. if(availableCount)
  1506. {
  1507. std::string availableText = CGI->generaltexth->allTexts[217] + std::to_string(town->creatures[level].first);
  1508. availableCount->setText(availableText);
  1509. }
  1510. }
  1511. void CFortScreen::RecruitArea::clickLeft(tribool down, bool previousState)
  1512. {
  1513. if(!down && previousState)
  1514. LOCPLINT->castleInt->builds->enterDwelling(level);
  1515. }
  1516. void CFortScreen::RecruitArea::clickRight(tribool down, bool previousState)
  1517. {
  1518. clickLeft(down, false); //r-click does same as l-click - opens recr. window
  1519. }
  1520. CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner,std::string imagem)
  1521. : CStatusbarWindow(BORDERED, imagem)
  1522. {
  1523. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1524. window = std::make_shared<CPicture>(owner->town->town->clientInfo.guildWindow, 332, 76);
  1525. resdatabar = std::make_shared<CMinorResDataBar>();
  1526. resdatabar->moveBy(pos.topLeft(), true);
  1527. Rect barRect(7, 556, 737, 18);
  1528. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 7, 556);
  1529. statusbar = CGStatusBar::create(statusbarBackground);
  1530. exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->allTexts[593]), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
  1531. static const std::vector<std::vector<Point> > positions =
  1532. {
  1533. {Point(222,445), Point(312,445), Point(402,445), Point(520,445), Point(610,445), Point(700,445)},
  1534. {Point(48,53), Point(48,147), Point(48,241), Point(48,335), Point(48,429)},
  1535. {Point(570,82), Point(672,82), Point(570,157), Point(672,157)},
  1536. {Point(183,42), Point(183,148), Point(183,253)},
  1537. {Point(491,325), Point(591,325)}
  1538. };
  1539. for(size_t i=0; i<owner->town->town->mageLevel; i++)
  1540. {
  1541. size_t spellCount = owner->town->spellsAtLevel((int)i+1,false); //spell at level with -1 hmmm?
  1542. for(size_t j=0; j<spellCount; j++)
  1543. {
  1544. if(i<owner->town->mageGuildLevel() && owner->town->spells[i].size()>j)
  1545. spells.push_back(std::make_shared<Scroll>(positions[i][j], CGI->spellh->objects[owner->town->spells[i][j]]));
  1546. else
  1547. emptyScrolls.push_back(std::make_shared<CAnimImage>("TPMAGES.DEF", 1, 0, positions[i][j].x, positions[i][j].y));
  1548. }
  1549. }
  1550. }
  1551. CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell)
  1552. : spell(Spell)
  1553. {
  1554. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1555. addUsedEvents(LCLICK | RCLICK | HOVER);
  1556. pos += position;
  1557. image = std::make_shared<CAnimImage>("SPELLSCR", spell->id);
  1558. pos = image->pos;
  1559. }
  1560. void CMageGuildScreen::Scroll::clickLeft(tribool down, bool previousState)
  1561. {
  1562. if(down)
  1563. LOCPLINT->showInfoDialog(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(CComponent::spell, spell->id));
  1564. }
  1565. void CMageGuildScreen::Scroll::clickRight(tribool down, bool previousState)
  1566. {
  1567. if(down)
  1568. CRClickPopup::createAndPush(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(CComponent::spell, spell->id));
  1569. }
  1570. void CMageGuildScreen::Scroll::hover(bool on)
  1571. {
  1572. if(on)
  1573. GH.statusbar->write(spell->getNameTranslated());
  1574. else
  1575. GH.statusbar->clear();
  1576. }
  1577. CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, ArtifactID aid, ObjectInstanceID hid):
  1578. CStatusbarWindow(PLAYER_COLORED, "TPSMITH")
  1579. {
  1580. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1581. Rect barRect(8, pos.h - 26, pos.w - 16, 19);
  1582. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 8, pos.h - 26);
  1583. statusbar = CGStatusBar::create(statusbarBackground);
  1584. animBG = std::make_shared<CPicture>("TPSMITBK", 64, 50);
  1585. animBG->needRefresh = true;
  1586. const CCreature * creature = CGI->creh->objects[creMachineID];
  1587. anim = std::make_shared<CCreatureAnim>(64, 50, creature->animDefName);
  1588. anim->clipRect(113,125,200,150);
  1589. title = std::make_shared<CLabel>(165, 28, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW,
  1590. boost::str(boost::format(CGI->generaltexth->allTexts[274]) % creature->getNameSingularTranslated()));
  1591. costText = std::make_shared<CLabel>(165, 218, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[43]);
  1592. costValue = std::make_shared<CLabel>(165, 290, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE,
  1593. std::to_string(aid.toArtifact(CGI->artifacts())->getPrice()));
  1594. std::string text = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % creature->getNameSingularTranslated());
  1595. buy = std::make_shared<CButton>(Point(42, 312), "IBUY30.DEF", CButton::tooltip(text), [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  1596. text = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % creature->getNameSingularTranslated());
  1597. cancel = std::make_shared<CButton>(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(text), [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
  1598. if(possible)
  1599. buy->addCallback([=](){ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); });
  1600. else
  1601. buy->block(true);
  1602. costIcon = std::make_shared<CAnimImage>("RESOURCE", GameResID(EGameResID::GOLD), 0, 148, 244);
  1603. }