CMT.cpp 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645
  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "../stdafx.h"
  4. #include <cmath>
  5. #include <string>
  6. #include <vector>
  7. #include <queue>
  8. #include <cmath>
  9. #include <boost/algorithm/string.hpp>
  10. #include <boost/filesystem/operations.hpp>
  11. #include <boost/thread.hpp>
  12. #include <SDL_mixer.h>
  13. #include "SDL_Extensions.h"
  14. #include "SDL_framerate.h"
  15. #include "CGameInfo.h"
  16. #include "mapHandler.h"
  17. #include "../global.h"
  18. #include "CPreGame.h"
  19. #include "CCastleInterface.h"
  20. #include "../CConsoleHandler.h"
  21. #include "CCursorHandler.h"
  22. #include "../lib/CGameState.h"
  23. #include "../CCallback.h"
  24. #include "CPlayerInterface.h"
  25. #include "CAdvmapInterface.h"
  26. #include "../hch/CBuildingHandler.h"
  27. #include "../hch/CVideoHandler.h"
  28. #include "../hch/CHeroHandler.h"
  29. #include "../hch/CCreatureHandler.h"
  30. #include "../hch/CSpellHandler.h"
  31. #include "../hch/CMusicHandler.h"
  32. #include "../hch/CVideoHandler.h"
  33. #include "../hch/CLodHandler.h"
  34. #include "../hch/CDefHandler.h"
  35. #include "../hch/CAmbarCendamo.h"
  36. #include "../hch/CGeneralTextHandler.h"
  37. #include "Graphics.h"
  38. #include "Client.h"
  39. #include "CConfigHandler.h"
  40. #include "../lib/Connection.h"
  41. #include "../lib/VCMI_Lib.h"
  42. #include "../lib/VCMIDirs.h"
  43. #include <cstdlib>
  44. #include "../lib/NetPacks.h"
  45. #include "CMessage.h"
  46. #include "../hch/CObjectHandler.h"
  47. #ifdef _WIN32
  48. #include "SDL_syswm.h"
  49. #endif
  50. #include <boost/foreach.hpp>
  51. #if __MINGW32__
  52. #undef main
  53. #endif
  54. /*
  55. * CMT.cpp, part of VCMI engine
  56. *
  57. * Authors: listed in file AUTHORS in main folder
  58. *
  59. * License: GNU General Public License v2.0 or later
  60. * Full text of license available in license.txt file, in main folder
  61. *
  62. */
  63. std::string NAME_AFFIX = "client";
  64. std::string NAME = NAME_VER + std::string(" (") + NAME_AFFIX + ')'; //application name
  65. CGuiHandler GH;
  66. static CClient *client;
  67. SDL_Surface *screen = NULL, //main screen surface
  68. *screen2 = NULL,//and hlp surface (used to store not-active interfaces layer)
  69. *screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
  70. static boost::thread *mainGUIThread;
  71. SystemOptions GDefaultOptions;
  72. VCMIDirs GVCMIDirs;
  73. std::queue<SDL_Event*> events;
  74. boost::mutex eventsM;
  75. static bool gOnlyAI = false;
  76. static bool setResolution = false; //set by event handling thread after resolution is adjusted
  77. void processCommand(const std::string &message);
  78. static void setScreenRes(int w, int h, int bpp, bool fullscreen);
  79. void dispose();
  80. void playIntro();
  81. static void listenForEvents();
  82. #ifndef _WIN32
  83. #ifndef _GNU_SOURCE
  84. #define _GNU_SOURCE
  85. #endif
  86. #include <getopt.h>
  87. #endif
  88. void init()
  89. {
  90. timeHandler tmh, pomtime;
  91. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  92. int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
  93. #else
  94. int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
  95. #endif
  96. CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
  97. tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
  98. {
  99. //read system options
  100. CLoadFile settings(GVCMIDirs.UserPath + "/config/sysopts.bin", false);
  101. if(settings.sfile)
  102. {
  103. settings >> GDefaultOptions;
  104. }
  105. else //file not found (probably, may be also some kind of access problem
  106. {
  107. tlog2 << "Warning: Cannot read system options, default settings will be used.\n";
  108. //Try to create file
  109. tlog2 << "VCMI will try to save default system options...\n";
  110. GDefaultOptions.settingsChanged();
  111. }
  112. }
  113. THC tlog0<<"\tLoading default system settings: "<<pomtime.getDif()<<std::endl;
  114. //initializing audio
  115. // Note: because of interface button range, volume can only be a
  116. // multiple of 11, from 0 to 99.
  117. CGI->soundh = new CSoundHandler;
  118. CGI->soundh->init();
  119. CGI->soundh->setVolume(GDefaultOptions.soundVolume);
  120. CGI->musich = new CMusicHandler;
  121. //CGI->musich->init();
  122. //CGI->musich->setVolume(GDefaultOptions.musicVolume);
  123. tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
  124. tlog0<<"Initializing screen and sound handling: "<<tmh.getDif()<<std::endl;
  125. initDLL(::console,logfile);
  126. CGI->setFromLib();
  127. CGI->soundh->initCreaturesSounds(CGI->creh->creatures);
  128. CGI->soundh->initSpellsSounds(CGI->spellh->spells);
  129. tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
  130. pomtime.getDif();
  131. CGI->curh = new CCursorHandler;
  132. CGI->curh->initCursor();
  133. CGI->curh->show();
  134. tlog0<<"Screen handler: "<<pomtime.getDif()<<std::endl;
  135. pomtime.getDif();
  136. graphics = new Graphics();
  137. graphics->loadHeroAnims();
  138. tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
  139. tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
  140. CMessage::init();
  141. tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
  142. //CPG = new CPreGame(); //main menu and submenus
  143. //tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  144. }
  145. #ifndef _WIN32
  146. static void prog_version(void)
  147. {
  148. printf("%s\n", NAME_VER);
  149. printf(" data directory: %s\n", DATA_DIR);
  150. printf(" library directory: %s\n", LIB_DIR);
  151. printf(" binary directory: %s\n", BIN_DIR);
  152. }
  153. static void prog_help(const char *progname)
  154. {
  155. printf("%s - A Heroes of Might and Magic 3 clone\n", NAME_VER);
  156. printf("Copyright (C) 2007-2010 VCMI dev team - see AUTHORS file\n");
  157. printf("This is free software; see the source for copying conditions. There is NO\n");
  158. printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
  159. printf("\n");
  160. printf("Usage:\n");
  161. printf(" -h, --help display this help and exit\n");
  162. printf(" -v, --version display version information and exit\n");
  163. }
  164. #endif
  165. #ifdef _WIN32
  166. int _tmain(int argc, _TCHAR* argv[])
  167. #else
  168. int main(int argc, char** argv)
  169. #endif
  170. {
  171. #ifndef _WIN32
  172. struct option long_options[] = {
  173. { "help", 0, NULL, 'h' },
  174. { "version", 0, NULL, 'v' },
  175. { NULL, 0, NULL, 0 }
  176. };
  177. while(1) {
  178. int c;
  179. int option_index;
  180. c = getopt_long (argc, argv, "hv",
  181. long_options, &option_index);
  182. if (c == EOF)
  183. break;
  184. else if (c == '?')
  185. return -1;
  186. switch(c) {
  187. case 'h':
  188. prog_help(argv[0]);
  189. return 0;
  190. break;
  191. case 'v':
  192. prog_version();
  193. return 0;
  194. break;
  195. }
  196. }
  197. if (optind < argc) {
  198. printf ("Extra arguments: %s\n", argv[optind++]);
  199. return 1;
  200. }
  201. #endif
  202. //Set environment vars to make window centered. Sometimes work, sometimes not. :/
  203. putenv("SDL_VIDEO_WINDOW_POS");
  204. putenv("SDL_VIDEO_CENTERED=1");
  205. tlog0 << "Starting... " << std::endl;
  206. timeHandler total, pomtime;
  207. std::cout.flags(std::ios::unitbuf);
  208. logfile = new std::ofstream("VCMI_Client_log.txt");
  209. console = new CConsoleHandler;
  210. *console->cb = boost::bind(&processCommand, _1);
  211. console->start();
  212. atexit(dispose);
  213. tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
  214. conf.init();
  215. tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
  216. tlog0 << NAME << std::endl;
  217. srand ( time(NULL) );
  218. //CPG=NULL;
  219. CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  220. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO))
  221. {
  222. tlog1<<"Something was wrong: "<< SDL_GetError() << std::endl;
  223. exit(-1);
  224. }
  225. atexit(SDL_Quit);
  226. setScreenRes(800,600,conf.cc.bpp,conf.cc.fullscreen);
  227. tlog0 <<"\tInitializing screen: "<<pomtime.getDif() << std::endl;
  228. // Initialize video
  229. CGI->videoh = new CVideoPlayer;
  230. tlog0<<"\tInitializing video: "<<pomtime.getDif()<<std::endl;
  231. //we can properly play intro only in the main thread, so we have to move loading to the separate thread
  232. boost::thread loading(init);
  233. playIntro();
  234. SDL_FillRect(screen,NULL,0);
  235. SDL_Flip(screen);
  236. loading.join();
  237. tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
  238. CGI->musich->playMusic(musicBase::mainMenu, -1);
  239. GH.curInt = new CGPreGame; //will set CGP pointer to itself
  240. mainGUIThread = new boost::thread(&CGuiHandler::run, boost::ref(GH));
  241. listenForEvents();
  242. return 0;
  243. }
  244. void processCommand(const std::string &message)
  245. {
  246. std::istringstream readed;
  247. readed.str(message);
  248. std::string cn; //command name
  249. readed >> cn;
  250. int3 src, dst;
  251. // int heronum;//TODO use me
  252. int3 dest;
  253. if(LOCPLINT && LOCPLINT->cingconsole)
  254. LOCPLINT->cingconsole->print(message);
  255. if(message==std::string("die, fool"))
  256. exit(EXIT_SUCCESS);
  257. else if(cn==std::string("activate"))
  258. {
  259. int what;
  260. readed >> what;
  261. switch (what)
  262. {
  263. case 0:
  264. GH.topInt()->activate();
  265. break;
  266. case 1:
  267. adventureInt->activate();
  268. break;
  269. case 2:
  270. LOCPLINT->castleInt->activate();
  271. break;
  272. }
  273. }
  274. else if(cn=="redraw")
  275. {
  276. GH.totalRedraw();
  277. }
  278. else if(cn=="screen")
  279. {
  280. tlog0 << "Screenbuf points to ";
  281. if(screenBuf == screen)
  282. tlog1 << "screen";
  283. else if(screenBuf == screen2)
  284. tlog1 << "screen2";
  285. else
  286. tlog1 << "?!?";
  287. tlog1 << std::endl;
  288. SDL_SaveBMP(screen, "Screen_c.bmp");
  289. SDL_SaveBMP(screen2, "Screen2_c.bmp");
  290. }
  291. else if(cn=="save")
  292. {
  293. std::string fname;
  294. readed >> fname;
  295. client->save(fname);
  296. }
  297. //else if(cn=="list")
  298. //{
  299. // if(CPG)
  300. // for(int i = 0; i < CPG->ourScenSel->mapsel.ourGames.size(); i++)
  301. // tlog0 << i << ".\t" << CPG->ourScenSel->mapsel.ourGames[i]->filename << std::endl;
  302. //}
  303. else if(cn=="load")
  304. {
  305. // TODO: this code should end the running game and manage to call startGame instead
  306. std::string fname;
  307. readed >> fname;
  308. client->loadGame(fname);
  309. }
  310. //else if(cn=="ln")
  311. //{
  312. // int num;
  313. // readed >> num;
  314. // std::string &name = CPG->ourScenSel->mapsel.ourGames[num]->filename;
  315. // client->load(name.substr(0, name.size()-6));
  316. //}
  317. else if(cn=="resolution" || cn == "r")
  318. {
  319. if(LOCPLINT)
  320. {
  321. tlog1 << "Resolution can be set only before starting the game.\n";
  322. return;
  323. }
  324. std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
  325. int i=1, hlp=1;
  326. tlog4 << "Available screen resolutions:\n";
  327. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
  328. tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
  329. tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
  330. std::cin >> i;
  331. if(i < 0 || i > conf.guiOptions.size() || std::cin.bad() || std::cin.fail())
  332. {
  333. std::cin.clear();
  334. tlog1 << "Invalid resolution ID! Not a number between 0 and " << conf.guiOptions.size() << ". No settings changed.\n";
  335. }
  336. else if(!i)
  337. {
  338. return;
  339. }
  340. else
  341. {
  342. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++); //move j to the i-th resolution info
  343. conf.cc.resx = j->first.first;
  344. conf.cc.resy = j->first.second;
  345. tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
  346. }
  347. }
  348. else if(message=="get txt")
  349. {
  350. boost::filesystem::create_directory("Extracted_txts");
  351. tlog0<<"Command accepted. Opening .lod file...\t";
  352. CLodHandler * txth = new CLodHandler;
  353. txth->init(std::string(DATA_DIR "/Data/H3bitmap.lod"),"");
  354. tlog0<<"done.\nScanning .lod file\n";
  355. int curp=0;
  356. std::string pattern = ".TXT", pom;
  357. for(int i=0;i<txth->entries.size(); i++)
  358. {
  359. pom = txth->entries[i].nameStr;
  360. if(boost::algorithm::find_last(pom,pattern))
  361. {
  362. txth->extractFile(std::string(DATA_DIR "/Extracted_txts/")+pom,pom);
  363. }
  364. if(i%8) continue;
  365. int p2 = ((float)i/(float)txth->entries.size())*(float)100;
  366. if(p2!=curp)
  367. {
  368. curp = p2;
  369. tlog0<<"\r"<<curp<<"%";
  370. }
  371. }
  372. tlog0<<"\rExtracting done :)\n";
  373. }
  374. else if(cn=="crash")
  375. {
  376. int *ptr = NULL;
  377. *ptr = 666;
  378. //disaster!
  379. }
  380. else if(cn == "onlyai")
  381. {
  382. gOnlyAI = true;
  383. }
  384. else if(cn == "mp" && adventureInt)
  385. {
  386. if(const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
  387. tlog0 << h->movement << "; max: " << h->maxMovePoints(true) << "/" << h->maxMovePoints(false) << std::endl;
  388. }
  389. else if(cn == "bonuses")
  390. {
  391. tlog0 << "Bonuses of " << adventureInt->selection->getHoverText() << std::endl
  392. << adventureInt->selection->bonuses << std::endl;
  393. tlog0 << "\nInherited bonuses:\n";
  394. TCNodes parents;
  395. adventureInt->selection->getParents(parents);
  396. BOOST_FOREACH(const CBonusSystemNode *parent, parents)
  397. {
  398. tlog0 << "\nBonuses from " << typeid(*parent).name() << std::endl << parent->bonuses << std::endl;
  399. }
  400. }
  401. else if(client && client->serv && client->serv->connected) //send to server
  402. {
  403. PlayerMessage pm(LOCPLINT->playerID,message);
  404. *client->serv << &pm;
  405. }
  406. }
  407. //plays intro, ends when intro is over or button has been pressed (handles events)
  408. void playIntro()
  409. {
  410. if(CGI->videoh->openAndPlayVideo("3DOLOGO.SMK", 60, 40, screen, true))
  411. {
  412. CGI->videoh->openAndPlayVideo("AZVS.SMK", 60, 80, screen, true);
  413. }
  414. }
  415. void dispose()
  416. {
  417. delete logfile;
  418. if (console)
  419. delete console;
  420. }
  421. static void setScreenRes(int w, int h, int bpp, bool fullscreen)
  422. {
  423. // VCMI will only work with 3 or 4 bytes per pixel
  424. if (bpp < 24) bpp = 24;
  425. if (bpp > 32) bpp = 32;
  426. // Try to use the best screen depth for the display
  427. int suggestedBpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
  428. if(suggestedBpp == 0)
  429. {
  430. tlog1 << "Error: SDL says that " << w << "x" << h << " resolution is not available!\n";
  431. return;
  432. }
  433. bool bufOnScreen = (screenBuf == screen);
  434. if(suggestedBpp != bpp)
  435. {
  436. tlog2 << "Warning: SDL says that " << bpp << "bpp is wrong and suggests " << suggestedBpp << std::endl;
  437. }
  438. if(screen) //screen has been already initialized
  439. SDL_QuitSubSystem(SDL_INIT_VIDEO);
  440. SDL_InitSubSystem(SDL_INIT_VIDEO);
  441. if((screen = SDL_SetVideoMode(w, h, suggestedBpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)
  442. {
  443. tlog1 << "Requested screen resolution is not available (" << w << "x" << h << "x" << suggestedBpp << "bpp)\n";
  444. throw "Requested screen resolution is not available\n";
  445. }
  446. tlog0 << "New screen flags: " << screen->flags << std::endl;
  447. if(screen2)
  448. SDL_FreeSurface(screen2);
  449. screen2 = CSDL_Ext::copySurface(screen);
  450. SDL_EnableUNICODE(1);
  451. SDL_WM_SetCaption(NAME.c_str(),""); //set window title
  452. SDL_ShowCursor(SDL_DISABLE);
  453. SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
  454. #ifdef _WIN32
  455. SDL_SysWMinfo wm;
  456. SDL_VERSION(&wm.version);
  457. int getwm = SDL_GetWMInfo(&wm);
  458. if(getwm == 1)
  459. {
  460. int sw = GetSystemMetrics(SM_CXSCREEN),
  461. sh = GetSystemMetrics(SM_CYSCREEN);
  462. RECT curpos;
  463. GetWindowRect(wm.window,&curpos);
  464. int ourw = curpos.right - curpos.left,
  465. ourh = curpos.bottom - curpos.top;
  466. SetWindowPos(wm.window, 0, (sw - ourw)/2, (sh - ourh)/2, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
  467. }
  468. else
  469. {
  470. tlog3 << "Something went wrong, getwm=" << getwm << std::endl;
  471. tlog3 << "SDL says: " << SDL_GetError() << std::endl;
  472. tlog3 << "Window won't be centered.\n";
  473. }
  474. #endif
  475. //TODO: centering game window on other platforms (or does the environment do their job correctly there?)
  476. screenBuf = bufOnScreen ? screen : screen2;
  477. }
  478. static void listenForEvents()
  479. {
  480. while(1) //main SDL events loop
  481. {
  482. SDL_Event *ev = new SDL_Event();
  483. //tlog0 << "Waiting... ";
  484. int ret = SDL_WaitEvent(ev);
  485. //tlog0 << "got " << (int)ev->type;
  486. if (ret == 0 || (ev->type==SDL_QUIT) ||
  487. (ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
  488. {
  489. if (client)
  490. client->stop();
  491. if (mainGUIThread)
  492. {
  493. GH.terminate = true;
  494. mainGUIThread->join();
  495. delete mainGUIThread;
  496. mainGUIThread = NULL;
  497. }
  498. delete console;
  499. console = NULL;
  500. SDL_Delay(750);
  501. SDL_Quit();
  502. tlog0 << "Ending...\n";
  503. break;
  504. }
  505. else if(LOCPLINT && ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
  506. {
  507. boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
  508. bool full = !(screen->flags&SDL_FULLSCREEN);
  509. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,full);
  510. GH.totalRedraw();
  511. delete ev;
  512. continue;
  513. }
  514. else if(ev->type == SDL_USEREVENT && ev->user.code == 1)
  515. {
  516. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,conf.cc.fullscreen);
  517. setResolution = true;
  518. delete ev;
  519. continue;
  520. }
  521. else if (ev->type == SDL_USEREVENT && ev->user.code == 2) //something want to quit to main menu
  522. {
  523. client->stop();
  524. delete client;
  525. client = NULL;
  526. delete ev;
  527. GH.curInt = CGP;
  528. GH.defActionsDef = 63;
  529. continue;
  530. }
  531. //tlog0 << " pushing ";
  532. eventsM.lock();
  533. events.push(ev);
  534. eventsM.unlock();
  535. //tlog0 << " done\n";
  536. }
  537. }
  538. void startGame(StartInfo * options)
  539. {
  540. GH.curInt =NULL;
  541. if(gOnlyAI)
  542. {
  543. for (size_t i =0; i < options->playerInfos.size(); i++)
  544. {
  545. options->playerInfos[i].human = false;
  546. }
  547. }
  548. if(screen->w != conf.cc.resx || screen->h != conf.cc.resy)
  549. {
  550. //push special event to order event reading thread to change resolution
  551. SDL_Event ev;
  552. ev.type = SDL_USEREVENT;
  553. ev.user.code = 1;
  554. SDL_PushEvent(&ev);
  555. }
  556. else
  557. setResolution = true;
  558. client = new CClient;
  559. switch(options->mode) //new game
  560. {
  561. case 0:
  562. case 2:
  563. client->newGame(NULL, options);
  564. break;
  565. case 1:
  566. std::string fname = options->mapname;
  567. boost::algorithm::erase_last(fname,".vlgm1");
  568. client->loadGame(fname);
  569. break;
  570. }
  571. CGI->musich->stopMusic();
  572. //allow event handling thread change resolution
  573. eventsM.unlock();
  574. while(!setResolution) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  575. eventsM.lock();
  576. client->connectionHandler = new boost::thread(&CClient::run, client);
  577. }